@@Thor86- well at least force the studios to keep the old graphics settings until they fix It. If they don't have the time and the resources to deliver then just leave it!!!
There is something going on with these games that are getting patched that just seem to not work with the pssr.. See they had to remove it from silent hill... Maybe this pssr need a serious patch update to fix these issues🤷🏽♂
@Ki77a_WhSpRz That doesn't really make sense tho, because PSSR works with a bunch of games lol this is the developer's fault. They need to test their games too before rolling out patches
Even God of war Ragnarok shows some issues in a few instances specially with objects that require a little more fine detail I was noticing some shimmering...then I went to the menu and changed from pssr to temporal anti aliasing and the shimmering stopped ...
Everyone needs to let Sony know so they have to fix this. This is bs. Paying $700 for a console where the iamge quality is worse. AND the old options are not available to the user.
Sony needs to show developers how to use pssr properly, obviously this is down to developers not Sony you only have to look at any 1st party games using pssr they are all spot on.
What do you expect from a software technology that is in its 1st version? It will improve in the future.FSR is already in its 3rd version. And when the developers simply implement it and are lazy to check it afterwards, this is what happens!
@@MajorBenplease keep us updated. They had such a good frs3 dynamic res 40fps Mode. Was JUST playing it for two days then patch dropped and it’s very unprofessional damn
i don't understand how they could have released this? The crew motorfest looks absolutely amazing. i was hoping for the same effect here, its on sale and almost purchased it.
exactly buddy. very frustrating. its a real shame! this is why I wanted to post this video, as I didnt want people buying the game and then being disappointed! thanks for watching!
it's seems at this point that, at least for games that already has been released,there's a very poor implementation for this new tech. No test at all, just forced into the game engine and call it a day. it's shameful in my opinion.
Yeah man it sucks. Was excited for this. Yeh I said that it’s a shame they don’t even check it. Will do an updated video when it’s fixed! Hopefully! Thanks for watching!
There is no excuse for developers to release broken patches. It is just absolute laziness where they haven’t bothered to test the game prior to releasing the update to the public as usual. Then when there is a public outcry they pretend it was known about and they release an update in a few weeks time. There needs to be some law preventing broken games from being able to be sold even if that includes a further patch that breaks the game. I am also disgusted with Sony for allowing this instead of setting a mandate for PS5 Pro Quality on all games before they can be released including patches. They ultimately have the control of what is going on their platform so they need to pull their finger out immediately and do something about this total fuster. Cluck. Same.rubbish remedy is saying right now too that they are aware of Pro issues and as it took months to implement they need weeks to fix it now lol. They really think the public are stupid and so does Sony apparently seeing they keep letting it happen.
To your point at 11:33, I’m not sure anyone has found out definitively if PSSR changes can be made at the system level without a game-specific patch. Speculation from DF and others is that developers may object to Sony making updates that potentially make their games look and run worse. So it may not be an option to broadly implement changes to PSSR for every game.
This also happened in Jedi Survivor with the PSSR not looking better than FSR2. The main reason I bought the PS5 Pro was because of the PSSR because I knew the hardware would not have got us much more. Sony needs to show the developers how to use it because I regret spending £700 on a pro.
I like the Pro as a console, but they definitely need to chill with some of these patches. It's crazy that the unpatched version looked better, albeit at 30fps but still it's insane to think base PS5 technically gives you better visuals right now
I don’t think it’s a Sony issue. I think it’s a dev issue. Alan wake 2 had the same issue and they released a patch a day ago that fixed it. Hopefully the same for this.
Seems to be an issue regarding global illumination techniques as the worst offenders for using pssr all seem to be games with software based global illumination techniques such as Silent hill 2, Alan Wake 2, Star Wars jedi survivor, Star wars outlaws and this game. Seems PSSR simply doesn't play nice with it as there's probably not enough data for it to put together an accurate image based on previous frame. Dlss had similar issues early on, so seems PSSR needs some training to accurately help recreate image quality
I bought the game as soon as I saw the ps5 pro icon show up earlier today just to find out it is worse than it used to 😑, I cancelled the download immediately and will ask for a refund tomorrow, this is simply not acceptable and Sony must do something about it because we've had many poor patches, sometimes even worse than the base console
That’s disappointing. I had just tried this one last week and it looked great as it was hitting higher internal res since it did use dynamic resolution before. After all the complaints about Star Wars Outlaws (which is also unplayable now) I cannot believe this farted out another one seemingly without even testing it. The Ubisoft patches are even worse because they remove all other options so if you liked visuals over performance you are now left with a significantly worse looking game as a result. The worst worst part is that everyone is getting these updates when they move to PS6. And if these aren’t fixed, or manually maintained with dev updates when new PSSR versions come out, Playstation players are stuck with these versions for eternity. They really need to get a handle on this as so many games have become unplayable. How does this even ship in this state.
Exactly, some people say PS5 Pro owners are Beta testers for the Ps6. Which is absolutely nonsense.PSSR will also exist on the PS6 and it has to look good on the PS5 Pro so that people will buy a PS6.✅
Ok, yeah.. this is bullsh*t. Sony urgently (and i mean URGENTLY) needs to push out a new model/patch for pssr as soon as possible, or it's going to irreversibly hurt the brand. This image quality is totally unacceptable. I held off on this game wating for the pro patch and now I've got to wait for either the dev or Sony to fix this sh*t with yet another patch (or more) Too many third-party releases are having issues now. It's so frustrating because the first party stuff genuinely looks fantastic as well. This is a real bummer coming of the back of Callisto Protocal, as that patch is brilliant.
@@Hylander_1989 agreed! Very frustrating! Was excited for this one as the game already looks good and couldn’t wait to see it look even better! But no… real shame! Yes some games like Callisto look incredible! Don’t know what goes on here to get it this wrong. But I also don’t know how the devs thought this was okay to release! Thanks so much for watching!
@Thor86- I'm aware 🙂 but my point is, Striking Distance properly optimised and implemented an excellent pro upgrade. All im seeing from ubisoft is train smash after train smash with there pro updates. It's really unacceptable.
The positive news is there’s been a lot of 3rd party implementations that look fantastic. Hogwarts, First Descendant, Callisto Protocol….to name a few. It’s not just Sony games that are doing it properly. Certain developers seem to be struggling at launch. I will say, as annoying as it is….I’m still not worried long term. These issues shouldn’t exist, but it’s new tech and sometimes it’s inevitable. The good news is these issues will be gone within months….we’ll see if my prediction is correct.
I just played it and I don't see any of that shimmering on the ps5 pro. I'm also very early in the game tho does that matter? Like black ops 6 the 60 fps mode in campaign shimmers everywhere but I'm not getting any of that here. There is a dithering effect in the menu not sure if that might mess with anything.
It truly makes no sense at all. Sony doesn't even require developers to use PSSR to get the pro enhance label, so why are they pushing out these damn patches when they know the issues are so damn blatant. I need explanations 🤨
Those shimmerings are still around in Hogwarts legacy. I turned ray tracing off and it becomes better. But in cutscenes or conversations between NPC there is a constant texture-reloading everytime the camera switches from one to another. I was so hyped for the pro and I have spend the extra € for it just to play games in less quality. That’s mad dude.
As usual, third parties shitting on everything. As soon as Sony announced the PSSR i knew this would happen. PC suffers from this too in some games with FSR or DLSS. Ive been playing Horizon and saw nothing of this, not even in the water... At this point i cant believe they even open the game to test anything, they just release a patch or a game without a single second spent testing it. i mean, lets take that crap of a game Dragon Age Veilguard running at resolutions like 500p. Really, were going back to PS2 480p days if continue like this. WTF is going on????
Well it's not in Sony's hand clearly. I mean their games already looks gorgeus and with the PRO they're even better. FF7R and Stellar Blade are pretty good examples on what this tech in the right hands can do. It's seem that third party studios didn't care so much right now..
Facts! It’s not good of Sony to have this in a few games now. It’s getting a bit much. Too many games are showing pssr issues. People will be put off by this system.
@@MajorBen well, SH2 got fix by removing completely PSSR from the performance mode. I don't know really, imho it's not PSSR issue but a mix of lazyness by developers and SDK issue. Let's hope we'll get a decent implementation in the future.
@TheDiocancan of course it's in sonys hands they designed the pro and are charging £700 for it so yes it's up to them to make sure pssr works properly not just on there first party games there ppl out there that swapped there normal ps5 and had to put money for a pro and there getting a worse experience in some games it's not on Sony are quick enough to put out a console for £700 ain't they ??? They need to fix it end of.
@@lukemorris9066 not quite. It's up to third party developers and their studios really to make the most out of it. Problem is not every studios have the skills and the knowledge right now, or time and resources to largely revisit an "old game" built around a different tech and upscaler.
Try Ghost of Tsushima Directors Cut in quality mode - feels like 60fps and the most beautiful fidelity in 4K. No 'Pro' option but clearly enhanced on the Pro. I hear you on Avatar too - could not tell the difference.
@@Thor86- I've noticed a few now that just look better without a PSSR patch on the Pro. That said, both Last of Us and Horizon games are amazing on the Pro after the patches. I've just completed another full playthrough of TLOU 2 and discovered details I had never seen before throughout the game and also got the platinum on Horizon Zero Dawn Remastered which looks exceptional. Avatar and Jedi Survivor look awful after the patch. So I blame the devs of individual games rather than the Pro console.
Sony definitely didn’t test their Remarkable PSSR in other third party games. I can give someone’s hand, that Sony made PSSR with Rachet and Clank or The Last of Us as a base. You right, in Sonys Exlcusives PSSR looks decent, but I see no other explanation why PSSR can’t handle third party games, most at least, that Sony just didn’t tested it properly, and due to lack of time for improvements, they released PSSR along with PS5 Pro, and now we have to deal with it and peacefully sitting and wait for Sony fix PSSR, when we don’t even know if Sony is aware of it and working on potential solution 🙈
Why do you attribute this to something Sony has done? Ubisoft is among the most notorious (after perhaps Bethesda, which are always buggy) for releasing unfinished products and finishing the game months after it has been released.
Huh, I saw the negative opinions about the patch comparing it to Silent Hill 2 but I'm staring at it on a 4K monitor and can only see the water is a bit bleh, but nothing like the Silent Hill 2 shimmer, maybe it just doesn't come across well on youtube EDIT: Okay, just got to the daylight part of the video and yeah, that water is naaasty. Still not Silent Hill 2 level of bad imho, but I hope they bring out a fix soon
It looks horrific! Looks a lot worse than playing og ps5 version on ps5 pro. That actually looked great taking Advantage of drs. Now its a shimmery mess
Why is it always that the 3rd party developers on 3rd party games are so incompetent compared to Sony's 1st party talented developers and studios of their games? The Pro is way more powerful then base PS5 and truly delivers on the PSSR for games like TLOU1,TLOU2, Spider-Man 2,Ratchet, demons souls,Horizon,GOW and others. But it's always third party games with issues. Not all of them but some of them. It's obviously not a hardware issue. Its the devs themselves. They should take notes on Sony's 1st party studios on utilizing the tools. Ubisoft also always has issues with optimizing their games properly and also issues with shimmering and stuttering. But at the same time there was a developer on Reddit recently that said this is totally normal because Games are using an old SDK version of PSSR and not the updated version and things will drastically improve overtime as it gets updated. Especially in the next 6-12 months he mentioned. Just hope things get better.
Stellar Blade's use of PSSR is better than most games. Final Fantasy VII Rebirth is among the best. Dragon's Dogma 2 still has some technical issues, but it always has and is a huge improvement in both image quality and performance compared to the base PS5 version. I have a short video on my YT channel of it. Some developers are just throwing something together and throwing it out there. Ubisoft is notorious for releasing unfinished products and fixing it months later.
I cant really see it. can you show it again but stop moving around so much so we can really focus on the shimmer your talking about? Im not denying its there, its just difficult to see on a compressed youtube video, especially when your moving around so much
Really? When 1st came out was only 30 fps than updated to 40fps. The 60 fps must of been recently added. I got to reinstall and check. The highest was 40 at the time even with the first dlc too
I'm slowly starting to wonder if some developers are taking a look at their game after they've patched it.🤦🏻♂️
They are definitely pushing them out far too early. I imagine to boost Christmas sales. It's really bad.
@@Thor86- definitely. Real shame.
Honestly if I were Sony, I would delete the games with bad PS5 Pro patches from the store until they are fixed. Sony needs to react to this soon.
@@Thor86- well at least force the studios to keep the old graphics settings until they fix It. If they don't have the time and the resources to deliver then just leave it!!!
@@TheDiocancanabsolutely! ✅
Nothing to do with Sony you are very misinformed it’s up to the developers.
Exactly but they don’t seem to care as they make money off it.
They need to make sure all these titles are running on updated PSSR..smh
Silent Hill2, SW Outlaws, the new CoD, Alan Wake 2, SW Jedi Survivor etc. and now this. Great.
There is something going on with these games that are getting patched that just seem to not work with the pssr.. See they had to remove it from silent hill... Maybe this pssr need a serious patch update to fix these issues🤷🏽♂
@@WhSpRz_366 There is no way developers don't see this. They put out early for Q4 sales.
@Ki77a_WhSpRz That doesn't really make sense tho, because PSSR works with a bunch of games lol this is the developer's fault. They need to test their games too before rolling out patches
Even God of war Ragnarok shows some issues in a few instances specially with objects that require a little more fine detail I was noticing some shimmering...then I went to the menu and changed from pssr to temporal anti aliasing and the shimmering stopped ...
The worst thing is the Devs took away the original modes that worked & looked okay so PS5 pro owners have to play in the shimmering messy mode
That's one thing I don't understand was taking that away. The option to keep the original playmodes
They did that with Star Wars outlaws. You’re stuck with a low res game mode that shimmers
Everyone needs to let Sony know so they have to fix this. This is bs. Paying $700 for a console where the iamge quality is worse. AND the old options are not available to the user.
Facts man!
It's the incompetent devs not being able to use the tech properly. Not Sony lmao
@@exaltedreverse4463yet idiots buy it😅😂
The devs should fix it but in the meantime those who are dissatisfied should voice their opinion and return it.
Can you explain to my why you think Sony forced Ubisoft to do this?😂 they didn’t develop Avatar.
Sony needs to show developers how to use pssr properly, obviously this is down to developers not Sony you only have to look at any 1st party games using pssr they are all spot on.
well developing something that only in house studios are able to use properly is an issue, its the ps3 all over again
You can say it's just the devs all you want but when multiple games from various studios are having the same problem there is something there.
Gt7 and God of War are not spot on so this is 1000% a Sony problem and if they need to teach them how to use it they better get on it
This is really disappointing. The base ps5 version has one of the best implementations of FSR3 on console imo. This is a huge downgrade
Real shame. Was excited for this game. Will do an updated video when patched.
What do you expect from a software technology that is in its 1st version? It will improve in the future.FSR is already in its 3rd version. And when the developers simply implement it and are lazy to check it afterwards, this is what happens!
@@Thor86- Expect MUCH better.
@@MajorBenplease keep us updated. They had such a good frs3 dynamic res 40fps
Mode.
Was JUST playing it for two days then patch dropped and it’s very unprofessional damn
@@vincevirtuaDo you know what state DLSS and FSR were in when it came out?
i don't understand how they could have released this? The crew motorfest looks absolutely amazing. i was hoping for the same effect here, its on sale and almost purchased it.
exactly buddy. very frustrating. its a real shame! this is why I wanted to post this video, as I didnt want people buying the game and then being disappointed! thanks for watching!
it's seems at this point that, at least for games that already has been released,there's a very poor implementation for this new tech. No test at all, just forced into the game engine and call it a day. it's shameful in my opinion.
I updated to the new patch, and I’m getting flashes/glitches with light and a lot of shimmering. It looks quite rough.
There’s always been the flashes/light glitches but the shimmering is definitely new.
Reinstalled it earlier and what a let down. As someone else said, do they even check it before approving it?!
Yeah man it sucks. Was excited for this. Yeh I said that it’s a shame they don’t even check it. Will do an updated video when it’s fixed! Hopefully! Thanks for watching!
Sucks too cause I wanted to play the DLC and now we have this issue🤦🏽♂
There is no excuse for developers to release broken patches. It is just absolute laziness where they haven’t bothered to test the game prior to releasing the update to the public as usual.
Then when there is a public outcry they pretend it was known about and they release an update in a few weeks time.
There needs to be some law preventing broken games from being able to be sold even if that includes a further patch that breaks the game.
I am also disgusted with Sony for allowing this instead of setting a mandate for PS5 Pro Quality on all games before they can be released including patches.
They ultimately have the control of what is going on their platform so they need to pull their finger out immediately and do something about this total fuster. Cluck.
Same.rubbish remedy is saying right now too that they are aware of Pro issues and as it took months to implement they need weeks to fix it now lol.
They really think the public are stupid and so does Sony apparently seeing they keep letting it happen.
To your point at 11:33, I’m not sure anyone has found out definitively if PSSR changes can be made at the system level without a game-specific patch. Speculation from DF and others is that developers may object to Sony making updates that potentially make their games look and run worse. So it may not be an option to broadly implement changes to PSSR for every game.
This also happened in Jedi Survivor with the PSSR not looking better than FSR2. The main reason I bought the PS5 Pro was because of the PSSR because I knew the hardware would not have got us much more. Sony needs to show the developers how to use it because I regret spending £700 on a pro.
I like the Pro as a console, but they definitely need to chill with some of these patches. It's crazy that the unpatched version looked better, albeit at 30fps but still it's insane to think base PS5 technically gives you better visuals right now
I have a hard time seeing the issues when you ask us to look but then you move the camera around so fast
I don’t think it’s a Sony issue. I think it’s a dev issue. Alan wake 2 had the same issue and they released a patch a day ago that fixed it. Hopefully the same for this.
The patch for Alan Wake wasn’t for any fixes for the Pro unfortunately.
@ yes it was. Read the patch notes.
@@shaundanielsno its not
@@Thor86- you clearly haven’t read the patch notes then
Looks like the latest patch on 12/12 fixed this! Looks stunning
Seems to be an issue regarding global illumination techniques as the worst offenders for using pssr all seem to be games with software based global illumination techniques such as Silent hill 2, Alan Wake 2, Star Wars jedi survivor, Star wars outlaws and this game.
Seems PSSR simply doesn't play nice with it as there's probably not enough data for it to put together an accurate image based on previous frame.
Dlss had similar issues early on, so seems PSSR needs some training to accurately help recreate image quality
It looks fine to me
So they don’t rid of the 120 fps mode on the Pro? That’s weird. Why keep 120 on the standard ps5 but not the pro lol
Good thing I can skip this cause I got plenty of Pro enhanced games that actually look good.
Facts.
I bought the game as soon as I saw the ps5 pro icon show up earlier today just to find out it is worse than it used to 😑, I cancelled the download immediately and will ask for a refund tomorrow, this is simply not acceptable and Sony must do something about it because we've had many poor patches, sometimes even worse than the base console
That’s disappointing. I had just tried this one last week and it looked great as it was hitting higher internal res since it did use dynamic resolution before. After all the complaints about Star Wars Outlaws (which is also unplayable now) I cannot believe this farted out another one seemingly without even testing it. The Ubisoft patches are even worse because they remove all other options so if you liked visuals over performance you are now left with a significantly worse looking game as a result.
The worst worst part is that everyone is getting these updates when they move to PS6. And if these aren’t fixed, or manually maintained with dev updates when new PSSR versions come out, Playstation players are stuck with these versions for eternity. They really need to get a handle on this as so many games have become unplayable. How does this even ship in this state.
Exactly, some people say PS5 Pro owners are Beta testers for the Ps6. Which is absolutely nonsense.PSSR will also exist on the PS6 and it has to look good on the PS5 Pro so that people will buy a PS6.✅
Ok, yeah.. this is bullsh*t. Sony urgently (and i mean URGENTLY) needs to push out a new model/patch for pssr as soon as possible, or it's going to irreversibly hurt the brand. This image quality is totally unacceptable. I held off on this game wating for the pro patch and now I've got to wait for either the dev or Sony to fix this sh*t with yet another patch (or more) Too many third-party releases are having issues now. It's so frustrating because the first party stuff genuinely looks fantastic as well. This is a real bummer coming of the back of Callisto Protocal, as that patch is brilliant.
@@Hylander_1989 agreed! Very frustrating! Was excited for this one as the game already looks good and couldn’t wait to see it look even better! But no… real shame! Yes some games like Callisto look incredible! Don’t know what goes on here to get it this wrong. But I also don’t know how the devs thought this was okay to release! Thanks so much for watching!
@MajorBen fingers crossed for a fix ASAP. No problem man! been enjoying your pro vids. Very informative !
Callisto Protocol looks good because it doesn't use PSSR.🙂
@Thor86- I'm aware 🙂 but my point is, Striking Distance properly optimised and implemented an excellent pro upgrade. All im seeing from ubisoft is train smash after train smash with there pro updates. It's really unacceptable.
@@Thor86- also when implemented properly pssr can look really excellent. This is a dev skill issue/Q&A issue/rush job.
Just turn off pssr on the Pro settings itself
The positive news is there’s been a lot of 3rd party implementations that look fantastic. Hogwarts, First Descendant, Callisto Protocol….to name a few. It’s not just Sony games that are doing it properly.
Certain developers seem to be struggling at launch. I will say, as annoying as it is….I’m still not worried long term. These issues shouldn’t exist, but it’s new tech and sometimes it’s inevitable. The good news is these issues will be gone within months….we’ll see if my prediction is correct.
I just played it and I don't see any of that shimmering on the ps5 pro. I'm also very early in the game tho does that matter? Like black ops 6 the 60 fps mode in campaign shimmers everywhere but I'm not getting any of that here. There is a dithering effect in the menu not sure if that might mess with anything.
Nvm i see it now
It truly makes no sense at all. Sony doesn't even require developers to use PSSR to get the pro enhance label, so why are they pushing out these damn patches when they know the issues are so damn blatant. I need explanations 🤨
Devs are getting lazy and the QA department is getting dommer to let this release. It's not about PSSR but rushing to release an update.
Those shimmerings are still around in Hogwarts legacy. I turned ray tracing off and it becomes better. But in cutscenes or conversations between NPC there is a constant texture-reloading everytime the camera switches from one to another. I was so hyped for the pro and I have spend the extra € for it just to play games in less quality. That’s mad dude.
I thought Hogwarts Legacy was not affected by this problem. 🤦🏻♂️
Maybe Massive is Punking us?
ATP they sony should of just put more resources into more gpu power than the ai stuff
Good video!
Can you try system shock or robocop? :) 😊
Robocop recorded and coming soon! System shock I don’t own but will maybe look into buying this!
@ thx much appreciated!!
As usual, third parties shitting on everything. As soon as Sony announced the PSSR i knew this would happen. PC suffers from this too in some games with FSR or DLSS. Ive been playing Horizon and saw nothing of this, not even in the water...
At this point i cant believe they even open the game to test anything, they just release a patch or a game without a single second spent testing it.
i mean, lets take that crap of a game Dragon Age Veilguard running at resolutions like 500p. Really, were going back to PS2 480p days if continue like this.
WTF is going on????
Sony need to do something for sure there are ppl that payed £700 for an upgrade and there getting stuff like this. ....not on.
Well it's not in Sony's hand clearly. I mean their games already looks gorgeus and with the PRO they're even better. FF7R and Stellar Blade are pretty good examples on what this tech in the right hands can do. It's seem that third party studios didn't care so much right now..
Facts! It’s not good of Sony to have this in a few games now. It’s getting a bit much. Too many games are showing pssr issues. People will be put off by this system.
@@MajorBen well, SH2 got fix by removing completely PSSR from the performance mode. I don't know really, imho it's not PSSR issue but a mix of lazyness by developers and SDK issue. Let's hope we'll get a decent implementation in the future.
@TheDiocancan of course it's in sonys hands they designed the pro and are charging £700 for it so yes it's up to them to make sure pssr works properly not just on there first party games there ppl out there that swapped there normal ps5 and had to put money for a pro and there getting a worse experience in some games it's not on Sony are quick enough to put out a console for £700 ain't they ??? They need to fix it end of.
@@lukemorris9066 not quite. It's up to third party developers and their studios really to make the most out of it. Problem is not every studios have the skills and the knowledge right now, or time and resources to largely revisit an "old game" built around a different tech and upscaler.
Try Ghost of Tsushima Directors Cut in quality mode - feels like 60fps and the most beautiful fidelity in 4K. No 'Pro' option but clearly enhanced on the Pro.
I hear you on Avatar too - could not tell the difference.
Yeah some games do not need PSSR integration, they look good without it too.
@@Thor86- I've noticed a few now that just look better without a PSSR patch on the Pro. That said, both Last of Us and Horizon games are amazing on the Pro after the patches. I've just completed another full playthrough of TLOU 2 and discovered details I had never seen before throughout the game and also got the platinum on Horizon Zero Dawn Remastered which looks exceptional. Avatar and Jedi Survivor look awful after the patch. So I blame the devs of individual games rather than the Pro console.
@@Silver-h5dYeah for example Stellar Blade in "Pro" mode with HFR on, looks absolutely stunning.✅👌🏼
ghost of tsushima was already 60 in quality mode on the launch of directors cut
@@azwilko1997 Thought so - it never looked this good though.
Sony definitely didn’t test their Remarkable PSSR in other third party games.
I can give someone’s hand, that Sony made PSSR with Rachet and Clank or The Last of Us as a base.
You right, in Sonys Exlcusives PSSR looks decent, but I see no other explanation why PSSR can’t handle third party games, most at least, that Sony just didn’t tested it properly, and due to lack of time for improvements, they released PSSR along with PS5 Pro, and now we have to deal with it and peacefully sitting and wait for Sony fix PSSR, when we don’t even know if Sony is aware of it and working on potential solution 🙈
Why do you attribute this to something Sony has done? Ubisoft is among the most notorious (after perhaps Bethesda, which are always buggy) for releasing unfinished products and finishing the game months after it has been released.
Whats up with the QA of some games? Are they playitn their games xD? Some pssr implementations are fantastic but some are absolutely dog shot
Another rushed update. Will just wait for another update but impressive its quality 60fps and higher resolution.
It’s called a patch my friend this will get fixed
Yes. After videos (like this) complaining about it my friend... else they'd probably move on to something else.
If you hate film grain, pssr and the ps5 pro is not for you LOL
Huh, I saw the negative opinions about the patch comparing it to Silent Hill 2 but I'm staring at it on a 4K monitor and can only see the water is a bit bleh, but nothing like the Silent Hill 2 shimmer, maybe it just doesn't come across well on youtube EDIT: Okay, just got to the daylight part of the video and yeah, that water is naaasty. Still not Silent Hill 2 level of bad imho, but I hope they bring out a fix soon
Hell on PS5 Pro. Why???? Game was gorgeous.
I'm sure it will be fixed later, the Ubisoft way.
It looks horrific! Looks a lot worse than playing og ps5 version on ps5 pro. That actually looked great taking Advantage of drs. Now its a shimmery mess
PSSR is a joke…
Where is the quality check?? From the developers but also Sony!?!?!
Star wars outlaws water is awful as well
Indeed, and especially the waterfalls are terribly blocky and stuttery. It doesn't look good.
This has degraded the entire game, it looked way better on ps5 but on ps5 the framerates were really shitty tho
The PSSR is becoming an actual pisser?
That looks horrendous
Why is it always that the 3rd party developers on 3rd party games are so incompetent compared to Sony's 1st party talented developers and studios of their games? The Pro is way more powerful then base PS5 and truly delivers on the PSSR for games like TLOU1,TLOU2, Spider-Man 2,Ratchet, demons souls,Horizon,GOW and others. But it's always third party games with issues. Not all of them but some of them. It's obviously not a hardware issue. Its the devs themselves. They should take notes on Sony's 1st party studios on utilizing the tools. Ubisoft also always has issues with optimizing their games properly and also issues with shimmering and stuttering.
But at the same time there was a developer on Reddit recently that said this is totally normal because Games are using an old SDK version of PSSR and not the updated version and things will drastically improve overtime as it gets updated. Especially in the next 6-12 months he mentioned. Just hope things get better.
Согласен...вот лайс оф пи прекрасен на прошке...вот как надо делать про патчи
Why are games developed exclusively for the system by studios owned by Sony running better?!?! The answer is in the question my guy
Stellar Blade's use of PSSR is better than most games. Final Fantasy VII Rebirth is among the best. Dragon's Dogma 2 still has some technical issues, but it always has and is a huge improvement in both image quality and performance compared to the base PS5 version. I have a short video on my YT channel of it.
Some developers are just throwing something together and throwing it out there. Ubisoft is notorious for releasing unfinished products and fixing it months later.
Ps5 pro and pssr😂
Po aktualizacji wygląda jak 💩💩💩 błędy graficzne, migające obiekty 🙈💩💩💩
I cant really see it. can you show it again but stop moving around so much so we can really focus on the shimmer your talking about? Im not denying its there, its just difficult to see on a compressed youtube video, especially when your moving around so much
shimmering mess.
Ubisoft sucks
Colossal waste of money
Only 60fps with trash pssr😮🤬
Damn, another L for playstation fanboys
Avatar doesn’t even have 60 fps on the original ps5 , of course it wouldn’t work.
Huh? Yes it does, it has a 60fps mode on ps5
Really? When 1st came out was only 30 fps than updated to 40fps. The 60 fps must of been recently added. I got to reinstall and check. The highest was 40 at the time even with the first dlc too
@@SpartanGoku the 60fps mode has been there since launch
@@SpartanGoku this is completely inaccurate, it’s had a 60fps performance mode since launch. Stop spouting nonsense you clearly know nothing about.
😂