Notations: 5 = Standing 2 = Crouching 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, character specific command normal DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work [D] = Indicates a delay before using the move [W] = Indicates a move is modified by Rashid's wind [...] = Combo ender or starter omitted as it's (probably) covered in another point
Thank you for content i stared learned rashid before this patch, i need a help for this "5MP>HK, 234LP, 6MPxx214LP>4K" after the target combo i cant link 234LP
Notations:
5 = Standing
2 = Crouching
236 = Quarter Circle Forward (Motion)
214 = Quarter Circle Back (Motion)
623 = Dragon Punch (Motion)
xx = Special Cancel, just do the motion during the current normal
, = Link, just the standard way to combo
> = String, character specific command normal
DI = Drive Impact
DR = Drive Rush
[CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
[D] = Indicates a delay before using the move
[W] = Indicates a move is modified by Rashid's wind
[...] = Combo ender or starter omitted as it's (probably) covered in another point
Yoo thanks! Been looking for good references to up my Rashid, some great stuff in here I didn't know you could do!
For the 6mp combo into 2hp at 2:32, counter hit isn’t needed for it to work. Great video tho!
Thank you for content i stared learned rashid before this patch, i need a help for this "5MP>HK, 234LP, 6MPxx214LP>4K" after the target combo i cant link 234LP