SFV Tutorial - Chun Instant Air Lightning Legs (Execution and Uses)

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  • เผยแพร่เมื่อ 22 ม.ค. 2025

ความคิดเห็น • 26

  • @KSabot
    @KSabot 9 ปีที่แล้ว

    I like the Axl Bomber description the most lol. Makoto Axe kick and IA Bad Moon have prepared me for Chun in SFV.
    I personally use the 360 degree spin in most situations, but I do it differently for when I do instant stomp > late cancel into legs to get better falling momentum.

    • @TheoryFighter
      @TheoryFighter  9 ปีที่แล้ว

      +KSabot Guilty Gear in general just made my execution that much better honestly.
      Yeah i feel the same.

  • @fl305
    @fl305 9 ปีที่แล้ว

    I really appreciate this video. I still have the mindset of SF4 play style and it's really a bad habit that's making me lose a lot of matches. Thanks for clearing up some troubled areas.

  • @MrAMVgamer
    @MrAMVgamer 8 ปีที่แล้ว

    little did u know that this would be the bane of the universe

  • @MystyrNile
    @MystyrNile 9 ปีที่แล้ว +2

    2:08 You have the dummy set to reliably do the IALK at constant intervals; you're not reacting, you're just pressing the button in time with a rhythm.
    I'm not saying the it isn't reactable, but this clip doesn't show that it is.

    • @TheoryFighter
      @TheoryFighter  9 ปีที่แล้ว

      +MystyrNile Yeah this is very base level to show that it is possible but after playing some people a lot they're already reacting to it. To be honest i think if people can now react to if you cancel Rose's cr.Strong and ultra you for it, this should be a piece of cake.

  • @consciouscnote
    @consciouscnote 8 ปีที่แล้ว

    Just discovering your channel get information all around.

  • @r011ing_thunder6
    @r011ing_thunder6 8 ปีที่แล้ว +1

    "Mixup ends after two hits"
    "Which is really shit"
    Thank you!

  • @TMSreptiles
    @TMSreptiles 9 ปีที่แล้ว

    "it's basically a divekick" said every commentator ever

  • @EmSixTeen
    @EmSixTeen 9 ปีที่แล้ว

    Can Nash knock her out of it or is there some other point that'd be better to interrupt in (extended) blockstrings

    • @EmSixTeen
      @EmSixTeen 8 ปีที่แล้ว

      Yeah, I actually play Chun now funnily enough. Realised after this comment that c.mp was probably the best option, but thanks for the reply.

  • @themightypridgen
    @themightypridgen 9 ปีที่แล้ว +1

    you can actually tiger knee the input, you just have to wait until she hits the height restriction. Ex has a much shorter height restriction

  • @Invincible-yf6nr
    @Invincible-yf6nr 9 ปีที่แล้ว

    I can't seem to jump and kick fast enough like the video. Any advice?

  • @MCPARKOURSHUFFLE
    @MCPARKOURSHUFFLE 9 ปีที่แล้ว +8

    dont have the retail version of SFV but find qcf, uf, df + K works. Like someone to verify this on the retail version

    • @robcharlie702
      @robcharlie702 9 ปีที่แล้ว +2

      +M C CHUFFLER You prob already know, but this works in retail.

  • @josephlampariello2208
    @josephlampariello2208 8 ปีที่แล้ว

    also its worth noting allthough a bit advanced that if you do instant stomp in mk lightning legs it leaves you at 0 frames which means you can apply pressure safely.

  • @WoWisdeadtome
    @WoWisdeadtome 8 ปีที่แล้ว

    inputting 23696K works as well for getting the air legs out fast. Basically just over rotate on purpose then back to Forward + K, doesn't have to be MK but the strength determines the decent rate.

  • @PAN--
    @PAN-- 9 ปีที่แล้ว

    Nice!

  • @bananabutt9799
    @bananabutt9799 8 ปีที่แล้ว

    the easiest way I found to do it for me, I use a square gate, so this keep this in mind. I do a half forward U from D to up forward (which is down, df, f, Up f, then back down to df) and medium kick. Works every time and puts me in a position where I'm already holding down that charge in case i wanna go for that C.lp, sbk.

  • @rakuko
    @rakuko 9 ปีที่แล้ว

    wow, Capcom made it easier to do instant air kicks? thanks for noting that theory, loving the Chun vids so far.

    • @TheoryFighter
      @TheoryFighter  9 ปีที่แล้ว +1

      +rakuko More to come, chances are i'll be sticking with her throughout the course of the game.

  • @justsomeguy8385
    @justsomeguy8385 9 ปีที่แล้ว

    I use 236963MK to do it. It's easy and fast, but Chun crouches for a split second before jumping. Idk how much of a problem that is, since the opponent could see that and react in anticipation of the instant air legs. What are your thoughts on that?

    • @CrimzonWolf777
      @CrimzonWolf777 8 ปีที่แล้ว

      I use that too. it's actually the best way to do it.

  • @jaythemikkaplayer2555
    @jaythemikkaplayer2555 8 ปีที่แล้ว

    This is difficult the bird kick does not come out,charge characters are the worst.

  • @grapes639
    @grapes639 8 ปีที่แล้ว

    This is OP and fucking broken. Should be patched out ASAP. A chun that knows how to do this basically has an endless turn.

    • @bootysensei
      @bootysensei 8 ปีที่แล้ว

      +Grapes If this was OP and "fucking broken" then Chun would be dominating the capcom cup jfc.