3:38 shocked ped just sat 5:07 hairy 5:10 like watching a real life crazy dash cam clip 7:15 sort of rl also - here come the men-in-black MIB 7:43 Carma Robotwars entry fun to see this again, thanks Roskin
What are the mods here? -I see 15 opponents, but all of them is first set, nothing from higher levels -175% gravity - That sounds interesting! Carma2 has such a moon gravity to start with... -Turbo opponents all the time - how? And what I understand it's not what you mean "more aggresive", so this are two diffrent things -No APO - That's how it should be :) After I finished Carma2 for the first time it really annoyed me that by just scraping bus side (deathcruiser) with some light car I'm constantly giving it damage and that every car no matter how slow would go ridiculusly fast... Playing with no APO was more fun but boy, it took many passes collecting only slots in Max Junkyard to earn 8.800.000 for pitbul...
You can make powerups to last forever by editing them in Carma2/Data/Powerup.txt; just give a normal timed powerup a duration of zero, and it will last the entire race. :-) The APO starts at zero, but will increase by one for each race in the playthrough (the increased number of opponents still keeps the videos long enough, I think).
+Random9Vids Open DATA.TWT file (main directory) with a simple text editor! Approximately the 3/4 of the document find a line: // DEFAULT PARAMETERS! Under that there are 2 numbers what you have to change to get more opponents: 5 and 11. Be careful, more than 24 will cause random crashes and you have to hold the original character number in the DATA TWT file to get it work, that means if you added one more character to a line, you have to delete one another from another line!
3:38 shocked ped just sat
5:07 hairy
5:10 like watching a real life crazy dash cam clip
7:15 sort of rl also - here come the men-in-black MIB
7:43 Carma Robotwars entry
fun to see this again, thanks
Roskin
*Bonus for Artistic Impression*
Entrance to the vault was really cool 😂👍😎
but no bonus for that :)
mi infancia ;)
Not bad graphics for a game released in 1998 i believe...
What are the mods here?
-I see 15 opponents, but all of them is first set, nothing from higher levels
-175% gravity - That sounds interesting! Carma2 has such a moon gravity to start with...
-Turbo opponents all the time - how? And what I understand it's not what you mean "more aggresive", so this are two diffrent things
-No APO - That's how it should be :) After I finished Carma2 for the first time it really annoyed me that by just scraping bus side (deathcruiser) with some light car I'm constantly giving it damage and that every car no matter how slow would go ridiculusly fast... Playing with no APO was more fun but boy, it took many passes collecting only slots in Max Junkyard to earn 8.800.000 for pitbul...
You can make powerups to last forever by editing them in Carma2/Data/Powerup.txt; just give a normal timed powerup a duration of zero, and it will last the entire race. :-)
The APO starts at zero, but will increase by one for each race in the playthrough (the increased number of opponents still keeps the videos long enough, I think).
+like / Carmageddon videos are finally back! =)
Digital speed meter is missing from upper left.
Nice
MY FAVORITE GAME!!!!
when did they release this game ? its open world !
Believe it was 1998
How do you edit the txt files to add more players?
The number of opponents can be changed for each race in Carma2/Data/Races.txt.
I edit it that and save it to -1 to 15. Nothing happens. I thought I had to go into the actual races folder where the twt files are. ? frustrating
+Random9Vids Open DATA.TWT file (main directory) with a simple text editor! Approximately the 3/4 of the document find a line: // DEFAULT PARAMETERS! Under that there are 2 numbers what you have to change to get more opponents: 5 and 11. Be careful, more than 24 will cause random crashes and you have to hold the original character number in the DATA TWT file to get it work, that means if you added one more character to a line, you have to delete one another from another line!