Making a cheap, open source 3D space mouse with Arduino and 3D printing *V2 out*

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 620

  • @TeachingTech
    @TeachingTech  8 หลายเดือนก่อน +53

    V1 has been dubbed 'Bigfoot' on Printables. V2 is now out, which I have called 'Mini-ish''. It's much, much smaller and has some code tweaks to require a smaller range of input motion. Same link as before: www.printables.com/model/864950-open-source-spacemouse-space-mushroom-remix

    • @kaydenasay1853
      @kaydenasay1853 8 หลายเดือนก่อน +1

      Dang V2, came out right as I finished V1 almost on the dot. :)
      already printing them out 😎

    • @johncrombie2771
      @johncrombie2771 8 หลายเดือนก่อน +6

      Love it. ❤️ I'll wait a couple of weeks before making this in case a V3 comes out. 😃

    • @DeagleBingo
      @DeagleBingo 8 หลายเดือนก่อน

      @@johncrombie2771 dude... build the v2 and then use it in cad to iterate the v3! then take a pic of you working on the model of v2 while using the actual physical v2... meta. lmfao. but seriously... thats what makes open source stuff like this awesome
      i had actually spent some time trying to 3d scan a big chunk of play dough i made into an ergonomic wrist/palm rest for my space mouse. those files are around somewhere too... rests for the smaller 3dconnexion one as well.

    • @fss1704
      @fss1704 8 หลายเดือนก่อน

      There is a project VjoySerialFeeder that can take anything you can possibly connect to an arduino into a joystick in windows and linux, i already implemented a lot more stuff and i'll upstream until the end of the week. For instance, support for playstation 2 controllers and key matrices, i wanaa play racing games with my gameshark pedal and the ps2 controller, the software seems good but my arduino forgot it's bootloader and i need another one. I will probably be implementing support for other controllers as well.

    • @hdmungeryt
      @hdmungeryt 8 หลายเดือนก่อน

      I see you turned the joystick PCB's sideways (which is what my design is using so I can reduce the height of the unit)...did you have to do any reversal of variable directions or just switch the X and Y connections?
      I haven't gotten to debugging yet so I don't know if more than connector swapping will be necessary...

  • @D4RKFiB3R
    @D4RKFiB3R 8 หลายเดือนก่อน +761

    Dude, you should call it the Space Capybara, because that is the largest computer rodent I've ever seen 🤣
    Great project though, looking forward to making (hopefully a much smaller) one 😁
    Thanks for all the work you, and everyone else have put into it so far.

    • @ericlotze7724
      @ericlotze7724 8 หลายเดือนก่อน +19

      THIS. What a good name lol.

    • @MumrikDK
      @MumrikDK 8 หลายเดือนก่อน +33

      'Stellar Capybara' for extra knockoff vibes.

    • @D4RKFiB3R
      @D4RKFiB3R 8 หลายเดือนก่อน +3

      @@MumrikDK Nice :D

    • @grnbrg
      @grnbrg 8 หลายเดือนก่อน +4

      @@MumrikDK This is the correct name. :D

    • @vschouten
      @vschouten 8 หลายเดือนก่อน +4

      What about the "Capynaut"?

  • @Kimchi_TV_98
    @Kimchi_TV_98 8 หลายเดือนก่อน +394

    Super neat, would like to see a smaller version.

    • @bennetb01
      @bennetb01 8 หลายเดือนก่อน +54

      Right, that thing is huge.

    • @jamesnorona1345
      @jamesnorona1345 8 หลายเดือนก่อน +6

      Yes me too!

    • @atnfn
      @atnfn 8 หลายเดือนก่อน +8

      I think it's cause the internal components in that version are rather big. You would have to go with one of the different more complex models he showed at the start. Or buying one of the 3d connexion ones, they are quite small. I've had one for around 10 years, still works.

    • @zorabixun
      @zorabixun 8 หลายเดือนก่อน +6

      That size is good for more precise movement, in small joystick 🕹 even a little fingers shake of 1 mm can make a huge difference

    • @EddoWagt
      @EddoWagt 8 หลายเดือนก่อน +1

      @@atnfn It's such a shame the 3dconnexxion wireless versions still use Micro-USB

  • @temmietopegold
    @temmietopegold 8 หลายเดือนก่อน +120

    ...using Hall effect sensors instead of the joysticks and some springs to hold the dome will greatly reduce the size.

    • @vadimsham8047
      @vadimsham8047 8 หลายเดือนก่อน +9

      There is already such a project for at least half a year, I even have replicated it myself. They both just frustrating rubbish compared to commercial product, unfortunately.

    • @missassembly
      @missassembly 8 หลายเดือนก่อน +14

      IMHO hall effect Should be where the open source community should concentrate their efforts.

    • @missassembly
      @missassembly 8 หลายเดือนก่อน +1

      Printed compliant mechanism too.
      I own one already......😄

    • @taj1994
      @taj1994 8 หลายเดือนก่อน +2

      @@missassembly It's also where the big companies should concentrate as well. Hell, Microsoft already uses Hall effect sensors in their Xbox One (and newer) controllers. They just don't use them in their joysticks. Their triggers use them

    • @ColinJWiens
      @ColinJWiens 8 หลายเดือนก่อน +3

      ​@@vadimsham8047What's the name of the project, and what were the issues?

  • @andrewjennings5002
    @andrewjennings5002 8 หลายเดือนก่อน +45

    I bit the bullet and bought a space mouse. I love it. I use a lot of CAD sometimes 8 hours a day and see it as a worth while expense. I'm so glad 3D printing can make it more accessible to the hobby market.

    • @sirrodneyffing1
      @sirrodneyffing1 8 หลายเดือนก่อน +2

      Yeh.. they are SOO brilliant once you get the hang of it and the right driver set up. It's like getting another arm or something.

    • @louisbrill891
      @louisbrill891 8 หลายเดือนก่อน +3

      I'm hoping this will lead to better software integration for space mice. Kinda sucks that they can only be used for a couple programs right now.

    • @Andyjpro
      @Andyjpro 8 หลายเดือนก่อน +3

      Space mouse let's me do things so much fricken faster it's not funny. If you're doing CAD full time there's no reason not to plop down that money. It's your tools of the trade, don't skimp!
      I find people don't put enough thought in their normal mouse selection either. I'm a trackball guy though I wish I could find on with even more programmable buttons. 8 isn't enough, lol.

    • @louisbrill891
      @louisbrill891 8 หลายเดือนก่อน +1

      @@sirrodneyffing1 really its like getting 2 extra arms with another mouse for each. Mice only have 2 DOF, space mice have 6.

    • @notreallydaedalus
      @notreallydaedalus 8 หลายเดือนก่อน +2

      I bought the "Student " version for US$80 back in architecture school. It was great in Sketchup, but when I brought it home at the end of the year, it mysteriously stopped working. Years later, I bought a used full-sized one from eBay, again for $80! Works pretty well in Fusion360, too.

  • @bluegizmo1983
    @bluegizmo1983 8 หลายเดือนก่อน +39

    I bought a used SpaceMouse Pro on ebay for $120. It was WELL worth the price!! I absolutely love this thing for 3d modeling.

    • @TheExileFox
      @TheExileFox 8 หลายเดือนก่อน +2

      without a deadzone option, the device, whenever i take my hand off one of these devices, the viewport/camera in any cad software is sent miles away which is really frustrating. For 15 years people have been asking for this option but it only exists as a driver hack and it's pretty janky - i cannot see how it's not a scam after testing multiple devices on multiple computers and always getting the same result.

    • @xTreme.Power.
      @xTreme.Power. 8 หลายเดือนก่อน +3

      @@TheExileFox I had an old Space Pilot Pro, and he started to move alone, I fixed it my editing the settings file to make a deadzone, so no more self drift or self rotation of the object.
      Since work like a charm
      I just switched to the SpaceMouse Enterprise, just because i wanted to spend some money :p

    • @bluegizmo1983
      @bluegizmo1983 8 หลายเดือนก่อน +4

      Weird, mine has never moved when my hand is off of it. Maybe I just got lucky and got a good one

    • @michaelgleason4791
      @michaelgleason4791 8 หลายเดือนก่อน +1

      He's in Australia, so it's many more dollars in their currency.

    • @arbitrary_username
      @arbitrary_username 8 หลายเดือนก่อน +6

      Bought my regular spacemouse used for 60USD, absolutely worth it, but nice to finally see some alternatives.

  • @tomhofmann5277
    @tomhofmann5277 8 หลายเดือนก่อน +9

    Fantastic!
    I own an actual spacemouse but will build this just for fun and as a tribute to your skill and generosity!
    I very much enjoy all your vids. Definitely one of the top channels.
    All the best from Buenos Aires, Argentina

  • @EpixZhang
    @EpixZhang 8 หลายเดือนก่อน +125

    When building my "space mouse", the biggest issue is that it can only send mouse actions, rather than communicate directly with the CAD software. The idea that mimic a SpaceMouse to use the driver is very interesting.

    • @Gorilla_Jones
      @Gorilla_Jones 8 หลายเดือนก่อน +4

      It's folly, it'll never be as good. This video is filler.

    • @robinpopkema
      @robinpopkema 8 หลายเดือนก่อน +60

      ​@@Gorilla_Jones nobody says it would be better then the original. But 20-30 bucks is a lot more justifiable then 300 for most hobby makers. So, not filler but maybe not for you

    • @HuntersOA
      @HuntersOA 8 หลายเดือนก่อน +6

      @@robinpopkema I will make this for sure. I use 3 different slicers for FDM (Prusa, Qidi, Orca), Lychee and Voxeldance tango for resin, fusion 360 and rhino for modelling and blender for sculpting. A colleague of mine had lent me a spacemouse which works with all of these and all use the same settings. But without a space mouse, I have to know which software uses which dumb shortcuts. Is shift needed for zoom? Was it control? Control + right click? It drives me nuts. Especially as I tend to jump from machine to machine as my work machine is windows, my home machine is Mac and I also have a linux desktop for some tasks. (KVM switch rules) So if this achieves the simple point that I can have the same exact navigation in ALL my software without tinkering endlessly with settings, it is an extreme win in my book. If I install the 3dconnexions software and I do not have to individually set up my softwares on all the platforms and machines, I'd be so so so sooo happy.
      The OG spacemouse is extremely overpriced for what it is. I know it took time to develop - check the cut up video how it works.
      Most other already existing solutions were simply too complicated. So I am all for this! Gigantic KUDO from me. I am already collecting the parts from local distributors to be able to make it.

    • @ge2719
      @ge2719 8 หลายเดือนก่อน +30

      @@Gorilla_Jones so the $20 device wont be quite as good as the $300 device?
      Oh noooooo
      what exactly cant it do?

    • @linyongzheng
      @linyongzheng 8 หลายเดือนก่อน +2

      @@ge2719 This DIY version is missing 2 programmable side buttons. Looking at the wiring diagram, it seems like there might be capability to wire in 2-9 buttons to Arduino pins (I haven't used Arduino in a while so unsure of the difficulty of using the I2C, serial, and SPI pins for GPIO).

  • @johncrombie2771
    @johncrombie2771 8 หลายเดือนก่อน +38

    The reason the mushroom/control knob is so large is that it holds the 4 joysticks. The simplest way I think to reduce its size is to move them to the outside with their control sticks pointing inward. Yes, it would require a redesign of the 3d printed parts but should be lest bulky looking.

    • @xomm
      @xomm 8 หลายเดือนก่อน +4

      Could also use joycon-style joysticks, e.g. the hall-effect ones from gulikit to get them smaller while still using off-the-shelf hardware.

    • @protowalker
      @protowalker 8 หลายเดือนก่อน +1

      Had the same thought. There's likely a way to use hall effect sensors to do this but I'm not super well versed in electronics and part of the appeal here is off the shelf parts. One of my first thoughts was PSP /3DS style thumb-slide joysticks. They're very small and only a few dollars each

    • @conorstewart2214
      @conorstewart2214 8 หลายเดือนก่อน +1

      Better would be to redesign it to not use potentiometer based joysticks and instead to use some form of hall effect sensor. You get some that can apparently work as 3D joysticks.

  • @JimmieZ89
    @JimmieZ89 8 หลายเดือนก่อน +3

    This is a great project I would definitely take on myself for home use. I have a dedicated Space Mouse for my mechanical engineering job I use daily for 10 years now and love using it. Being able to diy one myself for home is a great option. Thanks for posting this!

    • @ColinJWiens
      @ColinJWiens 8 หลายเดือนก่อน +1

      95% of joysticks on Amaz/Aliex are stiff + have worthless "potentiometers", including the ones in the vid. That ends up making them digital devices, as shown with his CAD movement at 5:50. Even ones that claim to be OEM are nearly all fakes. The only good option is to salvage from old controllers or buy from a seller I finally found called "SOSS Gaming", but you'll need to solder them to PCB's yourself.
      No point making a 6DoF device if it's not analog.

  • @leogray1091
    @leogray1091 8 หลายเดือนก่อน +5

    WOW! Ultra Hats Off for your hard work to pull everything together! Specially the space mouse section. That is the game changer!

  • @brandonhicks7549
    @brandonhicks7549 8 หลายเดือนก่อน +4

    That’s a crazy amount of work for a video. Kudos

  • @yayinternets
    @yayinternets 8 หลายเดือนก่อน +2

    Great video and project! I've long thought about building a custom mouse that fits my hand perfectly, but this is even more useful.
    For those of you with weird complaints about this video; this isn't a competitor to Space Mouse at all. More like a hobby project. It's not worth the time to build one yourself, more like a fun project to challenge yourself to learn and build new things.
    That said, this project is exactly what this channel is about. Teaching Tech.

  • @johnwoodruff3487
    @johnwoodruff3487 8 หลายเดือนก่อน +2

    Company got me a Space Mouse Pro about 15 years ago and once you start modelling with it you will never go back to mouse only.The experience is so good I got myself one for home use.

  • @3Drcnc
    @3Drcnc 7 หลายเดือนก่อน +1

    I have built the v2 over the last few days and it was a really fun project! It actually seems to work quite well for how cheap it is. Thanks for sharing!

  • @TheBillzilla
    @TheBillzilla 8 หลายเดือนก่อน +25

    I just realised you could make the knob quite a lot smaller simply by mirroring the four joysticks, so they sit on the outside of the knob instead of inside. The base would still be much the same size of course, but the knob would be more like the genuine Spacemouse type.

    • @MrMaxStalsky
      @MrMaxStalsky 8 หลายเดือนก่อน +2

      This is how he made the mini v2)

  • @remcoder6
    @remcoder6 8 หลายเดือนก่อน +1

    Nice project! I absolutely love my Space Mouse but it was quite expensive (even the cheapest version). Now it is accessible to many more people. I hope the community will keep improving this.

  • @danielbrown6600
    @danielbrown6600 8 หลายเดือนก่อน +11

    Worked running Autodesk Inventor everyday.. I cannot understate just how useful these are. With enough use, they pay for themselves by the amount of time saved when navigating around a model/assembly. Cool to see w good diy version..but there is a reason why the 3dconnection ones are so popular

  • @topgundk
    @topgundk 8 หลายเดือนก่อน +1

    I bought a SpaceMouse Pro, used many years ago. It is really a great tool, and I only design practical stuff for home projects.
    I think it is a lot of value, and the extra buttons on the pro version, I do use a lot.

  • @joetkeshub
    @joetkeshub 8 หลายเดือนก่อน

    Wish you hit 300K with this complete tutorial. Thank you so much. You don't steal your channel name at all, it's actually about "teaching tech" the best way I came across on youtube. But overall your great job is an hymn to collective intelligence. You deserve a way greater audience. As helpful as instructive with a lot of useful details. Aussies are really tech savvy. Congrats! I'm going to make that spacemouse. Have a great weekend my friend.

  • @SarahKchannel
    @SarahKchannel 8 หลายเดือนก่อน +2

    Yay, I was on a 2 year journey too to make pretty much the same. I tried joysticks, I tried IMU's, I settled on halleffect sensors and some magnet.
    Mine is a bit more 'delux' with a 2.8" touch screen, round display in the center of the dial, encoder in the dial for scrolling.
    The software was the far most time consuming! I ended up designing a web wizard to configure all the touch buttons and other functions.

    • @SarahKchannel
      @SarahKchannel 8 หลายเดือนก่อน +2

      I based mine on an ESP32, since it needs to house a webserver, beside Bluetooth, MQTT and drive the 2 displays.
      Oh and then I made the giant version with 3 touch screens....

  • @--3D
    @--3D 8 หลายเดือนก่อน +3

    As usual excellent content!!!
    Thanks Michael!!! I'll keep an eye for the smaller version, but this is an amazing tool!! Thank you and the rest of the community for sharing!!

  • @QuakeDragon
    @QuakeDragon 8 หลายเดือนก่อน +3

    Heroic Effort! Thanks for sharing your work with us!

  • @danielgroenewald3006
    @danielgroenewald3006 8 หลายเดือนก่อน +1

    Just buy the spacemouse, omw its so worth the money for the compatability with multiple software, it lasts a very long time, my enterprise model is 6+years old and still works perfectly. One of the best purchases i made for my hobby, before it now became my career. I cannot stress enough, if you enjoy 3d modelling it will bring joy to your life.

  • @Marorrai
    @Marorrai 8 หลายเดือนก่อน

    Thank you Michael, i tried the original project in the past but abandoned it cause i encountered the same weird problems and didn't want to bang my head against the math involved in the transformation matrix. I'm very happy to see the project has been carried over and perfetioned. I'll give it another shot thanks to you. Thank you again!

  • @starletzzang
    @starletzzang 6 หลายเดือนก่อน +1

    There is no need to drill a hole in the joystick plunger to secure the joystick and ball. If you look at the top of the joystick plunger, a 1mm hole has already been drilled, and it is easy to assemble using M1.5 screws. You can also make some modifications to the ball.

  • @IanJS100
    @IanJS100 8 หลายเดือนก่อน

    What a cool project! I’ve been interested in a space mouse too but this is the way I’m going to go. Thank you for sharing and to all who contributed!

  • @jjmelo
    @jjmelo 8 หลายเดือนก่อน +5

    Love how hours (days?) of troubleshooting get compressed into a sentence 😅. Thanks for the great work.

  • @5FSF
    @5FSF 8 หลายเดือนก่อน +2

    As someone in the market for a space mouse, this video is great. I'm going to be ordering parts and doing the build in the next week or so.
    While watching the video though, it strikes me that the solution to the overall size could be as simple as reducing the size of the big joystick's actually manipulated surface area. Instead of mimicking the shape of the 3dconnexion joystick, you could make it look a lot more like the smaller joystick nubs. Bring the whole shape to a more rounded dome, then give it a stem and a wide head. That way, instead of pressing down on the front of the joystick, you can lift up on the back to get the same angle. Could probably even do it with your thumb. The shroud the whole joystick sits in can also be raised to cover all but the moveable range so your fingers can rest on it and then move the stick with about twice as many controllable angles. I'll be testing this once I've got the base build assembled, but if anyone is further along with it and wants to give it a go, I could mock up a model to reference.

  • @miltonb4522
    @miltonb4522 8 หลายเดือนก่อน

    Definitely enjoyed this video. I started watching this channel due to the 3d printing focus, but I do enjoy the expansion into the use of arduino and merging it with 3d printing as well. Looking forward to future electronics videos as well as the smaller version of the space mouse.

  • @burltrap
    @burltrap 8 หลายเดือนก่อน +1

    holy s#!t he did it boys! thank you so much for solving the software end of this. clearly the community had come up with clever solutions for the hardware end of things but the software solutions were always lack luster or difficult to implement with 100% success. your contributions to the community are invaluable

  • @mbrad2669
    @mbrad2669 8 หลายเดือนก่อน

    Awesome instructions, it helps GREATLY when problems are left in the videos... I ALWAYS seem to get frustrated by little bugs I come across while following instructions- troubleshooting tips are always valuable!!!

  • @minimoose1441
    @minimoose1441 8 หลายเดือนก่อน +1

    This is great! My new job has a 3Dconnexion and I really like using it but didn't want to spend the cash for my own. I looked into the 3D printed solutions but none seemed that great to me, especially since I didn't want it just using mouse / keyboard inputs, so knowing there's a way to emulate the 3dconnexion driver is really useful!
    Edit: I also have 4 leftover tiny joysticks from repairing my Valve Index controller that I think I could shrink the design down by using, I feel a project coming on!

  • @ReinaldoGonzalezreix2x
    @ReinaldoGonzalezreix2x 8 หลายเดือนก่อน +4

    i love it! once you go 3D Mouse, you never go back

    • @xTreme.Power.
      @xTreme.Power. 8 หลายเดือนก่อน +1

      exactly, last month I wanted to demonstrate a project on my F360 on my laptop , but 100% of time I desin on my home computer, The customer think I was a beginner because on the laptop I don't even know now how to turn an object without my SPaceMouse Enterprise :p (and before Space Pilot Pro, but after 5 years he began to move alone)

    • @ReinaldoGonzalezreix2x
      @ReinaldoGonzalezreix2x 8 หลายเดือนก่อน

      @@xTreme.Power. that's a tricky situation, that had happened to me also. I try to not use it from time to time so i don't forget how to orbit or make camera movements on different 3D software

  • @m1ck5k1
    @m1ck5k1 8 หลายเดือนก่อน +1

    Awesome project & tutorial. I’ve been looking for this type of mouse, gonna give your a go. Thanks for sharing.

  • @WestonWill
    @WestonWill 8 หลายเดือนก่อน +5

    I love the comically large size! I also have been down this road. I suspect there is a pretty comprehensive patent on this since there aren't even Chinese knock-offs on Aliexpress.

    • @sygad1
      @sygad1 8 หลายเดือนก่อน

      that is a very interesting point, which now has me searching......today's new rabbit hole

    • @gcolombelli
      @gcolombelli 8 หลายเดือนก่อน

      There are a few versions out there, at least one of them is bound to be based off old patents from some earlier model. Not sure if the eddy current one or another one not mentioned in this video, that uses semi transparent ramps and LED / phototransistor pairs. There's also another really cool one that looks a bit difficult to make and uses load cells and a rig that looks like a motion platform.
      This one in the video looks by far the easier one to make, every other one will require a custom PCB, some precision parts that will likely only work if printed on resin and some electronics that, if you're unlucky to live in a country like mine with ridiculously high import taxes, where most stores only send stuff through an expensive courier service, will cost you about the same as an entry level space mouse, if not more than that.

  • @tinkererslab0
    @tinkererslab0 8 หลายเดือนก่อน

    Thank you for the work you put into providing this for the community my guy. I don't even need one of these things and now I want to make one. Thank you again for the project.

  • @kakashie950
    @kakashie950 8 หลายเดือนก่อน +2

    the difference in size between what the thumbnail looked like and what the actual thing looks like is so massive It almost feels like click bait..... still really cool though.

  • @joetkeshub
    @joetkeshub 8 หลายเดือนก่อน

    This is a kind of pretty dense tutorial you'd better watch more than once. At least what I'm doing ;) A GREAT GREAT JOB indeed. Combining several technical sources (and debugging or improving some of them) is all but easy. Michael made it happen in a brilliant and MASSIVE WORK😉Thanks a lot Michael!

  • @simonmambrose
    @simonmambrose 8 หลายเดือนก่อน

    Great project! I looked into making a DIY space mouse before but with all the existing projets there was always something that seemed "too hard" or "too difficult" for me to emulate. Your project absolutely nailed it though, and now it seems so much more achievable. Massive thanks for documenting all your progress and putting a guide together, I'll definitely be making one of these! :D

  • @Grivooga
    @Grivooga 8 หลายเดือนก่อน

    Big props for making it work. After seeing how much you had to put into getting it to work I don't regret buying a used SpaceExplorer on eBay. Only issue I've had is I'm stuck on an old version of the software since 3DConnexion no longer supports the older models. It's a really cool input device but I keep forgetting it's there and just manipulating things the way I'm used to with my mouse.

  • @overbese
    @overbese 8 หลายเดือนก่อน

    Love the diy version. I bought a 3D mouse after using one at work. I highly recommend it for anyone doing CAD / Blender even works in most slicers. I'm surprised they are not more popular with cheper alternatives.

  • @ValorArc_Designs
    @ValorArc_Designs 8 หลายเดือนก่อน +1

    I have a Space Mouse with a Stream Deck placed in a 3d printed base. It works great and the Space Mouse is a game changer for Shapr3D.

  • @Asdosie
    @Asdosie 8 หลายเดือนก่อน

    Bought mine for 60 usd, really happy with it. Awesome job on the DIY version!

  • @redskyreconn744
    @redskyreconn744 8 หลายเดือนก่อน +2

    Dope. Lots of love from the PNW

  • @Putzl52
    @Putzl52 8 หลายเดือนก่อน

    I use solidworks professionally and use a space mouse. I will never go back without one. I may make this for at home. Thanks for the video.

  • @Muz994
    @Muz994 8 หลายเดือนก่อน +4

    I'm in the process of doing something similar, using a 9 axis imu to track motion, and a rp2040 with tinyusb to emulate a spacemouse.
    I already assembled the controller and wired it, now i just need to find the time and will to program everything XD
    It's another one of those projects that I get bored of before I finish it.

    • @SaverioPieri
      @SaverioPieri 8 หลายเดือนก่อน +2

      that does not gonna work...I tried. First of all you'll need 2 IMUs, otherwise you'll have trouble just moving the entire mouse; and this is a mechanical pain. Then you cannot really use the magnetometer without recalibrate the soft and hard iron magnetic field each time you move your mouse just few centimeters. At the end it's not a good solution

    • @Muz994
      @Muz994 8 หลายเดือนก่อน +2

      @@SaverioPieri i was going to use a magnet stuck on the base as a reference. I know it's not easy, but I guess that something could be done is this is the kind of tracking that could be obtaioned:
      watch?v=yqFfmwVufMo
      The issue i'm envisioning is with tracking pan movement, because that can only be done with the magnetometer, but rotation and pan are not easy to tell apart when the only thing you have is some vectors from the imu.

    • @D4RKFiB3R
      @D4RKFiB3R 8 หลายเดือนก่อน

      Can I follow your progress anywhere? Sounds really interesting. Thanks.

    • @SaverioPieri
      @SaverioPieri 8 หลายเดือนก่อน

      @@Muz994 well, there are a lot of libraries implementing sonsors fusion (kalmann etc..). My biggest problem was the fact that earth mag field is very very small compared to other sources in my desk: speakers, psu, even BT devices. As far I can freeze the status, the hard iron calibration works (sort of), but simply rising the speakers volume create a mess..... At the end I gave up with this idea. I hope you'll find a working solution

    • @SaverioPieri
      @SaverioPieri 8 หลายเดือนก่อน

      @@Muz994 ah...you dont need to catch the pan: the pitch and roll vectors give you the pan vector, while you maintain the position. The problem is the elevation (push and pull)

  • @silentmodetv
    @silentmodetv 8 หลายเดือนก่อน +2

    Even at that size, I would be tempted to give it a try. I switched to using a trackball a few years ago, and I've seen pictures of space mice but never have tried using one.

  • @jamesevans1601
    @jamesevans1601 8 หลายเดือนก่อน

    Bless you, Michael! I tried and failed with the Orbion. The keyboard and mouse simulation did not play well with my setup either and was a show-stopper. The 3DConnexion firmware emulation alone has renewed my interest in making one of these.

  • @TithePool
    @TithePool 7 หลายเดือนก่อน

    If you use a wobble-plate under the controller arm and rolling contact joints between the joystick rods and the wobble plate, you can stack all four flat on the bottom right next to each other, with a sliding shaft ball-swivel in the center as the wobble plate pivot point. That way you'd have motion control on all 6 axes, but in a space about 30% smaller horizontally and 50% smaller vertically.

  • @larry527az3
    @larry527az3 8 หลายเดือนก่อน

    If I hadn't bought my space mouse I'd be ordering the parts right now. Still might build one if I get caught up on my current projects. Also, did the survey, hope it helps Michael. Thanks for the great video!

  • @feynthefallen
    @feynthefallen 8 หลายเดือนก่อน +1

    The 3dconexxion space mice are amazing if you do a lot of cad. Unfortunately the driver situation leaves a lot to be desired, for example it cannot be made to act as a regular mouse, even though extensive driver settings are possible. Another weak point is the soft touch coating, which, while better than most, will still wear out after about three years, and, since it is good quality and well bonded, takes a lot of effort and ethanol to remove.

  • @3dmazter
    @3dmazter 8 หลายเดือนก่อน +1

    I just bought a space mouse compact as the only thing I do on my pc is designing things with sketchup or fusion 360.
    It was pricey at 149 euro but it works amazing.

  • @kdawg7695
    @kdawg7695 8 หลายเดือนก่อน

    I saw the one you started your work off of on hackaday, and with the semester ending, I was actually about to start working on making one. So this video is perfectly timed for me!

  • @kimmelmd1
    @kimmelmd1 8 หลายเดือนก่อน

    Well, damn....there went my weekend, lol! Thanks Mike! Great collaboration and development!

  • @olestampevestergaard4746
    @olestampevestergaard4746 8 หลายเดือนก่อน

    What a night, great videos from Michael and Marius hornberger within a couple of hours

  • @MegaDman42
    @MegaDman42 8 หลายเดือนก่อน

    I would love to do this. I think maybe making the parts that go on the joysticks just the ball part without a shaft could reduce the finished size. And maybe make a shroud for the LED section that has a thin area that can be for translucent flexible materials to let the light through and then a couple areas on the edges to slot into the body and handle? This gives me a bunch of ideas, that's for sure.

  • @orphax1925
    @orphax1925 8 หลายเดือนก่อน +1

    an idea would be to place the josticks around the mushroom and not inside, it would enable a smaller design

  • @rallylout
    @rallylout 8 หลายเดือนก่อน

    Heck yeah … finally a way to find out if it’s going to be. Useful addition, fantastic work.

  • @ScramblerUSA
    @ScramblerUSA 8 หลายเดือนก่อน +1

    Absolutely amazing! Thanks a lot, Michael! - Gone printing.

  • @Rulusto
    @Rulusto 8 หลายเดือนก่อน +13

    I was lucky, i found a old 3DConnexion SpaceExplorer used for cheap, still works as new.

    • @olafmarzocchi6194
      @olafmarzocchi6194 8 หลายเดือนก่อน +1

      There are plenty, it's the best solution

  • @martinwazhere
    @martinwazhere 8 หลายเดือนก่อน

    Me thinking this is a small thing...bro thats huuuugee! I appreciate all the work you have done!

  • @ernieoporto1111
    @ernieoporto1111 8 หลายเดือนก่อน +1

    This is amazing! I know what my next project is going to be!!

  • @321tryagain
    @321tryagain 8 หลายเดือนก่อน +1

    The amount of work you've put into this is incredible

  • @janno1177
    @janno1177 8 หลายเดือนก่อน

    15:50 can't you make the dome smaller by moving the joysticks to the outside, so they are pointing inward and the dome is help in place in the center?

  • @Creative_Electronics
    @Creative_Electronics 8 หลายเดือนก่อน +1

    Very nice made! I like how you positioned all the electronics! :)
    I do have the spacemouse pro and it's easy to move multiple axis at once instead of using every axis individually like all the open source designs.. but at 1 point, I believe the open source versions will be better than the originals ;)

    • @TheExileFox
      @TheExileFox 8 หลายเดือนก่อน

      anything will be better than my experience with 3dconnexion - without a deadzone option, the device, whenever i take my hand off one of these devices, the viewport/camera in any cad software is sent miles away which is really frustrating. For 15 years people have been asking for this option but it only exists as a driver hack and it's pretty janky

  • @leocomerford
    @leocomerford 8 หลายเดือนก่อน

    Very impressive and very helpful!
    Another option for a cheaper 3D mouse is to look for some of the old, pre-USB units which are quite cheap on eBay. I'm not sure what hardware and software you need to adapt one for modern PCs, though.
    Another similar device which is even harder to get nowadays is an eight-dial dial box of the kind which used to be available for SGI and Sun workstations. Building one of those would be a relatively straightforward project but it might be just as useful to have.
    For the sim hardcore, one big challenge would be a faithful-looking, working replica of the Apollo Translation Control, a 3D controller designed to be used with the 3D-joystick Apollo Rotation Control.

  • @jeremysargent5037
    @jeremysargent5037 8 หลายเดือนก่อน

    I have a 3DConnexion device (bought second hand) and it takes a lot of getting used to. Don't be disappointed by how difficult yours is to operate the Z axis as it takes some time to get used to both the original and any other.

  • @UmairA5
    @UmairA5 8 หลายเดือนก่อน +1

    Not sure if this will work but why not have the joysticks face inwards and the actual part that you hold to do the movements be a smaller shaft that extrude over the joysticks making so you have a smaller part that does all the movements.

  • @gorin3512
    @gorin3512 8 หลายเดือนก่อน +1

    Something like joysticks from joycons should be smaller.
    Also, some custom PCSs or just trimming width of existing ones may help.
    3 instead of 4 joysticks can reduce it a bit (it seemed troublesome, but doable)

  • @angelusmaker
    @angelusmaker 7 หลายเดือนก่อน

    Excellent, I've been trying several of these versions on and off over the last year or so, with little luck. The most promising was a system based on a "reverse" Stewart platform that worked - but only in Linux, which I don't use.
    Definitely going to give your setup a try! And then play with adding buttons ;)
    Thank you very much!

  • @sail4life
    @sail4life 8 หลายเดือนก่อน

    I built Shiura's mushroom design but don't like how the 3 axes of the joysticks give the device an uneven feel, like its fighting you. I also tried to miniaturize it by inverting the direction of the joysticks to point inwards. This did help some, but any imperfections in the print were magnified, making that even worse in practice.
    The Orbion looks great but its not 6 DOF because the Z axis is only on / off.
    I designed my own based on a coiled spring compliant 3d printed "mechanism" which allows 6DOF and a MEMS gyro / compass board but haven't gotten around to doing the software. I think its still too clunky but I might give it a go in the future. I think the design with the coils on the PCB looks most promising at this time. Who knows, maybe I will build that in the end.

  • @ryan0io
    @ryan0io 8 หลายเดือนก่อน

    Reminds me of the SpaceOrb360 I used in the 90's to play video games. Mostly Descent, because you needed 6 degrees of freedom in the game.

  • @geoffcowie8843
    @geoffcowie8843 8 หลายเดือนก่อน

    Wow. What an ambitious project.
    Easy way to make smaller means placing game controller module on the outside. Would leave a large base.

  • @kingsidorak
    @kingsidorak 8 หลายเดือนก่อน +1

    I bought a Space Mouse used and ended up using keyboard shortcuts more than I was using the device. I tried to use the device for other things, but the Space Mouse software is far too limited. Would like to see a custom software eventually, even if it's not able to directly be used on the Space Mouse, but a DIY one

    • @TheExileFox
      @TheExileFox 8 หลายเดือนก่อน

      my biggest problem is that deadzone control doesn't exist. Whenever i take my hand off one of these devices, the viewport/camera in any cad software is sent miles away which is really frustrating. For 15 years people have been asking for this option but it only exists as a driver hack and it's pretty janky. And this hasn't been limited to a single device or computer.

  • @Fantaman900
    @Fantaman900 8 หลายเดือนก่อน

    I bought mine used in nearly new shape for like 150 euro's. Awesome piece of kit.

  • @salim.studio
    @salim.studio 8 หลายเดือนก่อน

    This is amazing, another level of engineering.

  • @GetTheFOutOfMyWay
    @GetTheFOutOfMyWay 8 หลายเดือนก่อน

    I've never knew a "space mouse" existed. Really cool.

  • @Pudding_Pie
    @Pudding_Pie 8 หลายเดือนก่อน

    Got excited seeing the thumbnail and then list my shit when you showed this comically large brick

  • @nilz__
    @nilz__ 8 หลายเดือนก่อน

    Amazing project. I didn't know the Space Mouse worked in Onshape as well, I always believed it didn't.

  • @MakeKasprzak
    @MakeKasprzak 8 หลายเดือนก่อน +4

    Well done! I'm shocked that official Spacemouse prices have skyrocketed so much. I think I paid $99 CAD for my original, and even less for a used one. More importantly I'm glad I'm not SOL if the company ever goes under, thanks to everyone's efforts.

    • @CoPoint
      @CoPoint 8 หลายเดือนก่อน +2

      Just as a heads-up: the prices in the video are Australian dollars, so the numbers you see are a good bit bigger than you may be used to, but still, the prices for those things ARE steadily going up, with mostly the same unfixed **ahem** quirks as in the first models...

    • @sq3rjick
      @sq3rjick 8 หลายเดือนก่อน +2

      And it is the Australian importer / official reseller at that, not a straight USD/AUD conversion.
      The least expensive one can be had in the US for $99 and I got a wired pro (I hate replacing batteries) for less than $200 on sale.

  • @waynedollery9946
    @waynedollery9946 6 หลายเดือนก่อน

    I'm part way though the build if the mini(ish) version. So far pretty good, I'm really impressed with the models. The M3 screws fit perfect cutting their own threads. I expected I'd need to drill the holes first as all printers are tuned different and so the holes would be a different diameter. Somehow you nailed the holes just right! I would point out however, that if you start from a fresh install of Arduino IDE, things look quite a bit different and you need to figure out some issues with the configurations.

  • @dwilliam16
    @dwilliam16 8 หลายเดือนก่อน +5

    I plan to make one of these, but Adafruit has something that might be an option for smaller joysticks.
    Adafruit mini 2-axis analog thumbstick. Id 2765
    17.5 x 17.4 x 12.0mm
    Worth exploring at least.

    • @abzurdo
      @abzurdo 8 หลายเดือนก่อน

      I think those move in one plane, like the ones in the PSP so you wouldn't get 6 degrees of movement. but there are slimmer ones available for other handhelds, like the switch or the GPD WIN, the issue would be making them work with arduino

  • @grnbrg
    @grnbrg 8 หลายเดือนก่อน

    Although it probably means starting the design of the parts from scratch...
    You could reduce the size of the dome or mushroom considerably by turning the mechanism inside-out, with the joystick sensors mounted on the base, with the sticks pointed inward...

  • @ggaub
    @ggaub 8 หลายเดือนก่อน +1

    To make the knob smaller, why not have all the joysticks point inward? The base might not be any smaller, but the knob certainly could be.

  • @viko207
    @viko207 8 หลายเดือนก่อน

    Cool idea, i think there is enough interest for V2! I would suggest smaller hall effect sensors for the joystick and maybe integrated butons in the base for shortcuts.

  • @xapu8775
    @xapu8775 8 หลายเดือนก่อน +1

    amazing! I would recommend also a github repo with the code, BOM and possibly licenses! would be awesome community project

  • @Sidecutter
    @Sidecutter 8 หลายเดือนก่อน

    Could you assemble all the stuff into the ring upside down, shift all the wires safely aside, and then install the whole ring-dome assembly to the base maybe to make that easier?

  • @petrichor2932
    @petrichor2932 4 หลายเดือนก่อน

    How were you able to achieve something like this has absolutely put me in awe, thank you for sharing sir❤

  • @Raye938
    @Raye938 8 หลายเดือนก่อน

    I've got a reclining chair I use for my computer at home and it has a cup holder that would be perfect for a modified version of this. Would make CAD so much easier.

  • @mematitr
    @mematitr 7 หลายเดือนก่อน +2

    Hello, are you releasing another video of the V2 space mouse?

  • @OccultDemonCassette
    @OccultDemonCassette 8 หลายเดือนก่อน

    Holy moly I didn't realize a 3D mouse was that expensive. I thought like, $99 would be a fair price for the little knob version.

  • @KaminKevCrew
    @KaminKevCrew 8 หลายเดือนก่อน

    I just bought an older SpacePilot Pro mouse for ~$130 on eBay. It’s not officially supported, but the drivers do still support it in extended support mode, so all of the functionality works perfectly for me in Fusion360, and Inventor. Alibre Design works for the 6 axis movement, and you can set the shortcut buttons to perform keyboard shortcuts, so it works there too, sort of. Alibre unfortunately doesn’t support contextual awareness though, so it’s not ideal.
    I’d really just suggest buying a used mouse locally or on eBay for most people. It’s not quite as cheap, but still is definitely affordable, and if you don’t like it you can just sell it on for basically what you paid for it in the first place.

  • @jasongooden917
    @jasongooden917 8 หลายเดือนก่อน

    I recently bought tripple foot pedals that allow different movements in conjunction with the mouse. It was relatively cheap.. 50 bucks Canadian on Amazon. I needed it because my left arm is paralyzed so I can’t really use shift, command and option at the same time as using the mouse in Blender.

  • @fredriklarsen5968
    @fredriklarsen5968 8 หลายเดือนก่อน

    100% recommend just getting a real one if you can, used would be fine too. They're proper high quality makes them a joy to use.

  • @sugatooth
    @sugatooth 8 หลายเดือนก่อน

    I bought an old model space mouse locally from someone for $20! Well worth it!

  • @flomojo2u
    @flomojo2u 8 หลายเดือนก่อน

    Just get a used model, I got one in perfect condition for around $80 10 years ago, and it's still going strong (They were selling several, I figure a company was upgrading). Incredibly useful in 3D CAD like FreeCAD!

  • @zakspop
    @zakspop 6 หลายเดือนก่อน

    I finally got around to finishing the V2 version. Not too pleased with it. Seems as if the dead zone is too big on some directions. I am running the 3Dconnexion Trainer running and I have the serial monitor going with the debug version is set to 4. I see my inputs in the serial monitor just fine but the teapot in the Trainer doesn't move unless I pull up or push down all the way then it just takes off too fast. Zoom in and out works OK, move left and right works OK, rotate left and right as well as forward and backward works too, but move up and down and spin are all or nothing, zip off the screen or spin like mad.

  • @gsmadmax100
    @gsmadmax100 8 หลายเดือนก่อน

    ive bin using a 'Space Pilot Pro' for over 10 years. its amazing, reduced my 'clicking' in 3ds Max by half & i can move an obj in one hand and still have my mouse free to do stuff. 3d mouse is essential IMO for serous modeling .

  • @GLHerzberg
    @GLHerzberg 8 หลายเดือนก่อน +1

    Great content! Added to my build list!