This is so helpful. I think Mythmere Games should commission you to do tutorials for the whole system. Not sure why more RPG companies don't take advantage of videos to teach their rules. It's a no-brainer for me.
Every square is 5ft. Which means that the “10 foot melee range,” is very easy to adjudicate. Adjacent squares. Boom. Easy done. Can’t wait to play more!
Personally, I prefer rules lite systems like OSE and S&W that allow the players the opportunity to get creative with their tactics. The player describes what they want to attempt, the referee makes a ruling often involving setting a DC or using an ability check. I’ve played many tactical miniature games throughout the years and I’ve found that nothing beats the creativity of the the players in an open system. Incorporating more nuanced rules from later editions / adjacent systems, is a great way to make combat more complex. Things like Attacks of Opportunity, 5 foot adjacent steps in combat, allowing movement + casting, line of sight and cover, etc. The game is yours to adapt!
@@EpicSolo My wife and I once bought minis and crafted tiles for a free PNP game called Dungeon Plungin (it´s incomplete but has potential). We are looking to put the tiles to good use. We ara more boardgamers than rpg players. We actually dislike the more abstract aspects. That´s why our game of choice has always been Melee & WIzard (the fantasy trip) with the programmed adventures. The tactical combat is really enjoyable but too deadly for a crawl (2 fights drain a wizard). Love how everything fits in a small box tho, hurray for chits and megahexes-... Maybe someday someone will make a realmcrawl with random situations and combats for that game. Or maybe even adapt the rules for dungeoneering. In the meantime I would love to build a small box (tiles+standees/chits and a ruleset...maybe bestiary) so that we can play anywhere and have a tactical experiencew with rpg-ish character progression. Looking for a ruleset that allows for that.
Awesome video! Question I see that your using ascending AC as you did as well in your OSE solo campaigns, do you prefer it if so why? Also where do you get those awesome minis and dungeon tiles they look great!
Thank You. I am using AAC and the reason I slightly prefer it to DAC is because it is efficient and accessible to more players/viewers. I have no problem using either and enjoy using both. The miniatures in this video are from WizKids Nolzurs Marvelous Unpainted Miniatures line or something like that. The miniatures in my more recent videos were purchased from independent sellers on Etsy. I’ve been extremely impressed with the quality and price. For painting, I’m highly influenced by techniques featured on Sorastro’s painting channel: youtube.com/@Sorastro The dungeon tiles were inspired by Wyloch. th-cam.com/users/liveaIx87ICM_QQ?si=4CWm3OIIQCPY1ix7 I just recently got a wire cutter for XPS foam and have a project for modular foam dungeon tiles I’ll be working on in the coming weeks inspired by Jeremy from Black Magic Craft.
Yes indeed! The combat movement in S&W has me rethinking movement for a great many games including OSE and B/X. Just enough “in melee” rules regarding “movement within melee” and “retreating” to facilitate a very enjoyable experience that is easy to make rulings on and it promotes creative, strategic tactics, with easy to rule consequences. Love it!
In this combat, do you random roll for a target when a middle fires into a group on enemies? I know you roll if they’re in melee, but same check if a group of enemies are within 5’of the target? Subdue Sniv. Make him the next Nilbog. Dlobok shall be his new, civilized name… or kill him. Either or.
No. Because the target would not be considered to be “in melee.” I’ll be continuing to work on my rulings for combat for S&W to strive for consistency. I actually deleted my previous comment because of this! Here is a very simple ruling for ranged attacks into melee and percentile chance of being hit. If we assume that the attacker is somewhat proficient at ranged attacks, it would be logical to assume that even though they are firing into melee, they are still aiming at their target. Because of this, the percentile chance for hitting and unintended target or friendly combatant might not be 50/50 or 1-3,4-6 but rather 1-in-6, or 2-6 etc. I REALLY like this simple method and it fits better in the rules lite system. Great question! Thanks for asking!
Seems kind of weird that the losers of initiative can fire missiles before the winning side can cast spells. Unless I've missed something, that would mean a spell-caster on the winning side could have his spell interrupted if he's hit by a missile weapon from the losing side.
few weeks ? oh no... it really takes a long time to produce such videos, I wish there was a video game based on OD&D with outdoor exploration, towns and hex grid... Low magic Age is very close to what I want from it but its 3.5 and I am not a fan of it. (its in early access aka not fully released)
Super helpful. Thank you for the paedagogy.
Love your terrain. Wylock's system?
Thank You. It is indeed Wyloch’s 1.5 Tiles.
This is so helpful. I think Mythmere Games should commission you to do tutorials for the whole system. Not sure why more RPG companies don't take advantage of videos to teach their rules. It's a no-brainer for me.
I had missed the part that the morale check is per creature, not for the whole surviving portion of the side. Thanks for that!
Love the outro and can't for this series. Cheers!
I love how powerful Fighters are. Very cool. The only class that can utilized strength bonuses AND they can be added to missile fire too? Dagum!
Showing off a house rule character…very good.
I do love the way S&W hacks in B/X combat rounds. It’s so nice.
I just started my journey into Cartography and Dungeon Map making. Great video.
Looking forward to the adventure
Morale checks should only occur after half of the party is lost... IMO. Poor Sniv RIP
Yo Epic, where ya been at man?
You forgot to play the free attack of Sniv
But nice tutorial and editing ;)
Man I am absolutely loving S&W!!! Now are you considering each square on your battle mat to be 5ft or 10ft?
Every square is 5ft. Which means that the “10 foot melee range,” is very easy to adjudicate. Adjacent squares. Boom. Easy done. Can’t wait to play more!
this looks fun, looking for something like this but with more tactical combat so i can use my tiles and minis. any advice?
Personally, I prefer rules lite systems like OSE and S&W that allow the players the opportunity to get creative with their tactics.
The player describes what they want to attempt, the referee makes a ruling often involving setting a DC or using an ability check.
I’ve played many tactical miniature games throughout the years and I’ve found that nothing beats the creativity of the the players in an open system.
Incorporating more nuanced rules from later editions / adjacent systems, is a great way to make combat more complex. Things like Attacks of Opportunity, 5 foot adjacent steps in combat, allowing movement + casting, line of sight and cover, etc.
The game is yours to adapt!
@@EpicSolo My wife and I once bought minis and crafted tiles for a free PNP game called Dungeon Plungin (it´s incomplete but has potential). We are looking to put the tiles to good use.
We ara more boardgamers than rpg players. We actually dislike the more abstract aspects. That´s why our game of choice has always been Melee & WIzard (the fantasy trip) with the programmed adventures. The tactical combat is really enjoyable but too deadly for a crawl (2 fights drain a wizard). Love how everything fits in a small box tho, hurray for chits and megahexes-... Maybe someday someone will make a realmcrawl with random situations and combats for that game. Or maybe even adapt the rules for dungeoneering.
In the meantime I would love to build a small box (tiles+standees/chits and a ruleset...maybe bestiary) so that we can play anywhere and have a tactical experiencew with rpg-ish character progression.
Looking for a ruleset that allows for that.
Awesome video! Question I see that your using ascending AC as you did as well in your OSE solo campaigns, do you prefer it if so why? Also where do you get those awesome minis and dungeon tiles they look great!
Thank You. I am using AAC and the reason I slightly prefer it to DAC is because it is efficient and accessible to more players/viewers. I have no problem using either and enjoy using both.
The miniatures in this video are from WizKids Nolzurs Marvelous Unpainted Miniatures line or something like that. The miniatures in my more recent videos were purchased from independent sellers on Etsy. I’ve been extremely impressed with the quality and price. For painting, I’m highly influenced by techniques featured on Sorastro’s painting channel:
youtube.com/@Sorastro
The dungeon tiles were inspired by Wyloch.
th-cam.com/users/liveaIx87ICM_QQ?si=4CWm3OIIQCPY1ix7
I just recently got a wire cutter for XPS foam and have a project for modular foam dungeon tiles I’ll be working on in the coming weeks inspired by Jeremy from Black Magic Craft.
MOV works differently than in S&W than in BX? I thought a MOV 6 enemy would move only 20 ft.
Great tutorial. A 10 lbs sword! Thats so heavy!
Yes!!!!!!
Yes indeed! The combat movement in S&W has me rethinking movement for a great many games including OSE and B/X. Just enough “in melee” rules regarding “movement within melee” and “retreating” to facilitate a very enjoyable experience that is easy to make rulings on and it promotes creative, strategic tactics, with easy to rule consequences. Love it!
In this combat, do you random roll for a target when a middle fires into a group on enemies? I know you roll if they’re in melee, but same check if a group of enemies are within 5’of the target?
Subdue Sniv. Make him the next Nilbog. Dlobok shall be his new, civilized name… or kill him. Either or.
No. Because the target would not be considered to be “in melee.”
I’ll be continuing to work on my rulings for combat for S&W to strive for consistency.
I actually deleted my previous comment because of this!
Here is a very simple ruling for ranged attacks into melee and percentile chance of being hit. If we assume that the attacker is somewhat proficient at ranged attacks, it would be logical to assume that even though they are firing into melee, they are still aiming at their target. Because of this, the percentile chance for hitting and unintended target or friendly combatant might not be 50/50 or 1-3,4-6 but rather 1-in-6, or 2-6 etc.
I REALLY like this simple method and it fits better in the rules lite system.
Great question! Thanks for asking!
Seems kind of weird that the losers of initiative can fire missiles before the winning side can cast spells. Unless I've missed something, that would mean a spell-caster on the winning side could have his spell interrupted if he's hit by a missile weapon from the losing side.
Good video, but I think the new edition is a wiff. I'll stick with my bluecovers.
Thank You. What don’t you like about the latest revision? What do you prefer about the bluecovers?
“…only because the referee cheated”, lol.
few weeks ? oh no... it really takes a long time to produce such videos, I wish there was a video game based on OD&D with outdoor exploration, towns and hex grid... Low magic Age is very close to what I want from it but its 3.5 and I am not a fan of it. (its in early access aka not fully released)