World Eaters Vs Astra Militarum Warhammer 40k 2000 Point Battle Report

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

ความคิดเห็น • 33

  • @matthewstrong1114
    @matthewstrong1114 11 วันที่ผ่านมา +6

    Wow, what a great game! It was close to the very end! Was definitely rooting for the imperial guard as always, love your battle reports!

  • @Booker8991
    @Booker8991 13 วันที่ผ่านมา +5

    Desperately needed more screening, especially against WE. I had a similar army build to this and went up against WE, with only 40 Guardsmen and 2 units of 3 Bullgryns - Got absolutely shredded as they obliterated my single line of screening and then promptly tagged and destroyed all 4 of my Russes by their T3. The Bullgryns lasted the longest, but only because I kept rolling 4s on their 4++.
    Seems like a really tough matchup for Guard; your positioning needs to be precise. Once you get tagged into combat, it's over. Maybe some Scions/Aquilons or putting a vehicle into reserves may have helped? WE, like most elite armies, struggle with screening.

    • @imp3ri3x93
      @imp3ri3x93 13 วันที่ผ่านมา

      Yeah screening is a thing 😅. I'll definitely need to re think the list when facing a army like WE.

  • @OFFCODEV2
    @OFFCODEV2 12 วันที่ผ่านมา +3

    I like bush near some wood too lmaoo

    • @HereticDave40k
      @HereticDave40k  12 วันที่ผ่านมา +2

      Got to love the dad jokes!

  • @jorzolek01
    @jorzolek01 14 วันที่ผ่านมา +5

    Go guard! I am hoping this is a good one.

    • @HereticDave40k
      @HereticDave40k  14 วันที่ผ่านมา

      Blood for the Blood God!

    • @jorzolek01
      @jorzolek01 14 วันที่ผ่านมา +2

      Cadia stands!

    • @HereticDave40k
      @HereticDave40k  14 วันที่ผ่านมา +1

      @@jorzolek01 No, no it doesn't, sorry

    • @jorzolek01
      @jorzolek01 14 วันที่ผ่านมา +1

      Unfortunately you’re probably right. What do you feel the guard player could have done better? It felt like his screening was a little lacking to me.

    • @HereticDave40k
      @HereticDave40k  14 วันที่ผ่านมา +2

      @@jorzolek01 yes, nothing in front of the tanks to block charges, that in combo with me getting some good charge rolls...

  • @zark1969-gy1oy
    @zark1969-gy1oy 14 วันที่ผ่านมา +2

    seems the guard needed ratlings or ghosts to infiltrate and block movement a bit. Maybe a catachan chimera to scout and block would help too. Not that he has the models but replacing the Fobs and a techrpiest with a basi would help to slowdown the zerks a bit too. Otherwise an impressive and deadly guard list.

    • @HereticDave40k
      @HereticDave40k  13 วันที่ผ่านมา

      yes, needed something to act as a speed bump, thanks for watching

    • @alanrickett2537
      @alanrickett2537 13 วันที่ผ่านมา +2

      Or we can have a 6 foot by 18 foot table the long side deployment is rigged for assault armies 3 turns of shooting before they are in charge range would make this a very different game.

    • @HereticDave40k
      @HereticDave40k  13 วันที่ผ่านมา

      @alanrickett2537 aren't most deployments the same distance apart these days..?
      An apocalypse size board would have helped though yes. Haha

    • @imp3ri3x93
      @imp3ri3x93 13 วันที่ผ่านมา +2

      Yeah Gaunts and rattlings are next on my list. I've got two Basilisk but left them at home for this game. Only started playing guard this year so lots to learn. Slowing down the zerkers would have helped lots.

  • @MrWizzyfizzy
    @MrWizzyfizzy 12 วันที่ผ่านมา +1

    Magic report 🤙

  • @SteveArnold43
    @SteveArnold43 12 วันที่ผ่านมา +1

    Deathwatch is back!! Please do a index review, I would love to here your thoughts!!

    • @HereticDave40k
      @HereticDave40k  12 วันที่ผ่านมา

      Yes they are, I can try and do one soon yes

    • @HereticDave40k
      @HereticDave40k  10 วันที่ผ่านมา +1

      I just went 3-0 with the new Deathwatch Index yesterday, they're good again.

    • @SteveArnold43
      @SteveArnold43 10 วันที่ผ่านมา +1

      @@HereticDave40k That's awesome! But there is no way they are going to let those point cost stand, they will go up in the next Field Manual. Spectrus Kill Team costs the same as an infiltrator squad, but is 100x better, better guns, better unit rules. No way that stays the same.

    • @HereticDave40k
      @HereticDave40k  10 วันที่ผ่านมา

      @SteveArnold43 o, don't know, infiltrators have a better ability deep strike denial is awesome

    • @SteveArnold43
      @SteveArnold43 10 วันที่ผ่านมา +1

      @@HereticDave40k I hope your right!! I'm all for leaving the points the same. I'm just not going to get to excited until I see the next Field Manual.

  • @mervintan1996
    @mervintan1996 3 วันที่ผ่านมา +1

    what a shame the surge rules changed to being unable to surge into engagement 😢 and only once per phase/turn

    • @HereticDave40k
      @HereticDave40k  3 วันที่ผ่านมา

      Yea, I think for Berzerkers nothing changed though, on their datasheet it always said once per phase, and it says they can surge into combat...

    • @mervintan1996
      @mervintan1996 2 วันที่ผ่านมา +1

      @ oh my mistake, they cannot surge WHILE in combat… i misread the rules… im gonna play berzerkers again HAHA

  • @MitchinMalta
    @MitchinMalta 21 ชั่วโมงที่ผ่านมา +1

    Awesome game gents.

  • @y2j1490yahoo
    @y2j1490yahoo 2 วันที่ผ่านมา +1

    one of the worst world eaters lists I have ever seen

    • @HereticDave40k
      @HereticDave40k  2 วันที่ผ่านมา

      Well, it's all I have, as I have Black Legion, not World Eaters, in my collection. It's a battle report, not a tournament game. But thanks for watching and for the comment.