Mayo is talking about style meter games again oh no! Wait, a style meter that actually does everything I want style meter games to do? It can't be! Support me on Patreon: patreon.com/underthemayo Mayo merch here! teespring.com/stores/underthemayo TH-cam Memberships to my channel now available, click the "Join" button. Follow me on Twitch at twitch.tv/underthemayo
@aliG2500 Resident Evil 4 Remake does combat, graphics, pacing, story, and fun factor way better than BG3, BG3 turn based combat is boring as fuck and that's not because it is turn based, Persona 5 Royal is turn base and it's super fun, BG3 is just boring my guy.
Just a quick note a little bit into the video, the game is absolutely not locked to 60fps, I was playing it at 240Hz and it looked and felt incredible. Think this ones on you Mayo.
You've probably been told this multiple times already, but just in case: There's a fifth difficulty after Very Hard called Rythm Master that you unlock after beating the game on Very Hard, kind of like MGRR's Revengeance difficulty. _Never have I been more incentivized to show off than when the game instantly kills you if your style meter ever drops below C in combat._ You can still cheese it by maxing the Style meter chip and dashing to the beat over and over (I actually recommend dashing during downtime to maintain your style), and it doesn't remedy your core complaint that only the 'beat hits' need to be timed to the music, but if you need the game to reward you for playing stylishly, it's there.
The game was not a commercial success? Probably because there was no marketing on it as far as I know and it was just suddenly announced in one of those Bethesda events.
He lied, it had been well known that Microsoft considered hifi rush a "success by all metrics" (literally their words) when this video came out, one of the heads of Xbox's VP of marketing literally said that to correct the misconception near the games release when people did think it failed.
Probably the best new IP I’ve played in years. I love the black keys, NIN and smashing pumpkins and was thrilled to see a Zwan song in the mix. As a guy who’s played drums for 15 years I’ll admit if was hard at first to figure this game out. But what a ride it was. Game sets the tone with a NIN song and the final boss concludes the game with one. GOTY 2023
I think Hi Fi Rush is quite elevated portfolio from Ghostwire Tokyo, more developers should try to aim to make these calibre of "AA games" which doesn't necessarily falls into constant indie's mostly economically restricted productions yet not bloatedly produced kind of games ala PS2, OG Xbox and the better parts of early 7th gen consoles' games catalogues that aren't grey/brown-filter military shooters (hence why it's rather sad that we probably will never have snappy hack and slash with attractive-looking styles of Ninja Gaiden Black/Sigma games, despite all of their faults (heck, technically DOA1 to DOA4 fall under said categories in terms of fighting games, or the unfortunately undersold yet underrated Lost Planet 1 & Binary Domain, you should check those 2 eras of games for some... flawed gems (I personally can't wait for Dragon's Dogma but I think that's already treading to AAA tbh and probably not everyone's cup of tea, since there's a lot of rough parts too)
I think two games that fit that category that are very rarely talked about are Gunvalkyrie and Panzer Dragoon Orta developed by Smilebit for the original Xbox (also backwards compatible on modern ones). Both games are very well designed, challenging and feel really fresh compared to most modern games. Gunvalkyrie has really unique and cool controls and I would love more games that expanded on its type of gameplay.
7:50 the reason for this is simple; characters are not complete without their full kit unlocked. First difficulties are about game making you unlock everything by slowly experimenting with them since DMC isn't about being a efficient killing machine but a power fantasy about styling on enemies as much as possible. Game doesn't explicitly try to kill you since that's not the point of the game. It's about making you a better player at using your tools as much as possible. What's moronic is you thinking every game is about survival, not every design choice revolves around teaching things by death. Some game needs to give you room for experimenting especially games as complex as DMC V.
@@stolensentience The challenge is to be stylish while defeating your enemies. You suck at the game not because game's arbitrarily difficult by muh enemy 2-3 shots you but because you're spamming stinger while slaying demons. Death is not the only presentable punishment for game design. Sometimes it's not being able to enjoy the bangers of the game or unable to optimize mechanics like SDT which you can only cancel by staying on SSS.
@@stolensentience and I’m saying harder=/=dying easier DMD means nothing if you’re not playing somewhat stylish. Purpose of the dmc is not beating the game and making it harder to achieve adds nothing to the learning curve.
Wait what. Who told you hi-fi rush was a commercial disappointment ? It was a success . Both Bethesda and Microsoft said that and in talks to do a sequel. That was disinformation
@@underthemayo but you saying it wasn't a success is valet ?? I'll believe the corporate over a TH-camr . Until you prove it wasn't then you putting out misinformation
That's fine, you believe who you believe. All I know is that it was proclaimed to be a sales disappointment, and then later changed to be "exceeded all metrics" with no specifics on sales. Sounds wishy washy to me.@@extremedee7320
Mayo, Nice video. The Beat Meter is meant more for a tip to feeling the rhythm, otherwise the game wants you to go off feeling rather than the bar. The Korsica fight is different since it’s party heavy, so they thought you’d actually need it. Also the floating cat next to Kai is the best meter, its color also tells you which assist character you have at that moment. And when it comes to the music, streamer mode changes the entire soundtrack. I agree that only using 2 moves at a time sucks… for me I had the healing one and then rotated the other as an attack move.
Many devil may cry fans have told you this but it Bears repeating. The reason the harder difficulties in devil may cry 5 are locked is because unlike god of war enemies from later missions show up earlier. Ex. In son of sparda difficulty in the prologue you fight an empusa queen an enemy you encounter for the first time in devil hunter in mission 5 , here's another one in mission 8 in son of sparda you fight a fury an enemy which you first encounter in mission 12 on devil hunter and this happens a lot throughout the game on harder difficulties.
This is such a braindead retarded excuse for not allowing people to choose a harder difficulty right from the get go that i'm honestly astonished people use it, but i guess i too would have to reach deep into my own asshole for even a shred of something that defends my perfect beloved game that is perfect and without flaws.
@@ashyflame easy, its on you, you choose the big crazy difficulty. We where at this with doom eternal already, and on the half of the game, when the marauder was introduced, people complained about him. So get this, it wouldn't make a damn difference, those who want a challenge would like it anyway, and the crybabies would cry anyway on any point of the game. Its really worth to almost make experienced people on these type of games not want to play it because you locked the goddamn difficulty ? And yes, i will never play DMC 5, because i don't want play 15 hours of hand holding until i can finally have fun.
I love this game, might even top RE4 as my favourite 2023 game I've beat. I agree with the criticisms of the overly hectic levels later on (the electric room in the clips drove me crazy), and that cycling through three companion triggers was cumbersome. But for a fully original game they knocked so much out of the park that these little things didn't drag it down for me.
According to Aaron Greenberg Hi-Fi Rush was a break out success. Grubb was the one that stated it was a flop and immediately walked back his statement. Which tells me he may have insinuated a lot of the information and portrayed it as
They still wont give sales numbers though. The only number I can find is something like "it reached 2 million players by March" which says nothing of people who played it on gamepass. All we have are vague statements like "Break out hit in all key measurements and expectations" which is just corporate talk with no specifics. My guess is that it sold fine, but not what they would have liked. A disappointment doesn't equal a failure.
Commercial disappointment? Where did you get that information? Jeff Grubb's speculation? It outsold AAA Forespoken on Steam (at launch), and Xbox's VP said it was a "break out hit" in all metrics. We also know it hit over 2 million players in April. Outside of that, it was only Grubb saying he heard it didn't meet sales expectations, but that was quickly disputed (what "expectations" would MS have for a previously unannounced game, shadow dropped the same day it was revealed?). Even Grubb clarified after MS disputed his rumor that he didn't know what the "expectations" were or what the game "needed" to succeed, and said "no matter what, HFR isn't a flop, and Tango's future is bright" - direct quote.
There's a pretty big difference between disappointment and flop, and I never said it was a flop. Aside from the contradictory statements made about its performance, all we get are industry buzz terms like "break out success in all metrics" with no clarification of what those metrics are, and "2 million players" which says nothing about the difference between sales and gamepass. So it probably performed fine, just not what they would have liked it to be.
@@underthemayo But again, where are you getting that they expected it to perform better than it did? Because every time they've been asked that I've seen, it seems like they were happy with how it did and are in fact planning on doing similar games in the future...
I’m still surprised you haven’t checked out any Risk Of Rain games yet. Either RoR2 or Returns, I think you’d like them. Lots of depth, one of the best soundtracks of all time, and you definitely get punished for poor play
This game should be in the GOTY conversation not a remake like Resident Evil 4 and a sequel in SpiderMan 2 thats somehow worse than the miles morales DLC
The game is NOT locked at 60 fps, at least not on PC, I don't know where you get this info from. Check the graphics options menu, and an fps lock should be there.
Sure. www.gamesradar.com/xbox-says-hi-fi-rush-was-a-success-in-all-key-measurements-amid-rumors-of-poor-sales/ It talks about the two competing instances of saying "it didn't sell what it needed to" and "it was a breakout hit in all metrics." Which then goes on to clarify that since we don't know the actual sales figures (and how many players are on gamepass instead of buying the game) there's no way to know. So whiles it not a "flop", I dont think saying disappointment is out of line.
@@underthemayo The person who said "it didnt sell what it needed to" isnt a voice from the company and is just an ex video game writer from twitter who allegedly heard something from someone else. So yeah its kinda out of line when your sources are that shaky. lol
Hack and slashes do tend to bore me after a while this game made it very interesting alongside with its art style to make me want to play as much as possible. I will say for something that I wish that was talked about a bit more was the small platforming that you do, the jumping and dashing are so heavy based and make me feel like I am sluggish well performing either action when traversing platforms. Otherwise though I love how this game almost ties in with Pizza Tower for being the 2000s animated version of a cartoon video game both being released in January of this year. I'm hoping to get back into this game and hopefully one day both of the games getting a physical release possibly in the future!
I’ve yet to find any game that comes close to dethroning Ninja Gaiden Black in this genre. Similar to how Doom Eternal ruined all other FPS games for me.
@@underthemayothere's an option just below vsync that says "Frame Rate Limit" I played the whole game at 144 fps. Cutscenes will still lock at 60 Maybe there's something wrong with your monitor or Windows settings, try another game or monitor
@@underthemayo Maybe it has something to do with your monitor. Maybe you're playing on a monitor that caps at 60Hz. Or maybe something in the nvidia control panel. I turn Vsync off and lock the fps to 144, and the game is smooth like butter.
8:11 - This just shows that you didn't play DMC3 in it's original US release. When it originally came out, the US's normal difficulty was the Japanese's hard, and it suuuuuuuuuuucked playing through it like that.
@@underthemayo OG US release was rough af since the game wasn't balanced around immediately throwing you into Hard difficulty. And that was 2005, so learning to git gud by using the internet wasn't nearly the thing that it is now. Beating Vergil back then was so insanely difficulty, I tried using a gameshark but mine wouldnt work on DMC3. That said, even on harder difficulties in the HD collection, it didnt feel like it did back in the day. Also learning how to abuse animation canceling and Steam's controller settings helped, Spiral abuse is addicting.
It would be cool if more advanced combos required more complex rhythms like polyrhythms, paradiddles or sixteenth notes/triplets. You could have a basic combo with 3/2 polyrhythm and more advanced combo with a 4/3 or 5/4 polyrhythm.
I know I'm 7 months late to this reply, but the reason why everything is on one beat is because they wanted the experience to be accessible to as many people as possible. Not everyone is musically inclined or familiar with the lingo, so keeping the actions on one beat makes it simple while also keeping the core of hi-fi rush's combat system intact
I feel like you're obsessed with forced difficulty. I understand where you're coming from, but if you feel something is OP, just don't use it I guess? Once you know what to do, Doom Eternal is a fairly easy game (even crazy mods with 666 enemies in every arena). This is why I play with no HUD, no ice bomb, no shield, no super weapons, no hammer and I rarely use tracking rockets (although I ballista boost every 10s, cause it's fun as fuck). So I limit myself a lot and I feel like it's the perfect difficulty for me. Or Ghostrunner - I don't use any special powers, cause they break the game in half, they're way too OP, so it's just katana and movement for me. It's frustrating at times, some encounters are completely bullshit without your powers, but oh well. DE is your favorite game of all time and it's overall pretty easy, so I don't understand your constant complaints about Ultrakill's or other games' difficulty.
"if it's OP just ignore it" is a fine stance to have once you're already good at the game. However if you come into a game with no idea how to play, and the terrible balance allows you to form early bad habits instead of learning, that's bad design. No one is picking up doom eternal as a newcomer, picking nightmare, and running around meleeing everything to death and ignoring what the game is trying to show you. Just because you choose to ignore the OP stuff once you're at a competent level of play and understanding doesn't take away from the fact that the game strongly enforces the mechanics it wants you to learn early on, as that was one of the main things everyone discussed when it came out. With Ultrakill, I'm right with you. I ignore the OP boring stuff when I replay Act 1 now, because I now understand and enjoy the flow and variety that I learned through Act 2 and the cybergrind. But this isn't a case of getting good at the game and discovering OP stuff that Ill just choose to ignore. This is a case of the whole thing being terribly balanced and dumb even before I know what I'm doing. Huge difference.
@@underthemayo " if you come into a game with no idea how to play, and the terrible balance allows you to form early bad habits instead of learning, that's bad design" You're reviewing games from a perspective of someone who's really good at combos, movement and resource management. Most titles that you cover are too easy for you. If you're that good at video games, you can create your own rules pretty quickly, it would be kinda expected from you. A bad player would never choose a hard difficulty to begin with, so he's gonna form "bad habits" either way. 3 years ago, without video guides, I would have never guessed you can quickswitch weapons in Doom or chain sliding+jumping+wallrunning in Titanfall, these techniques are so advanced barely anyone is gonna find them on their own. I'm not saying you can't criticize a game for being too easy, you absolutely can, but it's not so hard to create your own rules if you're that good from the get go. I hope this makes sense.
@@MrMadXenomorph I shouldnt have to create rules. It's not my job to make someone's game fun. That's their job. Yes, I am experienced at hack n slash titles, but I am NOT good at the rhythm aspect. And that's the whole point of the game here. I don't think it's ridiculous to want a difficulty level where you actually have to pay attention to the rhythm instead of mindlessly mashing buttons. You're acting like I'm coming into these games and flexing my pro gamer skills and saying "it's too easy". When the reality is I'm spamming buttons and playing without even paying attention to what's happening, and seeing if I can get away with it. If I can, that's not good.
@@underthemayo I think you're just focusing way, way too much on the "is it hard?" aspect. I'm not saying your points are bad, but it feels like you're going out of your way to find any bit of cheese and then complain about it in every single game. I think you're subconsciously limiting yourself to have barely any fun if the game is on the easier side. I'll give you an example: have you ever heard of Kaizo Mario? It's a type of Super Mario levels/mods with platforming challenges that are often very hard and require dozens of attempts to pull off, sometimes even thousands. I watch Mario TH-camrs that are able to complete Mario equivalents of World Spear Master Level without breaking a sweat. Did any of them complain about the newest game, Super Mario Wonder? No. Of course it's extremely easy from their perspective, but they mostly focus on cool powers/movement/visuals/creativity. You don't have to be so negative whenever talking about an easier game.
Any interest in reviewing Blood West? Indie retro horror shooter with some great survival elements, resource and inventory management, limited ammo, all things that sound right up your alley. Fantastic indie game that could find a bigger audience if you review it!
I wanna hear none of this. It is a fantastic, stylish and genuine game. Simply due to the fact that it is genuine it's worth all the praise. Sure, it has it's downsides, but the sheer passsion it exudes is worth it all in my book. I do not regret buying it, just hope to see it return one day with improved formula.
Since you mention Ninja Gaiden so often, why don't you make a video about those games too? And thanks for this video, I was always unsure if I should give this a try and I hate buying a game just to drop it a few hours later and never touch it again. You told me what no review would talk about. How important is the rythm mechanic really to progress? I usually really suck at rythm but you said that button mashing also works, even on hard, so I can definitely play this on easy. I never cared about challenge in games and usually play on the lowest difficulty setting.
@@underthemayo Yeah, half of the Sekiro video is about NGS, but I meant maybe a full video about the complete trilogy, even though NGS2 is only really fun with the Black Mod. I love that all 3 games play differently, NGS being a action-adventure like DMC, NGS2 being more action focused with the dismemberment feature making enemies more dangerous and NG3RE being more chaotic and very fast paced without the essence orbs. And even though I said I prefer to play games on easy mode, not even I am playing Ninja Gaiden on Hero Mode. I would make a video myself if I didn't have a speech impediment, nobody wants to listen someone constantly stuttering and muddle up his sentences.
I liked it but couldn't finish as it maybe was too reminiscent of a PS2 era game. Same with Bomb Rush Cyberfunk. Like the levels, areas, objectives, etc get really drawn out and repetitive. It made more sense back in the day when there were only so many assets or systems that could be expected by the studios and the hardware so some padding and repetition was normal. I was hoping for a bit more modern sensibilities covertly added to nostalgia style, like what a Hat in Time did, to bridge the gap.
Once again the algorytm brings me here, once again highly personal byas, 0 care for story/message, at least here he didn't try to push extra on out of context personal fixations as valid points of critique And of course he didn't even try to look at the full picture and try feeling what the devs wanted him to feel
A video largely praising the game for its excellent gameplay and sense of challenge, adding comments of a song I like and the beautiful graphical style. Loving that the game got me into the rhythm based gameplay and stylish combos. "BUT WHAT ABOUT THE STORY AND THE MESSAGE YOU'RE SO BIASED" Piss off. Go somewhere else and just block my channel already. Highly recommending a game that I really enjoyed in my casual impressions series just isn't good enough for you I guess.
I hated this game until I ditched the bluetooth earphones - Turns out even now bluetooth earphones come with a SLIGHT sound delay which makes you miss every beat in rhythm based play Also I played on the hardest difficulty first because I’m not a moron zoomer who, as a generation, needed ‘casual mode’ added to games because they suck so bad. It requires you to HAVE to dodge in beat Like you said though style doesnt matter which is disappointing, you can spam the exact same combo with no diminishing returns
I want to love this game but the platforming sections got boring for me when I just wanted to kill shit to the beat. I'm procrastinating on tackling the final level because I feel burnt out by the game's pacing, but the sunk cost fallacy urges me onward to see if I can get a good ending for this cast of misfits I grew to love.
An alright review, but I'm gonna be honest if you are gonna have music step away from the royalty free stuff and pick music from the game, specially with something from high fi. You have such a selection of royalty free tracks from the game that fits over the single one you used in your video it ended up rather distracting to me and I can only imagine it will give first time viewers a lesser impression of the game. Its something I see better review channels do, focusing on their soundscape not misrepresenting the product they review.
Big agree on your criticism of the partner system. Having to cycle through options one at a time in the middle of frantic action combat feels really bad, especially when so many enemies force you to use a specific partner in order to hurt them at all. It's probably the main reason that I put the game down immediately after finishing the story, which is a shame because there seems to have been a lot of effort put into the post-game. Still enjoyed it a lot as a one-and-done, though. It's probably the most well-realized hybrid rhythm game out there and is aesthetically fantastic.
you asking a dude that probably doesn't like those kind of games about a game that is coming in 2 years. I can' be hyped for something that's so far away.
Speaking of how DMC forces you to waste your time on "normal" difficulty. Another game which has faith and respect to their players is Ghost of Tsushima. It has a special extreme difficulty available right off the start, where literally everything will kill you in two hits at maximum - BUT, the interesting thing is that YOUR damage in this mode is greatly increased too. I started my very first playthrough in this mode "for fun". It was really difficult, but I slowly adopted to it. At some point, in a long mass fight I got tired of insta-dying again and again when a new big enemy arrive, whose moves I didn't know yet. So I lowered the difficulty... and saw that enemies just refused to die now. Instead of quickly and stylishly slicing them with my katana, I now had to methodically and routinely punch them like with a club. And what a surprise - it was way, way _less_ fun than dying in one hit again and again. I realized that if I'd have to play the entire time like this, I'd quite likely just drop the game, because combat is sooo boring. But hardcore difficulty really saved it for me. I beat whole game, dying lots and lots of times, but getting this cool experience of fast and deadly samurai duels, requiring you to truly master combat system. And I got quite a good time.
‘A game that respects the players…Ghost of Tsushima’ Bahahha good one, nice troll bro. Oh, you’re serious? Ah I see, a zoomer, the generation that all games had to be dumbed down for, and still needed a ‘casual’ mode added. Ghost of Tsushima is a self-sabotaged game utterly destroyed by its complete and utter lack of difficulty. From the very beginning you are given a tool that one-shots all enemies even on the hardest difficulty…and then you are given another….and another…and another…and another…and then you can upgrade them to be able to one-shot even…more? I guess if you are a zoomer then you possess the stunted, weak brain capacity which is required to find such a game challenging. But as a zoomer, you also believe the world revolves around you so you are arrogant enough to call it a game that respects the player, too self-centred (and unintelligent) to consider that the rest of us got zero enjoyment playing a game that has ZERO difficulty even on ‘Extreme’ (and even if you somehow get a gameover, there is no punishment whatsoever)
You liked this game way more than I did. The game is so samey that I quickly got bored. I have my own rhythm game on Steam, but other than Dust, this is the first juggler ctiin whatever game I've played. I expected more. Because the gameplay is so fast, it's hard for a first-timer like me to learn to play well. I never really knew what combo to do when and why. I also played Hard or Very Hard and appreciated the challenge, but I didn't like faking my way through it. The game didn't live up to the hype. There are different biomes, but you fight every set of the same enemies exactly the same except the bosses. No wonder there are no enemies while exploring. Could you imagine? Anytime a fight starts, I think "oh great, a ton of boring enemies to fight". Great call on the camera! I never realized that was an issue, but it totally was!
I think I'm just very very appreciative of it's design philosophy, showing exactly how I think a stylish hack and slash should be designed. It's less about the game itself, which I did eventually get tired of.
I'm a dmc and (old) gow guy. I hated it. The flashing and effects gave me headaches and while I'm quite the music guy I couldnt ever stay in rhythm and even after 2 hours practicing I couldnt focus on the fights.. I only focused on trying to hit perfectly. Which exhausted me heavily coupled with the graphics so I gave up. I still think about it tho since I can see the appeal and potential but meh.
I played it a bit on Gamepass but couldn't vibe with it. I don't see how the game's rythm combat doesn't destroy the very foundation it's built on. You just time the strength of hits, but not so much the moves themselves? What the hell? In any traditional rythm game, hitting a note in time is accompanied by a nice effect, or a score indicator, or the note of the song playing and because it's in time it sounds good. There's input and feedback in sync to the music. I don't know how to explain this well. The point is, wouldn't just you timing your attacks and their animations to the song be better than animations auto-playing and you timing the damage? Does that make sense??? It'd be like playing Guitar Hero, but you don't have much effect on how the song sounds. Just timing your play to the song grants you points. The feedback in Hi-Fi Rush is just all wrong in my opinion. But I'm in the minority it seems.
Using Ninja Gaiden as an example of a good camera is quite questionable to me. Other than that I will look into this game, I bought this on PC at all because it seems like my PC can run it.
Ninja gaiden is hit and miss. Sometimes the framing is wonderful, sometimes it doesn't work. God of war is a better example but I wanted to show some ninja gaiden footage because I don't get to talk about it as much.
@@underthemayo Fair enough. I think you should've God of War as the example. God of War is one of the few if not only 3D brawler that has a consistently good camera.
@@underthemayo Yea furi could deserve a video of its own in the future, the last 3 bosses (the star, the flame and bernard) are really what made the game challenging and fun for me
His complaint was locking the highest difficulty selection on first playthrough not difficulty in the capacity of Dark souls. If I want to play the game on the hardest difficulty right at the beginning I should be able to.
If you are so incompetent and unable to take a tailored challenge that you need the developers to force you to balance their game for them FOR FREE, then you have no business playing games. Go watch a streamer instead. Typical weak zoomer Oh wait, they added a ‘casual’ mode to everything so even you zoomers can keep up
Great review, one quick note. From everything ive read, the game wasnt actually a commercial failure, the game itself actully sold pretty well. But the game was more so aimed to increase sales in xbox game pass rather than sell copys and it failed on that front acourding to xbox, which is really fucking dumb
Mayo is talking about style meter games again oh no! Wait, a style meter that actually does everything I want style meter games to do? It can't be!
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Ah I see you’re playing the real game of the year
Nah, this game isn’t GOTY worthy, RE4R should’ve been the GOTY.
@@jonathanmontes5579🫵😭
@@jonathanmontes5579 not even close. They removed "no thanks bro"
0/10
@@jonathanmontes5579Wtf are you smoking if you think RE4R is more deserving of game of the year over BG3?
@aliG2500 Resident Evil 4 Remake does combat, graphics, pacing, story, and fun factor way better than BG3, BG3 turn based combat is boring as fuck and that's not because it is turn based, Persona 5 Royal is turn base and it's super fun, BG3 is just boring my guy.
Just a quick note a little bit into the video, the game is absolutely not locked to 60fps, I was playing it at 240Hz and it looked and felt incredible. Think this ones on you Mayo.
I couldn't figure it out. I'll edit that out of the video.
only the cutscenes are locked to 60fps@@underthemayo
i can play it at 90 fps
You've probably been told this multiple times already, but just in case:
There's a fifth difficulty after Very Hard called Rythm Master that you unlock after beating the game on Very Hard, kind of like MGRR's Revengeance difficulty.
_Never have I been more incentivized to show off than when the game instantly kills you if your style meter ever drops below C in combat._ You can still cheese it by maxing the Style meter chip and dashing to the beat over and over (I actually recommend dashing during downtime to maintain your style), and it doesn't remedy your core complaint that only the 'beat hits' need to be timed to the music, but if you need the game to reward you for playing stylishly, it's there.
The game was not a commercial success? Probably because there was no marketing on it as far as I know and it was just suddenly announced in one of those Bethesda events.
He lied, it had been well known that Microsoft considered hifi rush a "success by all metrics" (literally their words) when this video came out, one of the heads of Xbox's VP of marketing literally said that to correct the misconception near the games release when people did think it failed.
@@nickelakon5369But it didn't make the $1 billion profits required for microsoft to keep the company afloat...
Probably the best new IP I’ve played in years. I love the black keys, NIN and smashing pumpkins and was thrilled to see a Zwan song in the mix. As a guy who’s played drums for 15 years I’ll admit if was hard at first to figure this game out. But what a ride it was. Game sets the tone with a NIN song and the final boss concludes the game with one. GOTY 2023
I think Hi Fi Rush is quite elevated portfolio from Ghostwire Tokyo, more developers should try to aim to make these calibre of "AA games" which doesn't necessarily falls into constant indie's mostly economically restricted productions yet not bloatedly produced kind of games ala PS2, OG Xbox and the better parts of early 7th gen consoles' games catalogues that aren't grey/brown-filter military shooters (hence why it's rather sad that we probably will never have snappy hack and slash with attractive-looking styles of Ninja Gaiden Black/Sigma games, despite all of their faults (heck, technically DOA1 to DOA4 fall under said categories in terms of fighting games, or the unfortunately undersold yet underrated Lost Planet 1 & Binary Domain, you should check those 2 eras of games for some... flawed gems (I personally can't wait for Dragon's Dogma but I think that's already treading to AAA tbh and probably not everyone's cup of tea, since there's a lot of rough parts too)
Ninja Gaiden was AAA for their time.
In term of action games, most AA projects have turned souls like
I think two games that fit that category that are very rarely talked about are Gunvalkyrie and Panzer Dragoon Orta developed by Smilebit for the original Xbox (also backwards compatible on modern ones). Both games are very well designed, challenging and feel really fresh compared to most modern games. Gunvalkyrie has really unique and cool controls and I would love more games that expanded on its type of gameplay.
7:50 the reason for this is simple; characters are not complete without their full kit unlocked. First difficulties are about game making you unlock everything by slowly experimenting with them since DMC isn't about being a efficient killing machine but a power fantasy about styling on enemies as much as possible. Game doesn't explicitly try to kill you since that's not the point of the game. It's about making you a better player at using your tools as much as possible.
What's moronic is you thinking every game is about survival, not every design choice revolves around teaching things by death. Some game needs to give you room for experimenting especially games as complex as DMC V.
*yawn*
Dumb argument. Game can just let you unlock them with a code at the very least. There’s no excuse to make a first playthrough devoid of challenge
@@stolensentience The challenge is to be stylish while defeating your enemies.
You suck at the game not because game's arbitrarily difficult by muh enemy 2-3 shots you but because you're spamming stinger while slaying demons.
Death is not the only presentable punishment for game design. Sometimes it's not being able to enjoy the bangers of the game or unable to optimize mechanics like SDT which you can only cancel by staying on SSS.
@@rohansensei5708 ??
I’m advocating for harder, not easier.
@@stolensentience and I’m saying harder=/=dying easier
DMD means nothing if you’re not playing somewhat stylish. Purpose of the dmc is not beating the game and making it harder to achieve adds nothing to the learning curve.
Wait what. Who told you hi-fi rush was a commercial disappointment ? It was a success . Both Bethesda and Microsoft said that and in talks to do a sequel. That was disinformation
The most I've seen is some corporate buzzword talk of "it exceeded our metrics" or whatever, with no specs on actual sales.
@@underthemayo but you saying it wasn't a success is valet ?? I'll believe the corporate over a TH-camr . Until you prove it wasn't then you putting out misinformation
That's fine, you believe who you believe. All I know is that it was proclaimed to be a sales disappointment, and then later changed to be "exceeded all metrics" with no specifics on sales. Sounds wishy washy to me.@@extremedee7320
This comment aged tragically
@@seanarooniyou think you had a win huh. That's what they said. But guess what it flop on PS5. Cry pony.
Those people really taking the metaphor 'don't judge a book by its cover' to a whole new level... NOBODY IS PLAYING THIS MASTERPIECE WHAT THE HELL
Mayo, Nice video.
The Beat Meter is meant more for a tip to feeling the rhythm, otherwise the game wants you to go off feeling rather than the bar. The Korsica fight is different since it’s party heavy, so they thought you’d actually need it.
Also the floating cat next to Kai is the best meter, its color also tells you which assist character you have at that moment.
And when it comes to the music, streamer mode changes the entire soundtrack.
I agree that only using 2 moves at a time sucks… for me I had the healing one and then rotated the other as an attack move.
Basic but solid in a stylish package.
I think a sequel could clean this up and really take it to the next level
Many devil may cry fans have told you this but it Bears repeating. The reason the harder difficulties in devil may cry 5 are locked is because unlike god of war enemies from later missions show up earlier. Ex. In son of sparda difficulty in the prologue you fight an empusa queen an enemy you encounter for the first time in devil hunter in mission 5 , here's another one in mission 8 in son of sparda you fight a fury an enemy which you first encounter in mission 12 on devil hunter and this happens a lot throughout the game on harder difficulties.
And so does many other games like classic doom that also let you play on any difficulty right at the start.
This does not really make it justified.
@@llamadelreyii3369 does classic doom have the marauder? Because fury in dmc5 is (in terms of role) basically the marauder
This is such a braindead retarded excuse for not allowing people to choose a harder difficulty right from the get go that i'm honestly astonished people use it, but i guess i too would have to reach deep into my own asshole for even a shred of something that defends my perfect beloved game that is perfect and without flaws.
Yeah, ninja gaiden has high tier enemies appearing in the first level if you pick Hard on the first go. But you can still do it. What an awful excuse.
@@ashyflame easy, its on you, you choose the big crazy difficulty. We where at this with doom eternal already, and on the half of the game, when the marauder was introduced, people complained about him.
So get this, it wouldn't make a damn difference, those who want a challenge would like it anyway, and the crybabies would cry anyway on any point of the game.
Its really worth to almost make experienced people on these type of games not want to play it because you locked the goddamn difficulty ?
And yes, i will never play DMC 5, because i don't want play 15 hours of hand holding until i can finally have fun.
I love this game, might even top RE4 as my favourite 2023 game I've beat. I agree with the criticisms of the overly hectic levels later on (the electric room in the clips drove me crazy), and that cycling through three companion triggers was cumbersome. But for a fully original game they knocked so much out of the park that these little things didn't drag it down for me.
I love how deep you get into the games people recommend you. Really trying to understand everything about them and all the little neuances.
Let's go! I was so happy when you said you wanted to play it, but didn't think it would happen so soon! Thanks!
According to Aaron Greenberg Hi-Fi Rush was a break out success. Grubb was the one that stated it was a flop and immediately walked back his statement. Which tells me he may have insinuated a lot of the information and portrayed it as
They still wont give sales numbers though. The only number I can find is something like "it reached 2 million players by March" which says nothing of people who played it on gamepass. All we have are vague statements like "Break out hit in all key measurements and expectations" which is just corporate talk with no specifics. My guess is that it sold fine, but not what they would have liked. A disappointment doesn't equal a failure.
Commercial disappointment? Where did you get that information? Jeff Grubb's speculation?
It outsold AAA Forespoken on Steam (at launch), and Xbox's VP said it was a "break out hit" in all metrics. We also know it hit over 2 million players in April.
Outside of that, it was only Grubb saying he heard it didn't meet sales expectations, but that was quickly disputed (what "expectations" would MS have for a previously unannounced game, shadow dropped the same day it was revealed?).
Even Grubb clarified after MS disputed his rumor that he didn't know what the "expectations" were or what the game "needed" to succeed, and said "no matter what, HFR isn't a flop, and Tango's future is bright" - direct quote.
There's a pretty big difference between disappointment and flop, and I never said it was a flop. Aside from the contradictory statements made about its performance, all we get are industry buzz terms like "break out success in all metrics" with no clarification of what those metrics are, and "2 million players" which says nothing about the difference between sales and gamepass. So it probably performed fine, just not what they would have liked it to be.
@@underthemayo But again, where are you getting that they expected it to perform better than it did? Because every time they've been asked that I've seen, it seems like they were happy with how it did and are in fact planning on doing similar games in the future...
@@EbonMaster cool
I'm glad you checked this game out, There was no way I was ever touching this one lmao.
This whole game looks like it was based of the night club level from DmC Devil May Cry.
I’m still surprised you haven’t checked out any Risk Of Rain games yet. Either RoR2 or Returns, I think you’d like them. Lots of depth, one of the best soundtracks of all time, and you definitely get punished for poor play
Ror2 is such a good timesink
This game should be in the GOTY conversation not a remake like Resident Evil 4 and a sequel in SpiderMan 2 thats somehow worse than the miles morales DLC
The game is NOT locked at 60 fps, at least not on PC, I don't know where you get this info from. Check the graphics options menu, and an fps lock should be there.
I couldn't figure it out for some reason. I'll edit that out of the video. Will be updated very soon. Thank you.
Another great example of why ALL difficulties should be available from the start.
The game was not a commercial disappointment. Please cite your source.
Sure.
www.gamesradar.com/xbox-says-hi-fi-rush-was-a-success-in-all-key-measurements-amid-rumors-of-poor-sales/
It talks about the two competing instances of saying "it didn't sell what it needed to" and "it was a breakout hit in all metrics." Which then goes on to clarify that since we don't know the actual sales figures (and how many players are on gamepass instead of buying the game) there's no way to know. So whiles it not a "flop", I dont think saying disappointment is out of line.
@@underthemayo The person who said "it didnt sell what it needed to" isnt a voice from the company and is just an ex video game writer from twitter who allegedly heard something from someone else. So yeah its kinda out of line when your sources are that shaky. lol
Can I recommend Hitman 2016?
What's for dinner?! Will it have mayonesse under it?!
Mayonnaise IS the dinner
Hack and slashes do tend to bore me after a while this game made it very interesting alongside with its art style to make me want to play as much as possible. I will say for something that I wish that was talked about a bit more was the small platforming that you do, the jumping and dashing are so heavy based and make me feel like I am sluggish well performing either action when traversing platforms. Otherwise though I love how this game almost ties in with Pizza Tower for being the 2000s animated version of a cartoon video game both being released in January of this year. I'm hoping to get back into this game and hopefully one day both of the games getting a physical release possibly in the future!
I’ve yet to find any game that comes close to dethroning Ninja Gaiden Black in this genre. Similar to how Doom Eternal ruined all other FPS games for me.
Yeah Ninja Gaiden and God Of War 2/3 are always on top for me.
@@underthemayocannot believe you haven’t played dmc3
@@stolensentience I wanna get to it. I just haven't been in the right mood to jump in cause I wanna be able to really do it right.
@@underthemayo that’s cool to hear! I look forward to such a video
The game is not locked to 60.
There is an option in the graphics to lock it to 60, 120, 144 or no restriction.
I couldn't figure it out. I'll edit that out of the video.
How did you get this? I'm in the menu option now, vsync on or off, and the option will not go above 60fps.
@@underthemayothere's an option just below vsync that says "Frame Rate Limit" I played the whole game at 144 fps.
Cutscenes will still lock at 60
Maybe there's something wrong with your monitor or Windows settings, try another game or monitor
@@underthemayo Maybe it has something to do with your monitor. Maybe you're playing on a monitor that caps at 60Hz.
Or maybe something in the nvidia control panel. I turn Vsync off and lock the fps to 144, and the game is smooth like butter.
@@covjeksirena6966 shouldn't be. It's set to 144 and I play everything at high fps
Whenever you start a new game of classic GoW from a fresh file the highest difficulty is locked.
Do you have an armored core 6 review out? I would personally love to hear your take.
I do.
NVM I found it
8:11 - This just shows that you didn't play DMC3 in it's original US release. When it originally came out, the US's normal difficulty was the Japanese's hard, and it suuuuuuuuuuucked playing through it like that.
I haven't played dmc3 yet. My only experience is 4 and 5.
@@underthemayo OG US release was rough af since the game wasn't balanced around immediately throwing you into Hard difficulty. And that was 2005, so learning to git gud by using the internet wasn't nearly the thing that it is now. Beating Vergil back then was so insanely difficulty, I tried using a gameshark but mine wouldnt work on DMC3.
That said, even on harder difficulties in the HD collection, it didnt feel like it did back in the day. Also learning how to abuse animation canceling and Steam's controller settings helped, Spiral abuse is addicting.
It would be cool if more advanced combos required more complex rhythms like polyrhythms, paradiddles or sixteenth notes/triplets. You could have a basic combo with 3/2 polyrhythm and more advanced combo with a 4/3 or 5/4 polyrhythm.
Yeah that would be the next evolution definitely. They play with other rhythms in the parry sections.
I know I'm 7 months late to this reply, but the reason why everything is on one beat is because they wanted the experience to be accessible to as many people as possible. Not everyone is musically inclined or familiar with the lingo, so keeping the actions on one beat makes it simple while also keeping the core of hi-fi rush's combat system intact
the game has tomboys
that is all i needed to know
alright I have an important question, can you even juggle enemies in the ground? otherwise this shit gon feel a bit automated
I was a little burn out when i i was reaching the end of the game too, till i get to The Perfect Drug and end up loving it.
everyone told me to play deep rock galactic when?
I feel like you're obsessed with forced difficulty. I understand where you're coming from, but if you feel something is OP, just don't use it I guess? Once you know what to do, Doom Eternal is a fairly easy game (even crazy mods with 666 enemies in every arena). This is why I play with no HUD, no ice bomb, no shield, no super weapons, no hammer and I rarely use tracking rockets (although I ballista boost every 10s, cause it's fun as fuck). So I limit myself a lot and I feel like it's the perfect difficulty for me. Or Ghostrunner - I don't use any special powers, cause they break the game in half, they're way too OP, so it's just katana and movement for me. It's frustrating at times, some encounters are completely bullshit without your powers, but oh well.
DE is your favorite game of all time and it's overall pretty easy, so I don't understand your constant complaints about Ultrakill's or other games' difficulty.
I play those games almost the same way 😅
"if it's OP just ignore it" is a fine stance to have once you're already good at the game. However if you come into a game with no idea how to play, and the terrible balance allows you to form early bad habits instead of learning, that's bad design. No one is picking up doom eternal as a newcomer, picking nightmare, and running around meleeing everything to death and ignoring what the game is trying to show you. Just because you choose to ignore the OP stuff once you're at a competent level of play and understanding doesn't take away from the fact that the game strongly enforces the mechanics it wants you to learn early on, as that was one of the main things everyone discussed when it came out.
With Ultrakill, I'm right with you. I ignore the OP boring stuff when I replay Act 1 now, because I now understand and enjoy the flow and variety that I learned through Act 2 and the cybergrind. But this isn't a case of getting good at the game and discovering OP stuff that Ill just choose to ignore. This is a case of the whole thing being terribly balanced and dumb even before I know what I'm doing. Huge difference.
@@underthemayo " if you come into a game with no idea how to play, and the terrible balance allows you to form early bad habits instead of learning, that's bad design"
You're reviewing games from a perspective of someone who's really good at combos, movement and resource management. Most titles that you cover are too easy for you. If you're that good at video games, you can create your own rules pretty quickly, it would be kinda expected from you. A bad player would never choose a hard difficulty to begin with, so he's gonna form "bad habits" either way. 3 years ago, without video guides, I would have never guessed you can quickswitch weapons in Doom or chain sliding+jumping+wallrunning in Titanfall, these techniques are so advanced barely anyone is gonna find them on their own. I'm not saying you can't criticize a game for being too easy, you absolutely can, but it's not so hard to create your own rules if you're that good from the get go. I hope this makes sense.
@@MrMadXenomorph I shouldnt have to create rules. It's not my job to make someone's game fun. That's their job.
Yes, I am experienced at hack n slash titles, but I am NOT good at the rhythm aspect. And that's the whole point of the game here. I don't think it's ridiculous to want a difficulty level where you actually have to pay attention to the rhythm instead of mindlessly mashing buttons.
You're acting like I'm coming into these games and flexing my pro gamer skills and saying "it's too easy". When the reality is I'm spamming buttons and playing without even paying attention to what's happening, and seeing if I can get away with it. If I can, that's not good.
@@underthemayo I think you're just focusing way, way too much on the "is it hard?" aspect. I'm not saying your points are bad, but it feels like you're going out of your way to find any bit of cheese and then complain about it in every single game. I think you're subconsciously limiting yourself to have barely any fun if the game is on the easier side.
I'll give you an example: have you ever heard of Kaizo Mario? It's a type of Super Mario levels/mods with platforming challenges that are often very hard and require dozens of attempts to pull off, sometimes even thousands. I watch Mario TH-camrs that are able to complete Mario equivalents of World Spear Master Level without breaking a sweat. Did any of them complain about the newest game, Super Mario Wonder? No. Of course it's extremely easy from their perspective, but they mostly focus on cool powers/movement/visuals/creativity. You don't have to be so negative whenever talking about an easier game.
Any interest in reviewing Blood West? Indie retro horror shooter with some great survival elements, resource and inventory management, limited ammo, all things that sound right up your alley. Fantastic indie game that could find a bigger audience if you review it!
It's been recommended theres just so much on the list right now.
@@underthemayo understandable
I wanna hear none of this. It is a fantastic, stylish and genuine game. Simply due to the fact that it is genuine it's worth all the praise. Sure, it has it's downsides, but the sheer passsion it exudes is worth it all in my book. I do not regret buying it, just hope to see it return one day with improved formula.
Nobody denies any of that. But this is a review.
He wants to hear none of the praise I throw at this awesome game apparently.
@@underthemayo well, if you put it that way, fair enough
@@mrrey3481 bruh
Since you mention Ninja Gaiden so often, why don't you make a video about those games too? And thanks for this video, I was always unsure if I should give this a try and I hate buying a game just to drop it a few hours later and never touch it again. You told me what no review would talk about. How important is the rythm mechanic really to progress? I usually really suck at rythm but you said that button mashing also works, even on hard, so I can definitely play this on easy. I never cared about challenge in games and usually play on the lowest difficulty setting.
I covered ninja gaiden in the sekiro video
@@underthemayo Yeah, half of the Sekiro video is about NGS, but I meant maybe a full video about the complete trilogy, even though NGS2 is only really fun with the Black Mod.
I love that all 3 games play differently, NGS being a action-adventure like DMC, NGS2 being more action focused with the dismemberment feature making enemies more dangerous and NG3RE being more chaotic and very fast paced without the essence orbs. And even though I said I prefer to play games on easy mode, not even I am playing Ninja Gaiden on Hero Mode. I would make a video myself if I didn't have a speech impediment, nobody wants to listen someone constantly stuttering and muddle up his sentences.
So Mayo has someone ever told you to play Darktide?
Yeah here and there. Not much into multi player though
I liked it but couldn't finish as it maybe was too reminiscent of a PS2 era game. Same with Bomb Rush Cyberfunk. Like the levels, areas, objectives, etc get really drawn out and repetitive.
It made more sense back in the day when there were only so many assets or systems that could be expected by the studios and the hardware so some padding and repetition was normal.
I was hoping for a bit more modern sensibilities covertly added to nostalgia style, like what a Hat in Time did, to bridge the gap.
well, I'm glad you mostly enjoyed it, despite not being into rhythm games
Once again the algorytm brings me here, once again highly personal byas, 0 care for story/message, at least here he didn't try to push extra on out of context personal fixations as valid points of critique
And of course he didn't even try to look at the full picture and try feeling what the devs wanted him to feel
A video largely praising the game for its excellent gameplay and sense of challenge, adding comments of a song I like and the beautiful graphical style. Loving that the game got me into the rhythm based gameplay and stylish combos.
"BUT WHAT ABOUT THE STORY AND THE MESSAGE YOU'RE SO BIASED"
Piss off. Go somewhere else and just block my channel already. Highly recommending a game that I really enjoyed in my casual impressions series just isn't good enough for you I guess.
Did you review Soulstice?
I hated this game until I ditched the bluetooth earphones -
Turns out even now bluetooth earphones come with a SLIGHT sound delay which makes you miss every beat in rhythm based play
Also I played on the hardest difficulty first because I’m not a moron zoomer who, as a generation, needed ‘casual mode’ added to games because they suck so bad. It requires you to HAVE to dodge in beat
Like you said though style doesnt matter which is disappointing, you can spam the exact same combo with no diminishing returns
"I wish there were some incidental combat encounters"
Sounds like they need to hire the dead space remake's "intensity director"
Play Cuphead next. Also you haven't checked Shellshock dimmension dlc yet.
Cuphead will be awesome to see 👀 👏 😎
Play Resident Evil Revelations 1 and 2 ♥
I should!
Commercial disappointment how? For it's bidget it did just fine. Especailly for a shadow drop.
ypu should try evil west
11:37 *look at 808*
Very fair review. Let's hope DMC 6 learns a few things from this.
I want to love this game but the platforming sections got boring for me when I just wanted to kill shit to the beat. I'm procrastinating on tackling the final level because I feel burnt out by the game's pacing, but the sunk cost fallacy urges me onward to see if I can get a good ending for this cast of misfits I grew to love.
Great video
GOD HAND GOD HAND GOD HAND
Please play cuphead next 🙏 😢 😭
The game was a commercial failure thanks to the awful publicity about the game, they released the trailer of the game a week before it released
An alright review, but I'm gonna be honest if you are gonna have music step away from the royalty free stuff and pick music from the game, specially with something from high fi. You have such a selection of royalty free tracks from the game that fits over the single one you used in your video it ended up rather distracting to me and I can only imagine it will give first time viewers a lesser impression of the game.
Its something I see better review channels do, focusing on their soundscape not misrepresenting the product they review.
Big agree on your criticism of the partner system. Having to cycle through options one at a time in the middle of frantic action combat feels really bad, especially when so many enemies force you to use a specific partner in order to hurt them at all. It's probably the main reason that I put the game down immediately after finishing the story, which is a shame because there seems to have been a lot of effort put into the post-game. Still enjoyed it a lot as a one-and-done, though. It's probably the most well-realized hybrid rhythm game out there and is aesthetically fantastic.
How are you not talking about gta 6 ?
This video was probably being made before the trailer lol
I don't care.
The better question is: Why would anyone be talking about GTA6 outside of it?
you asking a dude that probably doesn't like those kind of games about a game that is coming in 2 years. I can' be hyped for something that's so far away.
@@jarltrippin i remember him talking about enjoying Red Dead Redemption 1 in i believe possibly his Cyberpunk 2077 video?
Now play Jedi Survivor
Speaking of how DMC forces you to waste your time on "normal" difficulty.
Another game which has faith and respect to their players is Ghost of Tsushima. It has a special extreme difficulty available right off the start, where literally everything will kill you in two hits at maximum - BUT, the interesting thing is that YOUR damage in this mode is greatly increased too.
I started my very first playthrough in this mode "for fun". It was really difficult, but I slowly adopted to it.
At some point, in a long mass fight I got tired of insta-dying again and again when a new big enemy arrive, whose moves I didn't know yet. So I lowered the difficulty... and saw that enemies just refused to die now. Instead of quickly and stylishly slicing them with my katana, I now had to methodically and routinely punch them like with a club.
And what a surprise - it was way, way _less_ fun than dying in one hit again and again.
I realized that if I'd have to play the entire time like this, I'd quite likely just drop the game, because combat is sooo boring.
But hardcore difficulty really saved it for me. I beat whole game, dying lots and lots of times, but getting this cool experience of fast and deadly samurai duels, requiring you to truly master combat system. And I got quite a good time.
‘A game that respects the players…Ghost of Tsushima’
Bahahha good one, nice troll bro.
Oh, you’re serious? Ah I see, a zoomer, the generation that all games had to be dumbed down for, and still needed a ‘casual’ mode added.
Ghost of Tsushima is a self-sabotaged game utterly destroyed by its complete and utter lack of difficulty.
From the very beginning you are given a tool that one-shots all enemies even on the hardest difficulty…and then you are given another….and another…and another…and another…and then you can upgrade them to be able to one-shot even…more?
I guess if you are a zoomer then you possess the stunted, weak brain capacity which is required to find such a game challenging.
But as a zoomer, you also believe the world revolves around you so you are arrogant enough to call it a game that respects the player, too self-centred (and unintelligent) to consider that the rest of us got zero enjoyment playing a game that has ZERO difficulty even on ‘Extreme’ (and even if you somehow get a gameover, there is no punishment whatsoever)
Yeah amazing how high stakes >> low stakes in gaming
Tss Tss Tss Tss CHAI! CHAI! CHAI!
play roboquest (im everyone btw)
Late to the party huh, this game was released close to a year ago.
Other videos from this year:
Resident Evil 6 (2012)
Fightn' Rage (2017)
Tormented Souls (2021)
Play dmc 3 next
I couldn't disagree more. This clears every other action game for me ever...
Disagree... How? I said it's excellently made and is exactly what a style meter action game should be.
No way this clears nioh 2, nor even dmc3 et al
I'm sorry I ruined your 666 like count
Cute game, but they need to get back to finish The Evil Within
You liked this game way more than I did. The game is so samey that I quickly got bored. I have my own rhythm game on Steam, but other than Dust, this is the first juggler ctiin whatever game I've played. I expected more.
Because the gameplay is so fast, it's hard for a first-timer like me to learn to play well. I never really knew what combo to do when and why. I also played Hard or Very Hard and appreciated the challenge, but I didn't like faking my way through it.
The game didn't live up to the hype. There are different biomes, but you fight every set of the same enemies exactly the same except the bosses. No wonder there are no enemies while exploring. Could you imagine? Anytime a fight starts, I think "oh great, a ton of boring enemies to fight".
Great call on the camera! I never realized that was an issue, but it totally was!
I think I'm just very very appreciative of it's design philosophy, showing exactly how I think a stylish hack and slash should be designed. It's less about the game itself, which I did eventually get tired of.
I'm a dmc and (old) gow guy. I hated it. The flashing and effects gave me headaches and while I'm quite the music guy I couldnt ever stay in rhythm and even after 2 hours practicing I couldnt focus on the fights.. I only focused on trying to hit perfectly. Which exhausted me heavily coupled with the graphics so I gave up.
I still think about it tho since I can see the appeal and potential but meh.
This is the best Xbox game of the year.
Rhythm games are unbearable to me
Omg him bitching and moaning that he's good at a game
Lol I don't even know what that means. This game is great.
@@underthemayotry out arcade mode, my preferred option is bpm rush
I played it a bit on Gamepass but couldn't vibe with it.
I don't see how the game's rythm combat doesn't destroy the very foundation it's built on. You just time the strength of hits, but not so much the moves themselves? What the hell? In any traditional rythm game, hitting a note in time is accompanied by a nice effect, or a score indicator, or the note of the song playing and because it's in time it sounds good. There's input and feedback in sync to the music. I don't know how to explain this well.
The point is, wouldn't just you timing your attacks and their animations to the song be better than animations auto-playing and you timing the damage? Does that make sense??? It'd be like playing Guitar Hero, but you don't have much effect on how the song sounds. Just timing your play to the song grants you points. The feedback in Hi-Fi Rush is just all wrong in my opinion. But I'm in the minority it seems.
Hi dad
Using Ninja Gaiden as an example of a good camera is quite questionable to me. Other than that I will look into this game, I bought this on PC at all because it seems like my PC can run it.
Ninja gaiden is hit and miss. Sometimes the framing is wonderful, sometimes it doesn't work. God of war is a better example but I wanted to show some ninja gaiden footage because I don't get to talk about it as much.
@@underthemayo
Fair enough. I think you should've God of War as the example. God of War is one of the few if not only 3D brawler that has a consistently good camera.
fresh
Ew DMC5 is gross. Game is terrible. The level design is ATROCIOUS.
Sounds like you'd like FURi tbh
Furi is cool.
@@underthemayo Yea furi could deserve a video of its own in the future, the last 3 bosses (the star, the flame and bernard) are really what made the game challenging and fun for me
I agree, complaining about players complaining about difficulty is moronic, do what dark souls players do & tell them to “Git Gud”
His complaint was locking the highest difficulty selection on first playthrough not difficulty in the capacity of Dark souls. If I want to play the game on the hardest difficulty right at the beginning I should be able to.
If you aren't smart enough to test out difficulty settings and figure out where you wanna play. You shouldn't be gaming lol
If you are so incompetent and unable to take a tailored challenge that you need the developers to force you to balance their game for them FOR FREE, then you have no business playing games. Go watch a streamer instead. Typical weak zoomer
Oh wait, they added a ‘casual’ mode to everything so even you zoomers can keep up
I didn't hate it, but I did find it very not interesting.
I don't know why it's so hard for devs to just make games for not babies. I'd love to see you make a game, Mayo.
I wouldn't make one myself but I've been working behind the scenes on a lot of games and it's been great.
Great review, one quick note.
From everything ive read, the game wasnt actually a commercial failure, the game itself actully sold pretty well.
But the game was more so aimed to increase sales in xbox game pass rather than sell copys and it failed on that front acourding to xbox, which is really fucking dumb
play Gates of Hell?
the only good game xbox put out this year