Remove Paragon Weapons From Character

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 57

  • @Yuuffyy
    @Yuuffyy 2 ปีที่แล้ว +26

    A better way is to scale the parent bone of the weapon to 0.0.0 so it shrinks inside the character, therefore it won't interefere collision or particle systems.

    • @chikamichi
      @chikamichi 2 ปีที่แล้ว +6

      Yep. It’s possible to automate that by calling GetMesh()->HideBoneByName(TEXT("weapon"), EPhysBodyOp::PBO_None); from your ACharacter’s BeginPlay() function (replace "weapon" with the name of the bone the character’s skeleton is using, eg. "weapon_r" for Wraith, etc.)

    • @ChardyDardyLardy
      @ChardyDardyLardy ปีที่แล้ว +1

      @@chikamichi There is a millisecond where you can see the weapon, how do i fix that?

    • @chikamichi
      @chikamichi ปีที่แล้ว

      @@ChardyDardyLardy Sorry I don’t hack on this project anymore and don’t have the setup right now to investigate. Hopefully you’ll find a fix, and if so share it here!

    • @waldek4798
      @waldek4798 ปีที่แล้ว +2

      @@ChardyDardyLardy use this in the constructor, not in the BeginPlay() method and it should work.

    • @ManaRealms
      @ManaRealms 6 หลายเดือนก่อน

      I cannot for the life of me figure out how to scale the bones down and make the weapons disappear from the control rig I created for the sparrow paragon character. I can make her bow disappear from her skeletal mesh but it is still present in the control rig. What am I doing wrong?

  • @paulewey7457
    @paulewey7457 2 ปีที่แล้ว +4

    Ah this is perfect exactly what I needed. I've tried another method that didn't work out. This is great and to drag it directly onto the part you want gone is a nice time saver.

  • @sabertalonstudios
    @sabertalonstudios 3 ปีที่แล้ว +5

    Thank you for this. I always thought it was was weird that they modeled the guns into the characters.

    • @Jsfilmz
      @Jsfilmz  3 ปีที่แล้ว

      prolly makes sense for video games

  • @StrangeAnimationStudio360VR
    @StrangeAnimationStudio360VR 5 หลายเดือนก่อน

    Lifeeeeeeeeee Saaaaaaaaver 😁 Confirmed 2nd method on UE5.4

  • @eddiebeazer8991
    @eddiebeazer8991 4 ปีที่แล้ว +3

    Thanks dude, nice, simple and clear. How I like my tutorials

  • @fred613
    @fred613 8 หลายเดือนก่อน

    Exactly what I was looking for. Very helpful

  • @vihangajuly6316
    @vihangajuly6316 2 ปีที่แล้ว +1

    you are the best

  • @nahuelolmos2215
    @nahuelolmos2215 4 หลายเดือนก่อน +1

    gracias amigo saludos desde argentinaaa me re serivio el video

  • @myanrueller91
    @myanrueller91 4 ปีที่แล้ว +1

    Thanks those six guys!

  • @redgeciccone8218
    @redgeciccone8218 3 ปีที่แล้ว +2

    Very nice and fast, how about the collision ?

  • @suneilangel
    @suneilangel 3 ปีที่แล้ว

    I think I've seen someone else use the first method before but the second method can be quite useful too if you want to show decapitations or something in short videos. Should be useful in that department.

  • @slumsnake1303
    @slumsnake1303 ปีที่แล้ว

    I have already tried a similar method. My problem is that glasses and a toothpick must be removed from the model, and they are part of it! And there is no way to remove them either in Blender or in UE5 or in Maya. I tried to make them invisible, but the material is assigned so that it captures not only the toothpick and glasses, but also the character's shirt, so when I put the invisible material along with the glasses, half of his torso disappears ... I tried to edit the material, but the result is acceptable and didn't get it. Can you advise something?

  • @bart189
    @bart189 3 ปีที่แล้ว +9

    This video should be 20 seconds long.

    • @gamble40k
      @gamble40k 3 ปีที่แล้ว +2

      How to remove the weapon:
      Make it invisible!

  • @airkidproductions2848
    @airkidproductions2848 2 ปีที่แล้ว +1

    hey man cool you are able to talk good german :-) 8:21

  • @IIStaffyII
    @IIStaffyII 2 ปีที่แล้ว +3

    I just exported the mesh out and removed the weapon mesh exported and imported it back to unreal.

  • @clem_e0
    @clem_e0 5 หลายเดือนก่อน

    thanks bro

  • @FeedingWolves
    @FeedingWolves 4 ปีที่แล้ว

    You are amazing!!!!!

  • @horseskull91
    @horseskull91 2 ปีที่แล้ว

    We can separate that gun converting it into a static mesh???

  • @triplesixpluggin
    @triplesixpluggin 3 ปีที่แล้ว +1

    tysm

  • @sinayagubi8805
    @sinayagubi8805 2 ปีที่แล้ว

    "oh shaize" hehehe ^^ ... can you show us how to fix the retargeting?

  • @ishworpathak3632
    @ishworpathak3632 4 ปีที่แล้ว +1

    Thanks, but how can I change their weapons though? I am planning to transfer weapons from one paragon character to another, can I do that?

    • @Jsfilmz
      @Jsfilmz  4 ปีที่แล้ว

      Ishwor Pathak for games or for making movies?

    • @ishworpathak3632
      @ishworpathak3632 4 ปีที่แล้ว

      @@Jsfilmz Sir, for movies

    • @varshajay2298
      @varshajay2298 4 ปีที่แล้ว

      @@ishworpathak3632 I can tell, maybe you'll need blender, export the model to blender ( along with the materials ) , and then delete the whole guy( wraith ) , and keep the gun, and then export from blender and import to ue4

    • @ishworpathak3632
      @ishworpathak3632 4 ปีที่แล้ว

      @@varshajay2298 Thankyou sir

  • @abduljabar7
    @abduljabar7 2 ปีที่แล้ว +1

    tolong lakukan lagi di unreal engine 5

  • @HiBye-fy7qs
    @HiBye-fy7qs 4 ปีที่แล้ว

    what about the collision of the gun? does it have any or we can remove collision too obv only for gun tho

    • @Jsfilmz
      @Jsfilmz  4 ปีที่แล้ว

      as farcas i know when making my shortfilm the collision was not an issue. It seemed like the gun wasnt there

    • @HiBye-fy7qs
      @HiBye-fy7qs 4 ปีที่แล้ว

      @@Jsfilmz okay brother..

    • @Jsfilmz
      @Jsfilmz  4 ปีที่แล้ว +1

      @@HiBye-fy7qs like president trump would say "Theres no Collision!"

    • @HiBye-fy7qs
      @HiBye-fy7qs 4 ปีที่แล้ว

      @@Jsfilmz 😂😂😂😂😂😂

  • @val81leal
    @val81leal 3 ปีที่แล้ว

    New sub! How do you make him shoot? I'm working on a project and I have the animation and sound but I can't get the projectile to spawn, hope you get to this thanks for the video!

  • @Italveloper
    @Italveloper 3 ปีที่แล้ว

    Now can i shoot with paragon wraith

  • @taniasiregar653
    @taniasiregar653 4 ปีที่แล้ว

    Can we customize its cloth?

    • @Jsfilmz
      @Jsfilmz  4 ปีที่แล้ว

      Tania Siregar yea u can export it to maya or 3ds max if u want

  • @RationalAxis
    @RationalAxis 3 ปีที่แล้ว

    Very clever, thanks!

  • @Italveloper
    @Italveloper 3 ปีที่แล้ว

    Ehm yea can you do a video

  • @Italveloper
    @Italveloper 3 ปีที่แล้ว

    How can i shoot

  • @compusmart674
    @compusmart674 2 ปีที่แล้ว

    Good but the reflection is still showing the gun :)

    • @Jsfilmz
      @Jsfilmz  2 ปีที่แล้ว

      yea man this is super old method

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      @Jsfilmz  4 ปีที่แล้ว

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