The biggest point I can make is the art style / environment / atmosphere. I don't think adding more and more foliage is the answer to give it that Halo feel people want to see. I want to see a beautiful skybox with a ring orbiting a gas giant, I want the structures to stand out, and for the environment to be easily readable and not mesh together.
Around the 5:30 mark you mention logic and how everything flows how it should. You are probably referring to the popular trope show but not tell, something we've become very familiar with especially with halo 3 odst. I believe that you are correct with realism and how everything goes together how it should, for example assault on the control room displays forerunner architecture prominently. When walking down the corridor down the staircase to reach the elite who then closes the door infront of you, the hallway is tight but tall, letting light in. Though once down the stairs it's small and compact but a window to the right displays that there is more to the structure that what you can see from the beach which also let's light in but from the inside of the structure. Also to touch on the point of grpahics forerunner architecture as we know is smooth and simple. Such an advanced civilization doesn't need lights and complex designs since they have already perfected the technology why waste time with how pretty it looks? Besides at this point looks were the least of their concerns as the flood were literally on their doorstep ready to wipe the forerunners out.
But I live in Washington so I’m glad to see my home state being represented for change. I can understand why you think that and I respect your opinion.
For me personally, I think the biomes are the most important. Considering Halo Infinite was open world, yet the entire landscape looked identical was entirely disappointing. Give me snow, desert, forest, jungle, etc.
And it was broken world perfect reason to make different biomes in close proximity let's hope they pull their heads out of their butts with the next one!
Halo 3's final level being in the snow made it stand out, and so memorable to me. I can't remember most the missions in Infinite due to the world being exactly the same.
@@technoraptorv2871 I'm a little tired of alien looking biomes personally. Most of them are just made up of oversized leaves with a highly saturated non green color, or multicolored large cheetos. One thing nice about halo was that we had these beautiful natural environments that matched our planet but it was all manufactured.
For real Halo is really missing that purple tint. I don’t understand people who say the original Halo biome looked like Pacific Northwest… it looked like an alien biome.
On the old hardware devs had to come up with tricks and unique art styles to get a good looking game, these days everyones just pushing for photorealism because the hardware is more powerful but weve lost what made those older games unique visually
@@remyrottenbro… is it that easy for them to play you? Its the same team working the game. They didnt build a new studio wig new management and new employees. This is the same garbage team that has butchered halo since it was handed over by bungie after reach. Odds are they are going to make something worse than infinite, we can all hope and pray or what ever. Maybe they will make it work but this is the same studio who has a team lead who is afraid of guns to the point where they cant even shoot a gun in a video game. You can hold hope, but dont hold too much and certainly do not get hyped.
What else is important for the next halo game in my opinion is the music. Like hearing the various halo tracks in your videos just gives me such nostalgic vibes because it fitted perfectly in the older halos. Like the landing on the beach in halo ce or chasing the scarab in halo 2, without its great ost it wouldnt be that good.
Yes. And we don't need the modern take on the original score where they hold the notes longer and add orchestral booms on the beats. We just need music as good as the original. I never thought I would say it but I miss atmospheric electronic dominating entertainment music. Old games, films, and old commercials had such a different feeling from the retro electronic sounds.
Infinite was a right step the direction. Gertath Coker, Curtis Schweitzer, and Joel Corelitz get it. They should bring them back. Becky Allen, who was the Senior Audio Manager for Infinite has also returned. Hope (if they are making CE remake) the music ends up being better than CEA.
Marty has stated he wants to return as audio director for the CE remake - but of course Halo Studios won’t hire him probably because of political reasons
What I am about to say may sound ludicrous to some, but I truly mean it. The next Halo game does not need to save Halo; it needs to save the entire multiplayer FPS genre. It needs to have a fully completed, highly acclaimed Campaign, and a fun, comprehensive, Multiplayer, with Forge, working Theater mode, and a proper File Share, right out of the box. A simple $60-70 (or whatever full price is nowadays) one-time-purchase, with a year or two of support at _most_ with no live-service, no battle pass, just good old-fashioned, paid DLC, for those who want it. Three years after the game comes out, we should see trailers for the next one, and four years after, the next one should release. Also, maybe some spin-offs while we're at it, to make the wait for the full game a bit more bearable. (P.S. I say all of this, because the second you mentioned the CoD launcher, I imagined a 500gb Halo Launcher and actually physically recoiled.)
I feel you man but 343 has just let us down like Activision has for so long it's like a broken record trying to expect them to put out a great product. But if it happens awesome
1:43 I do not understand why this sentiment keeps being echoed. CE’s environment in the Halo level was based off the environment around Bungie’s studio at the time. It was literally designed to resemble the Pacific Northwest.
CE’s vibe was eerie quiet moments. Best example is in the level Halo, after you activate the light bridge, it’s silent. On the other side of the light bridge is an incredibly vast space that would’ve taken the devs an age to make, but they left it empty. No enemies. Just a silent empty metal cavern. When you play it you don’t realise how weird it is, you just sense it.
@@jurassicarkjordanisgreat1778 Some of it can, some of it can't. Parts of Bungie's HALO Reach can't happen in the same universe as some of the earlier Bungie-era books either. I still think HALO Reach is a great standalone game but certain details don't tie up lore wise with earlier HALO stuff. HALO WARS 2's main campaign doesn't even make sense in the same universe as it's own Awakening The Nightmare expansion pack.
@@jurassicarkjordanisgreat1778Bungie didn’t care about the story of Halo 3. They just wanted to ship the game out and be done with it. Joe Staten and Jason Jones weren’t even involved in that game. I wouldn’t use Halo 3 as an example of being cognizant of canon.
I don’t think that’s the case at all. That’s one department out of thousands to consider per game development; there’s not only people working on the graphics, at the same time, there’s someone bug testing, there’s someone testing game mechanics, and there’s someone working on optimizing the game (in an ideal world at least). It’s not like they’re tackling one thing at a time, everything is most definitely done concurrently. The initiative to make good game mechanics and improve optimization would not be hindered by one department unless funding and resources are a real issue. Better graphics in of itself is not an issue, but I’d argue realism is. Realism when solely pushed as the bare-bone structure of the game, is stripping away creative and unique design choices that make the videogame feel like a videogame. Because better graphics is pretty much resourced well enough these days, it might make the art direction cusped only into that fabric of design. It would look super weird if we had a borderlands cartoonish themed plasma pistol in a shader rich, realistic graphical environment. The context to add those unique designs to stand out IMO is lowkey dying because you’re limited to only realism.
One thing I’m a little worried about, even if it’s not a huge deal, is Halo Studios will just reuse some enemy models from Infinite for the CE remake. Because those two Elite Minors we saw were definitely Infinite Elites, and while they do look fantastic I vastly prefer them recreating a new model for the Elites, as well as the rest of the AI roster at large, that mimic what we saw in the OG game. Then again we did see the Mark V armor and the Magnum, so maybe those Elites could be placeholders which I hope is the case.
Due to the way HS (or any AAA studio) structures dev teams, it's unlikely they'd use previous assets. And in the video they did say they were just learning with UE5 by using legacy assets. I wouldn't worry about that. It's unlikely they'll use Infinite assets.
@@Sahlan_Ahamed Really? I've heard of loads of games reusing assets, though that might be specific games/series/due to when they came out. 343 has done it in the past though.
@@Sahlan_Ahamed You're clearly talking out of your ass, cmon man. Even previous Bungie studios have reused plenty of assets with a million dollar backing.
*MUSIC, biomes, strong campaign, mysticism, making sure the Havok Plug-in is used so that we still have that Halo mechanic/feel that everyone loves. Don’t sacrifice colors for realism…bring back purples! Also the explosion cinematics and grenade/rockets effects need a massive overhaul.*
Back in the day, games were simple because they *had* to be. Hardware limitations meant graphics and designs were flat and basic. But that simplicity gave us something special: the freedom to imagine. Like a rough sketch, our brains filled in the gaps, making it feel far bigger and more personal than it actually was. Upgrading graphics, models, and shaders is great, but if something still feels missing, it’s because visuals alone can’t capture the soul of the original. For me, with *Halo Anniversary*, it was the atmosphere and color grading that didn’t land. That’s where the magic was lost. The fact that it was a *Remaster*, not a *Remake*, likely created challenges. Sticking to the same level design while trying to modernize the visuals sometimes left scenes feeling empty but "polished," creating a jarring contrast. In other areas, where the design already worked, they overdid the details or lighting, altering the original atmosphere entirely. If it’s a *Remake*, it needs to be a true reboot-a fresh, reimagined experience that recreates the feelings we had the first time we played, while evolving them for a new era. - Take that one moment-Cortana saying, “The others... the impact. There’s nothing we can do.” In the original, it was haunting. Her tone, the silence, the lifeless bodies scattered around, and that faint high-pitched sound as you stepped outside onto the ring-it all created something unforgettable. - Imagine... The scene opens in the dense darkness of a forest, shrouded in smoke and ash from the violent crash landing. The camera pans slowly through the chaos-a broken forest, trees splintered like matchsticks, glowing embers floating in the air. Smoke rises, curling through the canopy, illuminated by faint flickers of firelight. Wreckage from the ship is scattered everywhere, pieces of it embedded in the earth. A heavy silence lingers, broken only by the distant groan of shifting metal. The camera tilts upward slightly, stopping at the crumpled remains of an escape pod nestled against the base of a massive tree. Inside, the faint glow of Chief’s visor is barely visible through the smoke-streaked glass. The perspective shifts to first person. Static flickers across the visor display, distorting the view of the cracked interior. The sound of mechanical breathing cuts through the stillness-slow, strained. The Chief on the ground, tangled between the seats of the Pod. His fingers twitch... then tighten around the armrest. With a low groan, he pushes himself upright, his movements heavy but deliberate. The harness creaks as it releases, and Chief plants a hand on the edge of the pod to steady himself. The static on his visor clears, stabilizing the display. Cortana’s voice crackles to life, calm but precise: “Chief... you’re awake.” Chief groans slightly as he steadies himself. His deep voice breaks the quiet. “Status report.” Cortana’s tone is sharp, clipped. “Vitals stable... armor integrity holding at 73%. Weapon systems functional. The ship...” *she pauses briefly*, “...didn’t make it. That was a hard landing, but the trees slowed the impact.” Chief looks around, his gaze locking on the twisted wreckage nearby. Sparks fly from shattered panels. A few meters away, a crewman lies motionless, his armor battered. The silence feels... heavy. Cortana lowers her voice, almost a whisper. “The others... the impact. There’s nothing we can do.” Chief takes a deep breath… He leans down, picking up his rifle. He inspects it, then pulls the clip, checking it with a practiced motion… He slaps the clip back in place with a solid *click*. His grip tightens on the weapon. Without a word, he starts moving, his steps slow and deliberate as the forest closes in around him. - After a moment, his voice cuts through the silence, low and commanding: “Scan for hostiles.” Cortana responds almost instantly, her tone calm but with a hint of awe. “I’m already on it… but Chief, this place…” she pauses, her voice softening. “This ring… I’ve never seen anything like it.” Suddenly, a brilliant flash of light pierces the trees ahead. It’s sharp... unnatural... drawing his attention immediately. Chief moves toward it, his footsteps almost echoing now. As he approaches, the trees start to thin, the light growing brighter. The strings in the music grow louder, deeper, merging with a faint choir. - Finally, he steps out into the clearing. The Halo ring stretches above him, an impossibly massive structure curving across the sky. Its surface shimmers faintly in the sunlight, a quiet reminder of its scale and power. In the distance, Covenant ships streak across the horizon, their engines humming like distant thunder. Wreckage from the crash spreads far beyond the forest, and the camera lingers on Chief as he stands there, dwarfed by the vastness of the landscape. Cortana’s voice breaks the silence. “Covenant patrols are inbound... we’re exposed here. We need to keep moving.” Chief exhales slowly. He looks down at the rifle in his hands, then back at the scene in front of him. “Understood.” - That’s the essence we’re looking for-something fresh and reimagined, yet still carrying the emotional weight that made *Halo* iconic. It’s not about recreating scenes shot-for-shot but about capturing the soul of those moments and amplifying them for a new generation. This is how *Halo* can shine in Unreal Engine: honoring its legacy while elevating it to something even more breathtaking, something that resonates as powerfully now as it did back then. It’s about evoking that same sense of awe and wonder, but with the scale and depth that today’s technology can achieve.
In one of my recent reddit posts, one user commented future games should have legacy movement activated by a skull, and an achievement for completing the game with that skull activated. Honestly i thought this was a great suggestion, and one way of keeping both the modern and legacy feels of the game alive. I mean it could be the other way around, ie, advanced movement is activated by a skull. Personally i'd be even more of a fan of this but i'm OG, new players might feel differently.
That's actually a really good idea! Although I think it'd have to be a Legacy Movement skull because otherwise the keybinds when activating the skull would get confusing.
something i wish is that later Halo games wouldve carried the same skybox from Halo CE, the more space-like skybox yet also feeling natural and kinda earthy was so amazing to look at, it was lost in anniversary and its just felt like it wants to be earth even in later games
I agree with you about the super-packed foliage. I prefer the eerie, unnatural, tomb/graveyard liminal space vibe, uncanny valley look of CE's environments. I like the tree cover being dense on top of the cliffs and plateaus, but having the tree cover more sparse on the lower level space. It's just classic
Halo studios should look closer at Destiny and how their environments look. It was a lot of the similar team of Halo that built out the groundwork for Destiny, and I think it still feels Halo-like in a lot of ways, with how it balances realism with that specific Bungie style.
Given that an ex-343 dev cried about Pierre hintz being "creatively limiting", that tells me that he isn't going to stand for any sort of stupid and arbitrary changes.
The atmosphere, the music, the voice lines, the timing of things, the checkpoints, etc… EVERYTHING matters equally. Old Bungie understood this and took time perfecting it all.
Halo needs multiple things, a diverse biomes, small details around its world players can interact with, an upgraded halo combat systems (like id did with doom 2016, eternal, and the upcoming dark ages.) and smart ai that aren't bullet sponges but are still challenging to face, and a unique art style with a well made campaign and local multiplayer options. And plenty of maps for all multiplayer modes.
I just played through ODST for the first time in years… I was taken back by the atmosphere they created, the slower and more tactical pacing of the combat. It felt intentional. I was able to take in the atmosphere more, and everything felt very methodical in a good way… I just missed having a BR. 😭
Ok, to clarify: Giving Shit-343industries a new name doesn't change the fact that they are the same hated guys. These incompetent assholes single-handedly managed to ruin the franchise by completely screwing up Halo 5 and Halo Infinit! The main problem was not the graphics, as others claim, but for most fans the poor story and the lack of appreciation for the community. Shit-343industries didn't do anything good there and didn't care about it in the past. The majority of fans have not forgiven this and will not forget it. So if Microsoft wants to fix this, they should bring back the original developers of Dungie!!!
1.) Combat Evolved doesn't need to be remade unless it will be updated graphically and that's kinda it. I don't want someone's interpretation of what they think it should be, because that's how we wind up with things like that show on Paramount. 2.) I always felt like the landscapes on the Halo rings looked like Earth with different structures peppered in here and there, even in the original version of CE. 3.) This doesn't need to be Call Of Duty. We don't need a subscription service. We need a good single player campaign with heart, feel, and action. We need fun multiplayer experiences that keep us coming back for more. We don't need to pay every month for these things and we don't need it to feel like it's been infiltrated by generic frat boys. 4.) We do need it to be an actual military style game, not "I don't like realistic weapons...," etc., like that one guy said. It does need to retain a military aspect, realistically, to maintain all of the things I mentioned above.
I think the most unique part of halo 1's biome was that weird alien swamp with those strange glowing trees, im going to pay attention to see if they can get that right, that's something that isn't in the NW lol.
@@Sahlan_Ahamed It was the inspiration. I am not trying to hate mint I agree they shouldnt make something just to make it. But when they're taking original inspirations and improving them with todays quality, which is what weve asked for as a community and youve asked for youself. Your opinion in this video is wack. It was a graphical showcase. If you dont want halo to improve graphically or gameplay wise just play halo 1-3. Although I'm sure no matter what the studio does you will have a dramatic opinion because that gets views. I mean it writes itself you were saying it looks great and now youre changing your mind just to get a video out lol
Halo Studios needs to make sure that Halo's distinct VISUAL and AUDIO style returns. Halo Infinite sounds very good, but far more creative liberties were taken in the early 2000's that are in opposition to the fixation on audio and visual realism that we have today. A lot of people forget that Halo was born out of the Y2K era, and the popular "vibe" of that era's aesthetics were very techy, futuristic, but in a way that we'd find crude today. Think of Alien, the Predator, Blade, etc. Not necessarily cassette-futurism, but something a little more advanced than that, but not by much. Halo adopted that aesthetic philosophy, but stylized it in a more militarized fashion. The sound design for the original trilogy was also mostly sourced from license-free stock SFX. A LOT of videogames made back then used those SFX. Ironically, and because that now every studio wants to be as unique as possible, those SFX have fallen out of common use. It would actually be very special if Halo went back to using the old trilogy's SFX. But that's just a proposal. Case in point, Halo has lost its original luster and that's a strong aspect of its failure to resonate with not just the legacy audience that've been playing Halo, but also the newer audience. The designs of original trilogy worked. Why hesitate to go back to what worked, especially if what you're doing now isn't working?
It needs some grit! The forerunner architecture should look old and worn down. UNSC vehicles should look used and dirty. Covenant needs to be that weird shade of matte purple.
7:19 Crossplay with mod support would do this, too, wish they'd use the infrastructure Bethesda has for its own mods, if not Steam Workshop innovations for console! (This is a dream scenario)
The biggest problem I see with what halo studios has shown off is the skybox, light color, and foliage density. The skybox looks way too much like earth, and the sunlight is too warm and realistic. The foliage density looks really realistic and pretty but would be a nightmare to play in.
The biggest thing I'm worried about the next Halo is forced TAA. Infinite has it, which is why the game's so blurry (especially in motion even with motion blur disabled) but it wasn't built around it, so modding it out and using ReShade to add SMAA works. UE5 games are often built around this, which means using archaic rendering techniques like dithering (The same dithering that was used to fake transparency on the Genesis), which leads to disabling TAA breaking graphics. This all can be solved by the game being developed with Forward Rendering in mind, and adding other options than just TAA and Upscaling. It might not be an issue for a lot of people, but for me, this is make or break. ***Anything*** temporal (TAA, upscalers) fatigues the hell out of my eyes, leading to migraines, and I'm not the only one. This is one of the biggest accessibility issues that barely anyone touches upon, and those that do care about it barely even pay attention to this and instead focus on the blur. Advil themselves recommend disabling TAA in order to prevent headaches from gaming. Might end up making a reddit post about this to hopefully catch Halo Studios' eyes.
My biggest complaint with the new rings is the skybox. It just looks like a regular skybox whereas in the original game you could see stars, planets and galaxies. I don't want to see clouds on the ring and a blue sky on the ring
Ok, so am I the only one worried that they won’t finish Master Chiefs story before Steve Downs retires or passes? If we are getting a HCE remake, I hope it’s not the only game we are getting, and I hope Steve can finish the chief story BEFORE they recast and reboot the series.
I dont really care about the artstyle as long as they keep up what they started in Infinite. My main concern is that they need to forgo the Reclaimer saga and all the lore they haphazardly introduced since taking over for Bungie. The new story sucks, and it’s a big reason as to why the 20million Halo fans from Bungie’s era are long gone. The mystery of the forerunners and their installations was akin to the mysteries of Elden Ring and Dark Souls. Taking interpretation out of the players hands and force feeding us exposition and required reading was such and idiotic decision on 343’s part. Their retcons and explanations ruined the series far more than their game design did in my honest opinion (not to say their game design was in any way preferable)
I’m wiling to bet it will be a modern MCC launcher type situation. Separate SP/COOP Story Campaigns and a Unifed Multiplayer experience that includes PVP/PVE/Forge etc. Unless for all we know they could go back to the old classic of Story/MP/Forge per release. But then that begs the question of will they have to remake a new Forge experience every time? A modern MCC style hub makes sense but I can see other avenues they can take depending on the type of game or story they might want to do and which outside studio might do as well. Plus let’s not forget about Halo going multi-plat as well, could single player/co op stories stay exclusive to Xbox while the stand alone Multiplayer experiences goes Multiplatform?
I’ve been replaying ce lately, I usually play with the anniversary graphics but I’ve been using the old ones lately and there is definitely a difference in atmosphere, I couldn’t hardly recognize some levels.
Art style and passion are so much more important that raw graphical fidelity. BOTW/TOTK and Elden Ring are a few of my favorite looking games ever all because of art style.
I think at this point after three mainline game attempts, if 343/Halo studios somehow STILL doesn’t realize that they don’t need to reinvent the wheel and that fans truly just want want them to instead embrace the qualities of classic Halo games, then it’s too late. It’ll be over for Halo for good. Hope I’m wrong tho 🤞🙏
Limited game engine technology used to be used smartly to fuel our imagination. Now we can make anything in video games which lets companies eliminate our imagination
WHAT YOU WANT IS something to COMPLAIN about so that you keep cashing in under halos wings; if you were the GOAT why aren’t you constantly on HIGH ONYX playlists? Exactly that’s what I thought punk
I do love the way Mint Blitz talks about the positives, negatives, and doubts. Been subscribed to him for a while now and absolutely enjoy his content. As a small streamer supporting Halo and being passionate about this franchise, watching his videos always brings me joy and hope for the future of my all time favorite game. Ever since Halo: Infinites downfall since launch I still stream and support the game 100% especially where it is now. The one thing I didn't like with the new update is that 3P firefight and Delta Arena was removed. Sorry for the long comment, just had to put this out. See you on the battlefield spartans Jay 1994117, out. 🎄🎄
My perfect new halo game would be halo 5, but with a good campaign and in the art style of the original games. I personally like the thruster ability, but I would be fine without it and the other abilities that were niche. I loved the multiplayer, the gamemodes, warzone was a blast, a ton of customization, assassinations were top notch. But the biggest thing thing I think from halo 5 was the different cool variations of the weapons. They were really cool and unique but still felt like that same gun, and made things like fiesta, warzone, and custom games so much more fun. If all of this was in a game they looked and felt like one of the originals, I’d die happy
i feel if they want a reference point for a modern looking halo game, they should reference something they did a while back, halo 2 anniversary i think that remaster looks really good while imo sticks to the appeal of classic halo 2 with a fresh coat of paint.
A standalone multiplayer might be a good way to go if they decide to use UE5. Future assets wouldn't be too hard to import between the games because they'd be running on the same engine (unless some extreme update changes how the engine works). A good way to implement new weapons for example without going insane on file size would be to add a proper weapon customiser option to Forge (pick a weapon model, projectile type and scalable attributes), that way the dev teams can have dedicated playlist loadouts while players can go nuts with their creations. In my mind, this would let the studio allocate more resources to campaign games while keeping multiplayer fresh and replayable with relatively low effort after launch
This may have been mentioned in another video, but if they stuff up the voices they’re destroying a huge part of the game. MC and Cortana are iconic. So is Keyes. Don’t change things for the sake of changing things, like Remy said. Keep the stuff that is so important to us the same.
What i would love is if they reboot it, they expand halo ce, have the first 3rd of the game be about fighting the insurrection, then the covenant and getting to the halo, and then the last 3rd being a revamped and fun combat evolved
Microsoft has never gotten the mood of Halo correct. And each of the original three games had a distinct mood based on the narrative. Halo CE was wonder and mystery, the thrill of exploration...with the horror twist, like you said. Halo 2 was against all odds, determination; giving the Covenant back their bomb. Halo 3 had much more solemnity. It was victory...but at what cost? We survived, but only just. It was melancholy, in the best way. ODST was direct with its mood and captured the noir elements very well. Then Microsoft really stepped in and everything became much more generic shooter. Reach had a good story and was a fun game with great multiplayer...but it was the marked beginning of the shift from an emotional, narrative franchise into... "spartans go brrrrr" twitchy, shooter style play.
I think a lot of the issues with the natural environments can be solved by keeping most of the foliage low to the ground, and making the whole game nice and saturated. Infinite’s campaign had great colors and handled the modern level of environmental detail really well. It was just ruined by the scarcity of Forerunner structures, enemy patrols, smaller bases and checkpoints around the map, and of course lack of biomes. Around most of the map all you’ll see is grey, green, and whatever color the sky is at the time. The environments need to be consistently populated with something to contrast the rocks, grass, snow, whatever the dominating color of the map is to draw player attention. Again, Infinite did this well when you did find enemy camps and Forerunner structures and such, everything’s instantly recognizable. It’s just the scarcity of it all that makes the map feel desolate. This shouldn’t be Halo CE remade to modern standards, it should be Halo CE remade with modern capabilities. And I’m hoping they bring back the purple-tinged sky.🙏🏽
Honestly most important thing to me is getting the gunfights and servers feeling smooth. As long as the desync and server issues are fixed and every game feels consistent and fun, then we’re good. If campaign or artwork or other things are mid, I’m ok with it. They just need to nail the online multiplayer/matchmaking scene
Ya the biggest thing about it for me is that it could look really good, but the geometry and dense detail is gonna be a nightmare for ACTUAL gameplay probably. Nades and movement geometry, etc. It's gonna be a tall task to make it FEEL and play like a Halo game.
I just don't understand why anyone cares about a remake. We already have the Master Chief Collection. I get that MintBlitz likes to play around in the sandbox, but I'd much prefer something new from Halo Studios and then continuing with the story from Infinite.
They're making a remake so they can get a real feel for halo so they can make new halo games accurate and what players want, which I feel isn't a bad idea
The biggest point I can make is the art style / environment / atmosphere.
I don't think adding more and more foliage is the answer to give it that Halo feel people want to see.
I want to see a beautiful skybox with a ring orbiting a gas giant, I want the structures to stand out, and for the environment to be easily readable and not mesh together.
It's like Stargate all over again, it's all the Pacific Northwest.
It’s actually an Array of multiple rings…
Around the 5:30 mark you mention logic and how everything flows how it should. You are probably referring to the popular trope show but not tell, something we've become very familiar with especially with halo 3 odst. I believe that you are correct with realism and how everything goes together how it should, for example assault on the control room displays forerunner architecture prominently. When walking down the corridor down the staircase to reach the elite who then closes the door infront of you, the hallway is tight but tall, letting light in. Though once down the stairs it's small and compact but a window to the right displays that there is more to the structure that what you can see from the beach which also let's light in but from the inside of the structure.
Also to touch on the point of grpahics forerunner architecture as we know is smooth and simple. Such an advanced civilization doesn't need lights and complex designs since they have already perfected the technology why waste time with how pretty it looks? Besides at this point looks were the least of their concerns as the flood were literally on their doorstep ready to wipe the forerunners out.
Minty!
But I live in Washington so I’m glad to see my home state being represented for change. I can understand why you think that and I respect your opinion.
For me personally, I think the biomes are the most important. Considering Halo Infinite was open world, yet the entire landscape looked identical was entirely disappointing. Give me snow, desert, forest, jungle, etc.
And it was broken world perfect reason to make different biomes in close proximity let's hope they pull their heads out of their butts with the next one!
Why limit yourself to earth biomes? We could be exploring something like Felucia from star wars, or Nessus from Destiny
yes biomes
Halo 3's final level being in the snow made it stand out, and so memorable to me. I can't remember most the missions in Infinite due to the world being exactly the same.
@@technoraptorv2871 I'm a little tired of alien looking biomes personally. Most of them are just made up of oversized leaves with a highly saturated non green color, or multicolored large cheetos.
One thing nice about halo was that we had these beautiful natural environments that matched our planet but it was all manufactured.
2 things I miss from CE: the slight purple tinge of the world and the sense of abandonment.
For real Halo is really missing that purple tint. I don’t understand people who say the original Halo biome looked like Pacific Northwest… it looked like an alien biome.
@@hunterh1175right, it was an alien atmosphere. Sure it had open environments with grass and rock but it didn’t look like earth
On the old hardware devs had to come up with tricks and unique art styles to get a good looking game, these days everyones just pushing for photorealism because the hardware is more powerful but weve lost what made those older games unique visually
Bingo
Exactly Right
343 won’t deliver. You have to pay for colors in Infinite, I don’t want to imagine what they’ll do now.
New company, if we don't give em a chance we will never be back
@@remyrotten That is just cope. It's still 343 under that new shitty name and logo.
Yea usually how it works in live service games buddy lol
jesus why are you so clingy
@@remyrottenbro… is it that easy for them to play you? Its the same team working the game. They didnt build a new studio wig new management and new employees. This is the same garbage team that has butchered halo since it was handed over by bungie after reach. Odds are they are going to make something worse than infinite, we can all hope and pray or what ever. Maybe they will make it work but this is the same studio who has a team lead who is afraid of guns to the point where they cant even shoot a gun in a video game. You can hold hope, but dont hold too much and certainly do not get hyped.
I constantly wear the TiredWojak face every time I watch a Halo video.
Sadly true
Yup I have no hope for the future of the series anymore
Yeah feel the same for the future of halo, but i just played halo 2 legendary with a bro the other day. It was great.
so true lmao
Try not being so miserable. Have some grace for the world around you. It's really not that hard. The hard part is getting over yourself.
What else is important for the next halo game in my opinion is the music. Like hearing the various halo tracks in your videos just gives me such nostalgic vibes because it fitted perfectly in the older halos. Like the landing on the beach in halo ce or chasing the scarab in halo 2, without its great ost it wouldnt be that good.
Yes. And we don't need the modern take on the original score where they hold the notes longer and add orchestral booms on the beats. We just need music as good as the original.
I never thought I would say it but I miss atmospheric electronic dominating entertainment music. Old games, films, and old commercials had such a different feeling from the retro electronic sounds.
Infinite was a right step the direction. Gertath Coker, Curtis Schweitzer, and Joel Corelitz get it. They should bring them back. Becky Allen, who was the Senior Audio Manager for Infinite has also returned. Hope (if they are making CE remake) the music ends up being better than CEA.
Marty has stated he wants to return as audio director for the CE remake - but of course Halo Studios won’t hire him probably because of political reasons
@@TJ_ax *Microsoft
in modern gaming sounds are cut back in size and heavily compressed to not take up too much gb
Halo's actual style is basically Vaperwave. Like a 90s album cover mixed with a 1980s Alien movie
Hey mint, round 4 yrs ago I sniped you across map in btb, easily the biggest w halo has had in years.
LMAO nice
Pics or it didn't happen. Nobody snipes Mint
What I am about to say may sound ludicrous to some, but I truly mean it. The next Halo game does not need to save Halo; it needs to save the entire multiplayer FPS genre.
It needs to have a fully completed, highly acclaimed Campaign, and a fun, comprehensive, Multiplayer, with Forge, working Theater mode, and a proper File Share, right out of the box.
A simple $60-70 (or whatever full price is nowadays) one-time-purchase, with a year or two of support at _most_ with no live-service, no battle pass, just good old-fashioned, paid DLC, for those who want it.
Three years after the game comes out, we should see trailers for the next one, and four years after, the next one should release.
Also, maybe some spin-offs while we're at it, to make the wait for the full game a bit more bearable.
(P.S. I say all of this, because the second you mentioned the CoD launcher, I imagined a 500gb Halo Launcher and actually physically recoiled.)
Yes to that brother
Not happening from a triple a studio lol
And you think 343 is going to deliver this?
I feel you man but 343 has just let us down like Activision has for so long it's like a broken record trying to expect them to put out a great product. But if it happens awesome
Amen. If id software was given Halo it would already be a done deal. I’m hoping Halo Studios can deliver, but I’m not holding my breath.
1:43 I do not understand why this sentiment keeps being echoed. CE’s environment in the Halo level was based off the environment around Bungie’s studio at the time. It was literally designed to resemble the Pacific Northwest.
Oh quit making sense😂
CE’s vibe was eerie quiet moments. Best example is in the level Halo, after you activate the light bridge, it’s silent. On the other side of the light bridge is an incredibly vast space that would’ve taken the devs an age to make, but they left it empty. No enemies. Just a silent empty metal cavern. When you play it you don’t realise how weird it is, you just sense it.
Liminal spacing.
Just go back to Bungie's lore and ignore Frank O'Connor's fan fiction tbh
I second this. Halo ended with Bungie.
bungies lore cannot work or coexist with 343s lore. Halo 3 cannot happen in the same universe of 343s, So I agree.
@@jurassicarkjordanisgreat1778 Some of it can, some of it can't. Parts of Bungie's HALO Reach can't happen in the same universe as some of the earlier Bungie-era books either. I still think HALO Reach is a great standalone game but certain details don't tie up lore wise with earlier HALO stuff. HALO WARS 2's main campaign doesn't even make sense in the same universe as it's own Awakening The Nightmare expansion pack.
go to destiny 2?
@@jurassicarkjordanisgreat1778Bungie didn’t care about the story of Halo 3. They just wanted to ship the game out and be done with it. Joe Staten and Jason Jones weren’t even involved in that game. I wouldn’t use Halo 3 as an example of being cognizant of canon.
They failed 3 times now with each main halo game. Next game won't be any different. Rip Halo.
Imo, better graphics and realism just means less initiative to make good game mechanics and leaves room for bugs and optimization problems.
Not true. I mean yes bugs but polish can still be a thing with good graphics. Look at Wukong for example
I don’t think that’s the case at all. That’s one department out of thousands to consider per game development; there’s not only people working on the graphics, at the same time, there’s someone bug testing, there’s someone testing game mechanics, and there’s someone working on optimizing the game (in an ideal world at least). It’s not like they’re tackling one thing at a time, everything is most definitely done concurrently. The initiative to make good game mechanics and improve optimization would not be hindered by one department unless funding and resources are a real issue. Better graphics in of itself is not an issue, but I’d argue realism is. Realism when solely pushed as the bare-bone structure of the game, is stripping away creative and unique design choices that make the videogame feel like a videogame. Because better graphics is pretty much resourced well enough these days, it might make the art direction cusped only into that fabric of design. It would look super weird if we had a borderlands cartoonish themed plasma pistol in a shader rich, realistic graphical environment. The context to add those unique designs to stand out IMO is lowkey dying because you’re limited to only realism.
i want halo look like halo not like unreal engine 5 demo
And have a way to disable TAA unreal engine taa produces the most blurriest mess ever
oh please you're gonna buy the next game no matter what so stop complaining
@@MGrey-qb5xz chill man
@@MGrey-qb5xz Speak for yourself
One thing I’m a little worried about, even if it’s not a huge deal, is Halo Studios will just reuse some enemy models from Infinite for the CE remake. Because those two Elite Minors we saw were definitely Infinite Elites, and while they do look fantastic I vastly prefer them recreating a new model for the Elites, as well as the rest of the AI roster at large, that mimic what we saw in the OG game. Then again we did see the Mark V armor and the Magnum, so maybe those Elites could be placeholders which I hope is the case.
Due to the way HS (or any AAA studio) structures dev teams, it's unlikely they'd use previous assets. And in the video they did say they were just learning with UE5 by using legacy assets.
I wouldn't worry about that. It's unlikely they'll use Infinite assets.
@@Sahlan_Ahamed Really? I've heard of loads of games reusing assets, though that might be specific games/series/due to when they came out. 343 has done it in the past though.
@@plzletmebefrank They only did it in some minor areas. They always make new character models for new games.
God I'm glad the enemy models from 5 have gone I really really hated them
@@Sahlan_Ahamed You're clearly talking out of your ass, cmon man. Even previous Bungie studios have reused plenty of assets with a million dollar backing.
*MUSIC, biomes, strong campaign, mysticism, making sure the Havok Plug-in is used so that we still have that Halo mechanic/feel that everyone loves. Don’t sacrifice colors for realism…bring back purples! Also the explosion cinematics and grenade/rockets effects need a massive overhaul.*
Back in the day, games were simple because they *had* to be. Hardware limitations meant graphics and designs were flat and basic. But that simplicity gave us something special: the freedom to imagine. Like a rough sketch, our brains filled in the gaps, making it feel far bigger and more personal than it actually was.
Upgrading graphics, models, and shaders is great, but if something still feels missing, it’s because visuals alone can’t capture the soul of the original. For me, with *Halo Anniversary*, it was the atmosphere and color grading that didn’t land. That’s where the magic was lost.
The fact that it was a *Remaster*, not a *Remake*, likely created challenges. Sticking to the same level design while trying to modernize the visuals sometimes left scenes feeling empty but "polished," creating a jarring contrast. In other areas, where the design already worked, they overdid the details or lighting, altering the original atmosphere entirely.
If it’s a *Remake*, it needs to be a true reboot-a fresh, reimagined experience that recreates the feelings we had the first time we played, while evolving them for a new era.
-
Take that one moment-Cortana saying, “The others... the impact. There’s nothing we can do.” In the original, it was haunting. Her tone, the silence, the lifeless bodies scattered around, and that faint high-pitched sound as you stepped outside onto the ring-it all created something unforgettable.
-
Imagine...
The scene opens in the dense darkness of a forest, shrouded in smoke and ash from the violent crash landing.
The camera pans slowly through the chaos-a broken forest, trees splintered like matchsticks, glowing embers floating in the air. Smoke rises, curling through the canopy, illuminated by faint flickers of firelight. Wreckage from the ship is scattered everywhere, pieces of it embedded in the earth. A heavy silence lingers, broken only by the distant groan of shifting metal.
The camera tilts upward slightly, stopping at the crumpled remains of an escape pod nestled against the base of a massive tree. Inside, the faint glow of Chief’s visor is barely visible through the smoke-streaked glass.
The perspective shifts to first person.
Static flickers across the visor display, distorting the view of the cracked interior. The sound of mechanical breathing cuts through the stillness-slow, strained. The Chief on the ground, tangled between the seats of the Pod.
His fingers twitch... then tighten around the armrest. With a low groan, he pushes himself upright, his movements heavy but deliberate. The harness creaks as it releases, and Chief plants a hand on the edge of the pod to steady himself.
The static on his visor clears, stabilizing the display.
Cortana’s voice crackles to life, calm but precise:
“Chief... you’re awake.”
Chief groans slightly as he steadies himself. His deep voice breaks the quiet.
“Status report.”
Cortana’s tone is sharp, clipped.
“Vitals stable... armor integrity holding at 73%. Weapon systems functional. The ship...” *she pauses briefly*, “...didn’t make it. That was a hard landing, but the trees slowed the impact.”
Chief looks around, his gaze locking on the twisted wreckage nearby. Sparks fly from shattered panels. A few meters away, a crewman lies motionless, his armor battered. The silence feels... heavy.
Cortana lowers her voice, almost a whisper.
“The others... the impact. There’s nothing we can do.”
Chief takes a deep breath… He leans down, picking up his rifle. He inspects it, then pulls the clip, checking it with a practiced motion…
He slaps the clip back in place with a solid *click*.
His grip tightens on the weapon. Without a word, he starts moving, his steps slow and deliberate as the forest closes in around him.
-
After a moment, his voice cuts through the silence, low and commanding:
“Scan for hostiles.”
Cortana responds almost instantly, her tone calm but with a hint of awe.
“I’m already on it… but Chief, this place…” she pauses, her voice softening. “This ring… I’ve never seen anything like it.”
Suddenly, a brilliant flash of light pierces the trees ahead. It’s sharp... unnatural... drawing his attention immediately.
Chief moves toward it, his footsteps almost echoing now. As he approaches, the trees start to thin, the light growing brighter. The strings in the music grow louder, deeper, merging with a faint choir.
-
Finally, he steps out into the clearing.
The Halo ring stretches above him, an impossibly massive structure curving across the sky. Its surface shimmers faintly in the sunlight, a quiet reminder of its scale and power.
In the distance, Covenant ships streak across the horizon, their engines humming like distant thunder. Wreckage from the crash spreads far beyond the forest, and the camera lingers on Chief as he stands there, dwarfed by the vastness of the landscape.
Cortana’s voice breaks the silence.
“Covenant patrols are inbound... we’re exposed here. We need to keep moving.”
Chief exhales slowly. He looks down at the rifle in his hands, then back at the scene in front of him.
“Understood.”
-
That’s the essence we’re looking for-something fresh and reimagined, yet still carrying the emotional weight that made *Halo* iconic. It’s not about recreating scenes shot-for-shot but about capturing the soul of those moments and amplifying them for a new generation.
This is how *Halo* can shine in Unreal Engine: honoring its legacy while elevating it to something even more breathtaking, something that resonates as powerfully now as it did back then. It’s about evoking that same sense of awe and wonder, but with the scale and depth that today’s technology can achieve.
In one of my recent reddit posts, one user commented future games should have legacy movement activated by a skull, and an achievement for completing the game with that skull activated. Honestly i thought this was a great suggestion, and one way of keeping both the modern and legacy feels of the game alive.
I mean it could be the other way around, ie, advanced movement is activated by a skull. Personally i'd be even more of a fan of this but i'm OG, new players might feel differently.
That's actually a really good idea! Although I think it'd have to be a Legacy Movement skull because otherwise the keybinds when activating the skull would get confusing.
stay in reddit
something i wish is that later Halo games wouldve carried the same skybox from Halo CE, the more space-like skybox yet also feeling natural and kinda earthy was so amazing to look at, it was lost in anniversary and its just felt like it wants to be earth even in later games
I agree with you about the super-packed foliage. I prefer the eerie, unnatural, tomb/graveyard liminal space vibe, uncanny valley look of CE's environments.
I like the tree cover being dense on top of the cliffs and plateaus, but having the tree cover more sparse on the lower level space. It's just classic
Well there were limitations in hardware for a start as well as cut content. In the books it speaks of how gorgeous the rings are
42 seconds ago is crazy… i should get back to my work lol
I respect it
Halo studios should look closer at Destiny and how their environments look. It was a lot of the similar team of Halo that built out the groundwork for Destiny, and I think it still feels Halo-like in a lot of ways, with how it balances realism with that specific Bungie style.
I'm just so tired of 343/Halo Studios. They will never figure it out.
Im still waiting for this alleged live service open world Halo that was promised.
The only concerns is that 343 is still in controll
Given that an ex-343 dev cried about Pierre hintz being "creatively limiting", that tells me that he isn't going to stand for any sort of stupid and arbitrary changes.
Pierre is apparently a big RTS fan. So, let HW3 happen!
A lot of people were using that post against Halo Studios, but to me, it sounded mostly like a disgruntled employee.
Stylizied games went the way of the dinasour
They need to bring back the chrome look of the elites from ce
i like that frank was on screen when you said "don't change things that don't need to be changed" made me giggle
Essentially less is more for a halo ce remake.
29s? I’ve never been this early, love you mint, thanks for giving the community hope and informed.
The atmosphere, the music, the voice lines, the timing of things, the checkpoints, etc… EVERYTHING matters equally. Old Bungie understood this and took time perfecting it all.
When you're on the ring you need to feel like "oh shit im on a halo ring"
Halo needs multiple things, a diverse biomes, small details around its world players can interact with, an upgraded halo combat systems (like id did with doom 2016, eternal, and the upcoming dark ages.) and smart ai that aren't bullet sponges but are still challenging to face, and a unique art style with a well made campaign and local multiplayer options. And plenty of maps for all multiplayer modes.
I just played through ODST for the first time in years… I was taken back by the atmosphere they created, the slower and more tactical pacing of the combat. It felt intentional. I was able to take in the atmosphere more, and everything felt very methodical in a good way… I just missed having a BR. 😭
I really hope they realise this.... There's nothing alien or Halo about picture postcard landscapes. It could be anything at that point.
Halo Studios has quite the task of making something new and fresh while the fanbase clamours for them to just make a 23 year old game.
My concern is the old problem just changed their name and are still running this franchise...
Ok, to clarify: Giving Shit-343industries a new name doesn't change the fact that they are the same hated guys. These incompetent assholes single-handedly managed to ruin the franchise by completely screwing up Halo 5 and Halo Infinit! The main problem was not the graphics, as others claim, but for most fans the poor story and the lack of appreciation for the community. Shit-343industries didn't do anything good there and didn't care about it in the past. The majority of fans have not forgiven this and will not forget it. So if Microsoft wants to fix this, they should bring back the original developers of Dungie!!!
They could release a game from halo 3’s engine and graphics and I’d be pleased with the aesthetics
1.) Combat Evolved doesn't need to be remade unless it will be updated graphically and that's kinda it. I don't want someone's interpretation of what they think it should be, because that's how we wind up with things like that show on Paramount.
2.) I always felt like the landscapes on the Halo rings looked like Earth with different structures peppered in here and there, even in the original version of CE.
3.) This doesn't need to be Call Of Duty. We don't need a subscription service. We need a good single player campaign with heart, feel, and action. We need fun multiplayer experiences that keep us coming back for more. We don't need to pay every month for these things and we don't need it to feel like it's been infiltrated by generic frat boys.
4.) We do need it to be an actual military style game, not "I don't like realistic weapons...," etc., like that one guy said. It does need to retain a military aspect, realistically, to maintain all of the things I mentioned above.
Isn't the halo ce landscape more US Pacific NW than the Midwest?
yes haha, Im Australian so my American geography is a lil rusty
As a midwesterner, the Halo ring is definitely not Midwest. There isn't corn everywhere.
Yes it is. But with a 2000 flair to it. I think Paul Russell said NW was the inspiration.
I think the most unique part of halo 1's biome was that weird alien swamp with those strange glowing trees, im going to pay attention to see if they can get that right, that's something that isn't in the NW lol.
@@Sahlan_Ahamed It was the inspiration. I am not trying to hate mint I agree they shouldnt make something just to make it. But when they're taking original inspirations and improving them with todays quality, which is what weve asked for as a community and youve asked for youself. Your opinion in this video is wack. It was a graphical showcase. If you dont want halo to improve graphically or gameplay wise just play halo 1-3. Although I'm sure no matter what the studio does you will have a dramatic opinion because that gets views. I mean it writes itself you were saying it looks great and now youre changing your mind just to get a video out lol
I just wanted to fight the covenant across all the different environments of a big beautiful ring. Infinite was such a waste of potential.
Halo was a pioneer in innovation and story. Graphics are easily achieved nowadays. 343 still has so many problems. Certain Affinity needs to buy Halo.
I’m so glad that the biomes are being addressed here. Environmental and auditory storytelling are among Halo’s historical biggest strengths.
Halo Studios needs to make sure that Halo's distinct VISUAL and AUDIO style returns. Halo Infinite sounds very good, but far more creative liberties were taken in the early 2000's that are in opposition to the fixation on audio and visual realism that we have today.
A lot of people forget that Halo was born out of the Y2K era, and the popular "vibe" of that era's aesthetics were very techy, futuristic, but in a way that we'd find crude today. Think of Alien, the Predator, Blade, etc. Not necessarily cassette-futurism, but something a little more advanced than that, but not by much.
Halo adopted that aesthetic philosophy, but stylized it in a more militarized fashion. The sound design for the original trilogy was also mostly sourced from license-free stock SFX. A LOT of videogames made back then used those SFX. Ironically, and because that now every studio wants to be as unique as possible, those SFX have fallen out of common use. It would actually be very special if Halo went back to using the old trilogy's SFX.
But that's just a proposal.
Case in point, Halo has lost its original luster and that's a strong aspect of its failure to resonate with not just the legacy audience that've been playing Halo, but also the newer audience.
The designs of original trilogy worked. Why hesitate to go back to what worked, especially if what you're doing now isn't working?
Sooooo well said. Couldnt agree more, especially with your description of that Y2K look.
It needs some grit! The forerunner architecture should look old and worn down. UNSC vehicles should look used and dirty. Covenant needs to be that weird shade of matte purple.
7:19 Crossplay with mod support would do this, too, wish they'd use the infrastructure Bethesda has for its own mods, if not Steam Workshop innovations for console! (This is a dream scenario)
The biggest problem I see with what halo studios has shown off is the skybox, light color, and foliage density. The skybox looks way too much like earth, and the sunlight is too warm and realistic. The foliage density looks really realistic and pretty but would be a nightmare to play in.
The biggest thing I'm worried about the next Halo is forced TAA. Infinite has it, which is why the game's so blurry (especially in motion even with motion blur disabled) but it wasn't built around it, so modding it out and using ReShade to add SMAA works. UE5 games are often built around this, which means using archaic rendering techniques like dithering (The same dithering that was used to fake transparency on the Genesis), which leads to disabling TAA breaking graphics.
This all can be solved by the game being developed with Forward Rendering in mind, and adding other options than just TAA and Upscaling.
It might not be an issue for a lot of people, but for me, this is make or break. ***Anything*** temporal (TAA, upscalers) fatigues the hell out of my eyes, leading to migraines, and I'm not the only one. This is one of the biggest accessibility issues that barely anyone touches upon, and those that do care about it barely even pay attention to this and instead focus on the blur.
Advil themselves recommend disabling TAA in order to prevent headaches from gaming.
Might end up making a reddit post about this to hopefully catch Halo Studios' eyes.
Franchise is cooked 😢
My biggest complaint with the new rings is the skybox. It just looks like a regular skybox whereas in the original game you could see stars, planets and galaxies. I don't want to see clouds on the ring and a blue sky on the ring
Exactly like it's such an easy thing to do and they can't even get the sky right. The frikin sky.
Ok, so am I the only one worried that they won’t finish Master Chiefs story before Steve Downs retires or passes? If we are getting a HCE remake, I hope it’s not the only game we are getting, and I hope Steve can finish the chief story BEFORE they recast and reboot the series.
I always enjoy your optimistic outlook on the current state of Halo.
Yeah, we need those alien trees from 343 Guilty Spark level!!! Hopefully they do those justice.
I can’t get past the argument for low poly count shrubs and bushes. Do you really want a boring biome either 4 trees and basic flat grasslands?
Delta arena and halo 3 refueled have been removed so I have no desire to play infinite. Hopefully the next game is good and respects legacy features
I dont really care about the artstyle as long as they keep up what they started in Infinite. My main concern is that they need to forgo the Reclaimer saga and all the lore they haphazardly introduced since taking over for Bungie. The new story sucks, and it’s a big reason as to why the 20million Halo fans from Bungie’s era are long gone. The mystery of the forerunners and their installations was akin to the mysteries of Elden Ring and Dark Souls. Taking interpretation out of the players hands and force feeding us exposition and required reading was such and idiotic decision on 343’s part. Their retcons and explanations ruined the series far more than their game design did in my honest opinion (not to say their game design was in any way preferable)
I’m wiling to bet it will be a modern MCC launcher type situation.
Separate SP/COOP Story Campaigns and a Unifed Multiplayer experience that includes PVP/PVE/Forge etc.
Unless for all we know they could go back to the old classic of Story/MP/Forge per release. But then that begs the question of will they have to remake a new Forge experience every time?
A modern MCC style hub makes sense but I can see other avenues they can take depending on the type of game or story they might want to do and which outside studio might do as well.
Plus let’s not forget about Halo going multi-plat as well, could single player/co op stories stay exclusive to Xbox while the stand alone Multiplayer experiences goes Multiplatform?
I’ve been replaying ce lately, I usually play with the anniversary graphics but I’ve been using the old ones lately and there is definitely a difference in atmosphere, I couldn’t hardly recognize some levels.
Light Night Gaming had some excellent points on the artstyle/visuals that are probably worth discusussing
Art style and passion are so much more important that raw graphical fidelity. BOTW/TOTK and Elden Ring are a few of my favorite looking games ever all because of art style.
Has anyone solved out Halo3's hieroglyphs?
I think it would be cool if they made ancient Forerunner puzzle sections if they continue with open world
Thank you Remy, this 100% I hope 343 hears the community on these up coming games
They need to play the trilogy and reach to understand what Halo is and then give us the game
More weapons and vehicles for Infinite and MCC please!
Stand alone mp game is a bad idea if it replaces games getting mp imo
I think at this point after three mainline game attempts, if 343/Halo studios somehow STILL doesn’t realize that they don’t need to reinvent the wheel and that fans truly just want want them to instead embrace the qualities of classic Halo games, then it’s too late. It’ll be over for Halo for good. Hope I’m wrong tho 🤞🙏
Limited game engine technology used to be used smartly to fuel our imagination. Now we can make anything in video games which lets companies eliminate our imagination
If they once again kill splitscreen because of graphics we really have team that does not understand halo
WHAT YOU WANT IS something to COMPLAIN about so that you keep cashing in under halos wings; if you were the GOAT why aren’t you constantly on HIGH ONYX playlists? Exactly that’s what I thought punk
I agree, more resources and development should be spent on art style and atmosphere.
Too much is spent on raw graphical fidelity and it just misses.
The concept art they showed looks more Halo that the finish renders.
I do love the way Mint Blitz talks about the positives, negatives, and doubts. Been subscribed to him for a while now and absolutely enjoy his content.
As a small streamer supporting Halo and being passionate about this franchise, watching his videos always brings me joy and hope for the future of my all time favorite game.
Ever since Halo: Infinites downfall since launch I still stream and support the game 100% especially where it is now. The one thing I didn't like with the new update is that 3P firefight and Delta Arena was removed.
Sorry for the long comment, just had to put this out. See you on the battlefield spartans Jay 1994117, out. 🎄🎄
They’re still completely lost on how to capture the otherworldly feel. The generic trees and water landscape is NOT it
My perfect new halo game would be halo 5, but with a good campaign and in the art style of the original games. I personally like the thruster ability, but I would be fine without it and the other abilities that were niche. I loved the multiplayer, the gamemodes, warzone was a blast, a ton of customization, assassinations were top notch. But the biggest thing thing I think from halo 5 was the different cool variations of the weapons. They were really cool and unique but still felt like that same gun, and made things like fiesta, warzone, and custom games so much more fun. If all of this was in a game they looked and felt like one of the originals, I’d die happy
i feel if they want a reference point for a modern looking halo game, they should reference something they did a while back, halo 2 anniversary i think that remaster looks really good while imo sticks to the appeal of classic halo 2 with a fresh coat of paint.
That's a really good point, they should get creative with the envoirment, it's alien
A standalone multiplayer might be a good way to go if they decide to use UE5. Future assets wouldn't be too hard to import between the games because they'd be running on the same engine (unless some extreme update changes how the engine works). A good way to implement new weapons for example without going insane on file size would be to add a proper weapon customiser option to Forge (pick a weapon model, projectile type and scalable attributes), that way the dev teams can have dedicated playlist loadouts while players can go nuts with their creations.
In my mind, this would let the studio allocate more resources to campaign games while keeping multiplayer fresh and replayable with relatively low effort after launch
This may have been mentioned in another video, but if they stuff up the voices they’re destroying a huge part of the game. MC and Cortana are iconic. So is Keyes. Don’t change things for the sake of changing things, like Remy said. Keep the stuff that is so important to us the same.
Whaaaat? 343 are 343ing? No waaaay dude. Anybody with more than 2 brain cells fighting for 3rd place could have figured that out.
What i would love is if they reboot it, they expand halo ce, have the first 3rd of the game be about fighting the insurrection, then the covenant and getting to the halo, and then the last 3rd being a revamped and fun combat evolved
Incredible video. I really agree
the physics is everything!
Remember most of the people of Halo Studios are 343 so yeah we have a right to be worried
Hopefully they know we know so the pressure will be on
I’d be surprised if they actually removed sprint and didn’t try to over complicate things. You put it pretty well though
Microsoft has never gotten the mood of Halo correct. And each of the original three games had a distinct mood based on the narrative. Halo CE was wonder and mystery, the thrill of exploration...with the horror twist, like you said. Halo 2 was against all odds, determination; giving the Covenant back their bomb. Halo 3 had much more solemnity. It was victory...but at what cost? We survived, but only just. It was melancholy, in the best way. ODST was direct with its mood and captured the noir elements very well.
Then Microsoft really stepped in and everything became much more generic shooter. Reach had a good story and was a fun game with great multiplayer...but it was the marked beginning of the shift from an emotional, narrative franchise into... "spartans go brrrrr" twitchy, shooter style play.
I’m not buying a re-release of games. They know what we want but don’t want to make it.
What conerns could we possibly have, its being made by "ex 343" staff
I think a lot of the issues with the natural environments can be solved by keeping most of the foliage low to the ground, and making the whole game nice and saturated.
Infinite’s campaign had great colors and handled the modern level of environmental detail really well. It was just ruined by the scarcity of Forerunner structures, enemy patrols, smaller bases and checkpoints around the map, and of course lack of biomes. Around most of the map all you’ll see is grey, green, and whatever color the sky is at the time.
The environments need to be consistently populated with something to contrast the rocks, grass, snow, whatever the dominating color of the map is to draw player attention.
Again, Infinite did this well when you did find enemy camps and Forerunner structures and such, everything’s instantly recognizable. It’s just the scarcity of it all that makes the map feel desolate.
This shouldn’t be Halo CE remade to modern standards, it should be Halo CE remade with modern capabilities.
And I’m hoping they bring back the purple-tinged sky.🙏🏽
As soon i saw the new devs i knew its completly over for Halo now.
I hate to say it but its over.
Halo Studios isnt it chief.
I don’t think it is Unreal the problem, but how they will illuminate or coloring the game
Honestly most important thing to me is getting the gunfights and servers feeling smooth. As long as the desync and server issues are fixed and every game feels consistent and fun, then we’re good. If campaign or artwork or other things are mid, I’m ok with it. They just need to nail the online multiplayer/matchmaking scene
I 100% agree, the art style is my biggest issue, the environment looked real pretty, but so so generic it doesn’t look alien
Ya the biggest thing about it for me is that it could look really good, but the geometry and dense detail is gonna be a nightmare for ACTUAL gameplay probably. Nades and movement geometry, etc.
It's gonna be a tall task to make it FEEL and play like a Halo game.
I just don't understand why anyone cares about a remake. We already have the Master Chief Collection. I get that MintBlitz likes to play around in the sandbox, but I'd much prefer something new from Halo Studios and then continuing with the story from Infinite.
They're making a remake so they can get a real feel for halo so they can make new halo games accurate and what players want, which I feel isn't a bad idea
0:20 "halo is in an INFINITEly better place", Halo Infinite... Coincidence?