The upgrades for both trading post and market grant 20% better production to "merchants, and all merchants in this zone". Since both buildings use merchants, the buffs stack so long as they are in the same zone
Healers still get buffed by silos, villagers have not been buffed by silos in a long time though. The stag's single player conquest bonus gives villagers the buff I think
Pretty crisp build order. What happens with Altar rush if there's no Ruins for 200 gold ?
is there any reason to build market and trading post on the same tile? Why not go for two markets in different tiles?
The upgrades for both trading post and market grant 20% better production to "merchants, and all merchants in this zone". Since both buildings use merchants, the buffs stack so long as they are in the same zone
Why the Silo at 17:05? There's no specialized food in that tile?
Stag's lore provides food production from silo itself. If I recall correctly 3 for a regular one and 5 for upgraded.
Healers still get buffed by silos, villagers have not been buffed by silos in a long time though. The stag's single player conquest bonus gives villagers the buff I think
whıch your favorıte clan?
Viz
garbage build order, altar rush doesnt get you much at below than 400 fame, shouldve rushed the relic