I need help , i am adding one extra material for spesific time than i want to delete it and get back to original how can i do that ? Is it anyway for adding material to this list public Material[] oldMaterials;
@@DestinedToLearn i actually make a outline shader and i made selactable objects, when cursor on the objects i am adding outline metatial than when cursor is not on object its dissapearing . I made it working but its been little tricky :D
you are a GODSEND ive been stuck on this for ages!!! thank you so much!!!!
glad it helped :D
This is glorious. Thank you!
Glad it helped :)
I need help , i am adding one extra material for spesific time than i want to delete it and get back to original how can i do that ? Is it anyway for adding material to this list public Material[] oldMaterials;
I don't think it would work because the model data has nothing assigned to that material. You can only replace, not add.
@@DestinedToLearn thank you anyway for answer :(
@@Mr-sy7lb What are you actually trying to do? Are you trying to temp replace a material?
@@DestinedToLearn i actually make a outline shader and i made selactable objects, when cursor on the objects i am adding outline metatial than when cursor is not on object its dissapearing . I made it working but its been little tricky :D
How can I make it so that only one material changes in a skinned mesh renderer?