I'm seeing your tool. And I have a question I have a project to make some Tactical Battle maps in hexagon of real earth. At how much zoom can the map goes or can we crop. For instance like have a map of Sicily (Italy). Another question would be, can your tool pick images of the type ArcGis or Google maps and convert them to hexagon based on the terrain ?
Well, in theory you could go to 1 miles hexes of the whole world if you have a 32GB machine, probably (I haven't tested that as I don't have one). On a 16GB machine that gets slow though, or perhaps even impossible. But if you cut the map away to just a continent (or maybe half for Asia) and then drill down you should be able to do so. We don't import ArcGIS or Google Maps at the moment. I don't remember where this GIS info came from exactly (we got it & did this about 5 years ago) and did a manual process to massage & import the data.
Is there a way to nest additional maps and/or the POIs? So that, as you find the POI, it can be selected and lead to the appropriate map. Maybe a kingdom and selecting a POI could lead to the map of the town and further maybe nest buildings and such inside the town ...??? Thanks. Love the program. Keep up the great work.
Yes! If you add a Feature to the map (ex: a City Icon) then select it with the select button on the Features drawer, then click "Notes of Selected" you'll get a dialog box. One of those is a file chooser. You can use that to link a map or Worldographer file. And thereafter, you can pull up that note and follow the link to the other map/image. You can also do that without a Feature by just adding a Note (see the button on the bottom left corner of Worldographer).
What is the scale of these maps, approximately? Considering they use real world data, how big are the hexes on the world and continent level, in kms? Edit, I just saw you say approx. 216 miles per hex at the top level of this map
Very nice.
Why use Distorted scale maps?
I'm seeing your tool. And I have a question I have a project to make some Tactical Battle maps in hexagon of real earth. At how much zoom can the map goes or can we crop. For instance like have a map of Sicily (Italy). Another question would be, can your tool pick images of the type ArcGis or Google maps and convert them to hexagon based on the terrain ?
Well, in theory you could go to 1 miles hexes of the whole world if you have a 32GB machine, probably (I haven't tested that as I don't have one). On a 16GB machine that gets slow though, or perhaps even impossible. But if you cut the map away to just a continent (or maybe half for Asia) and then drill down you should be able to do so.
We don't import ArcGIS or Google Maps at the moment. I don't remember where this GIS info came from exactly (we got it & did this about 5 years ago) and did a manual process to massage & import the data.
Is there a way to nest additional maps and/or the POIs? So that, as you find the POI, it can be selected and lead to the appropriate map. Maybe a kingdom and selecting a POI could lead to the map of the town and further maybe nest buildings and such inside the town ...???
Thanks. Love the program. Keep up the great work.
Yes! If you add a Feature to the map (ex: a City Icon) then select it with the select button on the Features drawer, then click "Notes of Selected" you'll get a dialog box. One of those is a file chooser. You can use that to link a map or Worldographer file. And thereafter, you can pull up that note and follow the link to the other map/image. You can also do that without a Feature by just adding a Note (see the button on the bottom left corner of Worldographer).
I love what your doing. But I think you need to work on the UI of your software.
What is the scale of these maps, approximately? Considering they use real world data, how big are the hexes on the world and continent level, in kms?
Edit, I just saw you say approx. 216 miles per hex at the top level of this map
Yeah, but keep in mind it varies a lot because of the projection. The smaller hexes on the "Continent" level are about 37 miles/hex at the equator.