9:47 the Comeback axe also returns to your inventory, not to your hand, which is actually pretty useful - this allows you to carry a melee stat stick while using the Comeback Axe for a thrown weapon, at the cost of some HP every throw.
comeback axe deals the damage on an aoe from the throwing point. after throwing the weapon you can move your character a few feet and "dodge" the damage. the axe reappears normally in your inventory ready to throw again. just have movement to expend... (worked in trials of tav mod where i got it as a lucky drop)
17:45 if you fail the perception check you can walk over or stand on the loose planks causing them to squeak and will reveal it. This works for almost all loose planks that are on a floor
If you drink hoot's hooch and you haven't been to Wyrm's rock yet, your character will black out and wake up in Wyrm's rock prison allowing you to fight your way out and progress the quest for attending Gortash's coronation
7:48 that ancient altar accepts any item with the body part tag. old quest items, gales hand, nere's head, heads from the high road. its not a secret, its just more generic than people realize.
Beastmaster ranger summons get help action at level 8, Scratch isn't unique in this regard. Treasure search is unique but I don't trust best boy to not put himself in danger like from environmental hazard or something
9:47 comeback axe deals the damage on an aoe from the throwing point. after throwing the weapon you can move your character a few feet and "dodge" the damage. the axe reappears normally in your inventory ready to throw again. just have movement to expend... (worked in trials of tav mod where i got it as a lucky drop)
In my HM run with a friend, she drank Hoots Hooch... passed out and immediately was sent to prison, waking up in the jail cell in the Lower City. I was definitely shocked and we had to figure out a way to get her out without many repercussions!
the ring of cold works with other cold damage sources than spells, my monk with the gloves that deal additional cold damage on unarmed attack triggers it, its kinda funny he punched a guy and imediately fell prone with his target hehe.
The Scratch you summon is not the Scratch at camp, if summon Scratch dies camp Scratch is fine. I always give him an invis pot and get him to save Aylin for me on solo runs, exactly like he shows in the video, he is the best boy.
Does the comeback axe work how I want it to with the Gloves of Missile Snaring? Or how about the Reverse Raincoat + Robe of Summer + Sparkswall. Do the vulnerabilities and resistances cancel out?
So wait, I don’t need the rune powder bomb to destroy the steel watch? I can just read that one book and I’m good? Asking because one time all of them died and I had no powder bomb to destroy the place with
Valeria can be an ally in the final fight??!!!! Huh, she has never survived before, between my fireballs, the dark urge, and many games of just not caring, she has never made it to the end of the game for me, these days i usually just leave her chained up and never even enter that room. Lol.
Do the dialogue options with sarevok and have him get up to go to the chamber enter turn based and attack him the 3 ghosts will now be stuck behind a door only sarevok can open and you can kill them afterwards.
These are my absolute favorite mods - even if you don't like mods, you'll find some you'll definitely want! th-cam.com/video/ZGjltF018Zo/w-d-xo.html
In balthazars room youre meant to put a heart in there. which can be found in the room
I guess the altar just needs corpse meat, and that's why the head worked
There are other bits that you can put in there all of which open the secret doorway
Nere's fungalized head works, too, fwiw
9:47 the Comeback axe also returns to your inventory, not to your hand, which is actually pretty useful - this allows you to carry a melee stat stick while using the Comeback Axe for a thrown weapon, at the cost of some HP every throw.
That's actually amazing!
comeback axe deals the damage on an aoe from the throwing point. after throwing the weapon you can move your character a few feet and "dodge" the damage. the axe reappears normally in your inventory ready to throw again. just have movement to expend...
(worked in trials of tav mod where i got it as a lucky drop)
you don't need that specific head to get into balthazar's specific area. You can just pick up a body part like a heart from the room the puzzle is in
17:45 if you fail the perception check you can walk over or stand on the loose planks causing them to squeak and will reveal it. This works for almost all loose planks that are on a floor
If you drink hoot's hooch and you haven't been to Wyrm's rock yet, your character will black out and wake up in Wyrm's rock prison allowing you to fight your way out and progress the quest for attending Gortash's coronation
That is amazing!
18:47 these flowers also shut down the constructs in the grymforge not grym of course but the smaller ones clustered around the medium armor mould
When drinking hoots hooch as a dark urge i woke up in wyrm's rock prison
"you can become stoned" I'm sold.
7:48 that ancient altar accepts any item with the body part tag. old quest items, gales hand, nere's head, heads from the high road. its not a secret, its just more generic than people realize.
Gale's hand actually doesn't work, I tried :P
in dnd, amulet of the drunkard indeed only heals once. so it's maybe it's working as intended and the description is wrong.
If Zanner Toobin dies you can also just speak to the dead on his corpse and he will tell you how to blow up the foundry
Beastmaster ranger summons get help action at level 8, Scratch isn't unique in this regard. Treasure search is unique but I don't trust best boy to not put himself in danger like from environmental hazard or something
At least he can't die outside of camp
You can use the resonance stone to gain advantage on the saving throw checks on the Elder Brain
9:47
comeback axe deals the damage on an aoe from the throwing point. after throwing the weapon you can move your character a few feet and "dodge" the damage. the axe reappears normally in your inventory ready to throw again. just have movement to expend...
(worked in trials of tav mod where i got it as a lucky drop)
In my HM run with a friend, she drank Hoots Hooch... passed out and immediately was sent to prison, waking up in the jail cell in the Lower City. I was definitely shocked and we had to figure out a way to get her out without many repercussions!
One time drinking Hoots Hooch, before patch 7, one of the effects just sent me to jail
Man, I wonder what your character did to get arrested when they blacked out...
If you put out the torch near Balen, e.g. casting Ray of Frost, etc., the bibberbang fumes will not explode.
the ring of cold works with other cold damage sources than spells, my monk with the gloves that deal additional cold damage on unarmed attack triggers it, its kinda funny he punched a guy and imediately fell prone with his target hehe.
These are always pretty helpful
Carafe is two syllables, not three, just say, “ka raf”
Hag Victim?...
Any "heart" works as well...
9:35 that what you called an axe boomerang
Never realised sethan was a jojo ref until now. Cool
Scratch DOES NOT belong in a combat situation!!!! I don't care that he can help a downed teammate, he is too precious to take the chance!!
Immortal Scratch - best mod in the entire game.
He doesn't die though. He just goes back to camp until you rest
He’s moral support dude, I keep him in the back anyways lol
Scratch can only perma die IN camp
The Scratch you summon is not the Scratch at camp, if summon Scratch dies camp Scratch is fine. I always give him an invis pot and get him to save Aylin for me on solo runs, exactly like he shows in the video, he is the best boy.
> anime reference in bg3
> Jojo
> Make enemies into children
Lol
Its what the stand does
weiiiird...
How do you find out it's 90% of people missing these?
You wouldn't just make up statistics on the Internet would you??
Does the comeback axe work how I want it to with the Gloves of Missile Snaring?
Or how about the Reverse Raincoat + Robe of Summer + Sparkswall. Do the vulnerabilities and resistances cancel out?
so ... Zanner Toobin doesn't bear a grudge... 😀
you can also just use the heart of a corpse for the opening
This game is amazing
Beastmaster pets can 'help' too.
That alter will open if you put any human body part in it
So wait, I don’t need the rune powder bomb to destroy the steel watch? I can just read that one book and I’m good? Asking because one time all of them died and I had no powder bomb to destroy the place with
Yep!
but don't throw explosives while having scratch cuz that mfer will apport it -_-
Carafe rhymes with giraffe. "Kuh-raf"
Tanner Zoobin 😂 😅
10 like in 10 minutes
Bro did fall off, he’s cooking
Valeria can be an ally in the final fight??!!!! Huh, she has never survived before, between my fireballs, the dark urge, and many games of just not caring, she has never made it to the end of the game for me, these days i usually just leave her chained up and never even enter that room. Lol.
Do the dialogue options with sarevok and have him get up to go to the chamber enter turn based and attack him the 3 ghosts will now be stuck behind a door only sarevok can open and you can kill them afterwards.
Why would you be mean to the funny elephant :(