SCUM 0.9v - What's New in Scum Development? WE Have Some BIG News!
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- เผยแพร่เมื่อ 9 ก.ย. 2024
- Welcome to another update video! Showcasing what Gamepires have developed over the past few weeks! Enjoy folks! Please don't forget to like and subscribe!
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I'm guessing it's going to be a new club to replace the old ones that never really materialized. I'd love to see playable poker.
Hey CJ! I think that was the idea before. But we'll have to see dude
They should put back birds and wilderness
We need more animal choices agreed!
I don't have too much hope for the return of the birds, the problem is that their movement has to be distributed to all players in a rather big area - which adds quite some workload to the server's game loop.
I really hope those NPCs are in other areas besides just the bunkers. The game needs roaming NPCs. Random events beyond just some puppets spawning in.
Deffo an US WWII M2 flamethrower backpack. No question! Small pressure tank in middle and fuel tanks either side of it. this is the inside view of it
Thabks dude appreciate that! Looking forward to seeing more
The tank shown at 1:40 is a flamethrower fuel/propellant tank rig...It is either based on an M2 rig or it is an M2 rig, the bit on top of the right hand side is the plug for the fuel tank and the one on the left is the Propellent fill point for the propellent tank. When both fuel and propellent are fed through the line it will launch it effectively 20m for about 7sec (40m max range) it will consume a half gallon of fuel per second (1.85L) and the tank itself holds 4 gallons (14.8L). This thing is likely going to be quite heavy/awkward and may require multiple filled rigs to assault a modest sized base, likely storing spare tanks/refills in a car somewhere nearby, logistically speaking this is going to be something big/prosperous clans deploy to deal with troublemakers that have good base design...as the operator of such a weapon is going to be vulnerable carrying it into position and using it to destroy either the base or players in tough fighting positions. Definitely not a solo weapon or at least not one I can see solo's using effectively.
Thanks revenant appreciate the heads up and information on the flamethrower. Certainly going to be interesting to see this implemented. Imagine a solo just having fun and flame throwing everything. Going to be wonderful haha
@@RayKit I can see this potentially being useful for clearing dense bunker areas for a loot & scoot, but again I think it would be a logistical nightmare alone...maybe a two man team would be ideal? Like how 0331's have a gunners assistant to haul ammo/extra kit, have a guy carry spare equipment for the flamethrower operator, as I doubt we can use backpacks with that thing on. Pocketed vests maybe but again for PvP I would want room for other gear or someone nearby with stuff I can use when needed.
Outstanding! Can't wait for flight to come back, thanks for these continued status updates.
My pleasure Corey!
"Uhh... And here we have a stripper... Uhhh. Yeah didn't expect that one did you?!".
Have another hidden like just for this statement RayKit!
Thanks dude! 😂
They have added so much since I started watching and playing this game. Pretty wild
Two pressure tanks and a fuel tank….. that’s a flamethrower!!!!!
Epic!
Raykits scum updates videos is a good way to stay up to date on the things in a quick way
I have been missing the pick -up truck.
Won't be waiting long I don't think mate
I just wish they would add mod support.
Don't worry man.. me too. Cannot wait!
I'm hoping Raykit is going to volunteer doing the first poll dance for us.
I'm there! 😂
Nice! Excited to check out the new server!
Thanks based! It's nice to have settled and have best of Both worlds. It's hard to cater for both playstyles.
@@RayKit I’m going to find you in game and kiss you 😘
@@basedretard844 haha! Thanks man! xD
Wow 2 servers maybe now I'll be able to get on your server. Have a question been having a issue with charging batteries, it seems that the batteries discharge if they are not taken out of the charger when they get fully charged. It happened to me 2 times this week I left the generator running and when I logged in the next day the batteries had to fully charge again. Have you or anyone else had this problem?
Hey bud! yeah 2 servers now! lower loot / higher loot and more players can join the RKG community too! The batteries do discharge over time. This may be a bug if you do not take them out. I'll try and find out for you if anyone else has had this issue :) Have a good night dude!
i think theres 2 models of the Scar rifle.... im not sure why i think that, i think i saw something about it i dont remember... Scar is one of my least favourate rifles in games..... That is defo a flamethrower tank, and theyve said the flamethrower is coming. 2 napalm tanks on the sides and a pressure tank in the middle. will be another weapon ill never use, unless its effective on razers
with those plane bodies laying around, we'll need a much better way to manage vehicles to remove them from the server, otherwise we have to teleport around as admins checking on things all the time.
That's what we have to do now currently. Admins bain are the vehicles :P
So the planes and truck are not in yet?
Not right now. But any time :)
As a PVE player I just don't think the playability is there yet for Scum. Unfortunately, I've given up on the game until they open it up to modding. I know once modders have their hands on it, I'll find my place in the game.
That's a fair comment. Still lots to come.
Hopefully the dancers , or pole dancing activity will be at that dance club where the MMA ring is,.. I really hope they do something cool with that spot
So if that's the 7.62x51 scar why does it say 5.56 on the side? Both variants in development? Or just an oversight?
I'm just wondering what the difference between 1.0 and 1.5 loot is. Will the player actually notice the difference or is it just to provide another "world" to keep the first server from being overloaded since it's so popular?
I noticed it a LOT while testing on my server. I'm more of a low loot guy. I always stay under 1.0 and you notice it at once when playing on a 1.0 server. Esp with rarer items.
4.3 - 2.5 isn't a huge difference when we tested it mid sized town still gave about 5k in trader turnarounds. I feel like more useful items generate on lower loot . Vs higher loot you'll get a bunch of small items like nails and screws ... 1.0 to 1.5 wouldn't be a noticeable difference to the average player but someone that all they do is play over vanilla, they would tell slightly
Hey Toad! Definitely notice between 1.0 & 1.5 due to specific items that get you the good loots will spawn much much more. 1.0 is pretty much survival loot. It will take longer
@@censoredbybigbrother1175 Thanks mate appreciate the extra info!
@@PIXELMcGeeGames Cheers westcoast!
is it supposed to be the same IP and port for both servers on the graphic?
Dedicated server :)
😊😊
When missions and AI prisoners/TEC1? GIBS!:)
between now and 1.0 ;)
so are planes back in?
Not right now but anytime
the jetpack idea isn’t very good
it's a flame thrower as far as we know :)
@@RayKit hahaha sorry, i understood wrong. the flame thrower looks cool to use against an horde of zombies
Lap dances lmfao
Wipe incoming?
Doubt it
Looking at the dev update it looks like we may be getting 2 SCARs the Mk 16/SCAR-L in 5.56 and the Mk17/SCAR-H in 7.62/.308. And also strippers duh fauq 😂😂😂😂 Scum is turning into a mash up of COD, GTA and DayZ 😂
First like, then watch 😁
My new best friend 😂😊
This game is getting more and more boring!
It's open world.. it's what you make of it. The good stuff is coming.. console release, mod release, missions, npc's :)
thats my female on the pole bro
lmao
yes!
❤
fix the bugs instead of adding useless content like guns wtf are these devs doing[ nothing ] still day one bugs fix the game first. game is so dated