I change my build up all the time, but berserk already gives you an extra 5% lifesteal so it's nice to have some damage to counteract the blooddrinker damage reduction. I'd never put lifestealing on a firestaff since I only use it for mobility and aoe burst damage
it does but there's currently a visual bug with inferno and the lifetaker vg. if you put points into its alternate scaling attribute, the tooltip in the attribute screen doesn't change to reflect it properly but the actual damage is correct aside from the dot's.
the burns are normal if you run it with an int build, it's just the strength scaling passives that make it weird. I usually just run for the burst and some ranged anyway. still hits hard if you play right on top of people
I rly love lifesteeling build, but their are rly low compared to other games. In other games you have high burst + lifesteeling, in and out. In NW there are to may glumb fights.
not if you want to copy it exactly since shirking heals is only crafted, added at the kiln, or on pvp rewards track but those perks wouldnt line up. if you have the gold, people are always selling inductors crafts in the trade chat, you just have to give them the mats. I have max crafting but some of those I bought off TP anyway since they were cheap when ppl thought the shirking heals nerf was bad
thank you bro, pretty sure it was called soft coal or something like that, was an in-game store dye u could buy for a while. closest thing they had to black hah
Why not lean further into lifesteal if using blooddrinker? Put it on Inferno and the hatchet.
I change my build up all the time, but berserk already gives you an extra 5% lifesteal so it's nice to have some damage to counteract the blooddrinker damage reduction. I'd never put lifestealing on a firestaff since I only use it for mobility and aoe burst damage
Does the inferno staff scale with the strength attribute? Why in the video did the inferno staff not increase the damage?
it does but there's currently a visual bug with inferno and the lifetaker vg. if you put points into its alternate scaling attribute, the tooltip in the attribute screen doesn't change to reflect it properly but the actual damage is correct aside from the dot's.
Hey i noticed that the burns are kinda meh on inferno... its pretty shitty without the dot pressure
the burns are normal if you run it with an int build, it's just the strength scaling passives that make it weird. I usually just run for the burst and some ranged anyway. still hits hard if you play right on top of people
Bro I run drinker with flail and gs. Empowered toast with drinker is op. I still run mana pots and before I engage I pop a mana pop for the empower
I rly love lifesteeling build, but their are rly low compared to other games. In other games you have high burst + lifesteeling, in and out. In NW there are to may glumb fights.
yeah some games have zerg buster type weapons as well, that's all they're good for is busting up clumps but do that one thing very well
Would it be possible for someone who doesn't have max crafting skills make this build?
not if you want to copy it exactly since shirking heals is only crafted, added at the kiln, or on pvp rewards track but those perks wouldnt line up. if you have the gold, people are always selling inductors crafts in the trade chat, you just have to give them the mats. I have max crafting but some of those I bought off TP anyway since they were cheap when ppl thought the shirking heals nerf was bad
What dye is that on the armor? looks sick
thank you bro, pretty sure it was called soft coal or something like that, was an in-game store dye u could buy for a while. closest thing they had to black hah
yeah. as a healer, i have 100% dying rate against hatchet user.
are there still a decent amount of hatchet players on your server? I feel like they're almost non-existent on maramma