GREAT BEAUTIFICATION Tipps for Manor Lords you didn´t know of!

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 73

  • @p.bckman2997
    @p.bckman2997 8 หลายเดือนก่อน +66

    I suppose we should petition Slavic Magic for adding decorative trees that can be planted on plots. A few, large trees in a pasture would look very good.

    • @RudiRennkamel
      @RudiRennkamel  8 หลายเดือนก่อน +7

      I agree

    • @LowHangingFruitForest
      @LowHangingFruitForest 8 หลายเดือนก่อน +5

      I’m sure beautification will come, but I’m in no rush because there’s so much more I’m waiting for.

    • @Maradnus
      @Maradnus 8 หลายเดือนก่อน +6

      I agree 100% but for now I just want him to do his thing without to much pressure!
      the game so far is incredible. I feel that when the pressure hits then stupid choices get made because of the outside pressures

    • @p.bckman2997
      @p.bckman2997 8 หลายเดือนก่อน

      @@Maradnus , indeed!

    • @cashchristian5413
      @cashchristian5413 6 หลายเดือนก่อน +2

      @@Maradnus I agree. I'm so thankful for what we got so far honestly.

  • @deltav864
    @deltav864 8 หลายเดือนก่อน +12

    You can also use market places with zero stalls to make the road fatter. For instance the road next to your church is thin leading up to the market, if you put a thin sliver marketplace with 0 stalls next to the road it fattens up and fit better with the rest of the road.

  • @lymeregis4354
    @lymeregis4354 8 หลายเดือนก่อน +8

    I usually have a round central square and build my houses facing it mostly without backyard extensions. That way, the inner settlement is more densely populated than the outer settlement and looks like a proper city, once the houses are upgraded to level 3.

  • @NeoGrostesk
    @NeoGrostesk 8 หลายเดือนก่อน +4

    Love the tips! I quite often create a curving road behind new burgage plots too, so that the end of the gardens follow that rather than being completely straight. Then I delete the road afterwards.

  • @Empress_Lisanne
    @Empress_Lisanne 8 หลายเดือนก่อน +13

    I really enjoyed playing Manor Lords so far! (I am too scared to try any battle kind of thing, I just want to build medieval village)
    But in my experience, you need so many foresters te keep up with the cutting down of trees! It feels crazy

    • @RudiRennkamel
      @RudiRennkamel  8 หลายเดือนก่อน +6

      Yeah it's really crazy. But I feel like if you get them early it balances itself out better

    • @Fluttermoth
      @Fluttermoth 8 หลายเดือนก่อน +1

      Yes, I didn't start putting forester huts in until about year three, and I really regret it! I'll get them in much earlier on my next playthrough.

    • @Sigmatic850
      @Sigmatic850 19 วันที่ผ่านมา +1

      I know what you mean! In my games, it helps me to be diligent about relocating the foresters to replant areas in rotation with the woodcutters as both industries can be moved as-needed.

    • @StoneyTullip
      @StoneyTullip 7 วันที่ผ่านมา +1

      It does feel disproportionate if youre on your first few runs and in the mid-late game!
      My recommendation to anyone who reads this is: pick 3 areas that youll use for timber/firewood production. Then manually rotate those areas like you would farming plots. (Never have loggers/cutters harvest on same area foresters are currently planting on)
      If you do that you'll only have to touch it x1 a year to rotate, otherwise its infinite wood :)

  • @NurmaBP
    @NurmaBP 8 หลายเดือนก่อน +14

    Oh I really should try that the Forrester Hut trick for planting trees beside the roads. I'm going to build 'gated community' mini village ❤ Thank youu

  • @donaldmeulemans6458
    @donaldmeulemans6458 8 หลายเดือนก่อน +4

    I am an Anno 1800 addicted BeautyBuilder, so these ideas are gold to me! Thank you!

    • @RudiRennkamel
      @RudiRennkamel  8 หลายเดือนก่อน +1

      :) you are welcome

    • @cashchristian5413
      @cashchristian5413 6 หลายเดือนก่อน

      Same here. This is exactly what I was looking for.

    • @cashchristian5413
      @cashchristian5413 6 หลายเดือนก่อน

      @@RudiRennkamel Thank u!

  • @cls3282
    @cls3282 8 หลายเดือนก่อน +17

    I like to use flax fields cause it looks like rows of lavender most of the year even if its 0% fertility.

  • @Fluttermoth
    @Fluttermoth 8 หลายเดือนก่อน +4

    OMG, it's PZ all over again; I build something that I think looks really nice, then I come and watch you, or DeLadyDesigner, and I immediately want to go and knock everything down and start again 😂 thanks for the tips and inspiration, I'm loving Manor Lords, it just makes me smile all the time I'm playing :)

    • @RudiRennkamel
      @RudiRennkamel  8 หลายเดือนก่อน

      Haha No worries.

  • @De_Wit
    @De_Wit 8 หลายเดือนก่อน +2

    My personal tip: ofter the small roads don't really connect smoothly, especially when coming in at an angle.
    I found that when you connect a road to another road, and then follow the existing road for just a little bid (literally follow the same path), the road makes a bend and then connects perfectly and much more smoothly.
    An idea for you really rather pretty city 👍🏻

  • @runswithcows
    @runswithcows 8 หลายเดือนก่อน +2

    The problem with relocating the market stalls is the AI generated stalls that end up on top of the moved ones. It just ends up in a mess.

  • @seif7115
    @seif7115 8 หลายเดือนก่อน +2

    Looks very nice, but I hope more customization options will be added in the future

  • @Kareszkoma
    @Kareszkoma 22 วันที่ผ่านมา +1

    Thanks! That's lots of great ideas!

  • @TheWankaFromSriLanka
    @TheWankaFromSriLanka 3 หลายเดือนก่อน +1

    love the video. i didnt know you could move individual market stalls

    • @RudiRennkamel
      @RudiRennkamel  3 หลายเดือนก่อน

      yeah its very uncommon knowledge it seems!

  • @khairulanwar6332
    @khairulanwar6332 8 หลายเดือนก่อน +2

    my game just crash it said that " an unreal process has crashed:UE4- Manor lord" hope they will be an update

  • @geomod6850
    @geomod6850 6 หลายเดือนก่อน +1

    Very nice. Great tips. Thank you.

  • @Sombre____
    @Sombre____ 8 หลายเดือนก่อน +1

    If you move the stall, people will build a stall at the same position (since there is a free location available) than the one who moved. Both will clip together. Moving stall doesn't decrease the number of free locations. That's annoying.

    • @RudiRennkamel
      @RudiRennkamel  8 หลายเดือนก่อน

      Yeah I keep moving them to market spaces nearby. It's some work but worth it. Guess it's gonnay be patched eventually

    • @PermacultureCowboy
      @PermacultureCowboy 5 วันที่ผ่านมา

      @@RudiRennkamelthat’s debatable

  • @Jermo43
    @Jermo43 8 หลายเดือนก่อน +2

    I tried moving market stalls but i had new stalls build inside the moved ones. weird bug

    • @RudiRennkamel
      @RudiRennkamel  8 หลายเดือนก่อน +1

      Yeah you need to have more market spaces nearby so they take those. If you only have one they keep filling up

  • @iancaudwell5333
    @iancaudwell5333 8 หลายเดือนก่อน +2

    I love the look of the Market

  • @pioste4170
    @pioste4170 หลายเดือนก่อน

    We definitely need more decorations and design options incultid. Building only option!

  • @bobbobbing4381
    @bobbobbing4381 8 หลายเดือนก่อน +3

    Great video dude. You get this game. I've been getting a little, well, jaded by the youtube content focusing on efficiency

  • @Uncertain_Illumination
    @Uncertain_Illumination 3 หลายเดือนก่อน

    I always make my main roads 3 wide so that my armies can move easily.

  • @lisas.4895
    @lisas.4895 8 หลายเดือนก่อน +1

    Oh i's so nice we can set up the market stalls where we like them I didn't know!

    • @RudiRennkamel
      @RudiRennkamel  8 หลายเดือนก่อน

      Yup just a few knew this it seems

  • @MrCow579
    @MrCow579 8 หลายเดือนก่อน +1

    Would be great if we got assets that we can manually place!

    • @RudiRennkamel
      @RudiRennkamel  8 หลายเดือนก่อน

      Yes that would be so cool! Or zone areas for assets to grow

  • @evoandy
    @evoandy 8 หลายเดือนก่อน +1

    How do you get such wide roads?

    • @MysticDragonForce
      @MysticDragonForce 8 หลายเดือนก่อน +1

      I'm think they naturally change once a finished building is connected to them? I've seen that happen a few times, but I don't know whether it''s only for some buildings or all.

    • @RudiRennkamel
      @RudiRennkamel  8 หลายเดือนก่อน +3

      Some building types create larger roads indeed. Plots, market space for example

  • @ronelicabandi9706
    @ronelicabandi9706 8 หลายเดือนก่อน +1

    Me and my square towns so I can min max level 3 houses to equip all my militia with chainmail. 😅
    I appreciate others trying to beautify theirs.

  • @markcassidy1428
    @markcassidy1428 8 หลายเดือนก่อน +2

    Nice bro👍👍 you are just missing the sausage sizzle in the market, I'm assuming your German(if not i apologise), so an equivalent would be a currywurst stall.

    • @RudiRennkamel
      @RudiRennkamel  8 หลายเดือนก่อน +1

      We need "Die Wurst :)" Stall!

  • @InDadequate
    @InDadequate 8 หลายเดือนก่อน

    You sound exactly like Alan Tudyk's character Dutch to me. It's something I think you should play up.

    • @RudiRennkamel
      @RudiRennkamel  8 หลายเดือนก่อน

      Never heard of that haha. Will check this out

  • @baf_mcnab3065
    @baf_mcnab3065 8 หลายเดือนก่อน +1

    I think you are slightly mad, but that is good, and yes, it does look a lot better, very well done, great ideas.

  • @Kaneanite
    @Kaneanite 8 หลายเดือนก่อน +2

    Thumbs up for the tips i'll never use

  • @zakbrown8288
    @zakbrown8288 7 หลายเดือนก่อน

    That could've just been two roads at the beginning though? Not 3? What?

  • @GoTrespassing
    @GoTrespassing 8 หลายเดือนก่อน +1

    *loudly sighs* I guess I’m starting over again :)

    • @RudiRennkamel
      @RudiRennkamel  8 หลายเดือนก่อน +2

      Haha you got this

  • @JBCreatieve
    @JBCreatieve 8 หลายเดือนก่อน +2

    BEAUTIFICATION is nice to see ,right ,but boring to do, i hope Manor lord will not a city painter game ,like some do in cities skylines 2 .

  • @NFC369
    @NFC369 8 หลายเดือนก่อน +1

    let making Hogsmade

  • @BankSukitOnline
    @BankSukitOnline 7 หลายเดือนก่อน

    Only one marketplace can get 100% coverage your town.

  • @majorw9526
    @majorw9526 8 หลายเดือนก่อน +1

    😍

  • @ChingChangWallah.
    @ChingChangWallah. 8 หลายเดือนก่อน +1

    Market circus.

  • @andreanreanrean0827.
    @andreanreanrean0827. 8 หลายเดือนก่อน +1

    post a manor lord hours video🥹🥹

  • @paffin917
    @paffin917 8 หลายเดือนก่อน +1

    For the algorithm

  • @MIM0991
    @MIM0991 8 หลายเดือนก่อน +2

    Yeah, I see a lot of TH-camrs building their cities too straight and boring.

    • @RudiRennkamel
      @RudiRennkamel  8 หลายเดือนก่อน

      The US influence haha

  • @redeye8899
    @redeye8899 8 หลายเดือนก่อน

    photoshop thumbnail clickbait why? why lie . . . no need to man, there is enough hype with this game & you have a great idea for a vid, but you fell into the meta of lying to us from the first image we see . . . we are not stupid . . .

    • @RudiRennkamel
      @RudiRennkamel  8 หลายเดือนก่อน +1

      Uhm this is legit an unedited screenshot of before and after :D if you define this as clickbait surely TH-cam isn't the place for you :)

  • @SmokeTooMuch-e2s
    @SmokeTooMuch-e2s 5 วันที่ผ่านมา +1

    Pro tip get as meny workers, into your town build it...Then Destroy everything and make it efficient