I just remembered to ask, have you heard about heroes hour? It's an indie remake of heroes of might and magic 3, with autobattle/roguelike elements. It has a full remake of the necropolis faction and depending on the type of hero main ability that you pick, your spells either apply to enemies a debuff that causes them to respawn as permanent minions or they apply a buff to your minions that causes them to apply the same debuff via auto attacks. There are also plenty of ways to get a huge variety of summoned units on top, which can be made permanent via artifacts aka hero items (collecting 3 items of a certain set lets you keep 50% of all summoned units). Undead heroes also have the necromancy skill on top which lets you revive a certain number of enemies in exchange for mana depending on the size of the battle that took place. Undead cities also have buildings that boost this skill, and they can also convert living units into undead. There's plenty more stuff on top and I think you'd love it.
@@chebgonaz On another note, I got a question. For a dracolich, which type of breath do you like best: Cold, green, ghost flames, or necrotic miasma? In either case, victims rise as zombies under the dracolich's control.
@@chebgonaz I was describing the ghost flames as being cold. But yeah, I too find this hard. I like both the image of a town burning with ghost flames, and covered in a sickly mist.
I just remembered to ask, have you heard about heroes hour? It's an indie remake of heroes of might and magic 3, with autobattle/roguelike elements. It has a full remake of the necropolis faction and depending on the type of hero main ability that you pick, your spells either apply to enemies a debuff that causes them to respawn as permanent minions or they apply a buff to your minions that causes them to apply the same debuff via auto attacks. There are also plenty of ways to get a huge variety of summoned units on top, which can be made permanent via artifacts aka hero items (collecting 3 items of a certain set lets you keep 50% of all summoned units). Undead heroes also have the necromancy skill on top which lets you revive a certain number of enemies in exchange for mana depending on the size of the battle that took place. Undead cities also have buildings that boost this skill, and they can also convert living units into undead. There's plenty more stuff on top and I think you'd love it.
Great video as always Cheb🙂, hope you will make many more video in the future
Thank you, I will
Another godsend from the lichking
Thanks :)
Yeah I've been excited for this game myself for a while. Happy to see you're enjoying the demo too!
I am. It's really fun and not many games are like this nowadays. It reminds me a bit of adventure mystery games except way better
Hey, there is a mod for Neverwinter Nights that is extremely necromancer focused. It is called Almraiven.
Seems interesting.
Yeah, it is
@@chebgonaz On another note, I got a question.
For a dracolich, which type of breath do you like best: Cold, green, ghost flames, or necrotic miasma? In either case, victims rise as zombies under the dracolich's control.
@@TheHornedKing tough question. Kinda torn between green, ghost flames, and necrotic miasma. Definitely not cold though (too mundane imo)
@@chebgonaz I was describing the ghost flames as being cold. But yeah, I too find this hard. I like both the image of a town burning with ghost flames, and covered in a sickly mist.
@@TheHornedKing I possibly prefer the miasma, but only by a hair.
Open world?
I don't think so, but I don't know.