UE5 Tutorial : Local Outline material

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  • เผยแพร่เมื่อ 9 ก.พ. 2025
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    Welcome to our Local outline Material Tutorial!
    We cover the process of creating a Local Outline material that we can apply to indivdual actors in our scene using the overlay material slot in UE5. :)
    Warning: As we are using the Overlay material slot, this effect is exclusive to UE5 and unfortunatly can not be used in UE4 :(
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    If you guys have any feedback or ideas for future tutorials, leave a comment down below!
    I hope you enjoy.
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    00:00 Intro
    00:15 Base effect set up
    03:00 Distance
    07:00 Noise/Wobble
    12:34 Pros and Cons
    #gamedev,#indiedev,#unrealengine,#UE4,#UE5,#indiegamedeveloper#ButtonPop

ความคิดเห็น • 8

  • @Александр-д2щ7г
    @Александр-д2щ7г หลายเดือนก่อน

    I would like to thank you so much for what you do, thanks to this I made my project much better, I recently started learning UE and your videos help me with this and make this process much more interesting and fun

    • @realityadriftstudio
      @realityadriftstudio  หลายเดือนก่อน

      Hey there!
      Thank you so much for your kind words, I'm really glad you find the tutorials useful. All the best on your projects 😄

  • @needlessToo
    @needlessToo หลายเดือนก่อน

    Nice tutorial. Especially loved the Pros&Cons section. All tutorials should have this section when applicable. Thanks.

    • @realityadriftstudio
      @realityadriftstudio  29 วันที่ผ่านมา

      I appreciate the support, thanks! I'm glad you found it useful 😁

  • @fehobelisk
    @fehobelisk 3 หลายเดือนก่อน

    Awesome, thanks for the tutorial ❤

    • @realityadriftstudio
      @realityadriftstudio  3 หลายเดือนก่อน

      Hey there, I'm glad you found it useful 😁

  • @__G__.
    @__G__. 2 หลายเดือนก่อน

    Hi mate, do you know if you can include a way for this to sample the colour of the edge of the mesh so that the outline colour can corresponde to the colour of the mesh?

    • @realityadriftstudio
      @realityadriftstudio  2 หลายเดือนก่อน

      Hey there! Hmm I'll need to have a proper look into it but if the outline was using the translucent render mode instead of the masked in the tutorial. You can get the scene render via the "Scene texture" node. Ive not tested this though so buyer beware.
      It might end up being better to use a post process based outline as you could sample the "scene texture:PostprocessInput0" and go from there. Feel free to join our disord and I'll have a look into it :D