Hello everyone, thank you for watching. If you like what I do, please support the channel by subscribing, 'pushing the bell' and liking the video - it helps a lot! 😊
Thanks for the topic and discussion gents. I'm one of those odd folks that don't do Solitaire, play a lot of my wargames solo but much prefer playing non-solitaire designs 2-handed. Much prefer this over learning a separate system to handle AI / deal with gaminess/randomness of the AIs...
If you play Silent War 2.0, I strongly recommend you proceed straight to Greg Amos’s Vassal Module for it. You will spend more time actually playing it, instead of pulling and putting back tons of chits.
Sorry lads I could not make this one and I wanted to. The Hunters series is my favorite solitaire wargame. I will probably change my mind once I get Western Front Ace on the table but we shall see!
To say Atlantic Sentinels is just like the rest of the games in The Hunters series, is doing a disservice to AS for your viewers. Yes, the mechanics of sinking subs is identical to the sub games, but that’s not the focus of the game, and not even necessary, though you can get a bonus if you sink 20. The game is about escorting convoys back and forth across the Atlantic, minimizing shipping losses. You learn about the challenges of escorting a large convoy vs a small convoy, the development of different types of radar, the scarcity of radar and escorts for the Canadians, anti submarine warfare from the air in different parts of the Atlantic. You get the challenge of fending off wolfpacks vs. individual subs, the different attack tactics from subs at night vs. day. It’s a nice game, and educational about a rarely gamed part of the war to many of us. It may not be for everyone, but it’s not so similar to the sub games, as to use it as a reason to not get it. It complements the sub games and should make it easier for those with the experience of those games to play it, but they are very different games.
Hi Ted, thanks for taking the time to comment. I'm still on the fence about this game (don't get me wrong, I'm a big fan of Greg's games) but your comments may well sway me to think again and you might, in the future, see it on the channel! 😉
@@RoughSwordsmanWargamer not saying it’s my favorite game of his, but if you choose to pass on it, pass because the subject doesn’t interest you that much or you already have a ton of great unplayed games, not because it’s too samey to the sub games. Keep up the great work!
Hello everyone, thank you for watching. If you like what I do, please support the channel by subscribing, 'pushing the bell' and liking the video - it helps a lot! 😊
Just caught up with this show, great topic and the more people talk about out combat! The more I think about paying out to get it.
Hey guys great show. sorry i have not been around much life gets in the way sometimes. will be back at soon.
Thanks for the topic and discussion gents. I'm one of those odd folks that don't do Solitaire, play a lot of my wargames solo but much prefer playing non-solitaire designs 2-handed. Much prefer this over learning a separate system to handle AI / deal with gaminess/randomness of the AIs...
If you play Silent War 2.0, I strongly recommend you proceed straight to Greg Amos’s Vassal Module for it. You will spend more time actually playing it, instead of pulling and putting back tons of chits.
Sorry lads I could not make this one and I wanted to. The Hunters series is my favorite solitaire wargame. I will probably change my mind once I get Western Front Ace on the table but we shall see!
To say Atlantic Sentinels is just like the rest of the games in The Hunters series, is doing a disservice to AS for your viewers. Yes, the mechanics of sinking subs is identical to the sub games, but that’s not the focus of the game, and not even necessary, though you can get a bonus if you sink 20.
The game is about escorting convoys back and forth across the Atlantic, minimizing shipping losses. You learn about the challenges of escorting a large convoy vs a small convoy, the development of different types of radar, the scarcity of radar and escorts for the Canadians, anti submarine warfare from the air in different parts of the Atlantic. You get the challenge of fending off wolfpacks vs. individual subs, the different attack tactics from subs at night vs. day.
It’s a nice game, and educational about a rarely gamed part of the war to many of us. It may not be for everyone, but it’s not so similar to the sub games, as to use it as a reason to not get it. It complements the sub games and should make it easier for those with the experience of those games to play it, but they are very different games.
Hi Ted, thanks for taking the time to comment. I'm still on the fence about this game (don't get me wrong, I'm a big fan of Greg's games) but your comments may well sway me to think again and you might, in the future, see it on the channel! 😉
@@RoughSwordsmanWargamer not saying it’s my favorite game of his, but if you choose to pass on it, pass because the subject doesn’t interest you that much or you already have a ton of great unplayed games, not because it’s too samey to the sub games. Keep up the great work!
Charles 1st was beheaded in 1649. Perhaps he came back from beyond the grave to win the battle in 1664 😂😂
Oops thanks Manc! I'll learn to read/type my own notes one day (It was, of course, 1644)! 😏😏