The BEST SKILLS for each party member in Persona 3 Reload!
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- เผยแพร่เมื่อ 20 มิ.ย. 2024
- This is a follow up guide to the best party member video I did a few weeks ago. Now, after incorporating a lot of the comments and more research, I believe I have the BEST set for each member of SEES!
Let me know what you guys think and if I'm still sleeping on some things! As always, thanks for watching everyone and I hope you enjoyed the video!
Timestamps:
0:00 Intro
0:58 Skills Overview
1:38 Yukari
4:05 Junpei
6:04 Akihiko
10:36 Mitsuru
12:14 Aigis
14:04 Ken
17:35 Koromaru
18:55 Fuuka
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Definitely had my eyes opened by you guys about all the skills and builds for each party member for sure. Did I miss anything? Let me know in the comments!
Great video keep up the good content
Others have already mentioned akihiko’s strike amp weapon which is a good shout so i won’t delve into that, however I think you should check out aigis again.
That is because her best armor grants her null to all ailments making insta heal redundant as her armor is also pretty easy to get since it’s not from a dead moon’s husk
I replaced insta heal with diarahan as it’s still good healing in a pinch but this armor gives you another slot to work with and that’s something to keep in mind imo.
Another option with Aigis that I really like is the armour and footwear that gives her +1 Orgia duration and faster cool-down time. She can have insta-heal so the null ailments armour isn’t necessarily needed and this really boosts her damage output. I tend to find Diarahan isn’t really needed since beads and such are so common anyway, but yeah that null-ailments armour build is definitely a valid one.
@@Mikey_573 it’s definitely a work in progress, the more we experiment the more we’ll learn, I’m going to try the orgia armor next play through, since diarahan isn’t as valuable as insta heal unless you have the armor with null.
One option that I’ve seen nobody point out yet is for Mitsuru, I’d replace Ice Break with Neuro Slash. Neuro Slash still does damage to all enemies without needing to use SP and has a good chance to inflict confuse so is great for general Tartarus stuff, especially with Ailment Boost. That helps build her theurgy, and lets her make use of her own crit-boosting characteristic. It’s also just useful to have a non-ice attacking option. People tend to just throw Neuro Slash away since “she’s not meant to be a physical user” but it’s actually really useful.
Valid points for sure. I did actually keep Neuro Slash for the longest time in my playthrough haha
Neuro Slash has more chance to inflict confusion than Tentarafoo
@@night104 No? Tentarafoo is medium chance and Neuro Slash is low chance. I’d still recommend Neuro Slash more though.
I prefer ice break because literally only use her to get the freeze to crit. So she doesn't need anything other then ice and if there immune thafs what ice break is for. Its the same with aki. Elec break is just so helpful
@@Mikey_573 fusion calculator says differently
Forgot the names but Akihiko's best weapon is actually the one which grants Strike Amp. Combine that with the accessory with grants the Boost skill and you have some obscene damage on God's Hand
It's quite absurd but because of the stupid base damage of God's Hand, the double amp/boost on items + the passive which doubles the tarukaja buff, Akihiko deals way more physical damage than Aigis while still having great electrical damage
What accessory grants strike boost?
Edit: Nvm found the striker bracers in the antique shop, akihiko about to hit even harder now
Gods Hand base power = 850
Myriad Arrows 5 Hits will do around 4-8 percent more damage than Gods Hand
Overall, Akihiko will still likely do more do to the equipment, but I love Maras Head gloves lol.
That is actually solid! Will definitely try this out!
Yeah and if you have setup persona (which you should definitely have) auto heat riser is acutely useless
@@SzyszuPL …no?
It makes me wanna cry remembering the first time I saw a p3 let’s play seven years ago… that ending hurts every time man, but then again, maybe the real ending was the memories and friends we made along the way
Great video man, I saw your fusion guide video as well was informative. Thanks for the effort.
Thanks for watching man and I really appreciate the king words!
I'm loving the content and the attention the channel is getting!! Seen posts of your polls and videos a couple times on Reddit and I think it's super cool! Keep it up!
Appreciate the support!
lol "Mara's head."
physical dealing damage machine for algis, ironically true, like literally.
Imo, having samarecarm or dekaja should replace light amp on Ken. I like to use him hyper defensively
Would reccomened using the accessory that grants spell master for fuuka as it halfs all the sp needed all skills
Oh yes! Forgot about that! Great choice.
Which item gives Spell Master?
@shungite8240 one of the items from the antique shop I think one of the ones from a dead moon husk
@@shungite8240 The Chakra Ring. It's available at Mayoido Antiques in exchange for a Dead Moon's Husk, a Carnage King's Gear (Asura Heart Item), 7 Opals and 2 Rubies.
aigis having insta-heal still is weird to me since i believe her best armor completely mitigates status effects.
This isn’t mentioned in the video but having insta-heal allows you to use the armour with +1 Orgia duration and pair that with the footwear that speeds up cooldown which really boosts her damage output, so it’s definitely my preferred build.
nobody's using orgia mode in adamah sorry
Orgia mode is better than her other Theurgy damage wise given the enemy doesn’t resist her moves, and 4 rounds of it is great for Nyx. That along with the defence boost and inability to knock her down, why wouldn’t you use orgia mode (unless the enemy resists her moves)?
orgia mode only does heavy damage to all enemies. it's kind of pointless to have a move to use that would do just around as much as her normal moves that eventually causes her to not be able to move. in a fight like nyx, it's not that reliable to use EXCEPT for the attack and defense bonus.
It does that heavy damage, and then gives her an attack boost separate from other bonuses like Matarukaja, a defence boost, and the inability to be knocked down. She also reliably uses good moves for the situation (e.g. she will always use Primal Force on a single target). It’s super good if you don’t need her support for a few turns and want to do great amounts of damage. The cooldown decrease legwear and orgia increase armour just make it so much better.
For Akihiko I think matarunda is really good and worth getting rid of shock boost for, I don’t like status conditions all that much in this game and I think decreasing enemy attack is more valuable than having higher odds to shock with electric attacks
I still question how koromaru has the most heath out of everyone
Im gonna say it..
WHAT ABOUT SHINJI??
Sadge
He didnt do shinji cause he died
@@IcepickMilo Yeah, that was the joke, Ikutsuki.
Evade element skills not that useful or is everyone such a killing powerhouse most enemies don’t get a chance to attack (aside from bosses)?
haha wheres shinjiro? bro i swear to god hes like my favorite character / party member. does he like die or something?
no way bro why did they take shinjiro take ken bro not my big damage guy
He doesn’t
personally I'd keep revolution on koromaru for better synergy with junpei/aigis
Same, Masukukaja is easily replacable, Revolution isn't.
Opinion on "Nero Slash" and "Fatal End" for Mitsuru?
Personally, I don’t like it. Her kit basically drives her toward magic. Neuro Slash is pretty useful tho for the early game.
they can probably be somewhat decent if you were to boost her strength to 99 via incense cards
I just figured (status + damage) > status alone
Though I guess freeze would be better in that case
That said, diversity of Damage types in case of immunity
That said that said, immunity to both would require damageless status if you wanted to inflict any
Is tempest slash better than geatsu-si?
More consistent damage imo but Getsu-ei is too good during full moons.
I know this have very little to do with this video, but i just wanted to say, i love how they gave us more opportunities to use certain skills. For example, Dekaja and Dekunda. We have those since the original game but i never actually used them. Not even in P5. But is this game i used them i whole lot of times! When making my builds i ACTUALLY consider keeping them. They are way more useful at the beginning to mid game, because you don't have many buffs for the whole party, but still, I'm glad that they actually give us more situation to use every single skills that we have. I mean, why the heck would you put a skill like Dekaja in your game, if you barely have any enemies that buff themselves? Just to say that they EXIST in your game...?
Oh, I get what you mean. Just got introduced to the Monad doors earlier, and Aigis was cracked in getting rid of all the Marakundas you have to deal with from pesky bosses that could definitely oneshot you with DEF down. Glad to see they actually have use.
I never have needed to use that, on merciless also, there's not enough incentive and even then MC can have it
personally shift amp is more useful than marakukaja on junpei