I Tried Making an FPS Game in JavaScript

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 273

  • @simondev758
    @simondev758  2 ปีที่แล้ว +49

    Everything in the video, the effects, even the graphs and animations, were all done with GLSL shaders. Learn how to do them yourself with my course: simondev.teachable.com/p/glsl-shaders-from-scratch
    Support me on Patreon: www.patreon.com/simondevyt

    • @crowbr
      @crowbr 2 ปีที่แล้ว +1

      nice!

    • @c0nsumption
      @c0nsumption 2 ปีที่แล้ว +2

      Would you be willing to make a course around this? I’m interested in the GLSL course as well but crafting all this FPS project with an in-depth tutorial is most def something in extremely interested in. Willing to pay and all.
      You’re literally the only person I’m finding whose documenting three.JS experiments this in depth 🥺

    • @simondev758
      @simondev758  2 ปีที่แล้ว +7

      @@c0nsumption Yep, really depends on interest. I'd be happy to make a multi-hour version available.

    • @c0nsumption
      @c0nsumption 2 ปีที่แล้ว +1

      @@simondev758 👏🏽 awesome. If you end up going for it please make an announcement as I’m for sure signing up!!!

    • @thechanglongwang
      @thechanglongwang 2 ปีที่แล้ว

      voice sounds like text to speech

  • @Retrofire-47
    @Retrofire-47 2 ปีที่แล้ว +515

    this guy makes me feel like the label "beginner" is far too generous for my current skill level

    • @socio637
      @socio637 2 ปีที่แล้ว +30

      yeah hes a wizard. dont be dejected though, you could be too

    • @somefin3322
      @somefin3322 2 ปีที่แล้ว +29

      Do be reminded that this is probably all in many days of work, we don't see his actual process of studying to get something working. We see the process of it WORKING, not fully being worked on.

  • @programmingjobesch7291
    @programmingjobesch7291 ปีที่แล้ว +45

    You have me fully convinced I can build a "quicky" game engine from scratch in javascript to rival unreal- and I just learned how arrays work...😂

  • @Ecrios
    @Ecrios ปีที่แล้ว +12

    This is one of the few of the most impressive game design videos I've ever seen! Please, carry on! You. Are. Amazing!

  • @alijalloul122
    @alijalloul122 วันที่ผ่านมา +1

    This is extremely impressive. Wish you'd have an in-depth series building this from scratch.

  • @SuperPicolin0
    @SuperPicolin0 2 ปีที่แล้ว +124

    I'm amazed once again, why are you making this look so easy, like others mentioned, I would definitely pay for a detailed course on all this with threejs. Do I have to separately learn game development and threejs because the info on making games with three is very limited?

    • @simondev758
      @simondev758  2 ปีที่แล้ว +25

      Possibly. Game development is it's own thing, and three.js is a nice little 3d graphics library, but if you have 3d experience, then learning three.js specifically isn't required.

    • @SuperPicolin0
      @SuperPicolin0 2 ปีที่แล้ว +14

      @@simondev758 I almost figured from the wiki pages you're looking up sometimes, I should leave threejs alone for a bit and focus on actual game dev concepts first, thank you for replying and the good content you're creating for us.

    • @Desopolis
      @Desopolis 2 ปีที่แล้ว +6

      I’d say use a more solid, game focused engine for a bit to learn and understand the fundamentals.
      It’s like learning to be a racing driver…
      you can go out and get a focused team and pre-built car and focus on driving, or you can buy a kit car online and build it in your garage..
      Threejs serves a super wide set of use cases, so i needs to be a flexible as possible, where a game engine knows a lot of the core requirements before you’ve even start.
      I’d push yourself beyond any cordless game ends, “gamemaker” type things, and try at least Unity.
      If you want a less intense engine there’s stuff like Godot (which has more code requirements)
      There are good web based game engines too, Pixi and phaser will make EXCELENT 2d games and have a strong legacy and community.
      For 3D there’s PlayCanvas which is a game engine built on three, it does a lot of the heavy lifting for you but I’m not sure how I feel about it yet..
      Lastly there’s BabylonJS which wasn’t burdened by all the outdated shit three has so support and is honestly a pretty great rendering engine.
      They have an excellent Node system and a good community, although pretty isolated from the rest of the JS world…
      TLDR: get Unity, buy the stuff you can’t figure out, and go deeper on game #2, or 3 or 4 etc…

    • @werrutkyupnext
      @werrutkyupnext 2 ปีที่แล้ว

      damn I wanna learn javascript this is like really really hard?

    • @anomiedesign5030
      @anomiedesign5030 7 หลายเดือนก่อน

      @@werrutkyupnext how is it going?

  • @baguette2652
    @baguette2652 2 ปีที่แล้ว +9

    Ever since I discovered your channel, I became super motivated by your creations. Thank you for bringing such awesome content to us! 🔥

  • @ViciousViscount
    @ViciousViscount 2 ปีที่แล้ว +4

    That's pretty much Quake III Arena. I LOVE it.

  • @jchaloupka007
    @jchaloupka007 2 ปีที่แล้ว +5

    Damn, that’s amazing, love it!

  • @ibingeyt6077
    @ibingeyt6077 ปีที่แล้ว +2

    I would title the video “I Tried Making an FPS Game in Java script”

  • @PotatoGodzilla
    @PotatoGodzilla 2 ปีที่แล้ว +3

    I love those three js videos keep it up dude you're awesome! :)

  • @kosa-tv
    @kosa-tv 2 ปีที่แล้ว +5

    Great idea dude. Like always, not disappointing content.

  • @covenantersoldier9165
    @covenantersoldier9165 ปีที่แล้ว +1

    Tip of the hat top you, truly. well done. you truly are a great online tutor.

  • @oaksBFL
    @oaksBFL 2 ปีที่แล้ว +2

    This tutorial is amazing and you are really good at teaching !! great job sir !

    • @oaksBFL
      @oaksBFL 2 ปีที่แล้ว +1

      hackers in my acc i did not comment this sorry bro

  • @Ralster
    @Ralster 7 หลายเดือนก่อน +2

    How did you go from having a single main.js file handling mostly everything in the first two minutes, then suddenly have an entire tree of controllers and stuff like that !?!?

  • @NaiyoGames
    @NaiyoGames 2 ปีที่แล้ว +5

    Everything sucks event me. *proceeds to create a masterpiece.*

  • @unicornsteroids
    @unicornsteroids 2 ปีที่แล้ว +5

    The shaders on this video makes your course my next purchase.
    Amazing video!

  • @guccidevel
    @guccidevel ปีที่แล้ว +3

    bro my ass is still making black scenes with cubes 💀

  • @Fallen_Ninja
    @Fallen_Ninja 2 ปีที่แล้ว +2

    Missed you bro

  • @ionutrosca6326
    @ionutrosca6326 2 ปีที่แล้ว +2

    TNice tutorials comnt from you is legendary. Uncomplicated like your video!!!

  • @crowbr
    @crowbr 2 ปีที่แล้ว +3

    Nice!! Amazing work, pls make a video about customize characters, like put armor or clothes in character.

  • @Di4Fourr
    @Di4Fourr 2 ปีที่แล้ว +2

    hanks lot Sir.. You helping us..

  • @chamonmath7688
    @chamonmath7688 2 ปีที่แล้ว +2

    Simon dev always has great explanation while going through his process, and I always get a good laugh at some of his dialogue. Lol, stay awesome

  • @paulo1940
    @paulo1940 8 หลายเดือนก่อน

    I was quite hesitant on the artistic choice of placing random bleak large blocks on the map until you added those effects, dang those were cool!

  • @nikkossta
    @nikkossta 2 ปีที่แล้ว +1

    "I'm not a violent guy" "I used Doom Ethernal as inspiration". Nice

  • @korniychuk
    @korniychuk หลายเดือนก่อน

    Wow! It's incredible!!! Thanks for this example!!!

  • @rodrigofernandes6449
    @rodrigofernandes6449 2 ปีที่แล้ว +4

    Wow. Can you make a full tutorial on this?

  • @srsherman7
    @srsherman7 ปีที่แล้ว

    Im going to point out and draw focus to how he canadianly says deckulls for decals... only because im jealous of how casual he makes this whole thing feel.. for real though I love watching your dev progress it's next level

  • @kasali2739
    @kasali2739 2 ปีที่แล้ว +6

    impressiv!
    Those spiders brought me to fresh idea for next tutorial, how is about coding on skeletal meshes? (procedural animation, equipment using local matrices of bones for position etc.)
    This thing can be found for unity but there is nothing for threjs out there

  • @giorgijankhoteli5803
    @giorgijankhoteli5803 2 ปีที่แล้ว +1

    damn that sky looks so amazing great job with that

  • @amestresys9175
    @amestresys9175 2 ปีที่แล้ว +2

    WHAAAT A SKILL ... incredible

  • @IxZOMBxI
    @IxZOMBxI 2 ปีที่แล้ว +1

    You are very good at explaining things. keep it up thank u

  • @minayoussef5730
    @minayoussef5730 2 ปีที่แล้ว +1

    works, keep up the good work man

  • @TurtleFul
    @TurtleFul 2 ปีที่แล้ว +5

    Love your videos! Keep up the good work. Your experements are always interesting to watch.
    I would love to see a video about the performance difference between a JS/web based game like this and an in engine one like in Gdot or Unity.

    • @simondev758
      @simondev758  2 ปีที่แล้ว +5

      That is an AWESOME idea!

  • @Mohta69
    @Mohta69 2 ปีที่แล้ว +3

    That's dope dude

  • @GregoryTheGr8ster
    @GregoryTheGr8ster 2 ปีที่แล้ว +2

    Also, I really dig your tutorials. The only downside is that I learn how far behind I am in algorithms and whatnot. That has been my problem in game development since I started.

    • @simondev758
      @simondev758  2 ปีที่แล้ว

      Game development takes a lonngggg time to because of the breadth of knowledge required. The nice thing is, it makes it fun to learn all of it.

    • @GregoryTheGr8ster
      @GregoryTheGr8ster 2 ปีที่แล้ว

      @@simondev758 Oh yes, modern 3D games are so much more complex than when I first started in 1989. Those games are now known as "pixel art" games. How funny!

    • @GregoryTheGr8ster
      @GregoryTheGr8ster 2 ปีที่แล้ว

      @@simondev758 Also, did you ever see Ultima Underworld? It was the first.

  • @swoorp
    @swoorp 2 ปีที่แล้ว +4

    Yay it's finally out!

  • @loun.exXe3
    @loun.exXe3 2 ปีที่แล้ว +2

    Awesome video! Thank you!

  • @hamsteroncoffee
    @hamsteroncoffee ปีที่แล้ว +2

    Woowww, this looks amazing 😍! Wish I had those skills or at least half of them 😅 - you make complicated things look so easy

  • @bruniomhars
    @bruniomhars 2 ปีที่แล้ว +3

    Man tNice tutorials is on of the best tutorial in general on youtube. Clear, simple, constant, good to listen. Thank you for sharing.

  • @cyrusguest4975
    @cyrusguest4975 2 ปีที่แล้ว +3

    the way you pronounced decal makes me want to cry

  • @danser_theplayer01
    @danser_theplayer01 3 หลายเดือนก่อน

    This dude made a first person viewed 3d scene in javascript AT THE VERY BEGINNING and called it *easy.*

  • @nurazizalimustofa5087
    @nurazizalimustofa5087 2 ปีที่แล้ว +1

    Thank you man for sharing this stuff

  • @M.Ibrahim35874
    @M.Ibrahim35874 2 ปีที่แล้ว +2

    Will stay tuned to your channal! Cheers!

  • @cmcdonough2
    @cmcdonough2 2 ปีที่แล้ว +1

    Amazing content. Thanks for sharing your knowledge.

  • @KamranWali
    @KamranWali 2 ปีที่แล้ว +4

    This is super kool. Really like how you made the game and never knew using Javascript and Browser would give such detailed game. The movement looks good. The shader is spot on. Also the UI are on point. This looks like a really good game. keep it up! :)

  • @d0c_dev
    @d0c_dev 2 ปีที่แล้ว +3

    Wow you make this look easy even though it is not, got no idea how to write JS though

  • @LuisCassih
    @LuisCassih 2 ปีที่แล้ว +1

    Every time you do something it's like those Minecraft videos when they said "I did some mining off camera" and comes with an entirely new scene.
    Anyways, amazing video, I would like to see a more detail explanation on the skybox, looks really good.

  • @LikezYou
    @LikezYou 2 ปีที่แล้ว +1

    Love your videos, keep it up! :D

  • @Skeffles
    @Skeffles 2 ปีที่แล้ว +1

    Looks fantastic!

  • @cabelogold6687
    @cabelogold6687 2 ปีที่แล้ว +2

    Very well explained!

  • @mtxar
    @mtxar 2 ปีที่แล้ว +2

    much respect as always, :)

  • @robertocarlosfarfansanchez6111
    @robertocarlosfarfansanchez6111 2 ปีที่แล้ว

    where I’d record one track of the soft and than use a second Edison to record scrubbing through the soft to mimic a wave table.

  • @josh_can_annimate3108
    @josh_can_annimate3108 2 ปีที่แล้ว +1

    You deserve much more recognition. Great video

  • @davidmurphy563
    @davidmurphy563 2 ปีที่แล้ว +11

    Ok, that was really impressive. JS did a surprisingly good job. Maybe I shouldn't be so mean to it all the time.

    • @Retrofire-47
      @Retrofire-47 2 ปีที่แล้ว +2

      everyone knocks JavaScript for no reason... js can literally create Skyrim... if you had an overzealous game dev at the helm

    • @TopBagon
      @TopBagon 2 ปีที่แล้ว +4

      @@Retrofire-47 so can assembly. it's just not a great choice

    • @Retrofire-47
      @Retrofire-47 2 ปีที่แล้ว +3

      @@TopBagon What would be your suggestion for "high-production web" game development? WebGL/WebGPU, Canvas, something else entirely? Or do you just dislike the entire JavaScript language for game dev?

    • @TopBagon
      @TopBagon 2 ปีที่แล้ว +3

      @@Retrofire-47 nah I think JS (or TS in particular) can be great for 2D web game development but it's way better to create 3D games in unity/ue5

  • @MartinAlix
    @MartinAlix 2 ปีที่แล้ว +2

    Great video as usual!
    Have you tried Rapier and React-three-fiber?

  • @skkylimits
    @skkylimits 2 ปีที่แล้ว +1

    Sensei Simon. Do you have the link to the codebase? My blind eyes can't seem to find it somehow. I would love to take a look at the codebase

    • @simondev758
      @simondev758  2 ปีที่แล้ว +3

      Sorry, I've been procrastinating with cleaning that up. I'll get it posted eventually, I always do, just takes me time to make myself sit down and do it. Look for me to announce on twitter.

    • @skkylimits
      @skkylimits 2 ปีที่แล้ว

      @@simondev758 I know you will. You always deliver. Studying your code has taken my javascript to the next level and I am forever gratefull. I mean that! You are a huge inspiration. I will wait patiently for updates on your twitter ;))

    • @NomarRH
      @NomarRH 2 ปีที่แล้ว

      @@simondev758 No importa que no este limpio, nosotros lo podemos mejorar.

  • @TheAwesomeTrunk
    @TheAwesomeTrunk 2 ปีที่แล้ว +2

    How cool! Good job.

  • @andrewallbright
    @andrewallbright 2 ปีที่แล้ว +2

    Finite state machines... The every man's crude game entity AI.

  • @ringosvirtualworld9027
    @ringosvirtualworld9027 หลายเดือนก่อน

    Excellent job 👍👍👍

  • @tutosrive
    @tutosrive 2 ปีที่แล้ว +1

    thank you so much , it worked

  • @billcolak5253
    @billcolak5253 2 ปีที่แล้ว +2

    absolutely unreal!

  • @zxc3387
    @zxc3387 2 ปีที่แล้ว +2

    It's so cool, dude!
    Looking forward to the source code for educational purposes.

  • @Nubbley
    @Nubbley 2 ปีที่แล้ว +1

    im sooo thankful for blueprints lol.

    • @simondev758
      @simondev758  2 ปีที่แล้ว +1

      I dabbled in UE4 a bit. Blueprints are nice but man it takes forever to do anything with them.

  • @FaislQurishi
    @FaislQurishi 9 หลายเดือนก่อน

    I still await the "I make a third person shooter" lol, miss your videos Simon hope life isnt getting too busy

  • @realfl495
    @realfl495 11 หลายเดือนก่อน

    Let's do a game in javascript
    >proceeds to write shader code

  • @Variapolis
    @Variapolis 2 ปีที่แล้ว +5

    More and more engines and frameworks for games seem to be slowly moving to CSS and HTML for UI. It's pretty neat IMO.
    Some examples include:
    CS:GO
    Source 2 Engine
    Unity's Upcoming UI Toolkit (UXML)
    S&Box
    Escape from Tarkov

  • @ITR
    @ITR 2 ปีที่แล้ว

    Did you try checking how many enemies shooting you could have at once? I feel like javascript would have huge performance issues in fpses since the collision checks tend to stack up, so it'd be interesting to see how well the engine does.

    • @simondev758
      @simondev758  2 ปีที่แล้ว

      I didn't check, but I kinda doubt it'd be a big issue. The physics engine is compiled from C++ to wasm, so "most" of the speed is theoretically retained. After that, calling raycast from JS a bunch of times shouldn't be that costly.

    • @ITR
      @ITR 2 ปีที่แล้ว

      @@simondev758 Makes sense

  • @spaceymen
    @spaceymen 2 ปีที่แล้ว +1

    Excellent stuff

  • @stadnikds
    @stadnikds 8 หลายเดือนก่อน +1

    "The nice thing about JS is that I can do this all in HTML and CSS" - says noone and never :D

  • @g_a_b_b_o-gabbopower5134
    @g_a_b_b_o-gabbopower5134 2 ปีที่แล้ว

    willing to learn. Unless you already understand setups, then I gues sit's gonna be easier, but as a classically trained pianist I was blown

  • @Alice_Longinuse
    @Alice_Longinuse 2 ปีที่แล้ว +2

    Have you try webgpu ? You should make video about it !

    • @simondev758
      @simondev758  2 ปีที่แล้ว +1

      Yeah it's 100% on my list :)

  • @godbibo
    @godbibo 2 ปีที่แล้ว +2

    wow what a nice video !

  • @atharvkumar2564
    @atharvkumar2564 2 ปีที่แล้ว +2

    It's cool as hell

  • @andrewpozenel2931
    @andrewpozenel2931 2 ปีที่แล้ว +2

    Where can i get this "little colored cubes changing colors" shader?? I'd like to use it in Godot and Unity

    • @simondev758
      @simondev758  2 ปีที่แล้ว +2

      I'll post the whole thing to Github at some point, I typically announce it on Twitter once I've had a chance to go through and do any cleanups.

    • @andrewpozenel2931
      @andrewpozenel2931 2 ปีที่แล้ว +1

      @@simondev758 Ok, thanks. will check you out on Twitter and GitHub.

  • @Mister_Man
    @Mister_Man 2 ปีที่แล้ว +3

    Do you own a VR headset by chance? Would be awesome to see what you can do with three.js + WebXR

    • @simondev758
      @simondev758  2 ปีที่แล้ว +5

      I don't, but I feel like this gives me a very good excuse to buy one!

    • @Mohta69
      @Mohta69 2 ปีที่แล้ว +1

      @@simondev758 haha yes

  • @jasonl9266
    @jasonl9266 8 หลายเดือนก่อน

    With javascript you can make an online multiplayer , since it's for the web ,I'm sure it would be like a native language for such workload . Cool tutorial though!

  • @anthonymaacaron2313
    @anthonymaacaron2313 8 หลายเดือนก่อน +1

    You just earned a sub Could you make a tutorial or share the code??

  • @rakshitshetty6958
    @rakshitshetty6958 ปีที่แล้ว

    Hi Simon, in this project are you using 'FirstPersonControls' or
    'PerspectiveCamera' and then listening to keyboard and mouse inputs.

    • @simondev758
      @simondev758  ปีที่แล้ว

      It's using the first person controls I built in my tutorial.

    • @rakshitshetty6958
      @rakshitshetty6958 ปีที่แล้ว

      @@simondev758 okay, got it 😁

  • @itsEk00
    @itsEk00 2 ปีที่แล้ว +1

    Bro which game engine do you use?❤

    • @simondev758
      @simondev758  2 ปีที่แล้ว

      Using three.js as a wrapper over webgl, that's about it.

  • @AwgustRushOfficial
    @AwgustRushOfficial ปีที่แล้ว +1

    You probably get this all the time but…… You did a great job for JavaScript mate well done 5⭐️

  • @StreeTraceuresvideos
    @StreeTraceuresvideos หลายเดือนก่อน

    Do you have tutorial how to make game like this? and you keep developing this game and create effect animation like granate?

  • @VirSpectabilis
    @VirSpectabilis ปีที่แล้ว

    "The doc suck, the example suck, everythings sucks..." Haha) This is how I felt when I was working with React Native)

  • @Vindettacon
    @Vindettacon 3 หลายเดือนก่อน

    Great video. You mentioned sharing the repo on twitter? Either I'm looking at the wrong twitter post or it wasn't there. Would you mind sharing a link?

  • @worldbest3097
    @worldbest3097 2 ปีที่แล้ว +2

    and could you make these games into online course? bro thx

  • @robertonome2448
    @robertonome2448 2 ปีที่แล้ว +2

    you sound like Saul Goodman if he was a gamedev

  • @primestryker
    @primestryker 2 ปีที่แล้ว

    ITS WORK, its really helpful

  • @WalmartVaxei
    @WalmartVaxei 2 ปีที่แล้ว +2

    grandpa of gamedev

    • @simondev758
      @simondev758  2 ปีที่แล้ว

      Aw man, I'm not that old yet.

  • @wesleytiago4121
    @wesleytiago4121 2 ปีที่แล้ว

    Worked smoothly, tysm

  • @drawmaster77
    @drawmaster77 2 ปีที่แล้ว +1

    incredible.

  • @DRDRE1100
    @DRDRE1100 ปีที่แล้ว

    Hey simon, nice work!! where can we find the repo?

  • @Okyo01
    @Okyo01 2 ปีที่แล้ว +1

    thank u helped me a lot

  • @FPdesignfab
    @FPdesignfab 2 ปีที่แล้ว

    Awesome. Can you do this with a Rally Car Racing game? Where the player can actually control 4 wheel drive power slides around corners?

  • @julianeprado9691
    @julianeprado9691 2 ปีที่แล้ว

    I hope you post a video with all the adobe cracks. As always, you are the best, the crack works great

  • @shimadabr
    @shimadabr 2 ปีที่แล้ว +1

    Honestly i don't know how game dev is one of the lowest paid jobs in all the programming fields (on average), it's so hard dude! I see people doing sophisticated CRUDs earnings loads of money

  • @anonymoussloth6687
    @anonymoussloth6687 2 ปีที่แล้ว +1

    Hi, how can we add wall banging functionality to this or in general any fps that uses raycasts for shooting?
    Also, when we shoot, i imagine raycasts are instantaneous calculations. Then how do you get the effect of the bullet firing and taking a fraction of a sec to hit?
    The motivation for both these questions is valorant when you can wall bang and when u shoot a gun, you can see the trail and it doesn't hit the instance you shoot (the player can sometimes move out of the way and dodge)

    • @yaboirairai
      @yaboirairai 2 ปีที่แล้ว

      I’m a web dev not a game dev but I am guessing the way it works is that the client is always Raycasting a cone in the direction the camera is looking. Then when you fire the shot you already know what you’re looking at, so you can invoke different animations depending on what material or entity you are currently aiming at.
      Some clues that support this is the fact that there is hit detection just looking at an enemy, if I aim at an enemy they appear on radar.
      Also I vaguely recall in CS there were commands you could use to see these vision lines

    • @simondev758
      @simondev758  2 ปีที่แล้ว +1

      If I had to guess, I'd say that you spawn a bullet that travels forward at X velocity every frame, doing a limited raycast on that line segment.

    • @yaboirairai
      @yaboirairai 2 ปีที่แล้ว

      @@simondev758 I think it’s a cone because of radar detection as well as flashbangs etc

    • @anonymoussloth6687
      @anonymoussloth6687 2 ปีที่แล้ว

      @@yaboirairai i just saw a video of tenz playing with noobs and it that the spectators had enabled vision lines which were constant raycasts out from the gun's nozzle.
      Can you explain why it is a cone? I saw your other comment regarding this but didn't quite understand it
      PS. The video i am referring to is "which pro can kill more noobs?..." If you watch this, u can clearly see the raycasts enabled constantly so u were right about that

  • @rajsonu3156
    @rajsonu3156 2 ปีที่แล้ว

    Oh.. these are really good

  • @goncalopereira1456
    @goncalopereira1456 2 ปีที่แล้ว +1

    Mind blown by the way you make 3d game dev look easy when it is not. Could you please share the github repo so I can try to make it multiplayer with websockets? Thank you so very much!!

    • @simondev758
      @simondev758  2 ปีที่แล้ว +2

      I've just gotta remember to clean it up a bit and it'll be up on github.

  • @yresze2885
    @yresze2885 2 ปีที่แล้ว +2

    So perfect

  • @eftifeev
    @eftifeev 2 ปีที่แล้ว +2

    very good