Should You Quantize?

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 39

  • @composingtips
    @composingtips 3 ปีที่แล้ว +3

    Quick CSS tip: the negative delay is -60ms. For all short articulations at all velocities. It's written in the 8-page manual. Also, the basses in CSS are played from C1, not C0 like most libraries (I'm sure you know that but people watching the video may wonder why they are not playing in the last example.)

    • @MattiaChiappa
      @MattiaChiappa  3 ปีที่แล้ว

      I moved the octave cause that confuses me like crazy 😂

    • @raymondspagnuolo8222
      @raymondspagnuolo8222 ปีที่แล้ว

      My approach: play a piano sketch without a click. 2) adjust the DAW click to coincide with the performance. Then when one starts to orchestrate , each new performance can be quantized and not sound robotic, because the ebb and flow of the piano sketch has been maintained.

  • @raymondspagnuolo8222
    @raymondspagnuolo8222 ปีที่แล้ว

    Thank you for the time and effort you took to set up this demonstration.

  • @sonusaurelius6576
    @sonusaurelius6576 3 ปีที่แล้ว +2

    I’m a quantiser and I completely agree that you have to know your library!! Great video mattia, your explanations and demonstrations are super clear and practical. Well done…

    • @MattiaChiappa
      @MattiaChiappa  3 ปีที่แล้ว +1

      Thanks!

    • @sonusaurelius6576
      @sonusaurelius6576 3 ปีที่แล้ว

      @@MattiaChiappa Just a thought, but some tips on how to program for realism with BBCSO and how you deal with the quirks of library, would be awesome. You seem to get some fantastic results.

  • @charliemcgrain
    @charliemcgrain 2 ปีที่แล้ว

    Fascinating! Thanks. I always imagined quantizing was designed for those who struggle to play in time, like myself. While I always have to use pre delay on Spitfire string samples, or nudge the midi parts forward a couple of notches, AND try to deal with the midi lag of a less than optimal computer when trying to play live, I tend to mix and match where appropriate. The piece you played is a perfect example of ostenati-esque string sections where being the right amount of "tight" is really important. I tend to get bases or low cello parts nailed down, as you would a bass guitar in a rock band, and then adjust everything around that. It also means I can turn the darn click track off asap.

  • @KrystofDreamJourney
    @KrystofDreamJourney 4 ปีที่แล้ว +2

    I use a whole myriad of techniques, with the combination of performance of w/w melody lines, to manually editing printed audio - usually 30-50ms depending on the library. Yes, Mattia is right : there are tremendous differences between libraries in terms of timing, and also round robin subtle imperfections (i actually LOVE those, and leave them intact). The most important are the tutti accents, brass note peaks in conjuction with percussion (timing here is especially important to avoid an image of a badly rehearsed orchestra !! Ha, ha :-)

    • @MattiaChiappa
      @MattiaChiappa  4 ปีที่แล้ว

      Hi Kristof, thanks! I agree with you, tutti moments can be particularly tricky

    • @KrystofDreamJourney
      @KrystofDreamJourney 4 ปีที่แล้ว

      @@MattiaChiappa Exactly. There’s a tremendous difference between the mock-up sounding robotic, un-human, overly perfect, and sloppy or with bad timing of particular players or sections.
      Whereas in the past with General MIDI modules as a sound source, it was pretty obvious if somebody quantized the parts or not (dreaded machine-gun effects especially in percussion or double/triple tonging in ww or brass), today with realistic libraries it’s solely left to the editing skills and sound engineering.

  • @cvader7
    @cvader7 3 ปีที่แล้ว

    It comes down to the feel of the end result! The general public wont say ''I like the track, but it was Quantized too much!'' You have to deal with the millisecond delays of most orch instrument vsts also! So how then?? What I do is manually shift esp. drums and leave them a bit off grid to keep feel. I think the people who are so particular about this issue should go on and record their stuff on real instruments or just do the whole composition on a ''Grand'' piano... Lol

  • @rubenmolino1480
    @rubenmolino1480 4 ปีที่แล้ว

    the subject of spatialization vs tempo is very interesting ... depending on which instruments ... when you sit in front of an orchestra and listen to how the basses arrive late even playing in tempo ... and it is the reality of real sound space ... and in reality with the whole orchestra .jaaaa it would be impossible to adjust a piccolo attack, together with a timpani ... and in a daw model ... no that would not be real what happens on the monitors ... if everything is quantized without knowledge acoustics ..¡.yes ¡.. it is used for the vertical control of what is happening ..... but a scalpel is needed to create a real effect ... without obviously neglecting the individual reverbs ... plus the rest. etc ....... I loved this video!

    • @MattiaChiappa
      @MattiaChiappa  4 ปีที่แล้ว +1

      Yes exactly, and that’s why the microphones which are the furthest away from the instruments sound slightly out of time. Even with sample libraries, if all the instruments are set to the deca tree, this exact phenomenon you’re describing happens and that’s why I came to the conclusion that even quantizing 100% doesn’t hurt too much.

    • @rubenmolino1480
      @rubenmolino1480 4 ปีที่แล้ว

      @@MattiaChiappa thank you ... a huge hug Mattia!

  • @InfiniteConstellations
    @InfiniteConstellations 4 ปีที่แล้ว

    Спасибо за видео!
    Tbh I always quantize, and with BBC SO Discover spiccatos I even have to adjust it further. But it is what it is, I guess.
    Have a good day, sir :)

  • @retttte7179
    @retttte7179 4 ปีที่แล้ว

    Hello Mattia ! thank you for your explanations. I'm agree wih you and personally, i'm quantizing with negative delay (depending which libraries i used) most of the time now / if not, it sound really messy. Excepted for a piano track or exhibit solo instrument : the recipes is Quantizing+retouching notes to humanize the track. Have a nice day !

    • @MattiaChiappa
      @MattiaChiappa  4 ปีที่แล้ว

      You're welcome! Oh yeah, lyrical passages and melodies always need extra attention

  • @1hotday1
    @1hotday1 4 ปีที่แล้ว +1

    I quantize most of the time. With BBC, certain articulations need time compensation. I should probably do test to find out the exact number. You said 50, I think I recently used 60. Audio Imperia has the time built into it. I think they call it Start Time or something like that. Neat Stuff, thanks Mattia!

    • @MattiaChiappa
      @MattiaChiappa  4 ปีที่แล้ว +1

      Thanks Gregory. Yes I usually start with something like 50 and then tweet manually to taste. It would be amazing to have something built in for that purpose

    • @KrystofDreamJourney
      @KrystofDreamJourney 4 ปีที่แล้ว

      @@MattiaChiappa 30 is a good start. In my productions, for example in strings, I use CSS (80-85 percent of final timbre) in conjuction with other libraries as ingredients, including a soft layer of solo strings (!). Tina Guo Just like you do, I never use just one single library by itself for a final product. The final result is sounding richer, rounder and fuller than from CSS alone. Right ? Than over time you develop an algorithm about how much off-time is best for each ingredient. Also for quantization I always randomize (great feature !!) between 98 and 102 percent ( slightly behind time, on time, and ahead of time for individual notes), depending on the session's (or passage's) tempo, of course :-) Of course, It takes tremendous amount of trial and error in early stages of an adventure as an orchestrator/composer/producer :-) But than you develop "Your sound"...

  • @Fredrikdronen
    @Fredrikdronen 4 ปีที่แล้ว

    Great video! I essentially have the same preferences when it comes to quantizing. I don't know if all DAWs have this option, but I often sprinkle my quantized tracks with a little "humanisation" in Reaper.

  • @N-JKoordt
    @N-JKoordt 4 ปีที่แล้ว

    Of course if your midi is sloppy, you will have to adjust it, one way or another - and quantizing is easier than manual adjustment. Also if you want to make a score, you have to quantize, or the sheet music is going to look a mess. But that does not mean one should quantize everything in general - unless you make a lot of tempo changes throughout the piece.

    • @MattiaChiappa
      @MattiaChiappa  4 ปีที่แล้ว

      Hi! I wanted for the video to have a bit of a deeper perspective on the topic but I agree with you

    • @N-JKoordt
      @N-JKoordt 4 ปีที่แล้ว

      @@MattiaChiappa By focusing on delay adjustment - yes. I just don't see that as quantizing - but of course it has a similar effect.

  • @OctatonicFlat13
    @OctatonicFlat13 4 ปีที่แล้ว +1

    Interesting, after playing arond with CSS and BBCSO I've come to the exact same conclusion! Negative track delay for CSS + layered with BBCSO, both quantised. Its one of the most frustrating things about BBCSO, the samples are so good, but the scripting is so random, that the trade off in worksflow speed and quality of mockup is very skewed.

    • @MattiaChiappa
      @MattiaChiappa  4 ปีที่แล้ว +3

      I don’t think it’s random. They are trying to preserve the musicians performance by not cutting the beginning of the samples. Of course that comes to the expense of playability a little bit but it makes up for it when it comes to editing

    • @playbackgaming276
      @playbackgaming276 3 ปีที่แล้ว

      @@MattiaChiappa I knew there was something weird going on when I was playing with BBCSO and now this proves it. This library is just so frustrating to play. They should at least give us the option whether we want it to play like that or not. Personally, I have no idea why it's scripted this way. Writing music is hard enough without having to try and go in and fix timings of each note because of how the library is built rather than the playing itself.

  • @orchestrazionepratica
    @orchestrazionepratica 4 ปีที่แล้ว

    Great video! Really very interesting. I totally agree with you

  • @winknotes
    @winknotes 2 ปีที่แล้ว

    I think you're advocating playing the parts in but what about starting with an import of something from notation software and tweaking from there? Are there advantages/disadvantages to this approach?

    • @MattiaChiappa
      @MattiaChiappa  2 ปีที่แล้ว

      You can import from a notation software but you’ll end up with all notes with the same of velocity. It can be work depending on the library

  • @LezionixChitarra
    @LezionixChitarra 2 ปีที่แล้ว

    quantization is a ...tool, 👍 , must learning how to use it,🎧

  • @RichardBoyer
    @RichardBoyer 4 ปีที่แล้ว

    I try to play with tempo and quantizing

    • @MattiaChiappa
      @MattiaChiappa  4 ปีที่แล้ว

      Good to know Richard!

    • @LanzaroteShowcase
      @LanzaroteShowcase ปีที่แล้ว

      Recently I have been using the logic quantise, but only after playing it in un quantised. If you are a half decent player, the best option in this case would be to turn the percentage of the quantities down to around 80% to keep some of the natural feel. Go into the grid Editor and I have it set up to hot key Q. I haven’t found an effective way to use quantising while in the Score Editor, which is very frustrating. Maybe there is a way?

  • @rubenmolino1480
    @rubenmolino1480 4 ปีที่แล้ว

    EXCELENT VIDEO ¡