Hey this is impressive work I really enjoyed watching this tutorial, as I normally use SP, seeing as I want to start doing toon style and semi realistic style texturing this really appeals to me anyway just subbed look forward to more of you're work :)
@@edgarallanyee I totally understand and appreciate the reply as I am following you're style of painting quite literally watching how you wet paint, I wanted to know if you have created a work flow for an existing model that is not dyno meshed or voxel re-meshed, with this paint style the reason why I ask is because I have, existing models that are already baked, and subdivided a little, to work with sculpt paint yet sculpt details don't show in solid mode, as opposed to a freshly sculpted/ voxel mesh, I hope this makes some kind of sense, as sculpt detail don't usually show in solid view. Last thing I wanted to know is, if this work flow is not applicable to my current models is your texturing technique compatible with texture paint mode, in other words I am asking if you would get the same good results with texture paint as I am learning from you, just in case I am forced to use texture paint lol, As I am trying to get this style of work in a game I am making, thanks for any help and advice with my current work flow Cheers.
Really cool! But I am always frustrated that you don't do a proper presentation of the final result 😅 maybe just make a litlle turnaround or even just close up pictures next time in the beginning and the end of the video 😉👍
This is sooo awesome!!!! Could watch this for hours..
this is so cool!! great job man
Hey this is impressive work I really enjoyed watching this tutorial, as I normally use SP, seeing as I want to start doing toon style and semi realistic style texturing this really appeals to me anyway just subbed look forward to more of you're work :)
Thanks so much. I will. I'm just going through further training with Blender for the past 2 months so I've been pretty quiet :-)
@@edgarallanyee I totally understand and appreciate the reply as I am following you're style of painting quite literally watching how you wet paint, I wanted to know if you have created a work flow for an existing model that is not dyno meshed or voxel re-meshed, with this paint style the reason why I ask is because I have, existing models that are already baked, and subdivided a little, to work with sculpt paint yet sculpt details don't show in solid mode, as opposed to a freshly sculpted/ voxel mesh, I hope this makes some kind of sense, as sculpt detail don't usually show in solid view. Last thing I wanted to know is, if this work flow is not applicable to my current models is your texturing technique compatible with texture paint mode, in other words I am asking if you would get the same good results with texture paint as I am learning from you, just in case I am forced to use texture paint lol, As I am trying to get this style of work in a game I am making, thanks for any help and advice with my current work flow
Cheers.
Love it!
Really cool! But I am always frustrated that you don't do a proper presentation of the final result 😅 maybe just make a litlle turnaround or even just close up pictures next time in the beginning and the end of the video 😉👍
o sorry, yeah, thanks for the suggestion. 👍
Your awesome 👌 👏 👍