13:48 I'm one of those people. 29:42 Now that you mentioned it, TM2's energy bar has different colors which allows you to quickly tell what moves you can or can't use. Shame that feature didn't return cuz it was very useful. 37:03 You can use it with the sat or ret weapons to great effect, but otherwise I don't get much value from using it. 41:38 It IS actually possible to dodge the missile, but it's really difficult and I've only done it intentionally once. Also, Spectre's real devious with that special up close since she often follows it up with a gas can to guarantee you can't run away or dodge. 44:35 I prefer TM: Lost's solution. 2012 binding the commands to the d-pad means you're forced to use analog. Lost makes you press triangle + a d-pad direction which allows you to use the d-pad while keeping the commands to one button. 46:01 That, sir, is a hot take... that I completely agree with lol 55:55 YJ with the perfect timing I love how you're already learning to hate Axel. Can't wait till he dodges 5 missiles in a row or uses his special to bounce you off the map. Also, I'm surprised you keep getting accidental rear attacks. My problem with them is that they don't register and I end up shooting a weapon from the front and wasting it. Good luck with Darkside. She's easily the most difficult character imo since the game loves giving you the middle finger every time you try to use the special. She can do great dmg if you get a good t-slide though.
Could be because I'm very used to the tight tension, and heavyweight box feel of 2, and it being slower paced. Also obviously being new to this one. Yeah, the visuals in this game along with the speed make it hard to make out what's going on. It's like giving someone QUAKE3 arena as their first shooter, but immediately pitting them against Hard or Nightmare bots. It's clear to me that having more illumination for the player HUD wouldn't even be difficult to program, and giving better sound cues to let you know "hey, you can't use that right now". I'd say these are the smartest AI I've come across so far in this series. Freekith/Lord Raiden surprisingly said 2 were the most advanced to him, and there are times where they show bizarre forms of sentience and hive minded intelligence, but overall BLACK's CPU don't rely on the sorcery/witchcraft like they do in 2 so I'm torn on that one. Drive-In should've been the first arena with 4 opponents or something like that. Obviously swap out some of the weapons, and it could've been a nice throwback to the first game's duel arena. I'm still trying to get used to the steering so that could be why I'm rear attacking with ZOOMYZ.
Mr. Grimm brings back a good TM2 tradition to do barrel rolls 😂 I think, everyone hates Warhawk. The funniest thing, and you’re actually pointing this out a lot in your comments, that SingleTrac is so un(willing/able) to learn they’ve decided it’s a good thing to bring a HELICOPTER as an actual selectable vehicle to TM2012 (although they’ve also made it much easier to hit it, since now you could also aim with the right stick, and there’s an aiming reticle, that confirms that your shots are *most likely* going towards the target you’ve chosen). BTW, I think you could (and pretty sure you did, in your previous videos) hit the helicopter with each of those trio weapons - zoomy/reticle/satellite. Satellite is surely the trickiest due to the weird hitbox on Warhawk. Haven’t played it for quite a while, but I think it’s about the cockpit area of the chopper. And trying to shoot the copter while it’s zooming around the map is extremely difficult, it’s more reliable to wait when it’s back to the center, and then give it all you’ve got.
One has to wonder if TM as a series is just really a product of the 90s and the original devs just couldn't really have a concrete longevity with the series. It honestly seems like from a gameplay standpoint 2012 was going towards "this is an Arena Shooter in vehicles" with different gamemodes, gimmicks, and movement, but just missed the mark due to...well something. I've always wondered what a spin off TM game could be like if it was based off of one of the original ideas which was hovercars, ditch the pseudo realism which kinda does limit how you can make your world, and study concrete arena shooter gamemodes and see how well they work with the base spirit of this series. This series really needs RNG, and Sandbox options because it's honestly built for it, and part of 2's charm is how random it can get even if clunky and broken. Appreciate you being a long time subscriber and commenter, as it's always good reading about viewers opinions and how they think. Maybe one day I'll do personal drawings for subscribers as I'm slowly getting burnt out from TM.
13:48 I'm one of those people.
29:42 Now that you mentioned it, TM2's energy bar has different colors which allows you to quickly tell what moves you can or can't use. Shame that feature didn't return cuz it was very useful.
37:03 You can use it with the sat or ret weapons to great effect, but otherwise I don't get much value from using it.
41:38 It IS actually possible to dodge the missile, but it's really difficult and I've only done it intentionally once. Also, Spectre's real devious with that special up close since she often follows it up with a gas can to guarantee you can't run away or dodge.
44:35 I prefer TM: Lost's solution. 2012 binding the commands to the d-pad means you're forced to use analog. Lost makes you press triangle + a d-pad direction which allows you to use the d-pad while keeping the commands to one button.
46:01 That, sir, is a hot take... that I completely agree with lol
55:55 YJ with the perfect timing
I love how you're already learning to hate Axel. Can't wait till he dodges 5 missiles in a row or uses his special to bounce you off the map. Also, I'm surprised you keep getting accidental rear attacks. My problem with them is that they don't register and I end up shooting a weapon from the front and wasting it.
Good luck with Darkside. She's easily the most difficult character imo since the game loves giving you the middle finger every time you try to use the special. She can do great dmg if you get a good t-slide though.
Could be because I'm very used to the tight tension, and heavyweight box feel of 2, and it being slower paced. Also obviously being new to this one.
Yeah, the visuals in this game along with the speed make it hard to make out what's going on. It's like giving someone QUAKE3 arena as their first shooter, but immediately pitting them against Hard or Nightmare bots. It's clear to me that having more illumination for the player HUD wouldn't even be difficult to program, and giving better sound cues to let you know "hey, you can't use that right now".
I'd say these are the smartest AI I've come across so far in this series. Freekith/Lord Raiden surprisingly said 2 were the most advanced to him, and there are times where they show bizarre forms of sentience and hive minded intelligence, but overall BLACK's CPU don't rely on the sorcery/witchcraft like they do in 2 so I'm torn on that one.
Drive-In should've been the first arena with 4 opponents or something like that. Obviously swap out some of the weapons, and it could've been a nice throwback to the first game's duel arena.
I'm still trying to get used to the steering so that could be why I'm rear attacking with ZOOMYZ.
Mr. Grimm brings back a good TM2 tradition to do barrel rolls 😂
I think, everyone hates Warhawk. The funniest thing, and you’re actually pointing this out a lot in your comments, that SingleTrac is so un(willing/able) to learn they’ve decided it’s a good thing to bring a HELICOPTER as an actual selectable vehicle to TM2012 (although they’ve also made it much easier to hit it, since now you could also aim with the right stick, and there’s an aiming reticle, that confirms that your shots are *most likely* going towards the target you’ve chosen).
BTW, I think you could (and pretty sure you did, in your previous videos) hit the helicopter with each of those trio weapons - zoomy/reticle/satellite. Satellite is surely the trickiest due to the weird hitbox on Warhawk. Haven’t played it for quite a while, but I think it’s about the cockpit area of the chopper. And trying to shoot the copter while it’s zooming around the map is extremely difficult, it’s more reliable to wait when it’s back to the center, and then give it all you’ve got.
One has to wonder if TM as a series is just really a product of the 90s and the original devs just couldn't really have a concrete longevity with the series. It honestly seems like from a gameplay standpoint 2012 was going towards "this is an Arena Shooter in vehicles" with different gamemodes, gimmicks, and movement, but just missed the mark due to...well something.
I've always wondered what a spin off TM game could be like if it was based off of one of the original ideas which was hovercars, ditch the pseudo realism which kinda does limit how you can make your world, and study concrete arena shooter gamemodes and see how well they work with the base spirit of this series. This series really needs RNG, and Sandbox options because it's honestly built for it, and part of 2's charm is how random it can get even if clunky and broken.
Appreciate you being a long time subscriber and commenter, as it's always good reading about viewers opinions and how they think. Maybe one day I'll do personal drawings for subscribers as I'm slowly getting burnt out from TM.
Use the hidden heals. It’s the only way to get through levels deathless.
One day I'll watch LuisParson's runs of this game on HARD because I don't think he was aware of the secret heals, and he did deathless runs.
@@mr.bp-dcbg You could also watch my Mr. Grimm video. I think I did it deathless on hard somehow.
Amigo de verdad que eres un pupilo para usar a mr.grin