3:49 I love that Flumpty’s custom jumpscare is a combination of all three of his jumpscares from ONaF 1-3. (ONaF 1: Sharp teeth, ONaF 2: Cracked shell, ONaF 3: Jumpscare scream and grabbing the player)
Thank you for noticing. Although less obvious for a lot of the others, that was the approach taken to all the jumpscares. Blam is the second most noticeable.
Fnaf ar mechanics for the onaf characters Birthday boy blam: he acts similar to freddy, bonnie and chica but is a little different regarding his Haywire. If he's eyes are white during a haywire you have to look away from him, if he's eyes are red during a haywire use the camera to fend him off. using the camera while his white will cause birthday boy blam to sheld his eyes, technically dodging it and would lend to immediate (decloaked) charge with nothing to stop it. When he charges at you, flash him with the camera to make him retreat. The beaver: he's battle will start in a augmented reality environment, it will be in a bathroom, when the toilet that the beaver is in's door is open, that means that the beaver is to start moving around. The beaver will acts like foxy with birthday boy blam's haywire mechanic, every now and then the beaver wants you to get some toilet paper for him, acting like mangle's mechanic where you need to collect some toilet paper in order to not get the beaver to become more active. If the beaver charges at you, use the stocker to kill him. (For now) The redman: he's encounter will be like any normal fnaf ar animatronic but with the only difference being the virus ads will be popping up during his charge Grunkfuss the clown (mixed reality environment): upon encountering him you'll be sent to the onaf 1 office, the mechanic for him is to wait for Grunkfuss to come out of the hole in the wall. There will be a meter on the right that shows grunkfuss's progress, but yolk face and the redman's ads will be distracting you. Yolk face will block your view and needs a flash in the face with the camera to get him to leave, while the redman's ad's will block the progress bar and you need to shake your phone get rid of them. Once grunkfuss is out of the hole, get ready to use your shocker to shock him. Golden flumpty: he acts similar to spring trap expect his Haywire starts more frequently and during a haywire he'll either turn spring trap or golden freddy, if he does that use the camera to fend him off, this only happens once though. If he charges at you, look away to make him disappear. The owl: he acts the same as birthday boy blam except his much faster than him, he'll also be fast during a charge so quickly flash him with the camera when you have the chance Eyesaur: (mixed reality environment): upon encountering him you'll be sent to the room where eyesaur is in onaf 2 . He'll be sleeping in the hole in the floor, you need to be quiet for 30 minutes but champ and chump won't let their master pass on this opportunity. champ will screech very loudly in till eyesaur wake up, flash him with the camera to make him retreat. Chump will act like any fnaf ar animatronic but he'll make loud sounds and he'll retreat for a bit after you shock him during a charge once your 30 minutes is up that means eyesaur will sleep in peace and you encounter is over Flumpty bumpty: he acts like a harder golden freddy with his mechanic being random every time, if he charges at you, shock him to get him to leave Empty bempty and pumpty: they short like bb so you have to look down for them. Empty acts like any normal fnaf ar animatronic but once you shock him, he'll switch to pumpty who acts like jack-o-chica and jack-o-bonnie but harder. When his eyes glow yellow during a haywire, flash him with the camera. When his eyes glow green during a haywire, look at him until the haywire ends. When his eyes glow yellow during a charge, flash him with the camera. When his eyes glow green, shock him with shocker. The eggnd.
I admire the dedication to forming these ideas. Some of them are pretty on point to what I envisioned when making the video, as despite only appearing for split seconds, the pre-jumpscare overlays were chosen very carefully.
I'm glad you like it. In the planning phase, it was hard to make a decision on what they should be doing due to their sheer size and the small screen boundaries.
Now imagine if the gang were in FNaF 6... I'd feel like Flumpty would be similar to the original 4 (Scraptrap, Scrap Baby, Molten Freddy and Lefty) but he'd be a little faster, and he'd teleport around the map like in the 1st two ONaF games, but in order to notify the player, he'd let out a chuckle to notify his presence, just shine the light at him if he's in the vents leading towards you. And you can just instantly get him into one room by just using the audio lures. As for Blam, he'd have a set path like in all of his appearances, and he'd simply be fooled by the audio lures and forced away by the lights. He is faster than Flumpty though, so keep that in mind. Redman would be the most dangerous, as he'd literally draw attention to you, BY LITERALLY BEING A POPUP AD!! If you don't manage to close the ad in time, he'd notify everyone to your location, so get closing those ads buckerino! (Also, turning off the fan makes him more likely to show you his ads.) And as for Grunkfuss... Well, he wouldn't be drawn away by the flashlight, just turn off the fan and he'll leave, if you're unable to drive him away, he'll simply get close to your office, and if his head is in full view with his eyes open, it's game over! Finally we got Eyesaur! Who's the last one I can really think of... (Sorry Beavowl), unlike the others, he's not seen by the motion detectors, and he'll only appear in the office vents with his eyes showing, you'll need to flash your light for an extra long period of time to get him away. I guess for Golden Flumpty he could appear in the corners of the computer, and the only ways to deal with him is by shutting the computer off or by switching to a new tab entirely, if you turn to a vent whilst Golden Flumpty is active, he'll jumpscare you like the phantoms, attracting unwanted attention. That's all I can think of, but if that were to be real in some form, it would have to be it's own night, because I dunno, it would be pretty hard to deal with the original 4 and Flumpty's gang at the same time! But maybe it takes place after the Pizzeria burns down or something.
I feel like if they were to come to fnaf ar or forsaken, they’d be 3d models with cell shading. Think of how games like fortnite pull off 2d effects with characters like Rick and goku…..did I just tie fortnite into a fnaf ar concept?
It is an homage to the canceled game One Week at Flumpty's where Beaver was intended to return as a toilet paper wrapped mummy because he died after ONaF 1. The black tentacle specifically is meant to be an extension of the demonic toilet.
3:49 I love that Flumpty’s custom jumpscare is a combination of all three of his jumpscares from ONaF 1-3. (ONaF 1: Sharp teeth, ONaF 2: Cracked shell, ONaF 3: Jumpscare scream and grabbing the player)
Thank you for noticing. Although less obvious for a lot of the others, that was the approach taken to all the jumpscares. Blam is the second most noticeable.
@@GoldPikmin third?
I Hope this Jumpscare made it in the OWAF game.
@@GoldPikminBIrJIIDAYBOYBIAM 0:22
Games: do you like trains?
No
I like trains
Yes because there's a game named choo choo charles you should play it
Wait wait no trains: *runs over*
pls 2
The Redman jumpscare looks astonishing! I love everything what you guys have done its wonderful 👍
Thank you, it took us about a month to make, so we're glad a lot people like it.
You guys did incredibly great! Mad Respect! 👍 👍 👍
@@GoldPikmin c
ITS THE BOOOOOOY!
Fnaf ar mechanics for the onaf characters
Birthday boy blam: he acts similar to freddy, bonnie and chica but is a little different regarding his Haywire. If he's eyes are white during a haywire you have to look away from him, if he's eyes are red during a haywire use the camera to fend him off. using the camera while his white will cause birthday boy blam to sheld his eyes, technically dodging it and would lend to immediate (decloaked) charge with nothing to stop it. When he charges at you, flash him with the camera to make him retreat.
The beaver: he's battle will start in a augmented reality environment, it will be in a bathroom, when the toilet that the beaver is in's door is open, that means that the beaver is to start moving around. The beaver will acts like foxy with birthday boy blam's haywire mechanic, every now and then the beaver wants you to get some toilet paper for him, acting like mangle's mechanic where you need to collect some toilet paper in order to not get the beaver to become more active. If the beaver charges at you, use the stocker to kill him. (For now)
The redman: he's encounter will be like any normal fnaf ar animatronic but with the only difference being the virus ads will be popping up during his charge
Grunkfuss the clown (mixed reality environment): upon encountering him you'll be sent to the onaf 1 office, the mechanic for him is to wait for Grunkfuss to come out of the hole in the wall. There will be a meter on the right that shows grunkfuss's progress, but yolk face and the redman's ads will be distracting you. Yolk face will block your view and needs a flash in the face with the camera to get him to leave, while the redman's ad's will block the progress bar and you need to shake your phone get rid of them. Once grunkfuss is out of the hole, get ready to use your shocker to shock him.
Golden flumpty: he acts similar to spring trap expect his Haywire starts more frequently and during a haywire he'll either turn spring trap or golden freddy, if he does that use the camera to fend him off, this only happens once though. If he charges at you, look away to make him disappear.
The owl: he acts the same as birthday boy blam except his much faster than him, he'll also be fast during a charge so quickly flash him with the camera when you have the chance
Eyesaur: (mixed reality environment): upon encountering him you'll be sent to the room where eyesaur is in onaf 2 . He'll be sleeping in the hole in the floor, you need to be quiet for 30 minutes but champ and chump won't let their master pass on this opportunity. champ will screech very loudly in till eyesaur wake up, flash him with the camera to make him retreat. Chump will act like any fnaf ar animatronic but he'll make loud sounds and he'll retreat for a bit after you shock him during a charge once your 30 minutes is up that means eyesaur will sleep in peace and you encounter is over
Flumpty bumpty: he acts like a harder golden freddy with his mechanic being random every time, if he charges at you, shock him to get him to leave
Empty bempty and pumpty: they short like bb so you have to look down for them. Empty acts like any normal fnaf ar animatronic but once you shock him, he'll switch to pumpty who acts like jack-o-chica and jack-o-bonnie but harder. When his eyes glow yellow during a haywire, flash him with the camera. When his eyes glow green during a haywire, look at him until the haywire ends. When his eyes glow yellow during a charge, flash him with the camera. When his eyes glow green, shock him with shocker.
The eggnd.
I admire the dedication to forming these ideas. Some of them are pretty on point to what I envisioned when making the video, as despite only appearing for split seconds, the pre-jumpscare overlays were chosen very carefully.
3:03 eyesaur sleeping is cute 😁
I'm glad you like it. In the planning phase, it was hard to make a decision on what they should be doing due to their sheer size and the small screen boundaries.
Oh alright
Does this do? 😅
OFC HE IS THE CUTEST THING!
3:58 other Flumpty hallucinations: scary onaf3 jump scare hallucination:👍
4:29 Very tender as emtpy Benty jumps And pumpky as it looks
Very tender the green
Imagine this being an actual game where you face Flumpty IRL lol
@Michelle flims real life
Flumpty: hey there, best friend! Finally I can meet you for real.
I can see Kevin JR and Empty Bempty being skins for Flumpty and Blam.
Now imagine if the gang were in FNaF 6...
I'd feel like Flumpty would be similar to the original 4 (Scraptrap, Scrap Baby, Molten Freddy and Lefty) but he'd be a little faster, and he'd teleport around the map like in the 1st two ONaF games, but in order to notify the player, he'd let out a chuckle to notify his presence, just shine the light at him if he's in the vents leading towards you. And you can just instantly get him into one room by just using the audio lures.
As for Blam, he'd have a set path like in all of his appearances, and he'd simply be fooled by the audio lures and forced away by the lights. He is faster than Flumpty though, so keep that in mind.
Redman would be the most dangerous, as he'd literally draw attention to you, BY LITERALLY BEING A POPUP AD!! If you don't manage to close the ad in time, he'd notify everyone to your location, so get closing those ads buckerino! (Also, turning off the fan makes him more likely to show you his ads.)
And as for Grunkfuss... Well, he wouldn't be drawn away by the flashlight, just turn off the fan and he'll leave, if you're unable to drive him away, he'll simply get close to your office, and if his head is in full view with his eyes open, it's game over!
Finally we got Eyesaur! Who's the last one I can really think of... (Sorry Beavowl), unlike the others, he's not seen by the motion detectors, and he'll only appear in the office vents with his eyes showing, you'll need to flash your light for an extra long period of time to get him away.
I guess for Golden Flumpty he could appear in the corners of the computer, and the only ways to deal with him is by shutting the computer off or by switching to a new tab entirely, if you turn to a vent whilst Golden Flumpty is active, he'll jumpscare you like the phantoms, attracting unwanted attention.
That's all I can think of, but if that were to be real in some form, it would have to be it's own night, because I dunno, it would be pretty hard to deal with the original 4 and Flumpty's gang at the same time! But maybe it takes place after the Pizzeria burns down or something.
I especially love how the jumpscare sting from ONAF 2 was included in those jumpscares.
This is really cool, you should have more subs.
It's funny you say that, cause this video has already earned me like 50, I was in the 160s before I put it up.
@@GoldPikmin Ok, I see.
I would download the app if fumpty's and his Friends were in the game.
Also, you did a great work :)
Thank you, it took about a month.
This looks very cool✨✨✨
The redman looks like a springlock
The movie iteration, yeah kinda actually. Just a coincidence that came with time I suppose.
I know
they're 2d still and that makes me happy : )
I feel like if they were to come to fnaf ar or forsaken, they’d be 3d models with cell shading. Think of how games like fortnite pull off 2d effects with characters like Rick and goku…..did I just tie fortnite into a fnaf ar concept?
You do have a point, and is also something I thought about.
One day, they should make something similar to FNAF AR, but it only has the FNAF Fan game characters in them, they can ever get different skins!
FNAF AR: special guests
There had Fnaf ar darkest delivery
now this is epic
the fact that there are drawings make sense cuz of the characters in the game
For me: Redman just looks shocked when jumpscaring
In FNAF special delivery they have skins for the animatronics so Kevin.jr should be a skin
Breaver only died on toilet
Owl only get choked
Breavowl get kill by flumpty
Well, yes.
It’s a real life jump scared are you sure.
I don't fully understand what you're trying to ask.
🎉🙂
It's the fine lord
Nice video!
Wow
Scott calton (fnaf creator) : what the f-
He collaborated to create onaf 3 cuz onaf Is in the fazbear fanverse initiative
Beaver having a scarf toilet paper
Glad you like it.(?) It was in reference to his mummy form from the scrapped One Week game.
I need that game
Maybe in Forsaken AR
Oh this cool
OWL: IM LIKE EAEAEAE
The video has a red man error-error-error-errrrrrrrrrrrrrrrrrrr..........*HACKED HACKED*
Drank vaste clown is very scary
3:49😂😂
imagine this was in the game
Nice
3:24 OOOOOOOA
What's up with the beaver why does he have band ads and a scarf and why does his tail fall of and a long black thing puts it back on
It is an homage to the canceled game One Week at Flumpty's where Beaver was intended to return as a toilet paper wrapped mummy because he died after ONaF 1. The black tentacle specifically is meant to be an extension of the demonic toilet.
I like trucks
Is Empty Bempty's jumpscare a Kirby 64 reference?
Yes, yes it is. I'm amazed somebody noticed.
ᏆᎡᏦՏϴᎷᎬ
😱😱😱😱😱😱😱😱😱😱😱
J
No one
O
😢😮kdll
Uu
ksjd
But kind the sus
Is fake
I'm assuming this is an ironic joke or something
THIS VIDEO IS REAAAAAL!!!!!!!!!!!!1️⃣🅿️ℹ️ECE
We know piece of trash, is fanmade