Ranking the New Feats in Tasha's Cauldron Of Everything

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

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  • @booskie4316
    @booskie4316 3 ปีที่แล้ว +1427

    Deep gnome -> fighter -> psi warrior -> Squat nimbleness --> telepathic -->defensive duelist: "Mmmm. Enter the battlefield I have. A disturbance in the force I will inflict."

    • @kaiyamazaki1684
      @kaiyamazaki1684 3 ปีที่แล้ว +174

      Now give that boi a Sunblade lol

    • @aprilmay3302
      @aprilmay3302 3 ปีที่แล้ว +161

      Add the Alert feat so you sense the disturbances in the force too

    • @panwall1327
      @panwall1327 3 ปีที่แล้ว +60

      I would have gone green Grung if my DM allows "One Grung Above" (which they do)...you get some crazy jumping.
      Also, try to pick up a Sun Blade :)

    • @booskie4316
      @booskie4316 3 ปีที่แล้ว +39

      @@kaiyamazaki1684 I told my DM I either start with a Sunblade, or I dropped it and that's my personal quest lol.

    • @mikeclementecard
      @mikeclementecard 3 ปีที่แล้ว +14

      goblin

  • @Hey-Its-Dingo
    @Hey-Its-Dingo 3 ปีที่แล้ว +655

    A few words for Artificer Initiate: Wizards getting Cure Wounds using their Int.

    • @dcoffinh
      @dcoffinh 3 ปีที่แล้ว +21

      :O

    • @lautaromoreno3916
      @lautaromoreno3916 3 ปีที่แล้ว +37

      Not worth a feat. You could take anything else... And carry a potion.

    • @Risu-sama
      @Risu-sama 3 ปีที่แล้ว +123

      @@lautaromoreno3916 level 9 cure wounds and a non class cantrip? Seems worth a feat to me. Especially given the martial bias most feats seem to have. As a wizard there aren't a huge number of feats you're competing against.
      It's definitely better than some people are suggesting, certainly a flavourful pick of nothing else.

    • @Sentinel851
      @Sentinel851 3 ปีที่แล้ว +70

      @@lautaromoreno3916 the biggest weakness the wizard has is how squishy they are. being able to use one of their many spell slots to heal themself is actually very powerful, particularly considering they wouldn't have to come down to the ground when Flying, or can cast it on themself while in a globe of invulnerability is actually pretty big.
      as to carrying a potion, they are basically the only class who wouldn't. most of their gold (should) go to putting spells into their spellbook. the cheapest level 1 spell is roughly on par with a single potion, and their later scrolls and spells cost often magnitudes more.
      when you mix in that a free cure wounds is also equal to about a healing potion, but it's every day, it also adds up.
      the biggest trade off is not increasing your other stats, but depending on the party comp (which does mean niche), it can really pay off.

    • @plannedtuna8293
      @plannedtuna8293 3 ปีที่แล้ว +26

      リス It’s just ok honestly, not really “worth” a feat. Of course, any feat is “worth” it if you like its flavor for your character, so I can only assume we’re talking about what is “worth” taking over +2’s from a character-optimization perspective. As far as having low competition with other feats goes, I’m not sure about that anymore. The new Telekinetic feat, along with the other Tasha’s half-feats, are actually pretty ridiculous for a Wizard:
      - +1 INT so you don’t lose stat progression.
      - You get a useful, *resourceless bonus-action* (something that Wizards otherwise lack) that pushes or pulls an enemy using your INT from range. Can be used to disengage by pushing enemies away from you/your allies, move enemies into/through AoE spell effects, push them away from your PAM user so he can set up a reaction attack, etc.
      - You get an invisible mage hand with improved range, and it doesn’t require somatic or verbal components. Useful for lots of out of combat stuff.
      The other Tasha’s half-feats (Fey Touched, Shadow Touched, Skill Expert) are legitimately pretty great for Wizards as well, because again, you’re gaining nice tools without losing stat progression. Shadow Touched and Skill Expert are the more niche choices, but still nice. The thing is, *Artificer Initiate just pales in comparison to the Artificer 1 dip,* but it’s still a fine and flavorful choice. Certainly not a complete waste, but really not “worth” it. When you consider that Wizards are probably going to pick up Resilient (CON) or War Caster, that means they need their remaining 4 ASI’s (or 3 ASI’s and a half-feat) to max out INT and CON.
      _Edit_ : Now what _is_ a _very_ strong new option along the same lines is just starting off with 1 level in Artificer and then going full Wizard.
      _Without losing out on spell slot progression,_ the Artificer 1 dip gets you:
      - Medium Armor + Shield proficiencies, CON saving throw proficiency (which also frees up a feat)
      - 2 extra cantrips (guidance says hi), as well as your INT modifier worth of extra level 1 spells known/prepared (Cure Wounds). So you’re netting 4-6 level 1 spells (3-5 from your INT modifier, 1 from not needing Mage Armor!)
      - Magic Tinkering
      - 3 tools proficiencies

  • @dracnar
    @dracnar 3 ปีที่แล้ว +856

    As a DM I find feats are a great way to reward characters without giving a magic item.

    • @RackedOutGamer
      @RackedOutGamer 3 ปีที่แล้ว +73

      I really like this idea, as long as your careful with the feats you give unless you don't mind the OP character builds (which I usually am cool with running games for)

    • @dr.lexwinter8604
      @dr.lexwinter8604 3 ปีที่แล้ว +8

      As a player please don't give me feats, throw this rubbish book in the bin and give me something I will value.

    • @ethanharris1903
      @ethanharris1903 3 ปีที่แล้ว +39

      I received the Tough Feat as a "reward" for making a deal with a demon-thing my barbarian has contained within his body/mind/soul(?)

    • @durnsidh6483
      @durnsidh6483 3 ปีที่แล้ว +165

      @@dr.lexwinter8604 Alot of other players, including myself enjoy feats. They're optional rules, if you don't want them as a reward just talk to your DM.

    • @FrostCrispz
      @FrostCrispz 3 ปีที่แล้ว +28

      I normally do that as a DM, but only if they make sense in character. A player who trained with someone in their free time with great weapons for a few times might earn great weapons master (rough example)

  • @pdubb9754
    @pdubb9754 3 ปีที่แล้ว +181

    Monty on Chef: "I think this feat is BAD." Nerd Immersion guy on Chef: "This is a FANTASTIC feat." I'm glad I turned to the internet for help.

    • @marshallgraeber2194
      @marshallgraeber2194 2 ปีที่แล้ว +3

      it's poop

    • @AngelCanseco1
      @AngelCanseco1 2 ปีที่แล้ว +6

      I love it for its flavor

    • @pdubb9754
      @pdubb9754 2 ปีที่แล้ว +8

      @@AngelCanseco1 I agree with the flavor. But it makes most sense if you want the +1 ability score increase to raise you ability to an even number to increase attack bonuses, spell, DCs, etc. If the +1 isn't helpful and the HP + flavor is what appeals to you, and your Charisma is already 13 or higher, you could take inspiring leader and tell your DM you would like to flavor it as inspirational meals. Then you probably are helping your party more. I guess there are a few conditionals in the statement, but it might be a better path for some to pursue.

    • @Roboshi2007
      @Roboshi2007 ปีที่แล้ว +1

      This is a feat you as your DM if you can just have after a timeskip, it's fun for flavour but you're not breaking the game getting it for free

    • @JoshSmith-lc2sn
      @JoshSmith-lc2sn ปีที่แล้ว

      Different people with different opinions, gasp. One doesn’t like the mechanics while the other digs the flavor.

  • @Avigorus
    @Avigorus 3 ปีที่แล้ว +85

    Technically, a Swarm Ranger / Dao Genie Warlock with a slashing weapon could use all 3 damage type feats. At once. With every attack.

    • @DragonKnightJin
      @DragonKnightJin 3 ปีที่แล้ว +9

      Only 1 attack per turn, though. The Swarmkeeper and Genie Warlock stuff is only once per turn that they add that damage.
      That said: For that single attack per turn, they could indeed benefit from all 3 of the weapon damage feats. Which is pretty neat.

    • @obsidiandragon1385
      @obsidiandragon1385 2 ปีที่แล้ว +3

      @@DragonKnightJin ... this is exactly the type of stupid build I want to play in a one shot

    • @particularplaypaint5384
      @particularplaypaint5384 2 ปีที่แล้ว +1

      Thats a great fucking idea

  • @andybrown9343
    @andybrown9343 3 ปีที่แล้ว +323

    One thing I noticed about for Telekinetic is that your allies can choose not to resist the effect. Since it's a forced move not using their movement, it doesn't impose an opportunity attack to pull an ally away from multiple enemies. I can see a lot of situations where that would be pretty useful as well. Looking forward to picking this up on my sorcerer!

    • @Travus
      @Travus 3 ปีที่แล้ว +25

      This also 100% negates every grappler, as long as it moved them out of their reach. Since the grappling rules are scuffed, the grappler gets no save or contest or anything if the grappled target is removed from their range. This feat can give you a 100% guaranteed out of grapples in many cases, and as you say remove them from opportunity attack range, and if you put this on a class with few bonus actions like wizards it's also free.

    • @lennard500
      @lennard500 3 ปีที่แล้ว +43

      @@Travus Rules as written maybe, but lets be real every gm ever would make it a contest ^^

    • @faselfasel2864
      @faselfasel2864 3 ปีที่แล้ว +12

      @@Travus No DM with any kind of common sense would allow that. This debate about voluntary or involuntary movement is kinda pointless beyond semantics. Unless there are active effects in place that somehow works around different states of mind or will, movement will be movement. If im the dm i would still rule it that you cant just remove the grapple by just yeeting someone away, because it wouldn't make sense. Same goes for opportunity attacks. Combat in dnd is dealt with in rounds, but there is no time stop in place that would deny opportunity attacks, just because someone doesnt use his own movement. Otherwise you could just as well physically shove the person away and have that remove grapple and opportunity attacks. And if we would go down that road, i would make damn sure that my evil dudes would shove each other through every prismatic wall your wizard would cast, because involuntary movement wouldn't trigger any of the 7 layers of effects :)

    • @LoLCTHSKateer
      @LoLCTHSKateer 3 ปีที่แล้ว +4

      @@faselfasel2864 Realism is fun when magic is around, init? let's yeeet the enemy out of the four martial character and trigger every single opportunity attacks, rogues sneak attack your heart out!

    • @notovny
      @notovny 3 ปีที่แล้ว +17

      @@faselfasel2864 If Involuntary Movement _does_ trigger an Opportunity Attack, then you've opened the tactic of using Telekinetic's Bonus Action Shove on the Foe to trigger Opportunity Attacks on your own Turn, which can get particularly nasty if the shove moved the target out of reach of multiple party members who get a turn before the Foe does.

  • @megatenshi
    @megatenshi 3 ปีที่แล้ว +514

    The longer 5e goes on, the more I find myself wishing feats weren't tied to ASIs and were just a little more frequent. They're balanced as-is, but I want MORE 😭

    • @blainewheaton9679
      @blainewheaton9679 3 ปีที่แล้ว +80

      I’m currently playing in a crazy game where the GM has us pick a feat with every ASI. It’s a little ridiculous, and we’re crazy overpowered. Of course, everything is balanced to match so we’re going to die. It really enhances the ‘grand swashbuckling adventurers’ tone

    • @megatenshi
      @megatenshi 3 ปีที่แล้ว +34

      @@blainewheaton9679 I love goofy stuff like that. I'm currently running a similar kind of intentionally broken 3.5 game, and it's a lot of fun to see my 3rd level party going toe to toe with CR 6-10 encounters.

    • @duartecruz5635
      @duartecruz5635 3 ปีที่แล้ว +51

      Yeah, the pick between feats and an ASI is a pretty hard choice, which is why I like it. On the other hand, I do give all of my players a free feat at the start of the campaign, which would let Variant Humans take two Feats... If any of my players played one. Oh well.

    • @jcdenton2187
      @jcdenton2187 3 ปีที่แล้ว +11

      I would think you could give a feat at levels where you don't get anything, no ASI or class feature.

    • @jcdenton2187
      @jcdenton2187 3 ปีที่แล้ว +8

      @@duartecruz5635 I like that houserule a lot.

  • @DivineEternalOne
    @DivineEternalOne 3 ปีที่แล้ว +560

    Slasher: When wearing a hockey mask, can detect teenagers having sex within a five mile radius. During a surprise round, any hit immediately kills teenage targets still in the middle of the act.

    • @omega311888
      @omega311888 3 ปีที่แล้ว +8

      epic

    • @dylandugan76
      @dylandugan76 3 ปีที่แล้ว +80

      You forgot: "your stealth checks automatically succeed while the creature you are attempting to remain hidden from is having sex."

    • @supremecaffeine2633
      @supremecaffeine2633 3 ปีที่แล้ว +15

      Che Che Che Ha Ha Ha

    • @nooneyouknowof
      @nooneyouknowof 3 ปีที่แล้ว +22

      You also get misty step as a bonus action. How else does he get ahead of people or catch up to them so fast when they are running and he just walks lol

    • @nooneyouknowof
      @nooneyouknowof 3 ปีที่แล้ว +9

      Either that or tree stride at will.

  • @TheCrazyPlayer
    @TheCrazyPlayer 3 ปีที่แล้ว +237

    Artificer Initiate: I get Thieves’ Tools!
    Chef: Flavorful!
    Crusher: Staggeringly good!
    Eldritch Adept: Invoking goodness for tricksters of all stripes.
    Fey Touched: I'm touched they made Misty Step this easy to get.
    Fighting Initiate: Stylish, but not always practical.
    Gunner: *Big shooting noises*
    Metamagic Adept: More! Give me more! Give Me More!
    Piercer: Goes right through you.
    Poisoner: Bad aftertaste.
    Shadow Touched: Invisibility? Never seen it.
    Skill Expert: Surprisingly mediocre for an expert.
    Slasher: *Horror movie music*
    Telekinetic: Reach out and touch me!
    Telepathic: I just do what the voice tells me to.

    • @Firgart
      @Firgart 3 ปีที่แล้ว +7

      Sorry, but Thieves' tools (just like Navigator's tools) aren't Artisan's tools... (PHB p154)

    • @TheCrazyPlayer
      @TheCrazyPlayer 3 ปีที่แล้ว +3

      @@Firgart I noticed that later. Not nearly as fun.

    • @Firgart
      @Firgart 3 ปีที่แล้ว +6

      Yeah.. I think (as a DM and player) it's really annoying how hard it is for a group to get Thieves' tools prof. without a Rogue, while most traps and locks in released adventures specifically ask for that proficiency.

    • @TheCrazyPlayer
      @TheCrazyPlayer 3 ปีที่แล้ว +7

      @@Firgart Especially since Artificers explicitly get Thieves’ Tools proficiency, but the Initiate doesn’t.
      Well, there’s always backgrounds.

  • @AlastorNahIdWinRadioDemon
    @AlastorNahIdWinRadioDemon 2 ปีที่แล้ว +139

    Tempest Cleric: "I'm taking Metamagic Adept with Transmute Spell."
    DM: "You know you only get two Sorcery Points for this, right?"
    Tempest Cleric, eyes glowing red: "Two is all I need!" Makes Fireballs into Thunderballs and makes them do max damage two turns in a row.

    • @particularplaypaint5384
      @particularplaypaint5384 2 ปีที่แล้ว +8

      I have a bard scorcerer(devine soul) who has transmute spell. Well now my shatter is also a fireball. It is also a lightning ball. Let me tell you environment is always favourable to me

    • @LaneyStudios5
      @LaneyStudios5 2 ปีที่แล้ว +5

      Inflict Wounds is a great one, there's no save so you can guarantee max damage, by level 2 you can do 30 damage, an insta kill on almost anything you hit
      By 6th level you're doing 50 lightning/thunder damage twice a long rest

    • @TheRealMuckluck
      @TheRealMuckluck 2 ปีที่แล้ว +7

      IIRC, fireball isn't on the cleric spell list though, and tempest clerics don't have it on their expanded spell list?

    • @LaneyStudios5
      @LaneyStudios5 2 ปีที่แล้ว +2

      @@TheRealMuckluck you could always multiclass in sorcerer, you only need two levels of tempest for a one off big time amount of damage
      In fact at high levels meteor swarm does 120 lightning/thunder damage + 20d6 bludgeoning

    • @TheRealMuckluck
      @TheRealMuckluck 2 ปีที่แล้ว +2

      ​@@LaneyStudios5 Good point. Since it comes back on a short rest, you still get to use it fairly often.
      Shame you can't transmute necrotic damage, or Circle of Death with that huge AoE would have been siiiick.

  • @Kuribohcoast
    @Kuribohcoast 3 ปีที่แล้ว +253

    "I'll pay you one feat to stop multiclassing and piss off." - WotC, probably, while writing half these feats

    • @dr.lexwinter8604
      @dr.lexwinter8604 3 ปีที่แล้ว +9

      WOTC lost the plot a long time ago. They're no longer fit for purpose.

    • @screes620
      @screes620 3 ปีที่แล้ว +11

      I'm going to need a darkvision 300 feet for this to happen.

    • @Night_Hawk_475
      @Night_Hawk_475 3 ปีที่แล้ว +4

      I hate WotC pushing multiclassing aside :c
      It's creates so many more possible character options, and enables far more potential themes. It's my biggest gripe coming from pathfinder and looking at 5e, and the reason I still play PF more. (pf1e)

    • @unwithering5313
      @unwithering5313 3 ปีที่แล้ว +5

      How about I Multi-class anyway?

    • @sparemobius7430
      @sparemobius7430 3 ปีที่แล้ว +4

      @@Night_Hawk_475 eh WotC probably just doesn't want it to be like 3.5 again, where it was easy to actually hurt yourself if you multied too much, I do miss it myself for the prestige classes though. The advantage is how much flavor and unique things you can do, but the downfall is the issues with balancing, it is much harder to balance when you are allowed to just do whatever. 5e is honestly a huge improvement on 3.5 in terms of balance, but I do sometimes miss some of the old stuff, and for that you can homebrew it back in honestly, it isn't terribly hard to convert to 5e form 3.5, just be careful what you let in.
      I still like to multi up to 3 levels at times just for the flavor of it, sometimes you can do some nice combos, for instance Bladesinger and barbarian lv 1, gives you unarmored defense plus while bladsinging it also adds int to AC, so AC = Con + Int+ Dex plus it lends itself nicely to using weapons that can also use Dex instead of Str so you don't have to literally focus everything but Cha and boom, a very tanky mage class who doesn't slouch in melee, toss in some spells like magic weapon and you can have some fun dance fighting.

  • @coffeeonmyfoot86
    @coffeeonmyfoot86 3 ปีที่แล้ว +300

    Monty: I want to make a character with *insert crazy build here*
    Kelly: I dont want to DM for you
    Feels bad man

    • @DungeonDudes
      @DungeonDudes  3 ปีที่แล้ว +76

      It’s okay, at the end of the day I vastly prefer DMing :)

    • @chrislee8151
      @chrislee8151 3 ปีที่แล้ว +14

      @@DungeonDudes It does seem that DMing is a good fit for you, you can make lots of villains with all these crazy specialized character ideas!

    • @Idarknesslmd
      @Idarknesslmd 3 ปีที่แล้ว +6

      @@chrislee8151 oh no. Those poor players

    • @Finn14029
      @Finn14029 3 ปีที่แล้ว +3

      @@DungeonDudes
      Yeah me too.
      But when I actually plan to make a character it is mostly just stuff that pops into my head
      I want to use point buy and put everything in constitution and then start levelling intelligence and make a sentient brick, mainly just being silly.

    • @moonlight2870
      @moonlight2870 3 ปีที่แล้ว +1

      @@DungeonDudes I too, prefer domming an- OH! You Dungeon Master. Nevermind then.

  • @jamilortiz1
    @jamilortiz1 3 ปีที่แล้ว +96

    Fey Touched can be pretty invaluable if you are a Warlock, since you wouldn’t have to waste one of your precious spell slots once per day to use misty step or hex, which lets those spells maintain their viability on higher levels.

    • @khaaneph7311
      @khaaneph7311 3 ปีที่แล้ว +1

      correction, once per hour. warlock spell slots restore on a short rest

    • @jamilortiz1
      @jamilortiz1 3 ปีที่แล้ว +14

      @@khaaneph7311 While this is true, I meant that once per day you wouldn’t have to waste a Warlock spell in order to use the feat spell, since you can only use the feats spells once per long rest each

    • @khaaneph7311
      @khaaneph7311 3 ปีที่แล้ว +3

      @@jamilortiz1 oh

    • @normalostrich6250
      @normalostrich6250 3 ปีที่แล้ว +5

      Fey touched is also great for bard because you can take Misty step now without secrets and you can take something like bane or hex or bless which you normally don’t get because they’re level 1 spells. I would say it’s better than telekinetic because you do use your bonus action as bard quite often.

    • @7rhymes599
      @7rhymes599 3 ปีที่แล้ว +3

      This here is a big thing for Warlocks. Any feat that can let you cast a good utility or defensive spell without using a spell slot is great, entirely due to your low amount of them. I wanna save a spell slot for when I am ready to deal damage with something other than Eldritch Blast, not just so I can get a few feet away from a guy.

  • @someguyatsubway
    @someguyatsubway 3 ปีที่แล้ว +66

    While I perfectly understand your ruling on the Chef feat, I was hype to see it implemented for my Bugbear chef named Gourm, So that he could truly be the Gourm-and I intended him to be

    • @mrmoosetachio
      @mrmoosetachio 2 ปีที่แล้ว +2

      His name is Gourm....? Ayyyy

    • @theblueslimeboi
      @theblueslimeboi 2 ปีที่แล้ว +2

      Beware the lizardfolk with the chef feat...

  • @EmpathySC
    @EmpathySC 3 ปีที่แล้ว +46

    Chef could actually be one the strongest feat in the game for an artificer. Artificers can make a chest of preserving, which should allow them to stockpile treats indefinitely. That would lock up one of your valuable infusions however

    • @DragonKnightJin
      @DragonKnightJin 3 ปีที่แล้ว +5

      Not to mention you're now lugging along a 25lb chest that's not exactly small, either.

    • @evankurasu3190
      @evankurasu3190 3 ปีที่แล้ว +1

      @@DragonKnightJin put it in the Bag of Holding.

    • @Halinspark
      @Halinspark 3 ปีที่แล้ว +6

      @@DragonKnightJin Tenser's Floating Disk. Also, screw adventuring, I'd run a taco truck with that combo.

    • @LuxTheSlav
      @LuxTheSlav 2 ปีที่แล้ว

      @@Halinspark TFD only lasts an hour, so you better have 24 spare 1st lvl slots, or be prepared to spend 16.6% of your time ritual casting it. (I'm aware you wouldn't need it 24/7, this reply is tongue-in-cheek :o) )

  • @Darth_malefic
    @Darth_malefic 3 ปีที่แล้ว +314

    Dudes, as a wizard, E.K, A.T, when you take artificer initiate you can get access to cure wounds and faerie fire how could you forget that

    • @fortello7219
      @fortello7219 3 ปีที่แล้ว +65

      It also let's you use the tool as a spell casting focus for int based spells. Which is big for Eldritch Knights and Arcane Tricksters. Also GUIDANCE

    • @lordhawkeye
      @lordhawkeye 3 ปีที่แล้ว +45

      So two subclasses would find a good use for it. Thus niche. Which is exactly what they gave it.

    • @fortello7219
      @fortello7219 3 ปีที่แล้ว +21

      @@lordhawkeye Combined with bad mouthing it (and saying it was bad ranked, before on screen giving it niche) and discouraging people from taking it, unlike every other feat they gave niche where they bother to tell you what the value is in taking it.

    • @DungeonDudes
      @DungeonDudes  3 ปีที่แล้ว +91

      @@fortello7219 I don't think getting access to those spells as a wizard is worth a feat.

    • @reespewa
      @reespewa 3 ปีที่แล้ว +20

      In general I find Magic initiate has more potential. An extra cantrip goes a long way.

  • @fessics
    @fessics 3 ปีที่แล้ว +165

    Telepathic for Circle of the Moon druids is incredible.

    • @kevinmcmullen2015
      @kevinmcmullen2015 3 ปีที่แล้ว +4

      Yes. A must have.

    • @BODELTOTE
      @BODELTOTE 3 ปีที่แล้ว +19

      I went Halfling ghostwise circle of the moon and it was hella useful to comunicate while shaped

    • @fessics
      @fessics 3 ปีที่แล้ว +9

      @@BODELTOTE I had a wood elf CotM druid who took ritual caster (wizard) for find familiar, then chose a raven, who has mimicry. It's soooo much less convenient than telepathy :)

    • @kogarashi_kaito
      @kogarashi_kaito 3 ปีที่แล้ว +12

      @@fessics I'm playing a Great Old One Warlock and I'm offended that one feat is better than my whole 1st-level shtick.

    • @SendohJin
      @SendohJin 3 ปีที่แล้ว +8

      @@kogarashi_kaito it's not better? Awakened Mind works with all languages, Telepathic has to match languages both ways.

  • @mikeclementecard
    @mikeclementecard 3 ปีที่แล้ว +73

    Metamagic: take extended spell > play a cleric > cast upcast aid and death ward every single night > you now have free aid and death wards for the next day. This feat is insane for clerics.

    • @trapical
      @trapical 3 ปีที่แล้ว +20

      As a Divine Sorcerer, I'm ashamed I've never thought of that use of extended spell before. Props for the idea!

    • @Kipex
      @Kipex 3 ปีที่แล้ว +9

      That's not free though. People often phrase it like that, but the only time that is actually free is at the end of downtime. Otherwise you are saving up the same two slots to use at the end of the day, instead of casting them at the beginning of the day. End result is the same in terms of slots used. Of course if you're campaign involves adventuring for 1 day and then having a day off right after then sure, go nuts, but I would argue most adventuring takes place over the course of many days/weeks.

    • @mikeclementecard
      @mikeclementecard 3 ปีที่แล้ว +8

      @@Kipex if you need the slots the next day, you use them. How often are you using every single 2nd level slot and above before you take a long rest?

    • @Kipex
      @Kipex 3 ปีที่แล้ว

      @@mikeclementecard Depends on the tier of play and how many encounters the DM is throwing our way, but quite often especially for lvl4+. All I'm saying is that outside of downtime your idea requires carrying spell slots around, which could have been used to cast the spells normally without a feat. Now, the feat gives you a second metamagic option so you might pick something like subtle as well, but two sorcery points is rough. I just think there are many far more useful feats. As a sorcerer (divine or not) I would love to find a reasonably competitive use for extended spell, but it's just painfully bad.

    • @kazebaret
      @kazebaret 3 ปีที่แล้ว

      Exactly what my divine soul drow sorcereress is doing every day before going to sleep... and she just sleeps 4 hours, with 12 hours left of pure goodness....

  • @AnemeKun
    @AnemeKun 3 ปีที่แล้ว +22

    I can listen to Monty say "bump" after various situations...for like an hour lmao

  • @jonc.6046
    @jonc.6046 3 ปีที่แล้ว +10

    Shadow touched with inflict wounds can be really nice on a warlock, especially pact of the chain. Both spells are touch range, so they can be cast through a familiar, and both scale with slot level.

    • @narfdc2043
      @narfdc2043 2 ปีที่แล้ว

      I was gonna play a variant human undead pact warlock and take fey touched until I read the shadow touched spell list just in case and saw inflict wounds
      I already planned on playing a bit of a tankier melee warlock, but take crossbow expert and cast some touch spells and battlefield control spells if I need them and that spell is just too perfect. So much damage, and the one hard part is it’s a spell in melee range but like I’m already there so why not? The only reason I wouldn’t take it is if I decide that being able to cast hex once a day for free is better than a butt load of damage (tbh if there’s a paladin or a cleric that takes inflict wounds I might take fey touched) plus decide the utility of misty step is better than invisibility, which I never would because if I really want misty step I’ll just take it.

  • @danieldeming
    @danieldeming 3 ปีที่แล้ว +150

    I'm surprised you didn't mention Eldritch Adept (Armor of Shadows) for an Abjuration Wizard as a way to recharge the Arcane Ward for free

    • @dolphinsniper
      @dolphinsniper 3 ปีที่แล้ว +9

      Dang, that's a hecking good combo right there!

    • @datalysjr3339
      @datalysjr3339 3 ปีที่แล้ว +7

      Holy shit that’s really good-

    • @nonsenseking
      @nonsenseking 3 ปีที่แล้ว +7

      Unfortunately, the way I'm reading it, each casting of Mage Armor would only heal the ward for 2 hit points, not two plus twice your wizard level. Now, you could still have a fully charged ward at the start of every encounter, but it isn't quite as game breaking as on first thought.

    • @dolphinsniper
      @dolphinsniper 3 ปีที่แล้ว +16

      @@nonsenseking That's still pretty strong though, making sure your Ward is topped up each fight gives you quite a bit more effective HP.

    • @danieldeming
      @danieldeming 3 ปีที่แล้ว +7

      @@nonsenseking of course you wouldn't cast it in the middle of a fight - that would be poor action economy. But you would start every fight fresh because it would only take about 2 minutes or less to recharge (depending on the total). Normally the shield only recharges by burning spells or taking a long rest. Considering it can also be projected to party members, that seems like a solid feat for that subclass. Eventually at Wizard 18 you can do the same thing with Spell Mastery but it's almost like having a 3rd Spell Mastery for utility at an early level

  • @illoney5663
    @illoney5663 3 ปีที่แล้ว +124

    "Tools don't have enough value in DnD" I'm just thinking how I practically always pick tool prificiencies for roleplay reasons. I'm also not gonna stop, ever.

    • @thebrutusmars
      @thebrutusmars 3 ปีที่แล้ว +3

      I always pick tool proficiencies too, and I never use them

    • @illoney5663
      @illoney5663 3 ปีที่แล้ว +7

      @@thebrutusmars I'd recommend checking the Xanathar rules for toolkit components and possible things you can do with them. Also thinking creatively with the given resources.
      Again though, I mainly pick them because it fits the character and has fun avenues for roleplay.

    • @thebrutusmars
      @thebrutusmars 3 ปีที่แล้ว +1

      @@illoney5663
      I haven’t been a player in a campaign in a while anyway so there isn’t much I can do but thank you!

    • @mke3053
      @mke3053 3 ปีที่แล้ว +1

      Tools are like side quest hooks for pc arcs. Pc have something to do on downtime and it leads to...

    • @lucatan6985
      @lucatan6985 3 ปีที่แล้ว +1

      This vid gave me an idea: maybe you could homebrew-rule it so that you gain some of the weaker feats for free with a tool proficiency. Chef for Cooks Utensils, Artificer Initiate for Tinker's tools, Poisoner with the Poisoner's kit, Keen Mind with Cartographers Tools. Maybe Artificer Initiate could work for every Tool Proficiency, since Artificers can cast their spells from any tools. I wouldn't give anything to Thieves Tools and Disguise Kits, since they are already pretty strong. Also you would have to make Languages really important in that campaign, since otherwise everybody would get 2 Tools with their background just to exploit that.
      Edit: On second thought, maybe this isn't such a good idea, since it would take away from the flavour/roleplaying element of tools, if everyone just went after them for the feats

  • @douglasgoodwon8227
    @douglasgoodwon8227 3 ปีที่แล้ว +8

    23:59 I can't help but feel you tacked the Clockwork Soul on the end of that just to throw people off you describing a Psion.

  • @parkerseymour6046
    @parkerseymour6046 3 ปีที่แล้ว +7

    Honestly what I love the most about these feats as a whole is that they allow you to get some important features from other classes without multi-classing.

  • @walterfarris893
    @walterfarris893 3 ปีที่แล้ว +99

    Piercer feat dual weild war-picks, lets go my dwarven brothers to arms

    • @chairflipper4313
      @chairflipper4313 3 ปีที่แล้ว +41

      *DIGGY DIGGY HOLE*

    • @kingnothing007
      @kingnothing007 3 ปีที่แล้ว +1

      @@chairflipper4313 omg lol

    • @diazinth
      @diazinth 3 ปีที่แล้ว +4

      @@chairflipper4313 there's even more gold inside the dragon ;)

    • @shanerooney7288
      @shanerooney7288 3 ปีที่แล้ว +2

      It's not Dwarven. It is Draaaven.

    • @NotWalter18
      @NotWalter18 3 ปีที่แล้ว +2

      I was building a character like this except it was with dual wield Morningstars instead. Seems fun

  • @hunterbrown2001
    @hunterbrown2001 3 ปีที่แล้ว +69

    Telekinetic can also help you save allies, since you forcefully move people that means you can get an ally away from melee range without them provoking opportunity attacks or having to take the disengage action, rip Fjord.

    • @LucasSchons
      @LucasSchons 3 ปีที่แล้ว +7

      Why "rip Fjord"?

    • @joltman81
      @joltman81 3 ปีที่แล้ว +2

      Or when the Barbarian runs into Fireball range...

    • @anindyaambuj
      @anindyaambuj 3 ปีที่แล้ว

      Well the DM may decide that opportunity attack can still happen

    • @Aleksandrus12
      @Aleksandrus12 3 ปีที่แล้ว +3

      @@anindyaambuj If DM don't want to follow the rules, which say that you do provoke opportunity attack, if you move via your movement speed, so no attacks if you're thrown, falling, shoved etc. but jumping by yourself still uses your movement

    • @darkgloomie
      @darkgloomie 3 ปีที่แล้ว +2

      @@LucasSchons I assume it's a reference to Critical Role

  • @Okkebeltman
    @Okkebeltman 3 ปีที่แล้ว +31

    Intersting option someone mentioned for the Metamagic Initiate
    Tempest cleric allowing you to use Transmuted spell to switch damage type to lightning/thunder and use channel divinity for max damage

    • @ChitenBugMan
      @ChitenBugMan 3 ปีที่แล้ว +7

      OHHOHOHO

    • @dcoffinh
      @dcoffinh 3 ปีที่แล้ว +2

      MERRY CHRISTMAS!!!!

    • @Alex-mp8dp
      @Alex-mp8dp 3 ปีที่แล้ว +3

      Especially Inflict Wounds- even at low levels you're dealing 30-40 damage with this setup, and at higher levels you're easily dealing 70+. Brilliant.

    • @zorak9379
      @zorak9379 3 ปีที่แล้ว +4

      @@Alex-mp8dp Can't do it with Inflict Wounds - that's necrotic damage, not acid/cold/fire/lightning/poison/thunder.

    • @Alex-mp8dp
      @Alex-mp8dp 3 ปีที่แล้ว +3

      @@zorak9379 :( this makes me very sad, but to be fair it'd be a _bit broken_ if that worked.

  • @JohnDoe-qj5ik
    @JohnDoe-qj5ik 3 ปีที่แล้ว +5

    Metamagic Adept is definitely my favorite, because I'm playing a sorcerer and we're up to level 12, so I now have five metamagics to play around with. I especially wanted to take it when I saw the Transmuted Spell metamagic, which I expect will be quite useful. If you're focusing on damage spells like I am, being a master of the elements is excellent.

  • @CanaldoGreed
    @CanaldoGreed 3 ปีที่แล้ว +34

    Crusher works really well with Booming Blade. Yes, forced movement doesn't trigger it, but if it's a melee enemy, it has to walk back to you in order to hit you.
    Also, Fighting Initiate with the new unarmed fighting style might be a must have for monks, since it boosts their damage way earlier than normal, and once your martial arts die gets to a d8, you can just change your fighting style to something else.

    • @chrisvelo2595
      @chrisvelo2595 3 ปีที่แล้ว +3

      Good point about increasing monk damage. Honestly monks need the boost

    • @aidanboyle7374
      @aidanboyle7374 3 ปีที่แล้ว

      I gave my party's monk a magic club, she then immediately took fighting initiate: duelist so she didn't lose any damage from using a club over a quarterstaff

    • @Invisibleguy-kn7bd
      @Invisibleguy-kn7bd 3 ปีที่แล้ว

      I really dislike the Unarmed Fighter style for this exact reason. It's made it so Fighters can get an unarmed strike that's as powerful as a level 11 Monk's at level 1! At this point if you want a tactical unarmed character, go Battle Master Fighter and dip 1 level into Monk. You still get 1d8+DEX punch and a BA unarmed strike, but now you also get all the versatility and fun of Battle Master to enhance it!

  • @SCOMish42
    @SCOMish42 3 ปีที่แล้ว +5

    For Metamagic adept, take extend on a cleric. Your long duration buffs can now be cast at end of day and last through most of the following.

  • @alanschaub147
    @alanschaub147 3 ปีที่แล้ว +53

    Would you eat treats prepared by the Lizardfolk Spore Druid in the party? 🍄

    • @Firgart
      @Firgart 3 ปีที่แล้ว +9

      you mean magic mushrooms?

    • @WinterPains
      @WinterPains 3 ปีที่แล้ว +2

      Yes.

    • @maid_of_heart3261
      @maid_of_heart3261 3 ปีที่แล้ว +7

      There's a rule with lizardfolk and drow food: you don't ask what's in it, you just eat

    • @merrychristamas94
      @merrychristamas94 3 ปีที่แล้ว +2

      strange mushrooms offered to me by a friend in the party? you better believe i would

  • @RatOrchestra
    @RatOrchestra 3 ปีที่แล้ว +9

    From my time playing as an Arcane Trickster, Mage Hand quickly became one of my favourite cantrips, and let me say I was unbelievably happy to see a new feat that gave an invisible mage hand that I could potentially use with any class.

  • @lord6617
    @lord6617 3 ปีที่แล้ว +11

    Shadow touched - cause fear, disguise self, silent image - selections you overlooked. I agree not quite as strictly powerful maybe, but not totally bad either.

    • @j.a.6310
      @j.a.6310 3 ปีที่แล้ว +1

      This hits on something I already felt about the invisibility spell part. IMO a big strength of spells like invisibility and disguise self is there low level, meaning you can use them super freely during exploration, intrigue and right before entering a hostile area etc. 1 disguise self for the entire day doesn't feel that good to me. Same with 1 invisibility. Just my opinion though and I know a lot of people do far fewer encounters per day so maybe it doesn't come up at all for them.

    • @LongStrider42
      @LongStrider42 3 ปีที่แล้ว

      Also Ray of Sickness. Inflicting Poisoned is really good.

    • @isaacremnant7226
      @isaacremnant7226 3 ปีที่แล้ว +2

      yeah. also they dont seem to be taking into account that the feat helps with short rest healing (add 1d8 if any Hit Die are rolled). the other thing this does is help players get into a RP mindset during short rests. many times my players just say "im short resting" then roll hit dice. now i can say "do you want to cook your treats and your special meal?"

  • @bradm5118
    @bradm5118 3 ปีที่แล้ว +1

    After watching some of the arguements, it changed my mind on some of the feats and saw them in a new way.

  • @freindlycommentator1710
    @freindlycommentator1710 3 ปีที่แล้ว +11

    Fighting initiate makes dual weapon fighting one feat away so finally dual wielding is a viable method of combat

  • @lukenator115
    @lukenator115 3 ปีที่แล้ว +43

    Metamagic adept turns a 2 level Sorc dip into a 3 level Sorc dip while letting you use the level for something more functional.

    • @meme0taker87
      @meme0taker87 3 ปีที่แล้ว +3

      Except you only get the feat at level 4 unless you're varient human

    • @lukenator115
      @lukenator115 3 ปีที่แล้ว +5

      @@meme0taker87 that's true, but instead of taking that 3rd Sorc level you can take your 4th X level, is the example I was going for

    • @MrEvans1
      @MrEvans1 3 ปีที่แล้ว +1

      Some multiclass types "waste" 3 levels in sorcerer only for metamagic; u can take this feat and just level your warlock or paladin for example as normal

    • @j.a.6310
      @j.a.6310 3 ปีที่แล้ว

      @@MrEvans1 If you try sorcadin or whatever with metamagic adept you can only quicken or twin a max of twice a day maybe only once.

    • @lukenator115
      @lukenator115 3 ปีที่แล้ว +1

      @@MrEvans1 taking 2 levels and the feat instead of 3 levels will leave you with more points plus the 1st level features, which can be very useful now that there's so many to choose from. Also you get don't of magic to convert for spell slots

  • @panpiper
    @panpiper 3 ปีที่แล้ว +170

    Optional house rule: All PCs get a bonus feat at level one and an additional one at level ten.

    • @jayhill8892
      @jayhill8892 3 ปีที่แล้ว +25

      My DM does the bonus feat to start, but I like the additional one as well.

    • @fftere
      @fftere 3 ปีที่แล้ว +26

      The hell with it, the GM has all the arsenal of the core books and the rules at his disposal, he has all the power and options, the players don't. Let them have fun, give them power and options and adjust accordingly. It's fair

    • @lukeclassen3325
      @lukeclassen3325 3 ปีที่แล้ว +11

      Yeah I give my players a feat at level 1 since it makes for a more fun character, since a lot of PCs never get a chance to take a feat.

    • @jayhill8892
      @jayhill8892 3 ปีที่แล้ว +20

      @@lukeclassen3325 How WoTC has determined how/when characters get feats and ASIs is one of my biggest gripes with 5e. Getting a free feat at the beginning of the campaign is a great way to get around that and to provide a better starting point for the players.

    • @The-0ni
      @The-0ni 3 ปีที่แล้ว +7

      In Theros everybody starts off with a supernatural gift listed in the book or an extra feat to represent how epic and heroic the PCs are.

  • @Dustrast
    @Dustrast 3 ปีที่แล้ว +22

    Skill expert: Expertise in Athletics. Nice.

  • @stevewright8284
    @stevewright8284 3 ปีที่แล้ว +2

    you guys didn’t really mention this at all, but the bonus attack of PAM deals bludgeon, so you can as a bonus action, push an enemy 5 feet away from you, which if they’re a melee combatant, would have to trigger your reaction to get in range

  • @DetectiveMicrowave
    @DetectiveMicrowave 3 ปีที่แล้ว +6

    Fighting Initiate is amazing for a low level variant human monk. Take Unarmed Fighting style with it and your unarmed strikes can immediately deal a d8 of damage at level 1. Since you can change the fighting style at every ability score increase just shunt it for a different fighting style once you outgrow it.

    • @timothybelleci3554
      @timothybelleci3554 2 ปีที่แล้ว +2

      Probably blind fighting.

    • @Halinspark
      @Halinspark 2 ปีที่แล้ว +1

      @@timothybelleci3554 Especially if Shadow Monk. Don't need to worry about blinding myself or needing darkvision if I can just get within 10 feet of them.

  • @Rinings
    @Rinings 3 ปีที่แล้ว +10

    If the poisoner feat dropped immunity to resistance, and then resistance gone would have been niche still, but would have been more beneficial for those who are using poison innately

    • @crys383
      @crys383 3 ปีที่แล้ว +3

      Making immunity into resistance and resistance into normal damage would definitely improve it.

    • @astro6009
      @astro6009 3 ปีที่แล้ว +1

      I think granting the ability to make an elemental infusion of acid, fire, poison, or necrotic damage that ignored resistance would sidestep a lot of the immunity problems. Have a Utility Belt of damage types!

    • @malcolmrowe9003
      @malcolmrowe9003 3 ปีที่แล้ว

      Rinings: Pretty much my thoughts exactly.

    • @kearbillings5719
      @kearbillings5719 3 ปีที่แล้ว

      The problem with turning immunity into resistance is that most of the time it doesn't make sense to have them take any poison damage at all, with that you could poison walls, constructs and poisonous frogs. Sure, it's fantasy, but you can only suspend disbelief so far

    • @Rinings
      @Rinings 3 ปีที่แล้ว

      @@kearbillings5719 but now you end up with a trap for newer players who think this sounds amazing, only to have it just be so meh

  • @leaferson4723
    @leaferson4723 3 ปีที่แล้ว +12

    Great video! For Fighting Initiate, my initial thought was giving a Bladesinging Wizard a fighting style (most likely duelist) could be really interesting.

    • @Hazel-xl8in
      @Hazel-xl8in 3 ปีที่แล้ว +2

      i thought of a war or tempest cleric picking up great weapon fighting

    • @countkingpen
      @countkingpen 3 ปีที่แล้ว +2

      I like shoving GWF or Duelist on a Barbarian, or to really have fun, stack it on a Paladin, Ranger, Fighter, or Blood Hunter to get an additional fighting style. Something like a Battlemaster with both Defense and the fighting style that grants additional maneuvers. Or god forbid a Champion with Defense, Dueling, and Tunnel Fighter using a spear and shield. Grab PAM and Sentinel and watch the DM cry. Taking Defense with this and Blessed Warrior as your actual Paladin style to get access to cantrips and still have the defensive buff. Lots of fun options. Is it necessarily a good way to do it? No. But it can be really fun to use in a one shot (used that 3 style champion in a one shot when the feat was first released in UA. It was frankly hilarious.)

    • @seanjardine3128
      @seanjardine3128 3 ปีที่แล้ว

      Fighter Initiate for the plus 2 to archery for my Rogue sounds pretty darn fantastic

  • @robertmcdonald3736
    @robertmcdonald3736 3 ปีที่แล้ว +37

    Fighter throwing a spear, then: "Get over here!" (Telekinetic)

    • @fabienneb6334
      @fabienneb6334 3 ปีที่แล้ว +7

      "Get over here" actually IS the verbal component when my EK casts Lightning Lure. Lv7 + War Caster feat, so I still get an attack afterwards. Good fun when I'm 10 feet short of getting close to the enemy.

    • @mattbriggs3364
      @mattbriggs3364 3 ปีที่แล้ว

      Wouldn't Thorn Whip do the trick?

  • @Ch3tSt3adman
    @Ch3tSt3adman 3 ปีที่แล้ว +1

    One important thing you didn't mention about Eldritch Adept. "Whenever you gain a level, you can replace the invocation with another one from the warlock class.
    " As a Warlock, you're only able to change invocations when you take a level IN WARLOCK, so this opens it up to every character level which makes this pretty interesting for multi-classers who want to change invocations without taking a level in Warlock

  • @Lndmk227
    @Lndmk227 3 ปีที่แล้ว +2

    I think the Initiate feats are underrated. They let you dip a tiny bit into another class without breaking away from your primary class. That may not sound that impressive when taking a level or two in another class gives you more, but consider that when you multiclass you're give up your capstone ability. Sometimes, you can just take an Initiate ability to get what you wanted from that multiclass, and then still get to your capstone. That can be invaluable when your character fully matures.

  • @thehalfa95
    @thehalfa95 3 ปีที่แล้ว +30

    Its so weird hearing monty use the same arguments for some feats and against other feats. "This is such a good third feat for hand crossbow builds!" "Eh, theres feats i want for two handed builds before this, i guess its a third feat"

    • @chrisvelo2595
      @chrisvelo2595 3 ปีที่แล้ว +13

      Felt the same way. That's how you know it's a first impression though. As these feats get older and the options are explored I'm sure he will have better reasons for everything

  • @NoNamesLeft0102
    @NoNamesLeft0102 3 ปีที่แล้ว +51

    Crusher on an elven monk with Elven accuracy?
    Not sure that I wouldn't abuse it

    • @absolutezero6423
      @absolutezero6423 3 ปีที่แล้ว +2

      My Ghostwise halfling Way of the Open Fist monk just added another weapon to his already insane arsenal. I wonder what DM's think of this feat. Guess I will soon find out lol.

    • @brettmyers3292
      @brettmyers3292 3 ปีที่แล้ว +13

      Crusher on a Half-Orc Champion. Lvl 15, crit on 18-20 (15% roll) with a maul. GWM obviously. Crit damage is 5d6 + Str + 10, re-roll 1-2. If you crit on your first attack against a boss, you can now make your attacks, action surge attacks, and GWM bonus attack with advantage and have a ~27% chance to crit on each. Absolutely savage.

    • @andrewmcmillan229
      @andrewmcmillan229 3 ปีที่แล้ว +10

      Crusher on anyone with booming blade. That way they get pushed as soon as you hit them and if they are melee enemies they have to either move and take the damage or waste the turn. Also If you take a level in dao genie warlock then any weapon does bludgeoning damage.

    • @Ateka9
      @Ateka9 3 ปีที่แล้ว +2

      @@andrewmcmillan229 Booming Blade never triggers with forced movement though ;)

    • @FlatlandsSurvivor
      @FlatlandsSurvivor 3 ปีที่แล้ว +1

      @@Ateka9 the idea of this is that you push them out of melee range so they have to move to get back to you, though if you are taking a feat for synergy with booming blade then you could also do spell sniper and use a reach weapon for a similar effect

  • @BrianMiller6544
    @BrianMiller6544 3 ปีที่แล้ว +6

    Drow - Blader Singer - Fighter Initiate (Blindsight): Now wade into the middle of a bunch of humanoid enemies, cast darkness, and go to town with your magically augmented sword strikes.

  • @that_cat21
    @that_cat21 2 ปีที่แล้ว +1

    i got fey touched with bless and that misty step and bless saved the party multiple times. 10/10, so glad i picked it

  • @michaeljames1593
    @michaeljames1593 3 ปีที่แล้ว +15

    a quickened polymorph giant ape still being able to use their action after morphing is def worth it once a day in a oh shit situation.

  • @theawkwardpotato1973
    @theawkwardpotato1973 3 ปีที่แล้ว +26

    Artificer initiate: Gain cure wounds that you can use with your normal spell slots and Intelligence as the casting ability, as a wizard. Now you're an off-healer as a wizard.

    • @trapical
      @trapical 3 ปีที่แล้ว +11

      Let me just tell you, as long time Divine Sorcerer...
      Having spells like Cure Wounds on an arcane caster sounds useful on paper, but in reality you have MUCH more important uses of your actions in combat. Sure you can heal out of combat quite well, like if you are having an RP day in town and the fighter stubs his toe, you can heal him, etc. But the thing about healing in combat is due to action economy you usually only cast heals mid-combat in extremely dire situations. Wasting your turn to heal someone for 9 hp (average 1d8+5) isn't going to do all that much when they are getting hit for 20+ damage per round.
      Now you're thinking: "Oh but I can upcast it! If my wizard casts it at 4th level, it will heal over 20hp!". And while that's true, you know what else you could do with that 3rd or 4th level spell slot? Polymorph them into a huge creature that gives them 150 bonus health as an emergency 'heal'. Or just upcast Hold Person and hard CC everyone attacking them so they are no longer getting the crap beat out of them. That's always going to be a hell of a lot better "healing" than having your wizard casting Cure Wounds. And besides, why are you even worried about healing on your arcane caster? You have better things to do with your limited actions. You are the nuke that your party is counting on to clear the room, and your DM probably balanced the fight around the expectation that you are going to Fireball, Wall of Force, Chain Lighting, etc, and remove half the enemies from the battle in one round. If you spend your turn healing a single person for 20hp, your team is just going to get overrun. You can't heal in one round, what all the enemies are going to hit you with in the same round. A dedicated healer can help stop the bleeding, but they are just buying time for you, as the offensive caster, to kill off a lot of the attackers to help win the fight.
      Trust me, I've had Cure Wounds on my Sorcerer for going on three years of a weekly campaign, and I use it in battle less than once a year. It's just not a great use of your round in combat, even if you have quickened spell to bonus action cast it.

    • @Fr4nZeR
      @Fr4nZeR 3 ปีที่แล้ว +3

      Yeah.. you woldn't use it a lot, but you can save someone with your familiar sitting in their face and cure wond them at range.

    • @dylanjones3430
      @dylanjones3430 3 ปีที่แล้ว +3

      @@trapical I dont think the argument was for the wizard to suddenly not be a blaster anymore and only cast cure wounds now in combat, it was more about the wizard now suddenly has an emergency (or a few if you use slots) heal for the healer or any other character that goes down that the healer couldn't get to in time. Sure it takes an action but if that person was gonna die otherwise I think its pretty useful, not to mention you can use a familiar to cast it making it ranged for you so you don't have to be right next to the downed person.
      Also your argument about never using it on your divine soul feels weak because of course you never use cure wounds when healing word is right there instead. This wasn't an argument for someone who already has healing taking this, this was an argument for someone who doesn't have healing to take it in case of emergencies lol. Also before you mention polymorph again, cant polymorph an unconscious creature.

    • @chuckluggage
      @chuckluggage 3 ปีที่แล้ว +1

      What if you’re healing the healer 20 hp so they can stay in it? Great points everyone; just saying.

    • @targetdreamer257
      @targetdreamer257 3 ปีที่แล้ว +1

      I can totally agree. I was in a campaign where there was only one person that any healing magic. When that guy went down, which happened often due to low AC and HP, the fight got four times as hard. I multiclassed my fighter into cleric just to have that emergency, "Nope he is back up." button. Having a emergency button on a wizard is awesome.

  • @Ralph6555
    @Ralph6555 3 ปีที่แล้ว +40

    6:11.
    Stacked that with elven accuracy. My monk hasn't lost in combat ever since.

    • @JohnTCampbell1986
      @JohnTCampbell1986 3 ปีที่แล้ว

      Dip 3 in fighter for Action Surge and Champion (crits on 19)

  • @FaeQueenCory
    @FaeQueenCory 3 ปีที่แล้ว +2

    I really appreciate the Touched magical feats because, like so many of the melee oriented feats, they increase a spellcasting stat by 1 *and* give you a thing.

  • @darthvega3
    @darthvega3 2 ปีที่แล้ว +2

    To me, artificer initiate is more of the half caster's feat. Think about it: magic initiate lvl1 spell can only be recast if it is the class that you are. So paladins, rangers, artificers, and technically fighters and rogues cannot use magic initiate except for a once per long rest spell.
    AI allows you to cast the same spell with any spell slot, so now a paladin can have absorb elements, or a fighter can have disguise self without using his special spell. I love this feat

  • @seanellis5410
    @seanellis5410 3 ปีที่แล้ว +4

    Metamagic adept is also a must have to bards, solely for subtle spell. If a bard is the face of the party and wants to cast a charming spell without being caught, he doesn’t have to multiclass into sorcerer. Heck, I’m thinking of taking it for my arcane trickster rogue for that very reason!

  • @esbeng.s.a9761
    @esbeng.s.a9761 3 ปีที่แล้ว +8

    If you are a monk you can get unarmed fighting still and start of with a d8 to begin with
    That is a must have for monks

    • @vrexan7133
      @vrexan7133 3 ปีที่แล้ว

      Yea. If you are in a low level campaign where monks never get above a d8, this is literally the best thing for them. Its ridiculous

  • @urvidhnarula6362
    @urvidhnarula6362 3 ปีที่แล้ว +1

    Telekinetic is just incredible. I played a half-elf paladin who picked up booming blade with his high elf parentage. By having mage hand cast all the time, since it's not a concentration cantrip, whenever I get into battle I use booming blade to attack and then telekinetic to shove them away from me.
    Anything useful that they wanna do on their turn is now bad. Melee attack? Step into range and take thunder damage. Run away? Take thunder damage. With ranged attackers, I just don't shove them away, now they have disadvantage on all attack rolls at close range or they risk opportunity attacks to get back advantage.
    Remember how you talked about battlefield control being super important as a tank? Hello, fucking telekinetic!

  • @jackbrunato8960
    @jackbrunato8960 3 ปีที่แล้ว +16

    Some of theses feats could honestly just be used as rules instead.

    • @jemm113
      @jemm113 3 ปีที่แล้ว +1

      I would make chef a rule and make a new version that boosted what this one does. Maybe let them get the effect of hero’s feast by spending gold or materials for the cost of the meal equal to the spell

  • @binolombardi
    @binolombardi 3 ปีที่แล้ว +56

    I’m sad they completely got rid of the tandem tactician feat. Didn’t even tweak it, just got rid of it.

    • @fftere
      @fftere 3 ปีที่แล้ว +2

      I know your pain

    • @Serkesh77
      @Serkesh77 3 ปีที่แล้ว +8

      Well, this one was completely broken. But I wanted that too hahah

    • @datalysjr3339
      @datalysjr3339 3 ปีที่แล้ว +1

      What did it do exactly?

    • @binolombardi
      @binolombardi 3 ปีที่แล้ว +8

      @@datalysjr3339
      -you could take the help action as a bonus action.
      -your help action range was increased to by 5ft
      -when you used the help action to give an ally advantage on their first attack roll against the target, your help action also now gave advantage to a 2nd allies first attack roll against that same target.

    • @datalysjr3339
      @datalysjr3339 3 ปีที่แล้ว +2

      @@binolombardi Damn sounds busted, no wonder they got rid of it, though how would you tweak it?

  • @aeronrutherford
    @aeronrutherford 3 ปีที่แล้ว +17

    Poisoner: is mostly used for low-med level campaigns dealing mostly with humanoids

    • @alanschaub147
      @alanschaub147 3 ปีที่แล้ว

      Isn’t there a feature that allows you inflict poison damage and/or the poison condition even in creatures that usually test it at or immune?

    • @aeronrutherford
      @aeronrutherford 3 ปีที่แล้ว +2

      @@alanschaub147 well, the large majority of things you'll find about poison are homebrew. Besides the miserably inadequate poisoning mechanics mentioned by rogue/assassin there is little information. This is one of the first official additions to make poison mote practical for use. Sadly as a whole, poison is next to useless late game but incredibly powerful early. It is also widely regarded in a similar fashion to necromancy...kind of evil. And yes, poisoner does remove resistance, but not immune.

    • @alanschaub147
      @alanschaub147 3 ปีที่แล้ว

      @@aeronrutherford I think the Way of Mercy Monk had some poison stuff, but they make have taken it out of the official material in Tasha’s.

  • @randycarroll9833
    @randycarroll9833 3 ปีที่แล้ว +13

    So, how about the Crusher feat with Animate Objects? Lots of animate coins rolling to hit... 🤓

    • @zuzomatyi
      @zuzomatyi 3 ปีที่แล้ว

      I dont think it should work AO creat creatures where crusher says when u hit. And also its olny once per turn

  • @Avigorus
    @Avigorus 3 ปีที่แล้ว +5

    Illusionist with Misty Visions... ooooh the potential at level 14...

  • @daviblight
    @daviblight 3 ปีที่แล้ว +8

    fey touched giving +1wis and misty step+dissonant whispers to my cleric...feels fanttttttastic.

    • @ChrisCox-wv7oo
      @ChrisCox-wv7oo 3 ปีที่แล้ว

      My bard was considering it to take Command.. Until the bard spell list got expanded to include Command.

  • @rolay7730
    @rolay7730 3 ปีที่แล้ว +17

    I feel like a lot of the feats here didn't go far enough. Honestly, I love that you have so many options that also give you a plus one, but really think about how sacrificing that +1 would make the feat better. Poisoner could have gotten a significant boost because you are literally sacrificing twice as much to get it. Anything from more damage to being able to coat an entire batch of ammo at once.
    I think they made every feat here a half feat because wizards and other spellcasting classes generally will get fewer feats due to their powerful spells relying on ability scores. Half feats are much easeyer to justify taking while making a character. Though I wish they had more powerful versions of these feats that do take both ability points. That way, you can choose to get a +1 and weaker abilities, or just get a stronger feat and keep the score as is.

    • @jiiaga5017
      @jiiaga5017 3 ปีที่แล้ว

      Except it would likely unbalance any such feat at lower levels. They most likely set a maximum efficacy of a feat ability, and if they didn't feel it quite justified the ASI on its own, they gave the half ASI. Most feats are at the maximum ability they are going to allow you.

  • @ProfessorJabir
    @ProfessorJabir 3 ปีที่แล้ว +13

    “Shove them into your...exactly! Prismatic wall! Boom!” lmao

    • @kristiandahl1310
      @kristiandahl1310 3 ปีที่แล้ว

      My group did similar last week. Cast wall above the weaken and used reverse gravity on it.

  • @AvangionQ
    @AvangionQ 3 ปีที่แล้ว +2

    24:15 Too many good feat options, not enough feat slots ... much agreed.

  • @Bunjimaxxx
    @Bunjimaxxx 3 ปีที่แล้ว +28

    The laugh at 24:03 was really wholesome and really brought out how good of friends ya'll are. It was great to see and made my night.

  • @psoren423
    @psoren423 3 ปีที่แล้ว +2

    Love Feats, love the idea of rewarding them every couple of adventures (5-6) when possible.

  • @Agroveb
    @Agroveb 3 ปีที่แล้ว +9

    Telepathic is also great for a moon druid who doesn’t want to go with ghostwise halfling

  • @dylanflorencz7590
    @dylanflorencz7590 3 ปีที่แล้ว +10

    I was going to say poisoner would be useful for my spore druid, but they changed the damage type to necrotic lmao

  • @graham1034
    @graham1034 3 ปีที่แล้ว +17

    My wizard has an odd int score that I'll need to bump up and telekinetic sounds perfect. Before that I didn't really like any of the options.

  • @dougpresley2220
    @dougpresley2220 3 ปีที่แล้ว +1

    I have an inquisitive rogue/battlemaster fighter that could really make good use of both piercer and slasher. And being able to pick up the duelist fighting style to go along with thrown weapon fighting would be great!

  • @kaylabella119
    @kaylabella119 3 ปีที่แล้ว +2

    Shadow Touched seems amazing for arcane rogues who want to go invisible and stack inflict wounds with sneak attack! (if you can) I would definitely be super interested in it myself

    • @tryphenarose
      @tryphenarose 2 ปีที่แล้ว

      The problem I found here, wanting something similar, is once you attack invisibility disappears. And you can only cast it once per long rest

  • @lastsonofzod
    @lastsonofzod 3 ปีที่แล้ว +4

    I think the key benefit of Artificer Initiate is that it allows a Wizard to pick up Cure Wounds and cast it with their spellslots.
    That's very powerful.

    • @trapical
      @trapical 3 ปีที่แล้ว +2

      As a long time Divine Sorcerer, I can assure you having spells like Cure Wounds on an arcane caster sounds useful on paper, but in reality you have MUCH more important uses of your actions in combat. If things in combat are going so badly that you, as the arcane caster, have to stop doing damage and need to go heal, your team is only going to fall further and further behind on the action economy.
      You're a wizard. You can do literal hundreds of damage with Fireball, or you can Banish or Polymorph enemies to remove them from combat, or you can upcast Hold Person and paralyze everyone attacking all at once, or simply Wall of Force around the enemies to remove them from combat entirely. If you instead run around and cast a single Cure Wounds spell to heal 20hp, rather than doing any of the above and ending the fight entirely, you are just trolling your team.
      I'm sure there are some super niche cases, like if your Cleric is unconsious and you want to save them, but for those rare emergency scenarios just carry a Healing Potion and use your action to feed it to someone in a crisis. You don't need to waste a feat getting a spell you will never have the time to actually use properly in combat.

    • @lorienna9153
      @lorienna9153 3 ปีที่แล้ว

      The key is that you can cast the spell with your spellslots, from magic innitiate this is not the case for all the spellcasters. SO its an easy way to get acess to absorrb elements without the lvl dip

  • @tedpowles7819
    @tedpowles7819 3 ปีที่แล้ว +14

    I was literally salivating when Monty said this at 22:25. So, yes, we are.

  • @sonofbelz
    @sonofbelz 3 ปีที่แล้ว +1

    We have a storm herald barbarian in my group who has a vicious battle axe and took the slasher feat. He turned a yeti into a fine red mist in a single turn with his crit doing a majority of the damage (3d10+4 + 2d6 for the crit + 1d10+4 for his second hit. He was level 5. Yeti has 51 health and he rolled high. Slasher takes a crit barb or crit fighter which is great and moves them up to OP status (in the good way like moon druid.) It's must have in my book. It wouldn't have survived the next round anyway due to its disadvantages and it certainly didn't have any chance of running away.

  • @Bilbrons-and-Dragons
    @Bilbrons-and-Dragons 3 ปีที่แล้ว

    You take Artificer Initiate for Int-based Magic Stone to combo with your 3x Tiny Servants (upcast at 4th level) so you get 3x ranged attacks per round with your bonus action (up to 3d6 +15 if all hit). Cure Wounds or Sanctuary are also nice additions.

  • @kurtisbrown4208
    @kurtisbrown4208 3 ปีที่แล้ว +4

    All of these feats actually make the fighter more valuable. It makes it so that you would actually want to take it more not just for the fighting but for those feats which normally would be ability score improvements which you wouldn't care too much about

  • @NoSteppie
    @NoSteppie 3 ปีที่แล้ว +5

    Fey Touched for Bless is my default choice. Such a good option to have all over.

  • @marquis66
    @marquis66 3 ปีที่แล้ว

    Awesome review, very much agree. Piercer at level 8 as a Swashbuckler was a must have. My Dex was a 19, so it gave me a bump to Initiative, Acrobatics, Sneak, and AC, damage with my Finesse weapon, and now I can reroll or add Dmg dice on a Crit? Yes please.

  • @WildVii
    @WildVii 3 ปีที่แล้ว

    Can you guys do more videos in this format? I like the off-the-cuff discussion that results. Granted you may like preparing your talk beforehand, but I like seeing you guys be more animated during your discussion.

  • @tegmiles329
    @tegmiles329 3 ปีที่แล้ว +4

    Tonight i got a beer after work and had the choice to start my evening with that episode or the Mandalorian last episode. I start with you 2...

  • @DatBrasss
    @DatBrasss 3 ปีที่แล้ว +4

    I took Telekinetic on my Armorer Artificer. The mage hand gives me another cantrip, which Artificers have very few of, and the push or pull ability helps me control mooks when I'm tanking.

  • @hbsavage0387
    @hbsavage0387 3 ปีที่แล้ว +3

    I honestly created my favorite character with crusher and fighting initiate. His name is Gorok the Brute fighter lizard men that uses a versatile bone hammer and a basic round wood shield. By the time i get him to a certain lvl i get 3 fighting styles and eventually will be getting sentinel.

  • @tistats
    @tistats 3 ปีที่แล้ว

    Fighting Initiate for Close Quarters Shooter is crazy for an Eldritch Blaster. One feat gives you... When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-­‐‑quarters cover against targets within 30 feet of you. Finally, you have a +1 bonus to attack rolls on ranged attacks.

  • @BlindDevilNeko
    @BlindDevilNeko 3 ปีที่แล้ว +4

    You guys are wrong on Chief, Its a damn good feat to have. Combo this with the Fisherman background from Ghosts of Saltmarsh and your party will never go hungry as for the roleplay aspect is concerned. On a min/max side of things the healing STACKS with other class of feats that offer healing such as the Healer feat and Bard song of rest.

    • @feywildheart2878
      @feywildheart2878 3 ปีที่แล้ว

      I've definitely considered making a halfling genie or deep one warlock with this mindset, though the concern of being inland and not around rivers or lakes could be a pain. Then again, that's where smoking fish, or preserving them in salt, oil, or by sundrying them could be really handy.
      The party might start to hate it after a while.

  • @cyrilmartin5613
    @cyrilmartin5613 3 ปีที่แล้ว +1

    I tried fey touched on my elven druid, really thematic for it but having hex to give disavantage on constitution check then changing into a giant scorpion is just amazing... this add so much damage with the 3 attacks and make it easier to poison

    • @andruloni
      @andruloni 2 ปีที่แล้ว

      isn't poison a con save and not a check?

  • @rictoectol9814
    @rictoectol9814 3 ปีที่แล้ว

    Your timestamp game is FANTASTIC for Optimansers.
    A Telepathic Eloquence Bard could do a great deal of good or evil. At 6th level you can speak to everyone, and manipulate Everyone.

  • @briancherry8088
    @briancherry8088 3 ปีที่แล้ว +17

    You know what Feat they missed in the book? Legendary Stache.

  • @bigJovialJon
    @bigJovialJon 3 ปีที่แล้ว +18

    Kelly's mustache is the best feat of all.

  • @peterrasmussen4428
    @peterrasmussen4428 3 ปีที่แล้ว

    Depending on your DM, Metamagic Adept can be a must have for any spellcaster. You see, in order to cast counterspell, you must see the spell being cast. In other words, twice per day you get an uncounterable spell. And if you are not fighting magic users that day, you can still use whatever other metamagic you picked up for a small amount of value.
    Also super valuable for sneaky magic in social situations, where in my experience you often don't need more than 1 or 2 spells.

  • @williamblack2904
    @williamblack2904 3 ปีที่แล้ว +1

    The meta magic one is also really great for gish characters. Being able to quicken spell a buff spell off like haste, enlarge, fire shield, etc, and then still take a full attack action is phenomenal

  • @eventon9372
    @eventon9372 3 ปีที่แล้ว +3

    Animate Objects with 10 tiny objects and the Crusher feat. Yes please!

  • @Firgart
    @Firgart 3 ปีที่แล้ว +1

    I think you're wildly underestimating a few of those, whereas I agree with your opinion on pretty much all of the others.
    Fey Touched e.g. enables melee characters to zip around and position themselves during combat or to use it to infiltrate/explore or avoid encounters entirely (Misty Step is one of the selling points of Vengeance Paladins!). Shadow Touched works quite similarly, as you pointed out - I just want to remind that you can take Inflict Wounds with it, which is a bonkers Level 1 spell. Gunner for ranged characters is mostly a strictly better option than Crossbow Expert because of the half ASI, which might occasionally even help casters (e.g. to bump Initiative, Dex skills or AC to the next level), while I guess hand crossbows are almost as niche/rare as firearms in most campaigns.

  • @Alcadeias90
    @Alcadeias90 3 ปีที่แล้ว

    There is one thing to note about chef treats though. Those can act as free healing potions, bonus action to consume. They guarantee something to do with bonus action on any character at any time. You could spend 1 hour every morning after a long rest to double the amount and just shower everyone with treats.

  • @minionofhavoc7266
    @minionofhavoc7266 3 ปีที่แล้ว +3

    Slasher might actually make vengeance Paladin's Relentless Avenger actually useful

  • @chrisframe2227
    @chrisframe2227 3 ปีที่แล้ว +4

    Artificer initiate might be handy to let a wizard pick up a healing spell from artificer? Very niche.

    • @mduckernz
      @mduckernz 3 ปีที่แล้ว +2

      Faerie fire seems more valuable

  • @simsamsammie
    @simsamsammie 3 ปีที่แล้ว +1

    As a shadow monk (criminal background), I serve a lot of the functions that a rogue does in our party (stealthing, spying, opening locks), but I'm not proficient in investigation and my intelligence is low. Our rogue is about to leave our party and I keep walking into traps, so skill expert is going to be CLUTCH at level 12. I just wish I had known about it before I leveled up to 8, because I would have taken it then.

  • @American1Pride
    @American1Pride 3 ปีที่แล้ว

    You guys sold me on telekinetic. I’m playing a Leonin Eldritch Knight in a homebrew campaign and I’ve been indecisive on my next feat I’m going to take.

  • @corymerritt9100
    @corymerritt9100 3 ปีที่แล้ว +4

    23:45 "I don't wanna DM for you" LMAO