Hey, just wanted to drop the comment cause this step by step guide really helped me a lot. Thanks for helping to develop this, will definitely be using this in my hitless attempts!
It currently does not support measuring load-removed time and counting hits at the same time. But you can still measure Real time and hits at the same time, by using a layout with two timers: one for Game time and a second for Real time. You can make the Real time timer as precise as LiveSplit will let you. IIRC LiveSplit lets you measure hundredths of a second, not milliseconds. LiveSplit One Druid lets you set the accuracy down to milliseconds: github.com/AlexKnauth/livesplit-one-druid But I don't think leaderboards (edit: Hollow Knight leaderboards) will be expecting the last digit in submissions, is there another reason you want it that precise?
Hey, just wanted to drop the comment cause this step by step guide really helped me a lot. Thanks for helping to develop this, will definitely be using this in my hitless attempts!
helps a lot but does this also work with mili seconds
It currently does not support measuring load-removed time and counting hits at the same time.
But you can still measure Real time and hits at the same time, by using a layout with two timers: one for Game time and a second for Real time.
You can make the Real time timer as precise as LiveSplit will let you.
IIRC LiveSplit lets you measure hundredths of a second, not milliseconds.
LiveSplit One Druid lets you set the accuracy down to milliseconds: github.com/AlexKnauth/livesplit-one-druid
But I don't think leaderboards (edit: Hollow Knight leaderboards) will be expecting the last digit in submissions, is there another reason you want it that precise?
@@AlexKnauth for no reasont hank you