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What a great video . A hidden gem . Very well explained. Thanks so much . Finally cleared some things I didn’t understand.
really good explanation honestly, better than most ive seen.
I know I am late to the party, but thank you for making this video! It is really helpful!
Very Helpful. Thanks.
One more thing you must do is to linearly map the range -1,1 to 0,1 because depth buffer only holds values ranged from 0 to 1 while in 3d space renderer it uses -1,1 range.If not,the shadow won't exist in the positive z zone.
What a great video . A hidden gem . Very well explained. Thanks so much . Finally cleared some things I didn’t understand.
really good explanation honestly, better than most ive seen.
I know I am late to the party, but thank you for making this video! It is really helpful!
Very Helpful. Thanks.
One more thing you must do is to linearly map the range -1,1 to 0,1 because depth buffer only holds values ranged from 0 to 1 while in 3d space renderer it uses -1,1 range.If not,the shadow won't exist in the positive z zone.