How to be a badass bounty hunter: - Wear your helmet at all time - When some dude says "No disintigration!" take a slightly pissed off voice and say "as you wish" - Try not to die pushed by a blind dude into a weird monster with tentacles and a mouth
Sorry to be so off topic but does anyone know of a trick to get back into an instagram account..? I was dumb lost the account password. I would appreciate any assistance you can offer me.
@Nathaniel Harper thanks for your reply. I got to the site on google and im trying it out atm. I see it takes quite some time so I will reply here later when my account password hopefully is recovered.
main trait of a good bounty hunter for me: eyes on the job, the job is everything, don't betray your client as reputation is everything in bounty hunting.
My main tip is that a bounty hunter should be 100% professional. They do the job following any rules set by the client to the letter. They try to do as much as possible within the law to avoid issues in their hunt. Never get emotionally invested. That's the easiest path to screening things up
It may be worth remembering (Especially from GM perspective) that bounty hunters are those who are most likely to get a bounty set at them! ... And ... Bounties are most often set at an unknown target (Eg.: Find out who killed the caravan) and then bring in those who did it. Thus bounty hunting often include proving to have caught the correct target(s). ... And ... Bounties are sometimes set at specific items (Return the two stolen carpet to us.), or generic items (Get me some wolfsbane twigs.).
Lets not forget the bounties set on murder hobos PCs who are constantly terrorizing the area's villages. Since the murder hobos tend to keep going back to the same towns, its just a matter of waiting for payday. I have a team of very successful NPC bounty hunters.
I’m currently creating a bounty hunter who is a Ranger Drakewarden who ofc takes bounty’s and hunts people down with his Drake companion, the look of the character and Drake is heavily inspired by Hiccup and toothless from how to train your dragon (with hiccups dragon scale armour in HTTYD 3). This video helped me a lot develop how he will act and what is backstory will be. thank you!
I ran a lawful Neutral multiclass fighter/rogue warforged bounty hunter in a half-fantasy half-cattlepunk D&D campaign who was basically a wanted-poster-tearing terminator built by the government to act as a law enforcement supplement during wartime. They weren't really either personality type you listed. They weren't wiling to sink an entire ship to get their quarry, but there wasn't any "I do what I do to protect the innocent." to it either. They did what they did because it's wht they were built for, it's what they're good at, and it's what they know. Find wanted poster. locate and defeat person depicted. turn in. repeat. The running joke during the campaign was that they didn't understand what sex was.
Love the timing on this. My character in one of our campaigns is a jack-of-all trades adventurer(there's a guild... great timing on the GM video too :P), but bounty hunting was her bread and butter in her backstory(with an emphasis on hunting down slavers). Just really starting to get a feel for the character and this should help me flesh her out some more.
A group of Barbarian, Mage and Cleric can be a very strong bounty hunter team. They have an answer to everything. And of course they want to work from surprise to minimize their risk.
If your looking for a cool , low level gadget for your bounty hunter, ask your dm if they could give you a bag of ball bearings that you can move with your mind, sending them up to 20 ft as a bonus action, it’s neat, it’s gadgety, can be used creatively, and is appropriate for levels 1-6 of gameplay
Planning on playing a bounty hunter in my next dnd campaign. Going to be a tabaxi rogue warlock who always wears bright red gloves and uses razor sharp throwing cards (re-skinned daggers)
My character bounty hunter in star wars is titled named Crimson Beauty of the Red Rose. She a Zeltron with blood red hair, and she uses twin blaster pistols, but her main weapons is the power of persuasion.
Every Cyberpunk/Shadowrun-Player should watch this. This is How-to-be-a-runner-101 Also I like this ocupation-Thing. What about conartists, Face-Characters, smothtalker, etc. ?
I think you are a mind reader, this is the third video you released where i was thinking about the same idea for a character withing 24 HOURS! UNBELIEVABLE!
Thank you for this video!!! I REALLY wanted to avoid the loner type, even though that’s how I am as a person. My character knows that working with people to see what she needs done is best and is not a one-woman army. However, not quite as socially savvy as she would like to do that. It will be very fun to realize this character, and be a nice learning experience on top of it.
I was just now typing down the finishing touches to my newest character, a tiefling Arcane Trickster, with the Urban Bounty Hunter backstory. And then I found this video. I'm kind of concerned at how you knew what I was doing lol.
When I came up with my main character, Bounty Hunte Mercenary archetype character I went with the hunter warrior, a mix between the Ranger, Fighter and perhaps a bit of the Barbarian, but it was more of the heat of battle moments when that would trigger itself, still I too opted for the Sorcerer in order to have access to magic in more blunt way, still that being said I did opt for a certain amount of versatility between strength and stealth, smart thinker and strategist, professional soldier, battle-hardened warrior, seasoned hunter, mile manned, witty wise-cracking coky smirking rogue charm, with a bit "count of Raphael to throw the first punch" when someone is just being rude or obnoxious, at the very least chivalric, womanizer but when It came down I was generally very eager for a fight, not a warmonger mind you but just someone who really loves a good fight, a battle, even a war and of course killing because hey were is the fun in the battle if you are smeared in head to toe in the blood of your enemies, that being said when it came down to the job, I would always try to uphold my contract, be it dead or alive, granted I did take many contracts that required my target be dead, the hunt itself is the thing that I loved the most. Still being a Vampire did help a lot, especially when it came down to cleaning up bodies,
Hey Guy, I love the video; as per usual your insights into a particular roleplaying topic are top-notch and well-thought-through. I noticed you did something consistently throughout this video that I haven't noticed you doing in other videos. Your reliance on the word 'very' saturated almost all of your descriptions and, in my opinion, undermined the punch of some of your more ambitious elaborations. I'm bringing this to your attention because I'm not sure if you are aware of how often you use it, and I think varying (pardon the pun) your adverbs just a little would give your points a bit more weight. Much love from CT and an adoring fan
I'm not sure if you made video about it but how about player tip - stop making characters that so edgy that even you are cringing when you try to roleplay them
“What happened to all your friends and associates?” “Killed them. Family? Killed them. Friends? Killed them. Everyone around me dies.” “So why should I hire you as my Bounty Hunter?” “I like to think I’m a very trustworthy and reliable person.”
"Dead or Alive, you are coming with me!" I actually needed this refresher to help me refocus my RP for an Inquisitor Character... After all, isn't an Inquisitor just a church/crown/state-sanctioned bounty-hunter? Is this doing it right? _Inquisitor Torquemada Dredd, (large black man who's entire face and scalp are so heavily scarred and pitted that he can't grow facial hair) is instantly recognizable by the gold-colored shield with his name emblazoned on it, as well as his ornate winged helm breastplate, and monocle of true-sight._ _Dredd prefers to take his targets alive, so he can extract a confession... But if rumors are to believed, his targets end up wishing only for death..._
Seriously though, the idea of an Ex-Cleric turned Inquisitor just works so well... He sees the Corruption both without and within the Church. His faith is beyond question, but he cannot un-see what he has seen. Lucky for me, my DM was like "let's do it" (she wanted to add story to a previously aimless murder-hobo game) and let me have the Inquisitor conscript the rest of the party into his Inquisition Retinue. The Inquisitor gets the party to help him investigate, and the party members gets to keep their share of the 'Confiscated proceeds of crime' as payment for their services rendered. I also plan to use the advice of the Playing a Noble video to have the Inquisitor ask each other PC 'What do you want?' and 'What strings can I pull, or what do you need from me to help you?' This will also give the DM some threads to work on, and I can have her give the Inquisitorial party the 'loyalty/character development' missions in between her main plot.
More please: Mercenary Inquisitor Biologist Archaeologist Bandit Doctor (e.g. with a crow mask) Apothecary/ pharmacist The last two are a bit tricky in settings with cure disease and healing spells... Edit: Assassins Slavers Cartographers Serial killers and cannibals (technically not an occupation but could lead to some interesting dialogue and story within the party)
Jackson L. Austin well tragically they tend to be good clerics, somewhat inclined to help people. After all, your GM might want them to patch the group back together whenever a plan went particularly wrong...
My bounty hunter crashed an enemy cruiser into a dreadnought from the same faction, destroying them both. (I used a rope, a dagger, 2 blasters and 5 grenades) She also have a nice Van Helsing like hat.
How did you KNOW I was playing a Bounty Hunter character?! Get out of my head! (lol) Seriously, very timely info; I'm pretty sure I'll be using this in my game in a few days.
Every time I've played with a "bounty hunter" they always play a cool, stoic, aloof, bamf. They don't waste time on talking, unless it's (trying) to intimidate someone. They throw a hissy fit if they fail, or if the attempted intimidation only makes a situation worse (threatening the life of a Moff in the heart of an imperial base/threatening a seasoned general in his own garrison). And if the party face gets better results? You got a sullen player for the rest of the session.
Any chance of a video on writing one-shots tailored to a specific session length? I’m running a two-hour adventure for beginners this autumn, and I’d like to make sure I don’t run over.
lol good luck. This depends entirely on the personalities at the table. Their ability to stay on task, how much chicanery they get up to, if they even want to follow your narrative at all, if anyone smokes and needs to step out every 30-60 minutes for a break, etc. If they're new and you don't know how they act then it's a total crap shoot. Plan and play out a 1 hour session on your own, just like practicing a speech. The player interactions will then probably carry it anywhere from 1.5 to 2.5 hours.
Yeah, that's what I'm planning. It'll be pre-made characters, will probably just laminate the character sheets so they can use dry-erase pens and I can reset with a damp cloth. :D But yeah, with three open sessions for beginners it'll be interesting to see how much they actually interact. Going to try to seed each game with an experienced gamer to help them along.
awmperry So, in a nutshell, this is how I build one-shots for conventions that have a time limit. I create a basic storyline, I populate several encounters that the PCs could find along the way, and I populate several NPCs that might run into. Now, out of the gate, I tell the players EXACTLY what their object is for the one-shot. The hook is very clear as is their objective. Otherwise they will spend a half hour or more figuring out what they are supposed to do, and that wastes time. I usually just give them a one-page handout with backstory information (very brief), the mission description, and a bullet list of their objectives. Yes, this may be a little video-gamey, but when you're working on a time limit, this saves lots of time and questions. The next step is to simply roll with it. I use the NPCs and encounters I created as they seem appropriate. I almost never use them all, and I pay attention to the clock. If I'm running out of time, I skip several encounters. The trick is to keep it "sandboxy" in the sense that you are on the fly adjusting what you use depending on what the players decide to do and how much time you have. Keep an eye on the clock and pick your encounters and NPCs strategically to guide the players to the ending of the one-shot. Because a one-shot without an ending (especially at a convention) is very unsatisfying. I hope that's somewhat helpful. Feel free to hit me up on my Discord server, too. A few of us DMs hang out there and try to help each other with our games. discord.gg/Msat4NB
Interesing idea. As there are some common problems in the race choice: Unimaginative players prefer to choose "Human". - A quite common problem in games where teams are based on race: Team "Human" usually get most of the players! Can be a problem indicator in role playing too, as "Human" are chosen for new player with the argument: You know what a "Human" is. Thus "human" become a sign of a less competent player. Same goes for class (In RPG containing classes, like D&D): You know what a "fighter" is. Again: Here "fighter" become the sign of a less competent player. (I saw a statistic showing that "human" "fighter" is most common combination in D&D) A problem in playing other races is lacking knowledge of what characterises them. From "Lord of the Rings" people have some knowledge of the Elf and Dwarf people, which include that those do not like each other. Leading to the question about why they would be in a group together, and that often lead to that they have to be played atypical, meaning: Not really playing that race anyway! And... In litterature and movies the central characters are almost always "human", and other races are reserved to minor roles. Like Chebacca is side kick for Han Solo. Quick test: In StarWars name some non "human" characters. Admiral Ackbar. Being of a well defined race, Ackbar is still only a NPC (Despite how important he is for the story) and far from his native environment. Master Yoda. Here we have a race being (almost) only represented by one character. Leaving that race undefined (Thus you can not pick that race for your character.). Yes, I know sometimes role players do brew their own race, but the result is more often weird than good. (And hard to relate to, for the other characters in the group.) Jar Jar Binks. Oh no! The typical crappy role player playing something else than "human", needing to be saved out of trouble by the GM so many times that it make us cringe. And give the "Gungan" race a bad reputation leading to that no one (except those you do not wish to play with) will play a "Gungan". So the reputation become (a problem for the better role player who not play them the usual crappy way): "Human" means "noob/unimaginative player" ... Same way as "Fighter" does. "Kender" means "annoying player you wish to get rid of" ... Same way as "Bard" does. "HomebrewRace" means "do not fit in anywhere, not even the group" ... Same way as "HomebrewClass" does.
A Paladin bounty hunter could be awesome. He is Lawful, so obviously that is why he hunts those who escaped justice. But the Good part could maybe say "Yes, I know you just stole bread, but you must come with me and face the judge" but then maybe the Paladin asks thay judge for mercy on behalf of the criminal, especially if that criminal surrendered without any issue.
Brett Symons That scenario could present interesting roleplay challenges. Do you still bring the person in, even if the law is unjust? If so, will you request mercy on thier behalf? I think it could be a really interesting way to play a Lawful Good character.
Personally, while there is great potential in a Cleric/Paladin bounty-hunter (If not for just the amount of "Loose cannon priest that doesn't play by the rules, but get's results" jokes that lends itself to), when it comes to a "higher power" relationship and bounty hunters, nothing's greater than a Warlock bounty-hunter in my opinion. You find yourself mixed up with a archfiend one way or another and act as his debt-collector, hunting down those arrogant souls that thought they got away with cheating the devil. You can even double as an extortionist, taking time away from rounding up contract-dashers to pay a visit to old man Goldstone at his fancy restaurant, expecting the devil's due as a reminder of who exactly got him that far to begin with.
I still think you can play a loner/reclusive type without ruining the whole Team based thing. I've played a couple loner type characters (Not entirely in their build, more personality wise) and its never been a problem. I seclude myself away from the group outside of missions, staying to myself, not talking much unless spoken to, but when it comes time for a job or the mission gets serious i join up because my character sees the party as more or less tools, extra guns, something to help keep Me alive but i don't care if They die. Over time though my character can start opening up to one or two members of the party, one that im currently playing is going through that right now and she's having a tough time with it. She started to open up to one party member and even told him her entire backstory basically and after that he nearly died in the next mission and she went out of her way to save him. After that, while he was recovering, she was in her room basically destroying her room over the emotional confusion going on in her head since she is so used to not caring about anyone and not having anyone care about her.
to answer the questions at the begning: well, maybe, no and no. Jedi and Starfleet Federation Commanders are both affiliated to groups that stop them from being bounty hunters. They could have being part of said group before becoming bounty hunters, but they can't be, simultaneously, a bounty hunter and a jedi/starfleet commander. About the priests... well, it depends on their code of beliefs and the code of the church... is the church unified? Do the deity gives powers to any who worships it? does the character need recognition from the "pope", the major representant of a deity on the material Plane to be granted the powers of a priest? do clerics even have real powers in the setting that depends on a deity? pehaps they only need clerical clothing and play the role to gain status and that is all the church really gives to it's clerics, but would he still be considered a cleric if he had the behaviour and bonus of one, but not the official recognition?
3:16 actually, that is totally possible for a bounty hunter. Imagine a scenario were the cops/guards/whatever do preventive job, and will arrest criminals on sight, but, maybe because of lack of contingent, they won't leave their deploy zone to hunt down criminals... in such a scenario, the cops do the "defending" and whatever the people use for a judicial system determine who is a criminal or not, but it is up to private bounty hunters to get any criminal that wasn't caught on the act (or decided to wander through the city a couple days later for some reason), they are recognized by law, and pehaps are even seen in similar status as cops, but they only go after criminals which bother society enough that someone would be willing to pay for their capture. This someone, could of course, be the Mayor or even the actual cops using public money, or it could be private citzens. Now, in that context, I could totally see someone who was raised in a stable family chosing to become a bounty hunter, just like they could turn out to become cops in the real world, out of a sensation of "doing the right thing".
9:26 oh, I have an idea what the GM is going to do, he is going to look at what I'm good and make sure it's useless, so I have to adapt and do something I'm bad at to solve the problem
It kind of depends on "why" he's one-dimensional about it. If for whatever reason, there's a time constraint on game play, then he might simply not be able to spend a lot of time shambling through other people's various narrative styles and quirks... Sometimes, we do have to admit our limits, and while we're all Role Playing to some degree to improve our communication skills for the better story and narrative qualities from one game to the next, it's okay, to savor smaller spots of victory as we reserve sometimes the "coolest" bits for another time and another game. There will be other games. It's worth noting, too, that ALL us GM's were "noob's" of zero class at one time. Some of us have taken years or even decades to refine our abilities to shape narrative and build patience with Players and their PC's antics, even if we (GM's) don't necessarily relish the style all the time... Tolerance for the lesser experienced GM includes a bit of slack for the poor guy who has a pretty good story, even if you could readily build far more epic. Coaching helps him who has grand potential, and occasionally volunteering help with book keeping affords just a little more time with the Story building aspects being shared around the table, often rewarding you (the volunteer) at least occasionally in the process. Antics comes to mind for some. Often a newer GM is scared shitless of losing control of his narrative course... That he lends an inch of agency to a Player may seem tantamount to derailing the whole damn thing, and sometimes the prophecy of such proves true, only reinforcing such horrible and antisocial behavior... Yet, tom-foolery at the table is a good way to build trust, and letting the chips fall when you've sent your PC to a maneuver the GM could not POSSIBLY expect is a fun and interesting way to invest trust in him as well... Sometimes he may be tempted to squash the behavior like a beetle, but if you craft your actions and story-telling to suit a thoughtful reasoning and convince him it might just be too much fun, he may well start investing trust in YOU to let you just enough agency to tell the silly story anyway... Trust investments come in small doses, and take time to earn... Whatever you do, once you earn such, DO NOT RUN TOO FAR with it. Take the action to a reasonably funny conclusion, try not to waste time, let the table enjoy a good laugh, and chalk up the victory. It's wise to avoid disturbing logic too much, but a little reminder once in a while that we CAN be silly and still get the story told is definitely worth investment. ;o)
I don't need a mask to cover my face, infact, I want to see the fear in their eyes when I look face to face at him or her, I do mean business, in every sort of way
How to be a badass bounty hunter:
- Wear your helmet at all time
- When some dude says "No disintigration!" take a slightly pissed off voice and say "as you wish"
- Try not to die pushed by a blind dude into a weird monster with tentacles and a mouth
Sorry to be so off topic but does anyone know of a trick to get back into an instagram account..?
I was dumb lost the account password. I would appreciate any assistance you can offer me.
@Chris Billy Instablaster ;)
@Nathaniel Harper thanks for your reply. I got to the site on google and im trying it out atm.
I see it takes quite some time so I will reply here later when my account password hopefully is recovered.
@Nathaniel Harper It worked and I now got access to my account again. Im so happy:D
Thanks so much, you saved my account :D
@Chris Billy glad I could help :D
main trait of a good bounty hunter for me: eyes on the job, the job is everything, don't betray your client as reputation is everything in bounty hunting.
My main tip is that a bounty hunter should be 100% professional. They do the job following any rules set by the client to the letter. They try to do as much as possible within the law to avoid issues in their hunt. Never get emotionally invested. That's the easiest path to screening things up
It may be worth remembering (Especially from GM perspective) that bounty hunters are those who are most likely to get a bounty set at them!
... And ...
Bounties are most often set at an unknown target (Eg.: Find out who killed the caravan) and then bring in those who did it.
Thus bounty hunting often include proving to have caught the correct target(s).
... And ...
Bounties are sometimes set at specific items (Return the two stolen carpet to us.), or generic items (Get me some wolfsbane twigs.).
Lets not forget the bounties set on murder hobos PCs who are constantly terrorizing the area's villages.
Since the murder hobos tend to keep going back to the same towns, its just a matter of waiting for payday.
I have a team of very successful NPC bounty hunters.
Convenient. I was just working on an urban Ranger bounty hunter.
Heck yeah I love being alive in a time when this is a serious topic of consideration for media consumption
As someone currently playing a Badass Bounty Hunter, I love this video. Seeing how I am doing her right and how to play her even better.
To quote an interaction between Zieed and a certain warden. "Bounty Hunters are unreliable" (Zieed) "Then you're not hiring the right ones"
Weird, I was just considering playing a Bounty Hunter in a 5e game. Can you see into my mind?
I’m currently creating a bounty hunter who is a Ranger Drakewarden who ofc takes bounty’s and hunts people down with his Drake companion, the look of the character and Drake is heavily inspired by Hiccup and toothless from how to train your dragon (with hiccups dragon scale armour in HTTYD 3).
This video helped me a lot develop how he will act and what is backstory will be. thank you!
I ran a lawful Neutral multiclass fighter/rogue warforged bounty hunter in a half-fantasy half-cattlepunk D&D campaign who was basically a wanted-poster-tearing terminator built by the government to act as a law enforcement supplement during wartime.
They weren't really either personality type you listed. They weren't wiling to sink an entire ship to get their quarry, but there wasn't any "I do what I do to protect the innocent." to it either. They did what they did because it's wht they were built for, it's what they're good at, and it's what they know. Find wanted poster. locate and defeat person depicted. turn in. repeat.
The running joke during the campaign was that they didn't understand what sex was.
Love the timing on this. My character in one of our campaigns is a jack-of-all trades adventurer(there's a guild... great timing on the GM video too :P), but bounty hunting was her bread and butter in her backstory(with an emphasis on hunting down slavers). Just really starting to get a feel for the character and this should help me flesh her out some more.
A group of Barbarian, Mage and Cleric can be a very strong bounty hunter team.
They have an answer to everything.
And of course they want to work from surprise to minimize their risk.
If your looking for a cool , low level gadget for your bounty hunter, ask your dm if they could give you a bag of ball bearings that you can move with your mind, sending them up to 20 ft as a bonus action, it’s neat, it’s gadgety, can be used creatively, and is appropriate for levels 1-6 of gameplay
Planning on playing a bounty hunter in my next dnd campaign. Going to be a tabaxi rogue warlock who always wears bright red gloves and uses razor sharp throwing cards (re-skinned daggers)
My character bounty hunter in star wars is titled named Crimson Beauty of the Red Rose. She a Zeltron with blood red hair, and she uses twin blaster pistols, but her main weapons is the power of persuasion.
Every Cyberpunk/Shadowrun-Player should watch this.
This is How-to-be-a-runner-101
Also I like this ocupation-Thing. What about conartists, Face-Characters, smothtalker, etc. ?
Great tips, these work well for other types of "Hunters".
In my next game I'm going to be playing a Witcher.
I think you are a mind reader, this is the third video you released where i was thinking about the same idea for a character withing 24 HOURS! UNBELIEVABLE!
Thank you for this video!!! I REALLY wanted to avoid the loner type, even though that’s how I am as a person. My character knows that working with people to see what she needs done is best and is not a one-woman army. However, not quite as socially savvy as she would like to do that.
It will be very fun to realize this character, and be a nice learning experience on top of it.
I was just now typing down the finishing touches to my newest character, a tiefling Arcane Trickster, with the Urban Bounty Hunter backstory. And then I found this video. I'm kind of concerned at how you knew what I was doing lol.
Bounty hunters are fun! Aren't all adventuring parties basically bounty hunters at the heart? 😀
When I came up with my main character, Bounty Hunte Mercenary archetype character I went with the hunter warrior, a mix between the Ranger, Fighter and perhaps a bit of the Barbarian, but it was more of the heat of battle moments when that would trigger itself, still I too opted for the Sorcerer in order to have access to magic in more blunt way, still that being said I did opt for a certain amount of versatility between strength and stealth, smart thinker and strategist, professional soldier, battle-hardened warrior, seasoned hunter, mile manned, witty wise-cracking coky smirking rogue charm, with a bit "count of Raphael to throw the first punch" when someone is just being rude or obnoxious, at the very least chivalric, womanizer but when It came down I was generally very eager for a fight, not a warmonger mind you but just someone who really loves a good fight, a battle, even a war and of course killing because hey were is the fun in the battle if you are smeared in head to toe in the blood of your enemies, that being said when it came down to the job, I would always try to uphold my contract, be it dead or alive, granted I did take many contracts that required my target be dead, the hunt itself is the thing that I loved the most. Still being a Vampire did help a lot, especially when it came down to cleaning up bodies,
Hey Guy,
I love the video; as per usual your insights into a particular roleplaying topic are top-notch and well-thought-through. I noticed you did something consistently throughout this video that I haven't noticed you doing in other videos. Your reliance on the word 'very' saturated almost all of your descriptions and, in my opinion, undermined the punch of some of your more ambitious elaborations. I'm bringing this to your attention because I'm not sure if you are aware of how often you use it, and I think varying (pardon the pun) your adverbs just a little would give your points a bit more weight.
Much love from CT and an adoring fan
I'm not sure if you made video about it but how about player tip - stop making characters that so edgy that even you are cringing when you try to roleplay them
“What happened to all your friends and associates?”
“Killed them. Family? Killed them. Friends? Killed them. Everyone around me dies.”
“So why should I hire you as my Bounty Hunter?”
“I like to think I’m a very trustworthy and reliable person.”
"Dead or Alive, you are coming with me!"
I actually needed this refresher to help me refocus my RP for an Inquisitor Character... After all, isn't an Inquisitor just a church/crown/state-sanctioned bounty-hunter?
Is this doing it right?
_Inquisitor Torquemada Dredd, (large black man who's entire face and scalp are so heavily scarred and pitted that he can't grow facial hair) is instantly recognizable by the gold-colored shield with his name emblazoned on it, as well as his ornate winged helm breastplate, and monocle of true-sight._
_Dredd prefers to take his targets alive, so he can extract a confession... But if rumors are to believed, his targets end up wishing only for death..._
Seriously though, the idea of an Ex-Cleric turned Inquisitor just works so well... He sees the Corruption both without and within the Church. His faith is beyond question, but he cannot un-see what he has seen.
Lucky for me, my DM was like "let's do it" (she wanted to add story to a previously aimless murder-hobo game) and let me have the Inquisitor conscript the rest of the party into his Inquisition Retinue.
The Inquisitor gets the party to help him investigate, and the party members gets to keep their share of the 'Confiscated proceeds of crime' as payment for their services rendered.
I also plan to use the advice of the Playing a Noble video to have the Inquisitor ask each other PC 'What do you want?' and 'What strings can I pull, or what do you need from me to help you?' This will also give the DM some threads to work on, and I can have her give the Inquisitorial party the 'loyalty/character development' missions in between her main plot.
More please:
Mercenary
Inquisitor
Biologist
Archaeologist
Bandit
Doctor (e.g. with a crow mask)
Apothecary/ pharmacist
The last two are a bit tricky in settings with cure disease and healing spells...
Edit:
Assassins
Slavers
Cartographers
Serial killers and cannibals (technically not an occupation but could lead to some interesting dialogue and story within the party)
Well, maybe the people who can heal magically charge extorbitant prices.
Jackson L. Austin well tragically they tend to be good clerics, somewhat inclined to help people. After all, your GM might want them to patch the group back together whenever a plan went particularly wrong...
maybe they still charge more than is easily affordable?
the last 2 are best in low magic
My bounty hunter crashed an enemy cruiser into a dreadnought from the same faction, destroying them both. (I used a rope, a dagger, 2 blasters and 5 grenades)
She also have a nice Van Helsing like hat.
How did you KNOW I was playing a Bounty Hunter character?! Get out of my head!
(lol) Seriously, very timely info; I'm pretty sure I'll be using this in my game in a few days.
Every time I've played with a "bounty hunter" they always play a cool, stoic, aloof, bamf. They don't waste time on talking, unless it's (trying) to intimidate someone. They throw a hissy fit if they fail, or if the attempted intimidation only makes a situation worse (threatening the life of a Moff in the heart of an imperial base/threatening a seasoned general in his own garrison). And if the party face gets better results? You got a sullen player for the rest of the session.
Any chance of a video on writing one-shots tailored to a specific session length? I’m running a two-hour adventure for beginners this autumn, and I’d like to make sure I don’t run over.
lol good luck. This depends entirely on the personalities at the table. Their ability to stay on task, how much chicanery they get up to, if they even want to follow your narrative at all, if anyone smokes and needs to step out every 30-60 minutes for a break, etc. If they're new and you don't know how they act then it's a total crap shoot.
Plan and play out a 1 hour session on your own, just like practicing a speech. The player interactions will then probably carry it anywhere from 1.5 to 2.5 hours.
Yeah, that's what I'm planning. It'll be pre-made characters, will probably just laminate the character sheets so they can use dry-erase pens and I can reset with a damp cloth. :D
But yeah, with three open sessions for beginners it'll be interesting to see how much they actually interact. Going to try to seed each game with an experienced gamer to help them along.
awmperry So, in a nutshell, this is how I build one-shots for conventions that have a time limit. I create a basic storyline, I populate several encounters that the PCs could find along the way, and I populate several NPCs that might run into.
Now, out of the gate, I tell the players EXACTLY what their object is for the one-shot. The hook is very clear as is their objective. Otherwise they will spend a half hour or more figuring out what they are supposed to do, and that wastes time. I usually just give them a one-page handout with backstory information (very brief), the mission description, and a bullet list of their objectives. Yes, this may be a little video-gamey, but when you're working on a time limit, this saves lots of time and questions.
The next step is to simply roll with it. I use the NPCs and encounters I created as they seem appropriate. I almost never use them all, and I pay attention to the clock. If I'm running out of time, I skip several encounters. The trick is to keep it "sandboxy" in the sense that you are on the fly adjusting what you use depending on what the players decide to do and how much time you have.
Keep an eye on the clock and pick your encounters and NPCs strategically to guide the players to the ending of the one-shot. Because a one-shot without an ending (especially at a convention) is very unsatisfying.
I hope that's somewhat helpful. Feel free to hit me up on my Discord server, too. A few of us DMs hang out there and try to help each other with our games. discord.gg/Msat4NB
the DM Lair Really good tips - thanks!
Could we have a discussion on the different player races at some point, and what they could mean for a character?
Interesing idea.
As there are some common problems in the race choice:
Unimaginative players prefer to choose "Human". - A quite common problem in games where teams are based on race: Team "Human" usually get most of the players!
Can be a problem indicator in role playing too, as "Human" are chosen for new player with the argument: You know what a "Human" is. Thus "human" become a sign of a less competent player.
Same goes for class (In RPG containing classes, like D&D): You know what a "fighter" is. Again: Here "fighter" become the sign of a less competent player. (I saw a statistic showing that "human" "fighter" is most common combination in D&D)
A problem in playing other races is lacking knowledge of what characterises them.
From "Lord of the Rings" people have some knowledge of the Elf and Dwarf people, which include that those do not like each other.
Leading to the question about why they would be in a group together, and that often lead to that they have to be played atypical, meaning: Not really playing that race anyway!
And... In litterature and movies the central characters are almost always "human", and other races are reserved to minor roles.
Like Chebacca is side kick for Han Solo.
Quick test: In StarWars name some non "human" characters.
Admiral Ackbar.
Being of a well defined race, Ackbar is still only a NPC (Despite how important he is for the story) and far from his native environment.
Master Yoda.
Here we have a race being (almost) only represented by one character. Leaving that race undefined (Thus you can not pick that race for your character.).
Yes, I know sometimes role players do brew their own race, but the result is more often weird than good. (And hard to relate to, for the other characters in the group.)
Jar Jar Binks.
Oh no! The typical crappy role player playing something else than "human", needing to be saved out of trouble by the GM so many times that it make us cringe.
And give the "Gungan" race a bad reputation leading to that no one (except those you do not wish to play with) will play a "Gungan".
So the reputation become (a problem for the better role player who not play them the usual crappy way):
"Human" means "noob/unimaginative player" ... Same way as "Fighter" does.
"Kender" means "annoying player you wish to get rid of" ... Same way as "Bard" does.
"HomebrewRace" means "do not fit in anywhere, not even the group" ... Same way as "HomebrewClass" does.
A Paladin bounty hunter could be awesome.
He is Lawful, so obviously that is why he hunts those who escaped justice.
But the Good part could maybe say "Yes, I know you just stole bread, but you must come with me and face the judge" but then maybe the Paladin asks thay judge for mercy on behalf of the criminal, especially if that criminal surrendered without any issue.
more of a Justicar than bounty hunter
Brian Griffin similar concept
Brett Symons That scenario could present interesting roleplay challenges. Do you still bring the person in, even if the law is unjust? If so, will you request mercy on thier behalf?
I think it could be a really interesting way to play a Lawful Good character.
Sooo that would be a Mercykiller?
Personally, while there is great potential in a Cleric/Paladin bounty-hunter (If not for just the amount of "Loose cannon priest that doesn't play by the rules, but get's results" jokes that lends itself to), when it comes to a "higher power" relationship and bounty hunters, nothing's greater than a Warlock bounty-hunter in my opinion. You find yourself mixed up with a archfiend one way or another and act as his debt-collector, hunting down those arrogant souls that thought they got away with cheating the devil. You can even double as an extortionist, taking time away from rounding up contract-dashers to pay a visit to old man Goldstone at his fancy restaurant, expecting the devil's due as a reminder of who exactly got him that far to begin with.
3:40 I would say a bounty-chaser
I still think you can play a loner/reclusive type without ruining the whole Team based thing. I've played a couple loner type characters (Not entirely in their build, more personality wise) and its never been a problem. I seclude myself away from the group outside of missions, staying to myself, not talking much unless spoken to, but when it comes time for a job or the mission gets serious i join up because my character sees the party as more or less tools, extra guns, something to help keep Me alive but i don't care if They die. Over time though my character can start opening up to one or two members of the party, one that im currently playing is going through that right now and she's having a tough time with it. She started to open up to one party member and even told him her entire backstory basically and after that he nearly died in the next mission and she went out of her way to save him. After that, while he was recovering, she was in her room basically destroying her room over the emotional confusion going on in her head since she is so used to not caring about anyone and not having anyone care about her.
This gave me an idea for a character: A young man with no business trying to become a bounty hunter (a la guybrush threpwood)
to answer the questions at the begning: well, maybe, no and no. Jedi and Starfleet Federation Commanders are both affiliated to groups that stop them from being bounty hunters. They could have being part of said group before becoming bounty hunters, but they can't be, simultaneously, a bounty hunter and a jedi/starfleet commander. About the priests... well, it depends on their code of beliefs and the code of the church... is the church unified? Do the deity gives powers to any who worships it? does the character need recognition from the "pope", the major representant of a deity on the material Plane to be granted the powers of a priest? do clerics even have real powers in the setting that depends on a deity? pehaps they only need clerical clothing and play the role to gain status and that is all the church really gives to it's clerics, but would he still be considered a cleric if he had the behaviour and bonus of one, but not the official recognition?
3:16 actually, that is totally possible for a bounty hunter. Imagine a scenario were the cops/guards/whatever do preventive job, and will arrest criminals on sight, but, maybe because of lack of contingent, they won't leave their deploy zone to hunt down criminals... in such a scenario, the cops do the "defending" and whatever the people use for a judicial system determine who is a criminal or not, but it is up to private bounty hunters to get any criminal that wasn't caught on the act (or decided to wander through the city a couple days later for some reason), they are recognized by law, and pehaps are even seen in similar status as cops, but they only go after criminals which bother society enough that someone would be willing to pay for their capture. This someone, could of course, be the Mayor or even the actual cops using public money, or it could be private citzens. Now, in that context, I could totally see someone who was raised in a stable family chosing to become a bounty hunter, just like they could turn out to become cops in the real world, out of a sensation of "doing the right thing".
Take No Disintegrations for the Star Wars rpg book and there is the Bounty Hunter in SWTOR.
3:42 I prefer the term "Bounty Aspirer"
BADASSS!!! No kidding you like saying it,
I enjoy bounty hunters. Dead or Alive... but mechanically...it is often easier to bring you back dead because of the mechanics....
How would you make a self conscious character
9:26 oh, I have an idea what the GM is going to do, he is going to look at what I'm good and make sure it's useless, so I have to adapt and do something I'm bad at to solve the problem
My creed : "Hunt hard, play hard, Die harder"
How do I deal with a one dimensional GM who does not value role play as much as " moving the story along" ?
It kind of depends on "why" he's one-dimensional about it.
If for whatever reason, there's a time constraint on game play, then he might simply not be able to spend a lot of time shambling through other people's various narrative styles and quirks... Sometimes, we do have to admit our limits, and while we're all Role Playing to some degree to improve our communication skills for the better story and narrative qualities from one game to the next, it's okay, to savor smaller spots of victory as we reserve sometimes the "coolest" bits for another time and another game. There will be other games.
It's worth noting, too, that ALL us GM's were "noob's" of zero class at one time. Some of us have taken years or even decades to refine our abilities to shape narrative and build patience with Players and their PC's antics, even if we (GM's) don't necessarily relish the style all the time... Tolerance for the lesser experienced GM includes a bit of slack for the poor guy who has a pretty good story, even if you could readily build far more epic. Coaching helps him who has grand potential, and occasionally volunteering help with book keeping affords just a little more time with the Story building aspects being shared around the table, often rewarding you (the volunteer) at least occasionally in the process.
Antics comes to mind for some. Often a newer GM is scared shitless of losing control of his narrative course... That he lends an inch of agency to a Player may seem tantamount to derailing the whole damn thing, and sometimes the prophecy of such proves true, only reinforcing such horrible and antisocial behavior... Yet, tom-foolery at the table is a good way to build trust, and letting the chips fall when you've sent your PC to a maneuver the GM could not POSSIBLY expect is a fun and interesting way to invest trust in him as well... Sometimes he may be tempted to squash the behavior like a beetle, but if you craft your actions and story-telling to suit a thoughtful reasoning and convince him it might just be too much fun, he may well start investing trust in YOU to let you just enough agency to tell the silly story anyway... Trust investments come in small doses, and take time to earn... Whatever you do, once you earn such, DO NOT RUN TOO FAR with it. Take the action to a reasonably funny conclusion, try not to waste time, let the table enjoy a good laugh, and chalk up the victory. It's wise to avoid disturbing logic too much, but a little reminder once in a while that we CAN be silly and still get the story told is definitely worth investment. ;o)
Take over the GM position!
Something off with your colour on the last few videoes. It's hrd to look at.
My cousin made a Paladin Bounty Hunter...
I don't need a mask to cover my face, infact, I want to see the fear in their eyes when I look face to face at him or her, I do mean business, in every sort of way
Say "BADASS" one more time! :)
In my game, our party is taking over a castle and making a bounty hunter guild-ish thing, think Gunners from Fallout. Nice.
First! :D
Bounty Hunters? See "The Good, the Bad, and the Ugly."
Watch Cowboy Bebop
So.... Technoblade?