4K QHD VPX Gameplay : Dragonfist (Stern 1981) By UnclePaulie V2.0.1
ฝัง
- เผยแพร่เมื่อ 28 พ.ย. 2024
- 🆅🅸🆁🆃🆄🅰🅻-+-🅿🅸🅽🅱🅰🅻🅻-+-🅶🅰🅼🅴🅿🅻🅰🆈
🅳🅾🆆🅽-🅻🅾🅰🅳 -+-🅻🅸🅽🅺 🔗
vpuniverse.com...
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”*° Table description by the author(s) 🔽 °*”˜
Required Software (64-bit versions):
VPX 10.8.0 RC4 or later: github.com/vpi...
B2S Server 2.1.2 or later (if B2S used): github.com/vpi...
VPinMame 3.6.0-1122: github.com/vpi...
Dragonfist, the blackbelt of pins. It's the habit that's hard to kick!
Dragonfist has something that keeps the pin player coming back for more. The backglass shows the number of spinner revolutions and can give the player a special bonus when 20, 40, 60, or 80 revolutions hit. Dropt Targets in the right and left orbit lanes, and a fun to hit spinner. It's a tough game to beat, a hard habit to kick, because Dragonfist is the blackbeld of Pins.
Thanks to Redbone for providing me with a freshly stitched playfield, and for helping with upscales and lots of other graphics. Redbone also took lots of videos and pictures of an real table to help me in recreation. And thanks to Hauntfreaks and Redbone for providing me with an upscaled backglass for VR. Thanks also to the VPW team for testing and feedback!
The whole table was done utilizing latest VPW standards for physics, lighting, GI baking, 3D inserts, shadows, drop targets, 3D inserts, etc. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and physics action.
There are plenty of options included in this table via the F12 menu including colors and marks for all targets, bumpers, flippers, walls, spinners, and LED plastic edges. There are also multiple VR room environment and other VR options all done via the F12 menu. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.).
I've included default settings for the ROM options hard coded into the script. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. Ball options are also available in the script. All other options are in the F12 menu.
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