No Tainted when laning against a Grux (and having Rampage and Aurora on the enemy team) is criminal. Reminds me of Overprime Countess and the luxury of having anti-heal for free in her E ability 😂
Yep. My team always gets mad at me for backing for split pushers while we're trying to secure orb prime. After 30+ minutes one good split can end the game like that.
Love it... I like to split-push, but the enemy team lost that game. They had it on the bag a long time ago. I guess, that happens when you love to fight a ton.
I think what you call a countess should be how it works... I believe it makes countess plays think more before using their Q...... she is a mele character there should be some risk when diving in
Crowd Control abilities don’t end Countess’s Q early, you can see the duration was still active when I was knocked up. The bug is that for some reason, knock up abilities will lock up Countess’s Q, so you cannot teleport back as you should normally do
@JoeYoursTruly If the duration is still visible then it's a bug. That being said, CC should disable her q. BTW, love your content man!!! Keep up the good work and cool builds!
@@nadavhaker7163 cc should not disable her Q lmfao. epic did that to her in paragon once they moved over to monolith & it completely killed her & no one played her anymore. you can already lock her down & kill her even with it not getting disabled off cc, no need to completely kill the character in pred like they did in paragon
17:00 That's the truth man... with some cheese on it! We need more positive people out there for this game
That crunch can't be complaining as much as he is if he's building attack speed against grux and rampage with no other frontliner
Hi Joe! I was the grux against you in this video, I love your videos, it was cool playing against you! Ggs man your a tough fight!
No Tainted when laning against a Grux (and having Rampage and Aurora on the enemy team) is criminal.
Reminds me of Overprime Countess and the luxury of having anti-heal for free in her E ability 😂
Countess Offlane is vintage 2017 content: I love it.
Yep. My team always gets mad at me for backing for split pushers while we're trying to secure orb prime. After 30+ minutes one good split can end the game like that.
Can you FN WRITE SPOILERS and tab a few times bro? I've been waiting like 3 months to see new videos from Joey pls man
@@manuelmenendez8239 Why are you getting upset if you are reading the comments before finishing the video? LMAO
Woohoo more Joey 🙌
Do you think tainted scepter instead of megacosm would be better against grux?
Yep definitelyyyy not salty about that countess glitch, just a chill guy 👀😂
Love a good split push lol
Love it... I like to split-push, but the enemy team lost that game. They had it on the bag a long time ago. I guess, that happens when you love to fight a ton.
why do you not stream on twitch or YT?
I do actually stream from time to time here on TH-cam. Although TH-cam is not my fulltime commitment, so I cannot stream often as a result
I think what you call a countess should be how it works... I believe it makes countess plays think more before using their Q...... she is a mele character there should be some risk when diving in
How do you counter an off countess?
Same as you do for Grux. Build Antiheal and they fall over.
Not sure it's a bug, knock up/stun cancels most abilities, why shouldn't it cancel countess q?
Crowd Control abilities don’t end Countess’s Q early, you can see the duration was still active when I was knocked up. The bug is that for some reason, knock up abilities will lock up Countess’s Q, so you cannot teleport back as you should normally do
@JoeYoursTruly If the duration is still visible then it's a bug.
That being said, CC should disable her q.
BTW, love your content man!!! Keep up the good work and cool builds!
@@nadavhaker7163 cc should not disable her Q lmfao. epic did that to her in paragon once they moved over to monolith & it completely killed her & no one played her anymore. you can already lock her down & kill her even with it not getting disabled off cc, no need to completely kill the character in pred like they did in paragon
If it is a bug, it shouldn't be. Too many abilities without counter play.