Speaking of Nezha, there should be a new augment called Divine Retribution which basically acts like a melee influence on enemies speared by his 4th ability iirc
i know it can be a stupid question, but i cant do the second task for the ruvox, its like, i use the heavy atack for go in icarnon and i kill eximus but it dsnt count for the task, anyone know why?
It seems it works only if you are the host, if someone else is the host then it doesn't count them. if you are the host, however, then everyone's progress counts for you too
@@tappure Just do solo ESO and make sure nothing else, not even pets, is killing the eximus units other than the direct damage of Ruvox in incarnon form (not even DOT damage counts from what I've seen)
Thank you. Is Impact converted to Puncture before or after mods? This will influence whether the +Impact or the +Puncture mod is the one to use. This can be tested by comparing no mods Incarnon damage to Incarnon damage with only one of those two mod types equipped.
Normal mode: impact Incarnon mode: puncture Mods which add +% puncture won't add anything to normal mode, but it will for Incarnon mode. And damage type conversion isn't a mod thing at all. It's Ruvox thing. If you're looking for mods to use then use +all damage% ones. Not specific damage TYPE. They're only really useful to use on weapons which have either balanced IPS(impact/puncture/slash) distribution, or you want to boost slash even further and you want slash to proc more often. Just keep in mind it's a different thing from Hunter Munitions for Primaries. You're not boosting damage, just forcing slash procs on critical hits. Meaning = crit weapons can utilize slash procs. So you're trading stagger and attack speed for range and +25% cc on max puncture procs.
@@sirith9157 If the relevant damage type mod changes with the form, that tells me it converts damage type before equipped mods apply. Conclave has damage type conversion mods as well, curiously enough. If I'm not mistaken, at 70% dedication to a physical damage type, a 90/60 physical mod is equivalent damage increase to a 60/60 elemental mod, and some other number for the 120% physical mods.
The incarnon is active when it visually changes shape in ur hands. They become like void claws. Also the reticle changes and you get an audio sound when u activate it. Also a buff appears which tells you how many seconda your incarnon lasts for in the top right (you can open the menu and manually check each buff)
Those Glowes are Hammer Fists from Prototype 2 what heller was doing on end of combo or in sky ground slam or like Ground Devastator from Prototype 1
pair this with nidus then you have prototype but warframe
Gotta try it on Nezha. I wonder what happens to double-impaled enemies and if order of impaling matters.
Thanks for the video.
Speaking of Nezha, there should be a new augment called Divine Retribution which basically acts like a melee influence on enemies speared by his 4th ability iirc
@@MenderinoYeah it's the strongest Augment in this update and in general, definitely worth trying!
@@Menderino how do i trigger incarnation mode. im doing what it says but nothing is happening.
@@zamorvexYou have to first unlock the first challenge, the incarnon mode is activated by doing a heavy ground slam or a charged melee
Gan ju help me get the sec evolution on ruvox
Hey bro can you tell me how to do all evolutions i cant activate the first with 6x combo than heavy attack
Yeah man I've been trying to figure that out too
I did 6 hits and than i did heavy attack and nothing
There should be some instructions for each incarnon weapon
you need seismic palm i guess to reach combos... and just press the heavy attack with your mouse scroll button.
@@deko2298 what is seismic palm
i know it can be a stupid question, but i cant do the second task for the ruvox, its like, i use the heavy atack for go in icarnon and i kill eximus but it dsnt count for the task, anyone know why?
Try going solo in ESO and do it (mind not to kill with DoT damage or other things like companions)
@@Menderino okay, i will try, probably it was my companion that he ks me hahaha
How did you do evolution 4? it doesn't seem to be working with putting conduits in
It seems it works only if you are the host, if someone else is the host then it doesn't count them. if you are the host, however, then everyone's progress counts for you too
I had the same issue, what I did was going on Solo, it worked for me, hope it works for you too
I’m having issues with the second evolution. It counted once in 40 minutes of play
@@tappure Just do solo ESO and make sure nothing else, not even pets, is killing the eximus units other than the direct damage of Ruvox in incarnon form (not even DOT damage counts from what I've seen)
@@Menderino thank you. I’m just not going to finish it. There’s better weapons out there. It don’t seem worth the work
Thank you.
Is Impact converted to Puncture before or after mods? This will influence whether the +Impact or the +Puncture mod is the one to use.
This can be tested by comparing no mods Incarnon damage to Incarnon damage with only one of those two mod types equipped.
Normal mode: impact
Incarnon mode: puncture
Mods which add +% puncture won't add anything to normal mode, but it will for Incarnon mode. And damage type conversion isn't a mod thing at all. It's Ruvox thing. If you're looking for mods to use then use +all damage% ones. Not specific damage TYPE. They're only really useful to use on weapons which have either balanced IPS(impact/puncture/slash) distribution, or you want to boost slash even further and you want slash to proc more often.
Just keep in mind it's a different thing from Hunter Munitions for Primaries. You're not boosting damage, just forcing slash procs on critical hits. Meaning = crit weapons can utilize slash procs.
So you're trading stagger and attack speed for range and +25% cc on max puncture procs.
@@sirith9157 If the relevant damage type mod changes with the form, that tells me it converts damage type before equipped mods apply. Conclave has damage type conversion mods as well, curiously enough.
If I'm not mistaken, at 70% dedication to a physical damage type, a 90/60 physical mod is equivalent damage increase to a 60/60 elemental mod, and some other number for the 120% physical mods.
im gonna build the heavy attack on this. thank you
Do you have to have a primary and secondary incarnons for evo 5?
Yes but they can be any incarnon weapons
anyone know what the ruvox transmutation is for evolution 2
Unlock Challenge: Kill 8 Eximus with this weapon's Incarnon Transmutation, The Wiki page for the Ruvox is updated with all the challenges
How did you do evolution 3?
If you haven't figured it out yet, try doing the evolutions on solo mode, it worked for me
thx appreciated
how did you get it so high? im stuck on form 2 bc i cant even tell if the incarnon is active
Get to 6x combo then heavy attack to activate lasts like 80 seconds or something
The incarnon is active when it visually changes shape in ur hands. They become like void claws. Also the reticle changes and you get an audio sound when u activate it. Also a buff appears which tells you how many seconda your incarnon lasts for in the top right (you can open the menu and manually check each buff)