I LOVED Gundam Breaker 3 and i'm so excited to play 4. Heck i even enjoyed the SD Gundam Battle Alliance game from a couple years ago, though i wish it didn't do non 'UC' series so dirty. It gave both Wing and G Gundam only 2 mobile suits each (and didn't even give us the Endless Waltz Wing Zero). But Breaker 4 will be incredible with how much content 3 had plus new series added. I'm just happy to be getting more single player Gundam content lately. Now if only Namco and Koei could work on a new Dynasty Warriors Gundam. :)
Great introduction to the series overall. One thing that i hope gets ported to Gundam Breaker 4 (though considering they seem to be going down the route of Guhndam Breaker 3 but better im not too worried about them leaving this out) is the fact that after you use a skill or finisher like the beserk system or say shining finger enough times, you can then actually use them with any suit regardless of what parts you use. Granted for the most part they all do the same thing and it just changes what particle effects accour around the suit in the case of the transformations, but you if you max out the claw skills for example and then switch to a duel weilded weapon, throwing in some of the claw attacks makes for a neat spectacle. Sadly it only works on equipment that counts a skill and doesn't work on the optional equipment like vulcans or beamsaber stored in skirts or whatever. That being said most optional equipment can be added using option parts so thats not the worst thing honestly.
@@SoulBadd Yeah i know. What i meant was that because they seem to be making Gundam Breaker 4 just a better vrsion of Breaker 3, im confident they will be brining over that feature.
@@tugoftheday1635 Ok this will get long as i don't know exactly how they worked in mobile so bear with me. So the way it worked in Gundam Breaker 3 (which is basically being ported to Breaker 4 which believe me is a good thing imo) is that besides normal attacks with your equiped main ranged and melee weapon, the were 2 other types of action you could do (3 if you count the 'ultimate' that you can do when you enter the break mode but you can only pick one of those per suit so i dont reall class that as a category). The first is EX - Actions. These are basically 'techniques' that your suits are able to pull of like tackles, weapon techniques like cuasing a shockwave with a zwei hander, martial effect like shining finger and basicall all the 'super mode' state like Trans Am, HADES, EXAM, NTD etc. While you need a specific part to use them initially, eventually when you use them enough, these abilities can be used in any build (side note the ultimate abilites work the same way in that you need a specific part initially but eventually after using it enough you can use them on any build). You can equip 4 of these (and one ultimate) per build. The other type is optional equipment. These are determined by the physical equipment a part has access to rather than 'techniques'. An example is if you have the Freedoms legs, you can use the hip mounted railguns and the beam sabers it stores on the hips. Another is with the ZZs head, you get the vulcans and the high mega cannon. The catch is you can have all the stuff on the suit only equip 8 of them to actually use in a fight. This is not really a problem. Funnels for example will need a specific slot for each type of funnel, even if you cover your suits in the cherudims shield bits, you only need one slot to turn them on. The other catch is that these can't be permantly earned to just have like ex actions. The flipside though is that all the main ones you might want are avaiable to add as builders parts. Hope that helps even if it was a bit longwinded
@@carlzerris6566 ok after seeing videos on gb3 skills, they’re different since gundam breaker mobile skills are cut scenes of skills of certain parts, most ex skill show of powerful attacks
I have a ton of model kits, but I think I’ll pass on this one. The customization is incredible, BUT, The main allure first model kits for me is being able to hold it with my own hands.
As someone who sunk so so so much time into Gundam breaker mobile, I can’t flippin wait for this.
Same. I can't wait to play it on my Nintendo Switch when it drops. It's been a while since I played GUNDAM BREAKER MOBILE. I missed the grind.
I LOVED Gundam Breaker 3 and i'm so excited to play 4.
Heck i even enjoyed the SD Gundam Battle Alliance game from a couple years ago, though i wish it didn't do non 'UC' series so dirty. It gave both Wing and G Gundam only 2 mobile suits each (and didn't even give us the Endless Waltz Wing Zero).
But Breaker 4 will be incredible with how much content 3 had plus new series added. I'm just happy to be getting more single player Gundam content lately.
Now if only Namco and Koei could work on a new Dynasty Warriors Gundam. :)
My wishlist is topped by Pharact
I just hope i can get my hands on a Gundvolva cuz i wanna make so many customs with it.
Painted a gundvolva in Moon Gundam inspired colors, it’s such a great base for a custom
I'm just waiting for a new PS5 release of Dynasty Warriors Gundam and a Gundam Extreme Vs.
Great introduction to the series overall. One thing that i hope gets ported to Gundam Breaker 4 (though considering they seem to be going down the route of Guhndam Breaker 3 but better im not too worried about them leaving this out) is the fact that after you use a skill or finisher like the beserk system or say shining finger enough times, you can then actually use them with any suit regardless of what parts you use. Granted for the most part they all do the same thing and it just changes what particle effects accour around the suit in the case of the transformations, but you if you max out the claw skills for example and then switch to a duel weilded weapon, throwing in some of the claw attacks makes for a neat spectacle. Sadly it only works on equipment that counts a skill and doesn't work on the optional equipment like vulcans or beamsaber stored in skirts or whatever. That being said most optional equipment can be added using option parts so thats not the worst thing honestly.
Breaker 3 did have skill mastery though, none of my Gunpla have any 00 parts but can all use trans-am
@@SoulBadd Yeah i know. What i meant was that because they seem to be making Gundam Breaker 4 just a better vrsion of Breaker 3, im confident they will be brining over that feature.
hoping for Pharact and Calibarn personally.
maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan
i can't wait
Looks like gundam’s version of the budokai series to me with I’m all for.
Without the pvp....
Me see big robot hit big robot! Me think cool. Me want to play big robot game!!
the weapon "Melee" might be better. its faster to reach the combo. one light attack followed by big heavy then spam heavy
I hope they bring back ex skills from Gunda breaker mobile
I only played 3. Are the ones from mobile different to the skills in 3?
@@carlzerris6566 I never played 3 so I don’t know
@@tugoftheday1635 Ok this will get long as i don't know exactly how they worked in mobile so bear with me. So the way it worked in Gundam Breaker 3 (which is basically being ported to Breaker 4 which believe me is a good thing imo) is that besides normal attacks with your equiped main ranged and melee weapon, the were 2 other types of action you could do (3 if you count the 'ultimate' that you can do when you enter the break mode but you can only pick one of those per suit so i dont reall class that as a category).
The first is EX - Actions. These are basically 'techniques' that your suits are able to pull of like tackles, weapon techniques like cuasing a shockwave with a zwei hander, martial effect like shining finger and basicall all the 'super mode' state like Trans Am, HADES, EXAM, NTD etc. While you need a specific part to use them initially, eventually when you use them enough, these abilities can be used in any build (side note
the ultimate abilites work the same way in that you need a specific part initially but eventually after using it enough you can use them on any build). You can equip 4 of these (and one ultimate) per build.
The other type is optional equipment. These are determined by the physical equipment a part has access to rather than 'techniques'. An example is if you have the Freedoms legs, you can use the hip mounted railguns and the beam sabers it stores on the hips. Another is with the ZZs head, you get the vulcans and the high mega cannon. The catch is you can have all the stuff on the suit only equip 8 of them to actually use in a fight. This is not really a problem. Funnels for example will need a specific slot for each type of funnel, even if you cover your suits in the cherudims shield bits, you only need one slot to turn them on. The other catch is that these can't be permantly earned to just have like ex actions. The flipside though is that all the main ones you might want are avaiable to add as builders parts.
Hope that helps even if it was a bit longwinded
@@carlzerris6566 ok after seeing videos on gb3 skills, they’re different since gundam breaker mobile skills are cut scenes of skills of certain parts, most ex skill show of powerful attacks
@@tugoftheday1635 ah fair enough
I have a ton of model kits, but I think I’ll pass on this one. The customization is incredible, BUT, The main allure first model kits for me is being able to hold it with my own hands.