Could you give runes and build at ending screen? Would be much easier to find it. One time i struggled to get right runes as lethality trundle and lose because of it.
Ooo, I know this one! This is actually called shadow jungling, where you are exerting pressure on both lanes by virtue of you 'potentially' being there. It's why champs like rek'sai are so overpowered in pro play, being so easy to land ganks on and very hard to pin down their jungle pathing, causing both laners to play like they are about to gank them. Although, I like the term Schrödingers Jungle instead.
@@espirited4848 What is actually so unpredictable about reksais jungle pathing? Anyone with a wallhop can do the same thing no? Like jarvan, Lee sin to camps, Zac?
@@xplosionslite6439 precisely, Lee sin, jarvan, and zac function in the same way in pro play. Especially so if they go leashless (which is fairly often).
@@HappyChimeNoises Oh man that would be awesome alas, I am however, trash and it's a half completed concept of a build, but would be hilarious with the right support behind it. I keep trying to make it work mid with smite but we lose too much of the consistent damage from mid lane
Yeah I literally suck at any champion, can't even play master yi or garen, but when Chimes explains how to play I get a +60% winrate (in silver). It would be so nice if he analysed some meta picks too then I'd have more choices. I've watched other meta guides on popular channels but they're never as good as Chimes'
@@LeuvahkTrigger at least he has the funniest ult for aram with it's low af cooldown plus building both burn items. Just drop it and all squishies melt even if they instantly leave it
to make this more clear. a lategame crit ad-tf will have around 250-350 ad which converts into 300 dmg. while an AP TF will easily have 600 ap+ when we take those 600 ap and factor in the 50% scaling of yellowcard (red and blue scaling better) we're also resluting in 300 dmg. So even in this unfavoured comparisson for AP-tf, the cards of AP tf still hit equally.
Illaoi Support BUT it needs an ADC or APC (I advise veigar) who brings First strike , Illaoi E just pulls out an enemy, your apc on botlane will smack and whack it, it will damage the clone and the enemy at the same time because it is its E after all and you get tonns of gold, me and my duo tried it out in normals as it was my idea and we won so far most botlane games (we are both ex diamond players and I am in my diamond promo currently) This creates a lot of damage, and A LOT OF GOLD for the carry. Illaoi runepage : Fleet (you have to reposition a lot and dance, you are not that tanky on bot) Presence of mind (you will max E so that gives tonns of mana) Tenacity against pesky tanks, alacrity if you wanna push and Coup De Grace because you can dunk em at lvl 6 Secondary runes: If we know we wont push: boneplate, unflinching If we push: boneplate, Demolish CDR + defensive stats in the little runes (you can opt for more ad against tanks) This support build focuses on getting your ADC fed so that means you can build like a support Iron Solari, chempunk chainsword, and serpents fang are the most recommended items I can give, it has crazy synergy with illaois kit Knights vow after rework is really great and in boots Id say CDR is the best so you can spam the ability but you can opt for something deffensive And you know the Vigillant wardstone is always good, gives CDR and hp as well You Max E first, Q 2nd and you know the rest Cancel enemy CC with your ult, Pull out the souls of adcs as much as you can to deny them from farming Try not to tentacle smack your wave Make sure your adc brings first strike to do this properly DOES NOT WORK against long range like velkoz or lux, xerath however is doable because he slows himself down sometimes casting Q or Ult Pull with your E as soon as first strike is up for your adc First item : Shoulderguards
Idk any meta botlane just zone this from cs, or push hard get perma vision and poke under tower. Against scaling comps like kog/jinx + lulu u will do nothing, let them scale for free and they win game 2 v 5. Against roamers like pyke bard u will just let them roam mid for free, since u cant effectively kill enemy adc 2 v 1 under tower. If u want something offmeta try syndra support with jhin or ashe adc. She can win lane hard, stack support item at 7-8 mins, and she counter engage supports like leona, thresh , u can just e them away from adc like janna with q, shit supports like velkoz cant do that thing and mostly just perma int if someone playing agressive against them
Alternate build I have that worked quite well for both mid and jungle ad tf in P2-D2 games ever since s11 item update: If jungle, take Emberknife as it could help with fighting melee champs with gap close abilities(or assassins) by reducing their damage dealt to you, like an exhaust Galeforce - with this, you can have 1 item spike to easily gank/roam without needing RFC for long range gold cards(which you often need as 2nd item) BRK - a strong early game item that could also slow down the enemy after the gold card's duration, it also deals %hp dmg so it's a powerful all rounder item that will fit in most scenarios(like high hp tanks/fighters). If there are 2 AP champs and not so tanky champs in the enemy team, Wit's End will be a good idea instead. Guinsoo's Rageblade - An item fit for TF, and strong enough to end the game as your 3rd item. Guinsoo's passive proc will be more reliable in 1v1 fights unlike Runaan's bolts which need 2 extra enemies to proc your E repeatedly, this will also make sure that your BRK passive %hp dmg will hit twice every third attack while also converting Galeforce's 20% crit into on-hit damage instead. 4th and 5th items are situational and up to you, but common ideas are: Zhonya's, LDR, Runaan's, RFC, PD, BT, Randuin's As for the runes, pretty much the same PTA setup + domination. But the most important part of this build is taking Ingenious Hunter in the domination tree. Galeforce had it's several buffs followed by the cooldown nerf (from 60 >> 90), which made the item underwhelming for most champs. But with the current Ingenious hunter that maxes 50 Item haste, this pretty much reverts the changes for Galeforce to only have 60s cd. An argument that I could think of is how RFC gives increased aa range at most times, but most enemies who know TF will always respect his range and space correctly to not get caught. The main idea of the build given is to make sure you have constant ganking pressure despite not having ult, having a 60-90s extra flash will give you easier ways to catch enemies off guard, and also actually deal damage at the same time with BRK and Guinsoo's. I've mostly had this build as a mid lane ad tf, but i've done it also in jungle numerous times to vouch on it. If you're wondering how much damage you can have with Galeforce>BRK>Guinsoo, you can assassinate most mages/adcs wanting to side lane with just gold card>r>right click, and they should be 20% hp or dead(if you're ahead) by the time the stun wears off. Starting fights with Galeforce is definitely one of the best highlights this build has.
Top Lane Shaco Jungle Ignite, with Hail Of Blades Its the same strategy as Top Janna but has tons of kill pressure and since you are invisible and mobile you can set up lots of outplays and gank from afar. You can also dive with your clone inside enemy turret. At the start of the game, you wanna steal enemy buff and kill their jungler. Since junglers doesnt smite on their first buff they cannot heal up once you smite and kill their buff and they should be low on health, with Hail Of Blades and your passive it should be an easy kill. If you went on the wrong buff, you can just gank on mid instead. once the enemy goes on the buff again just go steal it over and over again. on level 2 you want to get scuttle crabs and raptors as soon as possible and gank to mid or bot lane. You wont be losing to enemy jungler on objectives since your team now has 2 junglers. First Item : Spectral Sickle ( If you want to gain gold by harrasing enemies with, Q Auto E Auto combo ) Steel Shoulderguards ( If you want to help your mid laner push the lane faster and both gain gold by executing the cannon ) Boots : Boots of Mobility (If you want to roam a lot) Boots of Swiftness (If you dont want to lose movement speed with Boots of Mobility passive) Berserker Greaves (If you want to snowball the game by having a high attack speed and kill potential) Full Build : Boots of Switness, Duskblade of Draktharr, Essence Reaver, Collector, Infinity Edge, Guardian Angel (For safety or engage with R and get out with q) / Stormrazor (For Crit and Slow with 120 magic damage) Runes : Domination Hail Of Blades Sudden Impact Zombie Ward (If you want to deny vision and benefit from enemy wards) / Ghost Poro ( If you want to have another vision after ward expires on enemy jungle ) Relentless Hunter Precision Legend : Bloodline Coup De Grace
Quinn jungle has similar features as TF jungle, her ult isn't the same teleport & vision, but instead is just always up. You can take Glacial to change her E into a much more powerful CC, but a lot of other options for keystones can work for her too. Predator is probably not the most practical, but it really is fun as hell with her R speed. QuinnAD has run the new Glacial rune with Jungle Quinn at relatively high elo to quite a bit of success, despite not having much experience as a jungler.
Yo bro, thanks for the Janna Top Advice. Got 5/7 Wins out of it. I lost one game being 10/7/26 and 3 more mates having +4 KDA, but my Jungle decided to take over Toplane and got smashed by a Nasus who then backdoored. The other lose was because my midlaner was tilted by the pick and started to troll. 4 of the 5 games were easy and in every win the enemy Toplaner got flamed by his team :D So let's try TF Jungle POOOOGGERS!
I play AD TF in mid/bottom and got to gold last season (I started playing last season) so my first season went very good. This season I am trying to perfect my playstyle and take it to platinum or maybe even diamond. I play on the Chinese server and face tons of flame so I suggest if to mute all if you are playing an off meta pick. People may troll or afk out of frustation but that's only for a few games
@@wuj0-themanthemyththelegen856 bruh if you're gold you're in the top 40% of players, the tiers in league are skewed as fuck. Most players are bronze players by rank
Im gonna be honest with you. The way you talk to us through your videos are getting way and way cleaner... i mean, i usually skip the ads/promotional content of many contents creators, but you sir, im okay with giving you my time and it could be a videogame, a PC, or some VPN ad, even about some other random stuff such as hair... i enjoy them. Thank you for this content, i must say, from a mexican amigo, pinche güero me caes bien! As always, a great video!
It would be interesting if you kept a running tier list with every build / player you review over time. It's kind of nice to look back on the other picks, very comfy. I hope you continue that format going forward.
I have play azir sup with imperial before and it surprisingly very good. -his q slow can proc imperial. -his q is long range and can poke enemy easily results to fast sup item quest. -ult for engage. -and long range e q ult combo for catch over extended enemy. -If your team damage does not enough you can even build full ap. -for the rune i sugest Arcane comet or Summon aery for early damage or letal tempo for late game
I've been playing Tristana jungle lately. Her ult lets me push enemy laners back towards the ally tower, I can scale up in safety in the jungle, her E blows up small monsters, I can jump over walls to avoid vision and set up ganks, it's great fun. The clear is a bit tough at first, but it's definitely doable and gets much better quickly. Try it out maybe.
:))) really safe in , are you kidding me. I try that I get fucking evelyn invade in lv3, another game and the same story jax invade at lv3. It wouldn't be that big of a problem if my teams did stop complaining and actually helping out though. So kinda not really good.
A build that I've loved recently is tank Shaco support. It makes use of fimbulwinter and shaco's E slow. For what I run, it's guardian with frostfire, fimbulwinter, and titanic hydra.
Been a fan since your Lane Zac video and highly appreciate your Master-level off-meta videos! I'd like to suggest J4 and Leona bot lane! My buddy and I have been theorycrafting many builds for a strong synergy in lane and in teamfights, but so far, these are a few of what we like: - Double PTA where J4 can go lethality/adc and Leona builds evenshroud/shurelya's into tank - Lethal Tempo Crit J4 and Glacial Augment Tank Support Leona - Double Predator (safest playstyle where we can both go tank if there's a hypercarry in our team) Hope I get to see my suggestion in one of your videos someday; whether through your 'Is It Viable?' or 'High Elo Off-Meta' series. Regardless, thanks for the videos!
I've had success with this in wild rift, but since I'm new to pc, I'm struggling to make this work, let alone play the game, so it's still just an idea. Ziggs support There are 2-3 ways to play this, but the most fun is river ziggs, which can also be played top lane. Your only goals are to get plates and tilt the enemy team. You take q first, and you harass mid at lvl 1. You can also try to steal the buff or just harass the jg to get them low, maybe kill them. But you wanna hit 3 asap to start roaming. When you roam, hopefully with the jg help as well, you want to set up kills with e and w to cut off their escape, and dmg with q auto. Once their laner is out the way, you push for plates. You take flash and ghost for easy kill setups and lots of escape. Ghost helps you get close enough to cut them off. Mid game your team should be ahead except for the adc, which should still be enough to win teamfights. Late game your just ziggs. The runes are sorcery with arcane comet, manaflow, celerity, and waterwalking. Secondary is resolve with demolish and either bone plating or overgrowth. And for stats you take double adaptive force and either armor or mr depending on enemy team comp.
I'm very partial to AD TF in the bot lane. Since Marksman items are so expensive, your passive means you'll reach those items much more quickly, and W pairs insanely well with Swain passive. The reason W has 100% AD scaling is because it's replacing your auto-attack, but it also can't crit, which makes me a little hesitant about building IE, since W is often so important in fights. The build I like to go is: Lethal Tempo, Triumph, Alacrity, Cut Down (I'm still experimenting with secondaries) Build path is Kraken > RFC > Guinsoo's > Nashor's > Bork The counters for Kraken and TF's E both count as "on-hit" effects, meaning that once every 3 autos, they will increment by 2 instead of 1 for max damage. W also applies on-hit effects, meaning that you can benefit from your crit chance on W's through Guinsoo's However, that thing you said about PtA has me intrigued... I'd be interested to try swapping that out, and trading the BorK for maybe an earlier Lich Bane, so that Q and E damage are a little less supplementary.
Two off-meta builds that I play in case you're curios. Thresh Jg and Azir adc. Thresh Jg is the one I haven't figured out all the way since I don't play jungle. But Thresh has very good early roams as support because of hook set-up, which could translate into ganks. Ganks also are a good way to quickly collect souls for his passive. Thresh also scales hard off of AD from E passive and he has AP scaling, so I build Sunfire Aegis, Titanic Hydra, and Demonic Embrace on him since those three items are a great combination for a hybrid bruiser and a combination of Tiamat and Sunfire lets Thresh clear camps reasonably. I also give him red smite because that lets him tank better. Thresh is fun in off-meta roles because all of his support utility comes from what his abilities do in the first place, so giving him stats to back it up makes him a monster late-game. Still, I don't play jungle, so I can't provide much more than speculation on this pick. Azir adc is the build I actually play frequently. The build itself is pretty much the same build as Azir mid. The thing that matters most is the addition of a support. Zone control + harass is a really deadly combo, CC and especially hook champions are good at letting him land his Q behind the enemy, Azir's W+E+Q combo makes ganking bot lane almost impossible, Azir technically out-ranges every adc in the game except Ezreal which lets him play the laning phase super safely (which he needs to do in the mid game unless he gets unreasonably fed), Azir's ult is a very good all-in tool, and Azir out-scales most adcs in the game. Enchanter supports are also good with Azir because he scales off both Ardent Censor and Staff of Flowing Water. Azir's advantages beyond that in adc role aren't super specific to him adc, stuff like him synergizing really well with other hypercarries due to his ability to stall out the game length, his amazing team-fight potential. The other thing that makes Azir adc's laning phase nicer than Azir mid's is that the average adc is less mobile than the average mid-laner, which means that his sand soldiers can hit them more consistently than against something like a Yasuo. Azir works really well with a lot of different supports. My favorite is probably Zilean because his passive complements how Azir's scaling is directly tied to his level, Zilean provides a lot of strong harass, his ult lets Azir get away with suicide plays, he provides more than enough peel to get Azir out of any situations that his sand soldiers don't cover, and the lane opponent usually doesn't know how to play around either champion because no one plays Azir or Zilean. Senna's another support that's fun with Azir because her sustain keeps Azir in the game early and she has a lot of physical dps which offsets Azir's magic dps. Pyke is also very good with Azir because he can finish off kills, which Azir struggles with, and he pulls enemies in range to have Azir Q get thrown behind them consistently, so Azir can almost always follow up on his engages. Azir adc is very play-making heavy compared to most marksmen, so he can set things up for his support. Seraphine is also strong with Azir because her strong level 1 covers for Azir's weak level 1, they have the harass/zone control combo, Azir's Q slows enemies which sets up beat drop root or stun, and Seraphine's ult synergizes really well with Azir's ult. Azir adc is still an extremely late-game hypercarry, but his laning phase is stronger here than it is with Azir mid.
I recently had TF top in enemy team, he was constantly roaming and ganking and ultimately trashef us, I think it is even better than jungle similar to how Janna top functions. Also he played Everfrost instead of Kraken for kill set up.
This build looks great on tf! Thanks a lot as always HappyChime!! Keep up the great work :) Your off-meta pick videos have inspired me greatly to always go for something new and different in games and make them more interesting!! Love the channel! Hope theres some special vid for 150k subs :) My favourite off meta pick is surely top shaco although this one is pretty close. I just realized that tf is free to play so everyone can try this out without having to buy the champ :)
@@lunal3blanc he makes everyone happy :) except the other team xD . I take pink ward's(famous streamer) shaco top build arcane comet,manaflow,transendence,scorch biscuit and potion warp, tp ignite works against most top laners but i ban sett cuz i find him tough to play against
@@abcdef-jh7zp I legit smile playing him all the time. I play him on Chime's custom Discord community nights and just find myself laughing from sheer fun. I know that build! It's cool watching Pink Ward's strats. GLHF, fellow clown =]
That TF Jungle game from Kikis was the reason why Riot even changed how leashing camps work. If you just stood in the right range, the mosters just waddle around between resetting to their spawn and being aggro'd by you, while not restoring their Health at all. You literally could clear Jungle without taking damage at all as a ranged Champion. Fun times.
Build i have been polishing last months Jumpscare Warwick The idea is to have as much R + Q damage as possible, i have been oneshoting even tankyish bruisers with this Tear/boots/doran shield are great starters Bork-Manamune-Kraken-Rageblade-Essence Reaver Sorc shoes for maximum R+Q damage, but not in early game. Realistically is better to go for one of the defensive ones or rushing berserkers for dueling and even early 1v2s Runes started as predator but lethal tempo gives so much early power its not even close Lethal Tempo-PoM-Alacrity-Last Stand/Cutdown Second Wind-Revitalize safe early Celerity-Nimbus lane stomp Sudden Impact-Relentless Hunter midgame picks and oneshots By far the most fun i had in a while.
GM jg here- tf jg is fun, not really viable since you can't even 3 camp without being half hp, it's slow, and the only way you can snowball is if you get that lvl 2 cheese gank, otherwise you're just super behind. Manco can make teemo jg work because not only is teemo jg fast, but it's healthy, and he does more dmg too. 15 kill tf jg doesn't carry games, but a 15 kill teemo actually does crazy dmg. I like off meta builds, and I play kha mid a lot, got d1 with your vid last year, but yeah, not exactly super good in higher elo
Agreed, definitely a low elo -> diamond stomper champ. Cheese like this isn't that bad high elo though, I refer you to the poppy JG vid I made - does the same cheese gank every game in GM I believe.
as someone ferry found of TF ADC from at least S5 to S11 (not that much games but quite a lot in total, at least over 50), I think the "new" Guinsoo's Rageblade is super excellent on TF what do you want as TF ? attack speed for your E what don't you need when you have Guinsoo ? Attack damage what does your E does with a Guinsoo and maxxed ? Tons of Damage basically, it will transform the crit in your rapidfire cannon into more damages, with it's still amazing attack speed, offer you the possibility of buying a BOTRK that is primordial for the ADC version (early sustain and moovespeed) the second verry important thing about full attackspeed Guinsoo TF ADC is that you don't have to invest into super expensive AD Crit items in the mid game, so you keep a little advantage over your foes, never forget that Guinsoo's damages are INSANE in the early to midgame, you can pretty much 1v1 any ADC when even just because of that item and the third most important thing is to never play him with a passive support or a reactive support, prefer pics who have grabs, Braum and Leona, even Nami could do the trick as you ease her bubble, but never Soraka or Janna for example that's pretty much all you need to know about him, it's a cheese pick as ADC, don't play it in adc Ranked unless against a Vayne without a high cc support
I've already had some players in my games trying this. Most of them int really hard because they don't understand how ganking works. Definitely a bit better in higher elos where your teammates play around jungle pressure a better.
Definitely have to try this out. I loved to play AD-TF in bot-lane. But whenever I tried to take him into the jungle, I struggled against the camps. The bonus-damage that moon quiver gives, might be the little push I needed.
Had one in my promos and while he wasn't top-dmg, his ult saved the game. We managed to bait them to drag, and he BD to their base as I TP to minion to tank the final turret. Love this jg pick
Like the seiries. I'm a fiddle jungle main, but lately I found some success with him at mid (at around gold 3-4 level). He counters most assassins due to hes point and click fear and dmg over time and can really punish the enemy player when he tries to farm. Also, if he takes a beating, he can heal up with w. You can also use chickens or wolves to heal up without even leaving the lane. Also, you can pretend to leave lane to gank somewhere else and then ult into the enemy player when hes 70% health, this usually gives them the gray screen. The biggest disadvantage is that hes main farming tool is hes W which is kinda slow and leaves him vulnerable for its duration, for this reason I usually take Minion determiniser and use 1 on the cannon minion and 2 on the melee minions, this helps clearing them way faster. The biggest counters for this are long range poke champs like Xerath or Caitlin. They can shut you down. on these fights you can max e 1st for easier farming, play safe and wait for ganks mostly. Luckily they aren't played much.
Sounds amazing. Especially since you're mid, you can roam a lot too. If against a xerath you can just get level 6 them everytime ultimate is up, put a fake you in lane, then leave, the xerath when he pushes will see it under tower, but then he hits it with Q it just dies while you're already in bot or top lane by the time he pings you're missing. (just a potential scenario)
Only the og's remember when unicorns 🦄 of love ❤️ invented this pick a few seasons ago and kited the jungle camps perfectly. So perfectly that riot had to recode the entire jungle with aggro timers.
Lethality poppy jungle. Poppy has a 180 percent ad ratio on her q and dusk blade makes her even harder to catch on top of her already slippery nature. Her passive buckler also applys Duskblade's slow from a distance to set up wall stuns, and a variety of runes depending on what is needed. Predator if you need more ganks electrocute for early damage or harvest if you can snowball easily.
I saw a couple of your vids and I tried the ahri build from proosia. You made this game fun for me and my friends again. Awsome video I'll try this build tomorrow 😂 it looks wild.
Could you give runes and build at ending screen? Would be much easier to find it. One time i struggled to get right runes as lethality trundle and lose because of it.
Ashe top with Comet + Scorch + Cheap Shot + Ultimate Hunter You can bully a lot of melee top laners with it even some with a gap closer like Jax because of the superior range advantage. You have to start bullying level 1 or you will be doomed btw. Your lv 1 W + auto deals 200 damage, making the lane unplayable afterwards for your opponent. For the rest of the build you go for the Support Ashe build. Tear > Imperial Mandate > Muramana > Axioum Arc > Black cleaver/Anti Heal > If you don't need anti heal go for Dead mans
I love this video and I absolutly love the idea of tf jungle. In fact im typing this comment while Im in cahmp select waiting for my first game on tf to start XD I love playing Voli with lethal tempo. I always rush Nashors and go for Riftermaker afterwards. Then the build gets weird... I buy Titanic Hydra and Demonic embrace afterwards. As a last Item I go for any Item that also gives HP. Its a weird on hit build. but you get so tanky cause of all the HP and the omnivamp you build. Also you convert Bonus HP in AP and in AD and his ult gives you also HP. Oh and more AP give him extra Attackspeed cause of his passive. So the enemy wil have a hard time building against you. The nice thing on Voli is that basicly every stat works on him. Its a fun build that I spam play and how I found my main. I play him in the jungle, but hes problaby stronger on toplane.
Ad tf was the first ever champion I played in league, when i came back at season 11 I tried a ad build but, it wasen't like the old times, it's good to see ad tf getting some love!
You know, I was actually doing a study for Twisted Fate, and I thought of the Idea of Twisted Fate in Bot Lane because you would use your W and E for AD Scaling but your Q couldn't and you can Gank with your Ulti. I thought about Jungle, but I knew for a fact that I wouldn't be able to pull this off well enough, sadly. Glad to see that my studies had paid off. I think what I've learned is that almost any and I mean *ANY* Champion in League of legends can be at least somewhat viable in any role. It's just that some champions haven't experimented with enough for the role and there are simply just other champions who specialized in that role better than others. For example, there's a champion who specializes in only split-pushing more than any other champion, but for all, we know he is actually bad at team fighting. For those out there who want to experiment and find the champion that they love, I'd say to go out there and experiment with your champion. This is what makes League that much more fresh and fun; every match is different and some champions have the potential to have a specific, multiple or even to go as far as being viable in ALL Roles. I used to think that there were only just a rare selection of champions that could fill and still be fine, but if anything it's actually a little over half the entire champion pool who could theoretically fill. A lot of these Champions can't fit into all roles, but they certainly can do everything bot Bot lane for example. As for me, I'm still waiting for Zeri to be Released, and I want to study as much as I can with her without burning myself out, but I'll give you a good example of who can also fill: Galio, and Zac. The only real problem with what those champions have is that they have to play it more passive because they can't really do anything up until level 3 from what I know. And I'm heavily looking forward to that Upcoming Bot Lane Melee Champion. He's only been teased and we don't even have a trailer for it yet, but knowing Riot, and how Off-Meta Works, I wouldn't be surprised if he can automatically pick Fill, since they will try him out him Top, Jungle and Mid first, and then maybe support here and there. I think Season 12 for me is the Year where you get to actually play the game with your idea, no matter how stupid it sounds and it can still work. The Inspiration, imagination and philosophy are so vast out there, that it keeps me excited to play. Remember: *Failure is only an opportunity to try again and succeed.*
Very nice video! love the new content series! A build that I think is fun is skarner top. He can be built as a very high damga and high cc bruiser that can carry games. The reason why I play him top and jg is because he counters many meta champs and can 1v1 surprisingly well since he can get resets for his cc and has a shield with low cooldown, and can shred tanks with his max percentage ability. a downside to skarner jg is that he is reliant with his crystal spires to farm and gank well. Top is good since you can farm and round down enemies with his speed and cc. you can also try mid lane but it is a bit harder since mid champs have more mobility so you can't land your cc as much. Build: doran's shield, tear, sunderer, manamune and then situational items SS: ignite ghost but can use tp as well runes I have two: vs melee: grasp, shield bash, bone plating, revitalize, mana flow band, vs ranged/ or when you think you won't get grasp proks much: phase rush, mana flow band, celerity, water walking, magical footwear, approach velocity skill order: r > e > q > w These are just ideas so feel free to change whatever. Thanks and good job on growing your channel!
I Really like Evelynn top, she can stack conqueror instantly and will outduel some really powerful champs like yone, also her Q is undodgeable harass and you can surprise roam post 6.
You should cover Lethal Tempo Warwick. Since the new Lethal tempo is out I still never see Warwick with it but with the classic Conqueror or sometimes Hell of Blades, and is crazy considering the big advantage Lethal Tempo has in sustain over Conqueror thanks to Warwick's passive, evenwith the nerfs to the rune. Warwick's sustain is all about hitting people, and the faster he does it the more he heals, reason why Lethal Tempo is such a good rune for early game fights. Also the increased ranged of full stacked Lethal Tempo helps a lot when chasing since most of the times you are just barely off range to hit, and it does affect Q's range too. What I personally build for him is generic runes but Lethal Tempo instead of Conqueror, building Divine Sunderer and Blade of the Ruined King as core items, with Tytanic Hydra for even more sustain and AoE damage on-hit, and Deatth's Dance, Deadman's Plate, Force of Nature and Spirit Visage as defensive options.
Riftmaker Viktor Why Riftmaker? Viktor unlike a lot of mages prefers to have sustained fights his Q is his only burst move every thing else will proc the passive easily. It also at certain points in the game if you build right to outsurvive certain tanks. Q also gives you a shit ton of healing with the shield. Always start tear for obvious reasons. Boots: Sorcerer Second Items: Melee: Thornmail/Abyssal Mask fun fact thornmail can proc riftmaker passive and abyssal mask grants you extra damage if they get too close. Range: Frozen Heart/Force of Nature This is how you fuck with adcs and other mages. Situational: Morellonoicon (Thornmail w/ this will make Irelia and Yasuo mains cry now your poke has antiheal) Demonic Embrace: Good antitank item procs Riftmaker constantly. Horizon Focus: Basically procs all the time after W augment. Big booty burst damage. Cosmic Drive: The same qualifications for this to proc will proc Riftmaker. Shadow flame: Bye bye shield mage item. Scales with missing health. Other possible items: Hourglass, Deadman’s, Lichbane, Rabadons, Banshees, Spirit Visage, Void Staff, Mejais Your final item always should be Seraphs unless you absolutely body the entire team and want more healing. Runes: Aery (early game poke) Manaflow band (mana) Transcendence (depending on match up you might not get a lot of ability haste until late game) Scorch (procs Riftmaker easier because it counts as an extra hit) Taste of blood: Early heal Ravenous: More omnivamp You could also try Resolve secondary based off of play style our ultimate hunter to proc the passive and get more damage. Basically makes you into a pseudo tank with insane dueling potential. In mid your best matchups are Yasuo, Veigar, and Annie. Your worst are Yone and Akali, both regardless of stats for some reason can 100-0 you real fast. You trade burst survivability for being able to sustain fights. In lane you can hold almost indefinitely while the team split pushes wasting their time on you instead of holding other objectives. Insane dueling once traded with a full build nunu face tanking his entire kit it was stupid as hell. In teamfights stay behind the front line but in front of your squishiest. You shouldn’t face tank in tea unless you are hyper fed and no is a threat in which case they should ff because watching a long range poke mage run in and oonga boonga like sett or Darius is a different kind of disrespect. Summoners stay basically the same. Just take ignite or tp secondary.
poppy jungle. fleetwork - overheal - tenacity - last stand - overgrowth - bone/second wind based on if more ad or ap. then you build sunderer and hyper carry as a high damage/high health jungle with control
so I do have a build and I just revamped it a bit so I need to retest it but crown of the shattered queen Alistar is something I messed around with at the start of the season. this is what the revamped build is (keep in mind I built this with support in mind why there is a support item in the build) bulwark of the mountain, mobis, crown of the shattered queen, deadman's, abyssal (you could get spicy here if you don't need it I wanna try things like sterak's but warmog's would compliment the other item in this build better) Demonic. you get about 40 extra ap from demonic's passive (unless I forgot tested it in practice tool before). there might be a few runes but aftershock will do a considerable amount of dmg given the health, but top grasp could be free and electrocute for big burst but you will be super squishy (secondary is gonna be same as always, what playing Ali without hexflash ARE YOU INSANE (may not apply to top Ali).
Katarina with Kraken Slayer. Going Ravonous Hydra, Magic penetration boots, then Kraken Slayer. Another to try is: Nashor's Tooth Tristana Going Nashor's first, then anything else you typically build Nidalee support with E max first and ardent censor 2nd, or 3rd item. Able to give at least a 60% + 10-20% attack speed boost to adc's more than lulu and lulu's 35% + the 10-20% from ardent censor already turns kogmow into a mini gun and nidalee's lasts for 6 seconds as opposed to lulu's 4 seconds. I literally have over 30 champions which I have done theory craft builds for. Even Pyke where at max build you have over 500 ad, and more survivability than ever before, and this is without even having fully stacked runes like gathering storm. Another one is Yorick or Darius going first item surelders grudge where on yorick, his ghouls apply the 30% slow on every attack and on darius, his hemorrhage also should. Just like how it does on brand's dot passive. Neeko also works the same way as TF does here with runaan's hurricane. I'd love to theory craft more and actually see them in action, but I'm only one person, and don't own every champion so I have to wait for the next free batch of champions before I can test Pyke or Yorick again.
I personally disagree with kraken slayer. I go galeforce on AD tf in order to get the same effect as rocketbelt for my gold cards, and still have plenty of follow up damage due to the flat crit and attack speed from E
Honestly I do beg to differ, I think TF with lethal tempo does have more value in teamfights and does not lose value in ganks, and the build I would change a little, I don't think rushing kraken slayer is a really good idea because the stats and effects the item give is not very strong to TF, and it won't even give any mythical passive buff in the start, so my build would be like this Nashor's tooth>Berserker Greaves>Rapid Fire Cannon>Runnan's Hurricane>Guinsoo's Rageblade>Krakenslayer And I would change the domination secundaries to cheap shot + Ultimate Hunter or Relentless Hunter, omnivamp is really bad and people seem to overestimate it, the value it gives is already low, and since it's omnivamp it gets lower, so I don't think it's worth it unless your champion is a battle mage
Soooooo what about TF support? Your W stun duration goes up when you max it and you can go share item to still access ur passive. Rapidfire is cheap enough for supports, Zhonyas is too and if you dont need zhonyas you can go everfrost Press the attack is also really good on TF support since you rush Rapifire so you only need to go stuncard into double aa to proc it
Heimerdinger Jungle Taking Everfrost>Sorceress Shoes>Rylais Crystal Scepter>Zhonyas Smite, Exhaust Runes: Arcane Comet, Domination Goal: Focus on objectives. If they try to fight you, it's an easy kill. If they dont you get the objective
shen support has ability to sup to everyone on team ( like soraka) but is also very strong in lane with his ability to cancel auto attack on bot lane where 90% of damage is from auto attacks. I dont remember the runepage I played but i think a guardian is good choice.
I'm currently enjoying playing aphelios top. There are a bunch of other off meta picks that I find fun but for some reason aphelios's complexity has given me so much interest, plus I've been learning more about this 200 years champ. I have been having success with it so far but I'm in silver so anything works down here in this elo. Keep up the banging videos!
Hey I have tried a tank Pyke build lately, with items such as Solari, Malmortius, Frozen Heart and Redemption in order to make Pyke the tankiest possible. He has no damage at all and it is most likely very bad, but the amount of bait potential with this build is incredible.
Ok here is an idea: Full bruiser kha zix top Build: You would rush gore with black cleaver or deaths dance second and the new fimbulwinter(for tankines) or muramana(for dmg) third. evolve q early for massive 1v1 dmg Runes: Go conqerer with triumph legend tenacity and last stand for secondaries take biscuits(can be replaced by futures market if you start tear) and cosmic insight So futures market is good beacouse if u base with 1k or little bit lower gold u can get spike early wich really helps with khas early game minion farming and clearing wave for your isolation passive. Summoners: flash ignite Playstilr: Suprise enemies with your super high early game dmg you want to fight as much as possible. you can w enemy caster minions 2 times then e from bush to kill them and leave enemies isolated for you to kill em. If enemy is playing super safe under turret go clear enemy top side jg(adter lvl 6) u can do that since if enemies come for you u can easily escape with e and ult or maybe even 1v2 if you are fed. Teamfights: you want to wait for someone to engage and for wveryone to get to around 50% hp after that tou can jump in and start cleaning up really well(use goredrinker for free sustain) thats where bruiser build shines you can easily survive in there while cleaning up. Target enemy backline. If this doesnt work out you can ult then e to escape then later reengage with your 2nd and 3rd r charge. Late: Play like a normal kha looking for picks and 1v1s in bushes, you can go to a sidelane push the wave in wait for enemies to come then lure them to the jg where you can kill them with isolation. That is my Top kha playstile still needs some work but I like where it is going.(If any of you have sugestions tell me down below I will listen to em) Why its better than jg: Way more solo kills + u can deny enemy jgs camps
I've been maining AD TF for a long time, the jungle nerfs in the current also helped a lot with his clear. I don't agree that much with the Crit build, unless you're playing against a comp that mostly consists out of melee champs that are kiteable, for consistant runans procs. I think the most well rounded build is probably Kraken-Firecannon-Rageblade and for the last 2 you have multiple options such as runans, wits end, botrk, GA or zhonyas, basically doubling down on On-Hit. This is also why I think Lethal Tempo has much higher value than PTA. You usually cap out on attack speed while almost finishing Rageblade, so having Lethal Tempo to remove the attack speed helps a ton and gives huge amounts of damage.
I also forgot to mention that I don't think the point in Q early is worth is, just avoid skilling it since its a damage loss compared to just auto attacking.
6:46 you didnt account that since players have more ap than than ad, ap ratios are naturally smaller (but the same strength). The blue cards ap ratio (if converted into ad) would effectivly be 150%, so the cards to less damage on ap (naturally, as ad tends to favour weaker abilities for stronger autos naturally),
This reminds me GALIO JUNGLE. I played him a couple times and even if his clear isn't *the best* if you play him with Ultimate Hunter and such with Lyandrys to spam ults 24/7 plus the full tank build with double burn its just so fun to play cuz you can be in the jungle farming and suddenly fall out of the sky and join the fight by cc-ing the entire enemy team. And they can't really do much cuz a Q of you used to cut the path *is gonna chunk them* cuz of the burn so you cut them off and beat the shiz outta them.
I think it is kinda obvious but normally basic attack based skills always have 100% ad ratio since it is a basic attack and a skill so tf w tecnically has 0% ad ratio apart from the basic attack it self.
Give a try to Ad Ezreal jg. Fleet helps you sustain in jg with no downsides. Ap Rengar, Ap Viego, Ap Irelia, Goredrinker Grasp Akali(abuse lich bane) are favorites of mine. There's also Rocketbelt Ap Cho'gath, Gnar Jungle, Brand Jungle, Illaoi Jungle, GP Jungle, Corki Jungle, Top Thresh (Titanic Hydra) and never base Ornn Jungle.
There is one combo that is as deadly and gets me basicially to gold everytime. Play fiddle with predator - i mean seriously, just do it. You basicially have one of the best jungle clears in the entire game, and your Q fear is underrated as hell. It follows the same strategy tbh: Activate predator, walk behind enemy laner, press Q, collect free gold. And while you arent as mobile as TF with his ult, fiddle is still a ticking time bomb that can solo carry any fight. Give it a shot, you might like predator fiddle more then u think.
Tried this in Wild Rift right now, but instead of Kraken build Bork and Rune is Conqueror. If you don't get a leash, you need to burn your Smite twice to be healthy enough to gank (also for you to not get stuck there forever). Upside? He is literally inescapable when you flank. I might get addicted to this.
Tbh you dont really need the extra mana. If you bought it first item it would just delay your E + Kraken power spike. You wouldnt want to delay rapidfire either. In a game where runaans is not going to work, essence wouldnt be too bad.
Hi i almost exclusively play AD tf, this is practically the same thing I do except instead of going kraken, rush BORK its lets you duel anyone early 1v1 because the % health dmg life steal and move speed.
It might be overkill with Rapidfire cannon, but what about Galeforce when the enemy doesn't have tanks? It might allow you to get into super long range picks or even get Gold card from long range when Rapidfire is on cooldown. Also, have you tested Navori Quickblades for extra stuns or is it also overkill?
What about support TF? Yes it might delay the level 6 power spike, but his clear is so slow, that it won't matter that much. You can also join the jungler to a 3v1 gank and as mentioned in a video, he can be everywhere, the enemy support can never match his roaming.
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league really needs a mech
rumble: "am i a joke to you?"
it works i win 1 game and i am back in silvir thx
had a jungle janna in my team while i was galio mid... ended up 1/7/17 but won the game thanks to our adc jhin being stupid fed
consume this product
Could you give runes and build at ending screen? Would be much easier to find it. One time i struggled to get right runes as lethality trundle and lose because of it.
the 'ultimate outplay' chapter is literally Schrödingers Jungle, he is both top and mid at the same time but you dont know until the enemy goes in
why does this only have 60 Likes, this is brilliant.
Ooo, I know this one! This is actually called shadow jungling, where you are exerting pressure on both lanes by virtue of you 'potentially' being there. It's why champs like rek'sai are so overpowered in pro play, being so easy to land ganks on and very hard to pin down their jungle pathing, causing both laners to play like they are about to gank them. Although, I like the term Schrödingers Jungle instead.
@@espirited4848 What is actually so unpredictable about reksais jungle pathing? Anyone with a wallhop can do the same thing no? Like jarvan, Lee sin to camps, Zac?
@@xplosionslite6439 precisely, Lee sin, jarvan, and zac function in the same way in pro play. Especially so if they go leashless (which is fairly often).
Somewhere Tobias fate is sneezing right now.
thats the comment i was looking for
th-cam.com/video/dXi6RK1knrs/w-d-xo.html still the best
Hi vars. Put out the noxus video. You already did demacia.
Aces fall out of sleeves
Tobias fate:
*Falling meme noises*
If he does this, he can int all he wants since his editors will make it so entertaining
Now to combine this with Janna top playstyle, get gud and have total map control whilst simultaneously stressing the enemy jungler out 😂
True, we need to duo
And talon mid for 5 man bot constantly
@@pringleking892 disco nunu
Add a roaming support and quinn adc for total roaming composition
@@HappyChimeNoises Oh man that would be awesome alas, I am however, trash and it's a half completed concept of a build, but would be hilarious with the right support behind it. I keep trying to make it work mid with smite but we lose too much of the consistent damage from mid lane
We need a mech in league.
Rumble: "Am i a joke to you?"
Probably, I've seen more skarnner and Asol players recently than Rumble.
Rumble is indeed a joke, and a bad one at that
Yet rumble is still relevant in pro play... these guys are clueless.
@@sambeam2404 Most* champs were good at pro play
its just not favored in lower ranks
@@ianpartrick8347 so.. i'm a 1trick joke? tf man
if TF ever gets a rework or update of some kind, they should give him extra damage against jungler camps.
No no they fucking shouldnt, its an aids mechanic just look at what happened the last time they did that
@@ariathgames6068 *laughs in morgana and darius*
I hope they dont rework him i always loved his play style
@@kingrush3650same
@@kingrush3650but eventually i think all the old champs will get reowrked since all the newer ones have overloaded kits
Honestly I think you should make normal champion guides, since you're so good at describing how they play.
Yeah I literally suck at any champion, can't even play master yi or garen, but when Chimes explains how to play I get a +60% winrate (in silver). It would be so nice if he analysed some meta picks too then I'd have more choices. I've watched other meta guides on popular channels but they're never as good as Chimes'
'I like mechs, we really need one in league.'
Rumble over there in the corner, crying.
haha damn it I forgot about him (Just like riot have ever since season 4)
@@HappyChimeNoises well in their defense he's not visually impressive, he's not technically fun to play, and hes not yone.
@@LeuvahkTrigger at least he has the funniest ult for aram with it's low af cooldown plus building both burn items. Just drop it and all squishies melt even if they instantly leave it
It doesn't give more damage on W with ad, it has a 100% ad ratio because it converts autoattack damage to magic damage.
to make this more clear. a lategame crit ad-tf will have around 250-350 ad which converts into 300 dmg. while an AP TF will easily have 600 ap+ when we take those 600 ap and factor in the 50% scaling of yellowcard (red and blue scaling better) we're also resluting in 300 dmg.
So even in this unfavoured comparisson for AP-tf, the cards of AP tf still hit equally.
Also AD is 1.6x more expensive than AP so a 100% AD ratio is comparable to a 60% AP ratio.
he can autos with that attack speed
Illaoi Support
BUT it needs an ADC or APC (I advise veigar) who brings First strike , Illaoi E just pulls out an enemy, your apc on botlane will smack and whack it, it will damage the clone and the enemy at the same time because it is its E after all and you get tonns of gold, me and my duo tried it out in normals as it was my idea and we won so far most botlane games (we are both ex diamond players and I am in my diamond promo currently) This creates a lot of damage, and A LOT OF GOLD for the carry.
Illaoi runepage : Fleet (you have to reposition a lot and dance, you are not that tanky on bot)
Presence of mind (you will max E so that gives tonns of mana)
Tenacity against pesky tanks, alacrity if you wanna push
and Coup De Grace because you can dunk em at lvl 6
Secondary runes:
If we know we wont push: boneplate, unflinching
If we push: boneplate, Demolish
CDR + defensive stats in the little runes (you can opt for more ad against tanks)
This support build focuses on getting your ADC fed so that means you can build like a support
Iron Solari, chempunk chainsword, and serpents fang are the most recommended items I can give, it has crazy synergy with illaois kit
Knights vow after rework is really great and in boots Id say CDR is the best so you can spam the ability but you can opt for something deffensive
And you know the Vigillant wardstone is always good, gives CDR and hp as well
You Max E first, Q 2nd and you know the rest
Cancel enemy CC with your ult, Pull out the souls of adcs as much as you can to deny them from farming
Try not to tentacle smack your wave
Make sure your adc brings first strike to do this properly
DOES NOT WORK against long range like velkoz or lux, xerath however is doable because he slows himself down sometimes casting Q or Ult
Pull with your E as soon as first strike is up for your adc
First item : Shoulderguards
Idk any meta botlane just zone this from cs, or push hard get perma vision and poke under tower. Against scaling comps like kog/jinx + lulu u will do nothing, let them scale for free and they win game 2 v 5. Against roamers like pyke bard u will just let them roam mid for free, since u cant effectively kill enemy adc 2 v 1 under tower.
If u want something offmeta try syndra support with jhin or ashe adc. She can win lane hard, stack support item at 7-8 mins, and she counter engage supports like leona, thresh , u can just e them away from adc like janna with q, shit supports like velkoz cant do that thing and mostly just perma int if someone playing agressive against them
Illaoi but is just garbage illaoi is only good against melees otherwise you just get kited
I think galeforce + rapidfirecannon + navori quickblades would be a great build for tons of undodgable stuns
I played this last night and although I ended up dying a lot, I had an absolute blast. So fun and felt very impactful. Thanks for sharing this.
Alternate build I have that worked quite well for both mid and jungle ad tf in P2-D2 games ever since s11 item update:
If jungle, take Emberknife as it could help with fighting melee champs with gap close abilities(or assassins) by reducing their damage dealt to you, like an exhaust
Galeforce - with this, you can have 1 item spike to easily gank/roam without needing RFC for long range gold cards(which you often need as 2nd item)
BRK - a strong early game item that could also slow down the enemy after the gold card's duration, it also deals %hp dmg so it's a powerful all rounder item that will fit in most scenarios(like high hp tanks/fighters). If there are 2 AP champs and not so tanky champs in the enemy team, Wit's End will be a good idea instead.
Guinsoo's Rageblade - An item fit for TF, and strong enough to end the game as your 3rd item. Guinsoo's passive proc will be more reliable in 1v1 fights unlike Runaan's bolts which need 2 extra enemies to proc your E repeatedly, this will also make sure that your BRK passive %hp dmg will hit twice every third attack while also converting Galeforce's 20% crit into on-hit damage instead.
4th and 5th items are situational and up to you, but common ideas are:
Zhonya's, LDR, Runaan's, RFC, PD, BT, Randuin's
As for the runes, pretty much the same PTA setup + domination. But the most important part of this build is taking Ingenious Hunter in the domination tree. Galeforce had it's several buffs followed by the cooldown nerf (from 60 >> 90), which made the item underwhelming for most champs. But with the current Ingenious hunter that maxes 50 Item haste, this pretty much reverts the changes for Galeforce to only have 60s cd. An argument that I could think of is how RFC gives increased aa range at most times, but most enemies who know TF will always respect his range and space correctly to not get caught.
The main idea of the build given is to make sure you have constant ganking pressure despite not having ult, having a 60-90s extra flash will give you easier ways to catch enemies off guard, and also actually deal damage at the same time with BRK and Guinsoo's. I've mostly had this build as a mid lane ad tf, but i've done it also in jungle numerous times to vouch on it. If you're wondering how much damage you can have with Galeforce>BRK>Guinsoo, you can assassinate most mages/adcs wanting to side lane with just gold card>r>right click, and they should be 20% hp or dead(if you're ahead) by the time the stun wears off. Starting fights with Galeforce is definitely one of the best highlights this build has.
Top Lane Shaco Jungle Ignite, with Hail Of Blades
Its the same strategy as Top Janna but has tons of kill pressure and since you are invisible and mobile you can set up lots of outplays and gank from afar. You can also dive with your clone inside enemy turret.
At the start of the game, you wanna steal enemy buff and kill their jungler. Since junglers doesnt smite on their first buff they cannot heal up once you smite and kill their buff and they should be low on health, with Hail Of Blades and your passive it should be an easy kill.
If you went on the wrong buff, you can just gank on mid instead. once the enemy goes on the buff again just go steal it over and over again. on level 2 you want to get scuttle crabs and raptors as soon as possible and gank to mid or bot lane.
You wont be losing to enemy jungler on objectives since your team now has 2 junglers.
First Item :
Spectral Sickle ( If you want to gain gold by harrasing enemies with, Q Auto E Auto combo )
Steel Shoulderguards ( If you want to help your mid laner push the lane faster and both gain gold by executing the cannon )
Boots : Boots of Mobility (If you want to roam a lot)
Boots of Swiftness (If you dont want to lose movement speed with Boots of Mobility passive)
Berserker Greaves (If you want to snowball the game by having a high attack speed and kill potential)
Full Build : Boots of Switness, Duskblade of Draktharr, Essence Reaver, Collector, Infinity Edge, Guardian Angel (For safety or engage with R and get out with q) / Stormrazor (For Crit and Slow with 120 magic damage)
Runes :
Domination
Hail Of Blades
Sudden Impact
Zombie Ward (If you want to deny vision and benefit from enemy wards) / Ghost Poro ( If you want to have another vision after ward expires on enemy jungle )
Relentless Hunter
Precision
Legend : Bloodline
Coup De Grace
Quinn jungle has similar features as TF jungle, her ult isn't the same teleport & vision, but instead is just always up.
You can take Glacial to change her E into a much more powerful CC, but a lot of other options for keystones can work for her too. Predator is probably not the most practical, but it really is fun as hell with her R speed.
QuinnAD has run the new Glacial rune with Jungle Quinn at relatively high elo to quite a bit of success, despite not having much experience as a jungler.
Yo bro, thanks for the Janna Top Advice. Got 5/7 Wins out of it. I lost one game being 10/7/26 and 3 more mates having +4 KDA, but my Jungle decided to take over Toplane and got smashed by a Nasus who then backdoored. The other lose was because my midlaner was tilted by the pick and started to troll. 4 of the 5 games were easy and in every win the enemy Toplaner got flamed by his team :D
So let's try TF Jungle POOOOGGERS!
Great to hear
Lets go
I play AD TF in mid/bottom and got to gold last season (I started playing last season) so my first season went very good. This season I am trying to perfect my playstyle and take it to platinum or maybe even diamond. I play on the Chinese server and face tons of flame so I suggest if to mute all if you are playing an off meta pick. People may troll or afk out of frustation but that's only for a few games
Gold isnt very good :|
@@wuj0-themanthemyththelegen856 well maybe in NA, but man is in chinese server XD
@@wuj0-themanthemyththelegen856 Yes it is if they only started one season ago
@@Tom-101 Most common rank is gold, so isnt it like... the minimum?
@@wuj0-themanthemyththelegen856 bruh if you're gold you're in the top 40% of players, the tiers in league are skewed as fuck. Most players are bronze players by rank
Im gonna be honest with you. The way you talk to us through your videos are getting way and way cleaner... i mean, i usually skip the ads/promotional content of many contents creators, but you sir, im okay with giving you my time and it could be a videogame, a PC, or some VPN ad, even about some other random stuff such as hair... i enjoy them. Thank you for this content, i must say, from a mexican amigo, pinche güero me caes bien!
As always, a great video!
Thank you!
I put in a lot of work for every video(Likely more than any LoL creator with this weekly schedule) so I really appreciate the kind words
It would be interesting if you kept a running tier list with every build / player you review over time. It's kind of nice to look back on the other picks, very comfy. I hope you continue that format going forward.
I have play azir sup with imperial before and it surprisingly very good.
-his q slow can proc imperial.
-his q is long range and can poke enemy easily results to fast sup item quest.
-ult for engage.
-and long range e q ult combo for catch over extended enemy.
-If your team damage does not enough you can even build full ap.
-for the rune i sugest Arcane comet or Summon aery for early damage or letal tempo for late game
I've been playing Tristana jungle lately. Her ult lets me push enemy laners back towards the ally tower, I can scale up in safety in the jungle, her E blows up small monsters, I can jump over walls to avoid vision and set up ganks, it's great fun.
The clear is a bit tough at first, but it's definitely doable and gets much better quickly. Try it out maybe.
:))) really safe in , are you kidding me. I try that I get fucking evelyn invade in lv3, another game and the same story jax invade at lv3. It wouldn't be that big of a problem if my teams did stop complaining and actually helping out though. So kinda not really good.
@@Trunghieu-qx6xg ...? Did you read my comment, try it, lose, and come back to complain to me?
also, you could apply all of that to literally any squishy jungler, Fiddlesticks, Kayn, *Evelynn*
A build that I've loved recently is tank Shaco support. It makes use of fimbulwinter and shaco's E slow. For what I run, it's guardian with frostfire, fimbulwinter, and titanic hydra.
I personally like galeforce on AD TF, you miss some damage, but rombined with RFC you get an insane range for your gold card
Been a fan since your Lane Zac video and highly appreciate your Master-level off-meta videos!
I'd like to suggest J4 and Leona bot lane!
My buddy and I have been theorycrafting many builds for a strong synergy in lane and in teamfights, but so far, these are a few of what we like:
- Double PTA where J4 can go lethality/adc and Leona builds evenshroud/shurelya's into tank
- Lethal Tempo Crit J4 and Glacial Augment Tank Support Leona
- Double Predator (safest playstyle where we can both go tank if there's a hypercarry in our team)
Hope I get to see my suggestion in one of your videos someday; whether through your 'Is It Viable?' or 'High Elo Off-Meta' series. Regardless, thanks for the videos!
I've had success with this in wild rift, but since I'm new to pc, I'm struggling to make this work, let alone play the game, so it's still just an idea.
Ziggs support
There are 2-3 ways to play this, but the most fun is river ziggs, which can also be played top lane.
Your only goals are to get plates and tilt the enemy team. You take q first, and you harass mid at lvl 1. You can also try to steal the buff or just harass the jg to get them low, maybe kill them. But you wanna hit 3 asap to start roaming. When you roam, hopefully with the jg help as well, you want to set up kills with e and w to cut off their escape, and dmg with q auto. Once their laner is out the way, you push for plates.
You take flash and ghost for easy kill setups and lots of escape. Ghost helps you get close enough to cut them off. Mid game your team should be ahead except for the adc, which should still be enough to win teamfights. Late game your just ziggs.
The runes are sorcery with arcane comet, manaflow, celerity, and waterwalking. Secondary is resolve with demolish and either bone plating or overgrowth. And for stats you take double adaptive force and either armor or mr depending on enemy team comp.
Here in Brazil, a TH-camr called "Pato Papão" created this strategy, way back in the day, he named it Tungle, he would play TF Jg with the Tango skin
I'm very partial to AD TF in the bot lane. Since Marksman items are so expensive, your passive means you'll reach those items much more quickly, and W pairs insanely well with Swain passive.
The reason W has 100% AD scaling is because it's replacing your auto-attack, but it also can't crit, which makes me a little hesitant about building IE, since W is often so important in fights.
The build I like to go is:
Lethal Tempo, Triumph, Alacrity, Cut Down (I'm still experimenting with secondaries)
Build path is Kraken > RFC > Guinsoo's > Nashor's > Bork
The counters for Kraken and TF's E both count as "on-hit" effects, meaning that once every 3 autos, they will increment by 2 instead of 1 for max damage. W also applies on-hit effects, meaning that you can benefit from your crit chance on W's through Guinsoo's
However, that thing you said about PtA has me intrigued... I'd be interested to try swapping that out, and trading the BorK for maybe an earlier Lich Bane, so that Q and E damage are a little less supplementary.
I used to spam ad Tf jungle, good to see someone that knows what they're doing using the build
Two off-meta builds that I play in case you're curios. Thresh Jg and Azir adc.
Thresh Jg is the one I haven't figured out all the way since I don't play jungle. But Thresh has very good early roams as support because of hook set-up, which could translate into ganks. Ganks also are a good way to quickly collect souls for his passive. Thresh also scales hard off of AD from E passive and he has AP scaling, so I build Sunfire Aegis, Titanic Hydra, and Demonic Embrace on him since those three items are a great combination for a hybrid bruiser and a combination of Tiamat and Sunfire lets Thresh clear camps reasonably. I also give him red smite because that lets him tank better. Thresh is fun in off-meta roles because all of his support utility comes from what his abilities do in the first place, so giving him stats to back it up makes him a monster late-game. Still, I don't play jungle, so I can't provide much more than speculation on this pick.
Azir adc is the build I actually play frequently. The build itself is pretty much the same build as Azir mid. The thing that matters most is the addition of a support. Zone control + harass is a really deadly combo, CC and especially hook champions are good at letting him land his Q behind the enemy, Azir's W+E+Q combo makes ganking bot lane almost impossible, Azir technically out-ranges every adc in the game except Ezreal which lets him play the laning phase super safely (which he needs to do in the mid game unless he gets unreasonably fed), Azir's ult is a very good all-in tool, and Azir out-scales most adcs in the game. Enchanter supports are also good with Azir because he scales off both Ardent Censor and Staff of Flowing Water. Azir's advantages beyond that in adc role aren't super specific to him adc, stuff like him synergizing really well with other hypercarries due to his ability to stall out the game length, his amazing team-fight potential. The other thing that makes Azir adc's laning phase nicer than Azir mid's is that the average adc is less mobile than the average mid-laner, which means that his sand soldiers can hit them more consistently than against something like a Yasuo. Azir works really well with a lot of different supports. My favorite is probably Zilean because his passive complements how Azir's scaling is directly tied to his level, Zilean provides a lot of strong harass, his ult lets Azir get away with suicide plays, he provides more than enough peel to get Azir out of any situations that his sand soldiers don't cover, and the lane opponent usually doesn't know how to play around either champion because no one plays Azir or Zilean. Senna's another support that's fun with Azir because her sustain keeps Azir in the game early and she has a lot of physical dps which offsets Azir's magic dps. Pyke is also very good with Azir because he can finish off kills, which Azir struggles with, and he pulls enemies in range to have Azir Q get thrown behind them consistently, so Azir can almost always follow up on his engages. Azir adc is very play-making heavy compared to most marksmen, so he can set things up for his support. Seraphine is also strong with Azir because her strong level 1 covers for Azir's weak level 1, they have the harass/zone control combo, Azir's Q slows enemies which sets up beat drop root or stun, and Seraphine's ult synergizes really well with Azir's ult. Azir adc is still an extremely late-game hypercarry, but his laning phase is stronger here than it is with Azir mid.
I recently had TF top in enemy team, he was constantly roaming and ganking and ultimately trashef us, I think it is even better than jungle similar to how Janna top functions. Also he played Everfrost instead of Kraken for kill set up.
This build looks great on tf! Thanks a lot as always HappyChime!! Keep up the great work :) Your off-meta pick videos have inspired me greatly to always go for something new and different in games and make them more interesting!! Love the channel! Hope theres some special vid for 150k subs :) My favourite off meta pick is surely top shaco although this one is pretty close.
I just realized that tf is free to play so everyone can try this out without having to buy the champ :)
Shaco top is so much fun! What do you like to run on him? I love Shaco, he makes me happy 😊
@@lunal3blanc he makes everyone happy :) except the other team xD . I take pink ward's(famous streamer) shaco top build
arcane comet,manaflow,transendence,scorch
biscuit and potion warp, tp ignite
works against most top laners but i ban sett cuz i find him tough to play against
@@abcdef-jh7zp I legit smile playing him all the time. I play him on Chime's custom Discord community nights and just find myself laughing from sheer fun.
I know that build! It's cool watching Pink Ward's strats.
GLHF, fellow clown =]
@@lunal3blanc tyyy :) u2
That TF Jungle game from Kikis was the reason why Riot even changed how leashing camps work. If you just stood in the right range, the mosters just waddle around between resetting to their spawn and being aggro'd by you, while not restoring their Health at all. You literally could clear Jungle without taking damage at all as a ranged Champion. Fun times.
Build i have been polishing last months
Jumpscare Warwick
The idea is to have as much R + Q damage as possible, i have been oneshoting even tankyish bruisers with this
Tear/boots/doran shield are great starters
Bork-Manamune-Kraken-Rageblade-Essence Reaver
Sorc shoes for maximum R+Q damage, but not in early game. Realistically is better to go for one of the defensive ones or rushing berserkers for dueling and even early 1v2s
Runes started as predator but lethal tempo gives so much early power its not even close
Lethal Tempo-PoM-Alacrity-Last Stand/Cutdown
Second Wind-Revitalize safe early
Celerity-Nimbus lane stomp
Sudden Impact-Relentless Hunter midgame picks and oneshots
By far the most fun i had in a while.
GM jg here- tf jg is fun, not really viable since you can't even 3 camp without being half hp, it's slow, and the only way you can snowball is if you get that lvl 2 cheese gank, otherwise you're just super behind. Manco can make teemo jg work because not only is teemo jg fast, but it's healthy, and he does more dmg too. 15 kill tf jg doesn't carry games, but a 15 kill teemo actually does crazy dmg. I like off meta builds, and I play kha mid a lot, got d1 with your vid last year, but yeah, not exactly super good in higher elo
Agreed, definitely a low elo -> diamond stomper champ.
Cheese like this isn't that bad high elo though, I refer you to the poppy JG vid I made - does the same cheese gank every game in GM I believe.
as someone ferry found of TF ADC from at least S5 to S11 (not that much games but quite a lot in total, at least over 50), I think the "new" Guinsoo's Rageblade is super excellent on TF
what do you want as TF ? attack speed for your E
what don't you need when you have Guinsoo ? Attack damage
what does your E does with a Guinsoo and maxxed ? Tons of Damage
basically, it will transform the crit in your rapidfire cannon into more damages, with it's still amazing attack speed, offer you the possibility of buying a BOTRK that is primordial for the ADC version (early sustain and moovespeed)
the second verry important thing about full attackspeed Guinsoo TF ADC is that you don't have to invest into super expensive AD Crit items in the mid game, so you keep a little advantage over your foes, never forget that Guinsoo's damages are INSANE in the early to midgame, you can pretty much 1v1 any ADC when even just because of that item
and the third most important thing is to never play him with a passive support or a reactive support, prefer pics who have grabs, Braum and Leona, even Nami could do the trick as you ease her bubble, but never Soraka or Janna for example
that's pretty much all you need to know about him, it's a cheese pick as ADC, don't play it in adc Ranked unless against a Vayne without a high cc support
I've already had some players in my games trying this. Most of them int really hard because they don't understand how ganking works. Definitely a bit better in higher elos where your teammates play around jungle pressure a better.
Definitely have to try this out. I loved to play AD-TF in bot-lane.
But whenever I tried to take him into the jungle, I struggled against the camps. The bonus-damage that moon quiver gives, might be the little push I needed.
Had one in my promos and while he wasn't top-dmg, his ult saved the game. We managed to bait them to drag, and he BD to their base as I TP to minion to tank the final turret. Love this jg pick
“I’d love to have a mech on league”
Rumble: am I a joke to you?
Like the seiries.
I'm a fiddle jungle main, but lately I found some success with him at mid (at around gold 3-4 level).
He counters most assassins due to hes point and click fear and dmg over time and can really punish the enemy player when he tries to farm.
Also, if he takes a beating, he can heal up with w. You can also use chickens or wolves to heal up without even leaving the lane.
Also, you can pretend to leave lane to gank somewhere else and then ult into the enemy player when hes 70% health, this usually gives them the gray screen.
The biggest disadvantage is that hes main farming tool is hes W which is kinda slow and leaves him vulnerable for its duration, for this reason I usually take Minion determiniser and use 1 on the cannon minion and 2 on the melee minions, this helps clearing them way faster.
The biggest counters for this are long range poke champs like Xerath or Caitlin. They can shut you down. on these fights you can max e 1st for easier farming, play safe and wait for ganks mostly. Luckily they aren't played much.
Sounds amazing. Especially since you're mid, you can roam a lot too. If against a xerath you can just get level 6 them everytime ultimate is up, put a fake you in lane, then leave, the xerath when he pushes will see it under tower, but then he hits it with Q it just dies while you're already in bot or top lane by the time he pings you're missing. (just a potential scenario)
Only the og's remember when unicorns 🦄 of love ❤️ invented this pick a few seasons ago and kited the jungle camps perfectly. So perfectly that riot had to recode the entire jungle with aggro timers.
He should try it with axiomatic arc, to use ult, double kill and spam roam again, i tried it and it's very good
Thanks now I can run it down with tf in the jungle
Lethality poppy jungle. Poppy has a 180 percent ad ratio on her q and dusk blade makes her even harder to catch on top of her already slippery nature. Her passive buckler also applys Duskblade's slow from a distance to set up wall stuns, and a variety of runes depending on what is needed. Predator if you need more ganks electrocute for early damage or harvest if you can snowball easily.
I saw a couple of your vids and I tried the ahri build from proosia. You made this game fun for me and my friends again. Awsome video I'll try this build tomorrow 😂 it looks wild.
Could you give runes and build at ending screen? Would be much easier to find it. One time i struggled to get right runes as lethality trundle and lose because of it.
Ashe top with Comet + Scorch + Cheap Shot + Ultimate Hunter
You can bully a lot of melee top laners with it even some with a gap closer like Jax because of the superior range advantage.
You have to start bullying level 1 or you will be doomed btw. Your lv 1 W + auto deals 200 damage, making the lane unplayable afterwards for your opponent.
For the rest of the build you go for the Support Ashe build. Tear > Imperial Mandate > Muramana > Axioum Arc > Black cleaver/Anti Heal > If you don't need anti heal go for Dead mans
I love this video and I absolutly love the idea of tf jungle. In fact im typing this comment while Im in cahmp select waiting for my first game on tf to start XD
I love playing Voli with lethal tempo. I always rush Nashors and go for Riftermaker afterwards. Then the build gets weird... I buy Titanic Hydra and Demonic embrace afterwards. As a last Item I go for any Item that also gives HP. Its a weird on hit build. but you get so tanky cause of all the HP and the omnivamp you build. Also you convert Bonus HP in AP and in AD and his ult gives you also HP. Oh and more AP give him extra Attackspeed cause of his passive. So the enemy wil have a hard time building against you.
The nice thing on Voli is that basicly every stat works on him.
Its a fun build that I spam play and how I found my main. I play him in the jungle, but hes problaby stronger on toplane.
Ad tf was the first ever champion I played in league, when i came back at season 11 I tried a ad build but, it wasen't like the old times, it's good to see ad tf getting some love!
You know, I was actually doing a study for Twisted Fate, and I thought of the Idea of Twisted Fate in Bot Lane because you would use your W and E for AD Scaling but your Q couldn't and you can Gank with your Ulti.
I thought about Jungle, but I knew for a fact that I wouldn't be able to pull this off well enough, sadly.
Glad to see that my studies had paid off.
I think what I've learned is that almost any and I mean *ANY* Champion in League of legends can be at least somewhat viable in any role. It's just that some champions haven't experimented with enough for the role and there are simply just other champions who specialized in that role better than others.
For example, there's a champion who specializes in only split-pushing more than any other champion, but for all, we know he is actually bad at team fighting.
For those out there who want to experiment and find the champion that they love, I'd say to go out there and experiment with your champion. This is what makes League that much more fresh and fun; every match is different and some champions have the potential to have a specific, multiple or even to go as far as being viable in ALL Roles.
I used to think that there were only just a rare selection of champions that could fill and still be fine, but if anything it's actually a little over half the entire champion pool who could theoretically fill. A lot of these Champions can't fit into all roles, but they certainly can do everything bot Bot lane for example.
As for me, I'm still waiting for Zeri to be Released, and I want to study as much as I can with her without burning myself out, but I'll give you a good example of who can also fill: Galio, and Zac. The only real problem with what those champions have is that they have to play it more passive because they can't really do anything up until level 3 from what I know.
And I'm heavily looking forward to that Upcoming Bot Lane Melee Champion. He's only been teased and we don't even have a trailer for it yet, but knowing Riot, and how Off-Meta Works, I wouldn't be surprised if he can automatically pick Fill, since they will try him out him Top, Jungle and Mid first, and then maybe support here and there.
I think Season 12 for me is the Year where you get to actually play the game with your idea, no matter how stupid it sounds and it can still work. The Inspiration, imagination and philosophy are so vast out there, that it keeps me excited to play.
Remember: *Failure is only an opportunity to try again and succeed.*
cool but now study for school ty
@@thomaswaelkens5956 school... Sadge
Very nice video! love the new content series!
A build that I think is fun is skarner top. He can be built as a very high damga and high cc bruiser that can carry games. The reason why I play him top and jg is because he counters many meta champs and can 1v1 surprisingly well since he can get resets for his cc and has a shield with low cooldown, and can shred tanks with his max percentage ability. a downside to skarner jg is that he is reliant with his crystal spires to farm and gank well. Top is good since you can farm and round down enemies with his speed and cc. you can also try mid lane but it is a bit harder since mid champs have more mobility so you can't land your cc as much.
Build: doran's shield, tear, sunderer, manamune and then situational items
SS: ignite ghost but can use tp as well
runes I have two:
vs melee: grasp, shield bash, bone plating, revitalize, mana flow band,
vs ranged/ or when you think you won't get grasp proks much: phase rush, mana flow band, celerity, water walking, magical footwear, approach velocity
skill order: r > e > q > w
These are just ideas so feel free to change whatever.
Thanks and good job on growing your channel!
I Really like Evelynn top, she can stack conqueror instantly and will outduel some really powerful champs like yone, also her Q is undodgeable harass and you can surprise roam post 6.
I really like this idea. What mythic do you rush? Rocketbelt against most or Luden's against squishier teams I imagine?
yeah lmao i beat fiora level 1 w eve lmao
@@BunniBuu rocketbelt is good because it gives a lot of hp and pen, the active is also real good for eve, so i usually do that
@@BunniBuu also I sued to go ravenous hunter and taste of blood secondary but with the nerfs idk
@@The_Vanni what is your op.gg so I can see your build/runes and all that, just wanna try it out for fun
You should cover Lethal Tempo Warwick. Since the new Lethal tempo is out I still never see Warwick with it but with the classic Conqueror or sometimes Hell of Blades, and is crazy considering the big advantage Lethal Tempo has in sustain over Conqueror thanks to Warwick's passive, evenwith the nerfs to the rune. Warwick's sustain is all about hitting people, and the faster he does it the more he heals, reason why Lethal Tempo is such a good rune for early game fights. Also the increased ranged of full stacked Lethal Tempo helps a lot when chasing since most of the times you are just barely off range to hit, and it does affect Q's range too. What I personally build for him is generic runes but Lethal Tempo instead of Conqueror, building Divine Sunderer and Blade of the Ruined King as core items, with Tytanic Hydra for even more sustain and AoE damage on-hit, and Deatth's Dance, Deadman's Plate, Force of Nature and Spirit Visage as defensive options.
0:40
Rumble: Am I a joke to you?
Riftmaker Viktor
Why Riftmaker?
Viktor unlike a lot of mages prefers to have sustained fights his Q is his only burst move every thing else will proc the passive easily. It also at certain points in the game if you build right to outsurvive certain tanks. Q also gives you a shit ton of healing with the shield. Always start tear for obvious reasons.
Boots: Sorcerer
Second Items:
Melee: Thornmail/Abyssal Mask fun fact thornmail can proc riftmaker passive and abyssal mask grants you extra damage if they get too close.
Range: Frozen Heart/Force of Nature
This is how you fuck with adcs and other mages.
Situational: Morellonoicon (Thornmail w/ this will make Irelia and Yasuo mains cry now your poke has antiheal)
Demonic Embrace: Good antitank item procs Riftmaker constantly.
Horizon Focus: Basically procs all the time after W augment. Big booty burst damage.
Cosmic Drive: The same qualifications for this to proc will proc Riftmaker.
Shadow flame: Bye bye shield mage item. Scales with missing health.
Other possible items: Hourglass, Deadman’s, Lichbane, Rabadons, Banshees, Spirit Visage, Void Staff, Mejais
Your final item always should be Seraphs unless you absolutely body the entire team and want more healing.
Runes:
Aery (early game poke)
Manaflow band (mana)
Transcendence (depending on match up you might not get a lot of ability haste until late game)
Scorch (procs Riftmaker easier because it counts as an extra hit)
Taste of blood: Early heal
Ravenous: More omnivamp
You could also try Resolve secondary based off of play style our ultimate hunter to proc the passive and get more damage.
Basically makes you into a pseudo tank with insane dueling potential. In mid your best matchups are Yasuo, Veigar, and Annie.
Your worst are Yone and Akali, both regardless of stats for some reason can 100-0 you real fast.
You trade burst survivability for being able to sustain fights. In lane you can hold almost indefinitely while the team split pushes wasting their time on you instead of holding other objectives. Insane dueling once traded with a full build nunu face tanking his entire kit it was stupid as hell. In teamfights stay behind the front line but in front of your squishiest. You shouldn’t face tank in tea unless you are hyper fed and no is a threat in which case they should ff because watching a long range poke mage run in and oonga boonga like sett or Darius is a different kind of disrespect.
Summoners stay basically the same. Just take ignite or tp secondary.
poppy jungle. fleetwork - overheal - tenacity - last stand - overgrowth - bone/second wind based on if more ad or ap. then you build sunderer and hyper carry as a high damage/high health jungle with control
so I do have a build and I just revamped it a bit so I need to retest it but crown of the shattered queen Alistar is something I messed around with at the start of the season. this is what the revamped build is (keep in mind I built this with support in mind why there is a support item in the build) bulwark of the mountain, mobis, crown of the shattered queen, deadman's, abyssal (you could get spicy here if you don't need it I wanna try things like sterak's but warmog's would compliment the other item in this build better) Demonic. you get about 40 extra ap from demonic's passive (unless I forgot tested it in practice tool before). there might be a few runes but aftershock will do a considerable amount of dmg given the health, but top grasp could be free and electrocute for big burst but you will be super squishy (secondary is gonna be same as always, what playing Ali without hexflash ARE YOU INSANE (may not apply to top Ali).
p.s. I can ONLY support that is why I haven't tested other roles.
Katarina with Kraken Slayer.
Going Ravonous Hydra, Magic penetration boots, then Kraken Slayer.
Another to try is:
Nashor's Tooth Tristana
Going Nashor's first, then anything else you typically build
Nidalee support with E max first and ardent censor 2nd, or 3rd item. Able to give at least a 60% + 10-20% attack speed boost to adc's more than lulu and lulu's 35% + the 10-20% from ardent censor already turns kogmow into a mini gun and nidalee's lasts for 6 seconds as opposed to lulu's 4 seconds.
I literally have over 30 champions which I have done theory craft builds for. Even Pyke where at max build you have over 500 ad, and more survivability than ever before, and this is without even having fully stacked runes like gathering storm.
Another one is Yorick or Darius going first item surelders grudge where on yorick, his ghouls apply the 30% slow on every attack and on darius, his hemorrhage also should. Just like how it does on brand's dot passive.
Neeko also works the same way as TF does here with runaan's hurricane.
I'd love to theory craft more and actually see them in action, but I'm only one person, and don't own every champion so I have to wait for the next free batch of champions before I can test Pyke or Yorick again.
I personally disagree with kraken slayer. I go galeforce on AD tf in order to get the same effect as rocketbelt for my gold cards, and still have plenty of follow up damage due to the flat crit and attack speed from E
I appreciate this video. Had an enemy TF jungle who was running it today in ranked.
Honestly I do beg to differ, I think TF with lethal tempo does have more value in teamfights and does not lose value in ganks, and the build I would change a little, I don't think rushing kraken slayer is a really good idea because the stats and effects the item give is not very strong to TF, and it won't even give any mythical passive buff in the start, so my build would be like this
Nashor's tooth>Berserker Greaves>Rapid Fire Cannon>Runnan's Hurricane>Guinsoo's Rageblade>Krakenslayer
And I would change the domination secundaries to cheap shot + Ultimate Hunter or Relentless Hunter, omnivamp is really bad and people seem to overestimate it, the value it gives is already low, and since it's omnivamp it gets lower, so I don't think it's worth it unless your champion is a battle mage
3:26 i saw this play live when u were streaming it PogU
Soooooo what about TF support? Your W stun duration goes up when you max it and you can go share item to still access ur passive. Rapidfire is cheap enough for supports, Zhonyas is too and if you dont need zhonyas you can go everfrost
Press the attack is also really good on TF support since you rush Rapifire so you only need to go stuncard into double aa to proc it
It's good in theory but in practice you just get camped all game
Happychmienoises: We really need a mech in league
Rumble: Am I a joke to you?
riot giving you a skin for a GDPR violation is somehow the most riot thing ever
This is how i used to play TF but as an ADC granted that was like 5+ years ago. Its fun, and actually TF is more fun as an AD carry than AP carry.
2:32 That feeling when map awareness is no longer a skill
Heimerdinger Jungle
Taking Everfrost>Sorceress Shoes>Rylais Crystal Scepter>Zhonyas
Smite, Exhaust
Runes:
Arcane Comet, Domination
Goal: Focus on objectives. If they try to fight you, it's an easy kill. If they dont you get the objective
shen support has ability to sup to everyone on team ( like soraka) but is also very strong in lane with his ability to cancel auto attack on bot lane where 90% of damage is from auto attacks. I dont remember the runepage I played but i think a guardian is good choice.
I'm currently enjoying playing aphelios top. There are a bunch of other off meta picks that I find fun but for some reason aphelios's complexity has given me so much interest, plus I've been learning more about this 200 years champ. I have been having success with it so far but I'm in silver so anything works down here in this elo. Keep up the banging videos!
Hey I have tried a tank Pyke build lately, with items such as Solari, Malmortius, Frozen Heart and Redemption in order to make Pyke the tankiest possible. He has no damage at all and it is most likely very bad, but the amount of bait potential with this build is incredible.
The bait potential sounds promising I would recommend stacking tank cdr items and become a CC bait machine , sounds fun actually.
Ok here is an idea:
Full bruiser kha zix top
Build: You would rush gore with black cleaver or deaths dance second and the new fimbulwinter(for tankines) or muramana(for dmg) third. evolve q early for massive 1v1 dmg
Runes: Go conqerer with triumph legend tenacity and last stand for secondaries take biscuits(can be replaced by futures market if you start tear) and cosmic insight
So futures market is good beacouse if u base with 1k or little bit lower gold u can get spike early wich really helps with khas early game minion farming and clearing wave for your isolation passive.
Summoners: flash ignite
Playstilr: Suprise enemies with your super high early game dmg you want to fight as much as possible. you can w enemy caster minions 2 times then e from bush to kill them and leave enemies isolated for you to kill em.
If enemy is playing super safe under turret go clear enemy top side jg(adter lvl 6) u can do that since if enemies come for you u can easily escape with e and ult or maybe even 1v2 if you are fed.
Teamfights: you want to wait for someone to engage and for wveryone to get to around 50% hp after that tou can jump in and start cleaning up really well(use goredrinker for free sustain) thats where bruiser build shines you can easily survive in there while cleaning up. Target enemy backline. If this doesnt work out you can ult then e to escape then later reengage with your 2nd and 3rd r charge.
Late: Play like a normal kha looking for picks and 1v1s in bushes, you can go to a sidelane push the wave in wait for enemies to come then lure them to the jg where you can kill them with isolation.
That is my Top kha playstile still needs some work but I like where it is going.(If any of you have sugestions tell me down below I will listen to em)
Why its better than jg: Way more solo kills + u can deny enemy jgs camps
0:42
Rumble: am i a joke too you?
Lethal tempo AD/lifesteal Ekko. Proc passive, basically a free phase rush to keep sticking on and bonking your target
I've been maining AD TF for a long time, the jungle nerfs in the current also helped a lot with his clear.
I don't agree that much with the Crit build, unless you're playing against a comp that mostly consists out of melee champs that are kiteable, for consistant runans procs.
I think the most well rounded build is probably Kraken-Firecannon-Rageblade and for the last 2 you have multiple options such as runans, wits end, botrk, GA or zhonyas, basically doubling down on On-Hit. This is also why I think Lethal Tempo has much higher value than PTA. You usually cap out on attack speed while almost finishing Rageblade, so having Lethal Tempo to remove the attack speed helps a ton and gives huge amounts of damage.
I also forgot to mention that I don't think the point in Q early is worth is, just avoid skilling it since its a damage loss compared to just auto attacking.
6:46 you didnt account that since players have more ap than than ad, ap ratios are naturally smaller (but the same strength). The blue cards ap ratio (if converted into ad) would effectivly be 150%, so the cards to less damage on ap (naturally, as ad tends to favour weaker abilities for stronger autos naturally),
Me and my buddy have been playing sett maokai bot, the level 2 all in is insane and it always catches them offguard when you flash e as sett
This reminds me GALIO JUNGLE.
I played him a couple times and even if his clear isn't *the best* if you play him with Ultimate Hunter and such with Lyandrys to spam ults 24/7 plus the full tank build with double burn its just so fun to play cuz you can be in the jungle farming and suddenly fall out of the sky and join the fight by cc-ing the entire enemy team.
And they can't really do much cuz a Q of you used to cut the path *is gonna chunk them* cuz of the burn so you cut them off and beat the shiz outta them.
I've done this for years because it reminds me of Furion, I'm glad it's getting a slight bit of traction.
I think it is kinda obvious but normally basic attack based skills always have 100% ad ratio since it is a basic attack and a skill so tf w tecnically has 0% ad ratio apart from the basic attack it self.
Man that Pax TF segment is the biggest casual flex I've ever seen lol
1. Rengar ADC with senna (new camo tricks with rengar)
2. Full AP Nami Mid Lane
3. AD Leblanc jungle/top
to augment the thing even more : go blade of the ruin king : dmg on tank , garante 2 gold card , life steal
I remember playing this when I first started playing league back in S5 omg it's so fun
Give a try to Ad Ezreal jg. Fleet helps you sustain in jg with no downsides. Ap Rengar, Ap Viego, Ap Irelia, Goredrinker Grasp Akali(abuse lich bane) are favorites of mine. There's also Rocketbelt Ap Cho'gath, Gnar Jungle, Brand Jungle, Illaoi Jungle, GP Jungle, Corki Jungle, Top Thresh (Titanic Hydra) and never base Ornn Jungle.
Happy Chime Noises: Mech champ when?
Rumble Mains: Am I a joke to you?
Baybe(kayn):flash 297s 3:58
Happy: mech champs when?
Meanwhile Rumble mains: You forgot about us?
There is one combo that is as deadly and gets me basicially to gold everytime.
Play fiddle with predator - i mean seriously, just do it. You basicially have one of the best jungle clears in the entire game, and your Q fear is underrated as hell.
It follows the same strategy tbh: Activate predator, walk behind enemy laner, press Q, collect free gold. And while you arent as mobile as TF with his ult, fiddle is still a ticking time bomb that can solo carry any fight.
Give it a shot, you might like predator fiddle more then u think.
I remember maining this back in the Devourer days! time to pull him off the bench again!
welp *rubs hands* time to go TF jungle yet forgetting the ganking part
I played a lot of TF (and Lulu) jungle with the Bloodrazor enhancement and Gunblade and Ragebladed in season 8-10.
Will give this way a go.
Tried this in Wild Rift right now, but instead of Kraken build Bork and Rune is Conqueror.
If you don't get a leash, you need to burn your Smite twice to be healthy enough to gank (also for you to not get stuck there forever). Upside? He is literally inescapable when you flank. I might get addicted to this.
AD Twisted Fate without Essence Reaver is kinda strange considering its mana refund, AH, crit rate, Spellblade and high AD.
Tbh you dont really need the extra mana. If you bought it first item it would just delay your E + Kraken power spike.
You wouldnt want to delay rapidfire either.
In a game where runaans is not going to work, essence wouldnt be too bad.
Hi i almost exclusively play AD tf, this is practically the same thing I do except instead of going kraken, rush BORK its lets you duel anyone early 1v1 because the % health dmg life steal and move speed.
It might be overkill with Rapidfire cannon, but what about Galeforce when the enemy doesn't have tanks? It might allow you to get into super long range picks or even get Gold card from long range when Rapidfire is on cooldown. Also, have you tested Navori Quickblades for extra stuns or is it also overkill?
i dont think you really need navori in late game especially when one gold card with his build could melt the enemy already
and u would have 0 damage without kraken i guess so rapidfire cannon is still a choice
I saw TF jungle ages ago when I first started playing league same with Pantheon jungle
I used to play AD attack speed TF all the time. Never thought to try it jungle
What about support TF? Yes it might delay the level 6 power spike, but his clear is so slow, that it won't matter that much. You can also join the jungler to a 3v1 gank and as mentioned in a video, he can be everywhere, the enemy support can never match his roaming.
I climbed to plat II with support build Karma top last season and that's the highest I've ever been.