I Busted 40 Myths in CS2

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 563

  • @joshefrags5471
    @joshefrags5471 ปีที่แล้ว +611

    this the most eu content ive seen in 2023

    • @smirkxD
      @smirkxD ปีที่แล้ว +6

      lmfao

    • @jozefpilsudskiw37
      @jozefpilsudskiw37 ปีที่แล้ว +14

      its just straight facts (im totally not an european)

    • @faceless1646
      @faceless1646 10 หลายเดือนก่อน +22

      eu silver = na global

    • @johancruyff8567
      @johancruyff8567 3 หลายเดือนก่อน

      the most accurate content i’ve seen in 2024

    • @liliataneva5874
      @liliataneva5874 3 หลายเดือนก่อน

      I eat crayons

  • @earthnuts
    @earthnuts ปีที่แล้ว +542

    If you inspect the dual berettas, you tap both pistols together. This is audible to other players who are nearby.

    • @NadeKing
      @NadeKing  ปีที่แล้ว +173

      It is not the weapon pullout tho.

    • @mikoruotsalainen
      @mikoruotsalainen ปีที่แล้ว +15

      Does others hear deagle special inspect. Could swear i have heard it

    • @spacemeter3001
      @spacemeter3001 ปีที่แล้ว +15

      ​@@mikoruotsalainenthere's only one way to find out

    • @deadinside2342
      @deadinside2342 ปีที่แล้ว

      ​@@spacemeter3001how?

    • @galactikhex
      @galactikhex ปีที่แล้ว +3

      this is true because the radar flashes when you tap them

  • @wilsonvfx
    @wilsonvfx ปีที่แล้ว +185

    The worst thing about the pullout audio is that you can see the pullout sound in the minimap circle around your player but others still cant hear it

    • @talkietoaster4828
      @talkietoaster4828 ปีที่แล้ว +6

      no you cant

    • @thevirtuoso8362
      @thevirtuoso8362 ปีที่แล้ว

      As long as you know it doesn't matter if you spam

    • @wilsonvfx
      @wilsonvfx ปีที่แล้ว

      @@talkietoaster4828 pretty sure you can

  • @Kresstraj
    @Kresstraj ปีที่แล้ว +46

    About reloading to save time: although it's not faster to switch reload, but the reload of the bullets is faster than the animation, so if you want to reload and run somewhere else, you can wait untill bullets reload (before the animation ends when people were trying to switch reload) and go somewhere else and then take out your weapon, it will be reloaded and you saved a little time by running a little bit more distance. For example you reload Negev, after bullets actually reloaded you have to wait untill the animation ends to start shooting, if you want to change position just take out your knife after bullets are reloaded (not when the animation ends) and you save some time by doing that

    • @SixTough
      @SixTough ปีที่แล้ว

      Nice

    • @MythicTF2
      @MythicTF2 8 หลายเดือนก่อน +1

      I think the switching after reloading is a holdover from earlier versions of the game. It USED to be faster in 1.6 and source but in CSGO & now CS2 they fixed that so it's not a thing. It also has the benefit of cutting off the tail end of the reload sound which just gives less noise for the enemies to hear (which is the main reason you still see higher level players doing it even though it doesn't necessarily give an advantage)

    • @SyRose901
      @SyRose901 2 หลายเดือนก่อน

      ​@@MythicTF2In 1.6, you actually had to wait for the reload animation to finish almost completely, switching before you return to idle cancelled the reload every time.
      However, I think shooting with the AWP and then switching weapons twice quickly back to the AWP was the common play. I don't exactly know if it was actually faster, but that's what people preferred, because it didn't re-zoom in after the shot.

    • @MythicTF2
      @MythicTF2 2 หลายเดือนก่อน

      @@SyRose901 Yeah, I remember the AWP thing and its still something I do to this day.
      Ig it's also been a while since I've played 1.6 since I could've sworn that was the reason for the quick switch. At least in CS2 it has a tangible purpose (cutting off the 2nd half of the reload sound)

    • @SyRose901
      @SyRose901 2 หลายเดือนก่อน

      @@MythicTF2 Lol yeah, the old game doesn't have an option to turn off the zoom after a shot, so people just switched twice instead of clicking twice, which is much slower.
      Reloading and then switching with an AWP was not a good option, haha, since you return to idle almost immediately after the number goes back up to 10.

  • @Ta5.
    @Ta5. ปีที่แล้ว +714

    He just bodied NA

    • @anuchitseeyangnok8215
      @anuchitseeyangnok8215 ปีที่แล้ว +8

      What is NA?!

    • @Asaski09
      @Asaski09 ปีที่แล้ว +36

      ​@@anuchitseeyangnok8215exactly

    • @drmedick
      @drmedick ปีที่แล้ว

      North America. Typically, most of EU pros can beat NA pros.@@anuchitseeyangnok8215

    • @Tantruhm
      @Tantruhm ปีที่แล้ว +27

      @@anuchitseeyangnok8215NA is still trying to figure out

    • @ApolloCGP
      @ApolloCGP ปีที่แล้ว +77

      @@DangOldRegularOld 🤣🤣🤣🤣 this is embarrassing lil bro, I'd delete this if I was you

  • @aceamythyst6778
    @aceamythyst6778 ปีที่แล้ว +15

    For #20, I think I know the reason. The fire starts at the area the molotov hits the ground, and then spreads a small distance. This distance is enough to make a difference between more or less health. So if you want to run through a molotov, do it right after it's thrown for more HP.

  • @reizaifafu
    @reizaifafu ปีที่แล้ว +49

    I love when nadeking bust the myths and busted all over the place

  • @Metaccine
    @Metaccine ปีที่แล้ว +24

    I actually didn't know about number 3 and would get confused why my teammates would make noise by pulling out their ak in a clutch

    • @Octeger
      @Octeger ปีที่แล้ว +9

      So we are in silver alright

  • @smyczu3599
    @smyczu3599 ปีที่แล้ว +11

    Making these vids must be so fun
    2:25 ,,Now act confused" xD

    • @OneState-v3n
      @OneState-v3n 3 หลายเดือนก่อน

      Your pfp looks stupid asf

  • @anonimas123456789
    @anonimas123456789 ปีที่แล้ว +15

    nades can collide in the air, happened to me when me and my teammate threw HE at the same time into pit, nades collided mid air and basically went to different directions. id look into that a bit more

    • @NadeKing
      @NadeKing  ปีที่แล้ว +9

      show me proof video plz, usually when people send me clips like that nades bounced off from some wall or other object that is part of the map

    • @VADemon
      @VADemon ปีที่แล้ว +5

      @@Aesynius Aesynius renamed his video "video debunked, nades can't collide"
      tldr: player collision off, both players threw nades while inside each other. On the screen it really looked like nades collided, but they hit the players.

    • @Aesynius
      @Aesynius ปีที่แล้ว

      @@VADemon correct

  • @dirtyconsole2247
    @dirtyconsole2247 2 หลายเดือนก่อน +1

    One thing to add though with grenade collision is that I was able to get a molly to collide in midair with an HE grenade. I know that it did because my molly, being thrown at window on mirage was blown out midair as my team’s grenade was thrown parallel. The molly was still well within its extinguish time.

  • @phoen1x_cs
    @phoen1x_cs ปีที่แล้ว +1

    switching before the reload animation is done does have a benefit of making 1 less bit of sound, so just in case if you are snekaing during a clutch, it might be worth it to make as less sound as possible

  • @ritLoe4222
    @ritLoe4222 ปีที่แล้ว +3

    In number 13, Guns like the Scout, AUG, SSG, and things that DOUBLE tap the magazine can be quickswitched faster because you can quickswitch already at the first tap of the 2 taps in the magazine

    • @bonesvivi
      @bonesvivi ปีที่แล้ว

      You can skip the whole animation, but the time needed to shoot again after reloading is the exact same. The game has set a certain cooldown until a weapon is allowed to shoot again when reloading, so it is still more risky to quickswitch.

    • @ritLoe4222
      @ritLoe4222 ปีที่แล้ว +2

      @@bonesvivi Nah it doesnt apply to those guns ive tried it before and it doesnt cooldown

    • @bonesvivi
      @bonesvivi ปีที่แล้ว

      show proof video or I will throw a fish in your house@@ritLoe4222

  • @skycapturer6737
    @skycapturer6737 ปีที่แล้ว +13

    What happens if you start defusing the bomb without a kit and someone shoots a kit on the floor onto you? Does the defuse time continue normally at 10sec, restarts at 5sec, the time is decreased by 10 sec or the bomb is instantly defused?

    • @NeverStopGivingUp
      @NeverStopGivingUp ปีที่แล้ว +8

      I don't think you can shoot a def kit around.

    • @potatoman2442
      @potatoman2442 ปีที่แล้ว +3

      It probably stays the same time because the defuse script is triggered when you dind't have a kit.

    • @vaok1923
      @vaok1923 ปีที่แล้ว +3

      if u start without kit its 10 sec, u have to start again to get 5 sec defuse

    • @orbis17
      @orbis17 ปีที่แล้ว +3

      @@NeverStopGivingUp you can shoot them to move them, I saw a guy shooting them off the map on vertigo, haha

  • @NilZakaLinX
    @NilZakaLinX ปีที่แล้ว +3

    Nice #5, that was necessary!

  • @TransRoofKorean
    @TransRoofKorean 11 หลายเดือนก่อน

    10:40 pretty sure nades are like the bomb in that the only thing that determines damage is proximity. I think that myth persists from the early days of original CS when you could headshot with nades. I dunno what the hitbox is that determines the nade hit, if it's halfway up the model or the torso, but if it's the torso it makes sense that the "head" nade would do more since it's closer than the ground. It's probably that. But... you're the NadeKing.

  • @hiveraids
    @hiveraids 8 หลายเดือนก่อน

    Very unknown trick with the AUG, quickswitching CAN save a few milliseconds off that millennium of a reload time. You want to quick switch right before when the animation would normally smack the magazine’s bottom

  • @dylanbartlett2417
    @dylanbartlett2417 ปีที่แล้ว +2

    in your body armor during fire clip, the one with armor on took 1 less damage for one tick, the one with armor went from 82 to 77, and without armor they went from 82 to 76, it rounded out at the end but the body armor fella still took less damage for one tick, maybe more testing needed

  • @levapedekranox_8799
    @levapedekranox_8799 ปีที่แล้ว +6

    NadeKing back at it again🔥🔥🔥

  • @LeoNidas-c8g
    @LeoNidas-c8g หลายเดือนก่อน

    I always thought the enemies would hear you if you pull out your weapons. Good to know that it's not like that, but what is definitely true is that you can hear their scope, be it from sg 553/aug or a sniper

  • @manassepfeiffer872
    @manassepfeiffer872 ปีที่แล้ว +3

    Its always a happy day when NadeKing uploads!!!🔥🔥🔥🔥

    • @NadeKing
      @NadeKing  ปีที่แล้ว +1

      amazing to hear that manas!

  • @asquidboi
    @asquidboi 4 หลายเดือนก่อน +1

    8:00 bad news lads they buffed the mollie i think it does more damage, bigger radius and lasts longer

  • @mckenzi4608
    @mckenzi4608 9 หลายเดือนก่อน

    I think for the removing silencer thing, it's more so for psychological play rather than practical use. S1mpleb does the same with the usps to make the opponents know it was him that they were fighting

  • @benwhittingtonmusic
    @benwhittingtonmusic ปีที่แล้ว +3

    You actually gave us 42 myths! You used #11 twice! 🤫
    You over-delivered even MORE than you thought! haha

  • @sonoramic
    @sonoramic ปีที่แล้ว +3

    So will pros finally use skins now. Seeing as they made a gentleman’s agreement way back in the day when we all found out they have different hitboxes.

    • @NadeKing
      @NadeKing  ปีที่แล้ว

      did you watch the video? :)
      heads are ~20% bigger in CS2 than they were in CS:GO, but models head sizes inside the game are kinda the same

    • @sonoramic
      @sonoramic ปีที่แล้ว +4

      @@NadeKing that’s what I mean. Seeing as they are all the same size. That fixes the issue so now there is no need for the gentleman’s agreement. I might be miss understanding you.

    • @eldave178
      @eldave178 2 หลายเดือนก่อน

      ​@@sonoramic pretty sure they don't use skins because they don't want the other team to know which one is which as proplayers have reputations with certain guns or pushes.

  • @Hostile2430
    @Hostile2430 ปีที่แล้ว

    About the quickswitching while reloading while it's technically true there's no time difference but watching the reloading animation feels too slower while quickswitching tricks our brain makes our reaction time faster

  • @lougamerX
    @lougamerX ปีที่แล้ว +2

    I don't get why content creators keep falsely propagating the right eye peeking myth. If you go to the spots on nuke yourself you can tell without much issue that the "Left eye peeker" in this video was standing too far to the right (line up the corners from the CT's position and look at the red sign above the T). If he stands properly he can see the T's head as well but in this example it's just angle disadvantage because he's fighting with "his" corner.
    (Yes there is some "left eye" disadvantage while crouching but it's because your characters butt sticks out)

  • @marvelhq1951
    @marvelhq1951 หลายเดือนก่อน

    5:21 in dust 2 if you sit behind the box type wall at B site or go under CT base at A side the distance is low but you will not get dead So, wall matters.

  • @shadowphoenix2514
    @shadowphoenix2514 11 หลายเดือนก่อน

    9:20 also its broken with the upper part of b bombsite on nuke where u can see counter terrorists walking on platforms, especially gives value in wingmsn

  • @turkeyman631
    @turkeyman631 ปีที่แล้ว +2

    As an NA player, it was nice to see some conclusive evidence on EU being better. Great video as always!

  • @2mxneydegrees
    @2mxneydegrees 21 วันที่ผ่านมา

    Myth 32. Sometimes CS2 does not register hits, and even when I hit the head from a short distance, the enemy does not die

  • @EgeQaqd
    @EgeQaqd ปีที่แล้ว +2

    If you look down and inspect the incendiary the grenade will explode earlier

  • @marioxlr8451
    @marioxlr8451 9 หลายเดือนก่อน

    you remind me of Mythbusters - great job, man :)

  • @000adrianelpiola000
    @000adrianelpiola000 9 หลายเดือนก่อน

    i still heard about the suppressor myths a lot. The suppressor is not the responsable of invisible bullet tracers, it ia the weapon. Of you remove the supp, the damage, spread and everything will still unchanged.

  • @anonymnuss
    @anonymnuss 8 หลายเดือนก่อน

    tip! if you crouch right after you jumped you can jump up higher (mirage triple is so much easier then)

  • @sonoramic
    @sonoramic ปีที่แล้ว +4

    Great video all round.
    But how about the myth where; you quick switch reload so the enemy only hears half the reload or will they hear the full reload? Not talking about fake reloading.

    • @yes-69
      @yes-69 ปีที่แล้ว

      watch the whole video

    • @sonoramic
      @sonoramic ปีที่แล้ว +2

      @@yes-69 I did

    • @splinte111
      @splinte111 ปีที่แล้ว

      @@sonoramic then you should know the answer to your question

    • @sonoramic
      @sonoramic ปีที่แล้ว

      @@splinte111 i must have missed it. time stamp?

    • @splinte111
      @splinte111 ปีที่แล้ว

      @@sonoramic 12:55

  • @themomorain
    @themomorain 10 หลายเดือนก่อน +2

    Now in csgo you could reload nova xm and sawed off silently is this still the case?

  • @GaigeBuilder
    @GaigeBuilder 11 หลายเดือนก่อน

    Now in CS2 Dual Berretas make noise when you inspect it, you can see it on map.

  • @thebestname921
    @thebestname921 ปีที่แล้ว

    Fun fact:When you reload any weapon, there is a reloading sound but, when you reload the R8 Revolver, there is no reloading sound.

  • @malkn
    @malkn 2 หลายเดือนก่อน

    I actually realised something about the A and B bomb sounds.
    So when you plant the bomb A, then it beeps in A# (or A#1 to be exact)
    And when you plant it on B it’s down an octave on B# (or B#0)

  • @DrFibee
    @DrFibee 10 หลายเดือนก่อน

    I somehow never noticed the difference between the wire colors, but I did notice the bomb numbers going faster.

  • @SquibGourmand
    @SquibGourmand ปีที่แล้ว +10

    bro did you ai your voice

  • @ty2teo13
    @ty2teo13 ปีที่แล้ว +1

    Heeey nice video NadeKing! Your videos are awesome keep it up!! 🔥🔥🔥

  • @melc311
    @melc311 8 หลายเดือนก่อน

    That 20% larger head hitbox figure is misleading because that refers to the volume of the hitbox. In practice, only the area matters.

  • @clebsgaming92
    @clebsgaming92 ปีที่แล้ว

    Right eye / Left eye is indeed a myth! With proper comparisons we can clearly see that the only thing that matters is the distance to the angle. Neither is the player camera or model skewed as a lot of people think. Most videos are just biased.

  • @vomitingvelociraptor8744
    @vomitingvelociraptor8744 ปีที่แล้ว +13

    love all your vids and just wanted to say keep up the good work. Greetings from Australia

    • @NadeKing
      @NadeKing  ปีที่แล้ว +1

      Thanks, cheers to AUS :) will do!

  • @dr.sick6969
    @dr.sick6969 ปีที่แล้ว +2

    Did u know that quickswitching while realoading stops the sound of the last part of reload like(shotgun cocking, pistol sliding, assault rifle bolt release)
    I often use it so if an enemy comes close enough to hear the last part of reload i quickswitch so they wont be able to locate me (if im lucky)

  • @Karjalol
    @Karjalol ปีที่แล้ว

    thanks for all the testings to find number 5 - finally truth has been spoken

  • @RqiN1
    @RqiN1 7 หลายเดือนก่อน

    Cleanest NA ROAST ever! I kneel before you, my King.

  • @Kepy69420
    @Kepy69420 ปีที่แล้ว +2

    Myth: Saying afk when teammate isn’t afk wins round

  • @Sm64wii
    @Sm64wii ปีที่แล้ว +6

    Great video! One of your myths though… I’ve never had a good EU player on my team in my entire life. I got to the point of dodging FACEIT matches depending on the flags

    • @KrzychuYea
      @KrzychuYea ปีที่แล้ว

      NA globals are EU gn2

    • @chrisprilloisebola
      @chrisprilloisebola ปีที่แล้ว +2

      @@KrzychuYea other way around IiI bro

  • @biohuk
    @biohuk ปีที่แล้ว +1

    If you look at the spray shoot pattern of MAG-7 and effective distance, damage. It's way worse.

  • @XLORDPROPL
    @XLORDPROPL ปีที่แล้ว +2

    13:11 Myth busted! I already watched it ;)

  • @lazykun_
    @lazykun_ ปีที่แล้ว

    number 5 got me off guard, love it

  • @vadnegru
    @vadnegru ปีที่แล้ว +1

    Grenades used to collide, i once collided he with my teammate flash. That was quite burning combo.

    • @D-Vinko
      @D-Vinko ปีที่แล้ว

      They could NEVER collide. There is another explanation for your play that doesn't involve grenades colliding, because they never had the ability to collide.
      th-cam.com/video/zdYOU6ila6k/w-d-xo.html

  • @1wut-_-ヘッカー
    @1wut-_-ヘッカー 6 หลายเดือนก่อน

    hiding the bomb is impossible because it always blinks. but if you plant the bomb in the water fountain.and the cts go defuse the bomb it will make a noise .and the player can hear water from the fountain.which will the player kill cts easily

  • @gaferbalerk
    @gaferbalerk ปีที่แล้ว

    So. I can confirm that grenades DO collide in the air. I peaked out CT garage on Nuke to chuck a frag, right as a smoke came in from above. My grenade not only deflected off the smoke, it bounced back and hit me.

  • @KEROVSKI_
    @KEROVSKI_ ปีที่แล้ว

    Just one thing to make it clear, cause I hear it a lot:
    CSGO is not "CS 1".
    CS 1.6 is the "CS 1", cause they renamed it on steam into "Counter-Strike".
    You don't have CSGO any more, you now have "Counter-Strike 2".
    Valve don't care about CSS.
    Nice video man.

  • @IDontOwnACustomUrl
    @IDontOwnACustomUrl ปีที่แล้ว

    Fun fact: Dual berettas make a sound when you inspect them.

  • @TheEbbemonster
    @TheEbbemonster ปีที่แล้ว

    Moving backwards from csgo: In CSGO walls blocked bomb radius, items blocked shots, hitboxes were more consistent, hitboxes followed animations, and worst of all, the peaker's advantage wasn't as extreme.

    • @Giofear
      @Giofear ปีที่แล้ว

      Yeah and now go even more backwards all the way to the state of CS GO 6 weeks after release...

    • @D-Vinko
      @D-Vinko ปีที่แล้ว +1

      In CS:GO it was STILL just radius; bombs only care about radius, you just are misidentifying the LARGER radius in CS2 as being walls protecting you in CS:GO, when you were farther from the explosion in CS:GO relative to CS2. Hitboxes were LESS consistent, that was literally his point (Consistent means MORE SIMILAR, hitboxes varied based on your skin in CSGO, which is not consistency, you could randomly get good hitboxes in CSGO.). Hitboxes NEVER followed animations; that's literally impossible, and it's impossible to prove with a single sided AWP video inb4. This is because of fundamentally how servers are synced to clients.
      Peeker's advantage is your only good point, and I'm sure you don't understand why.

  • @Vali.N
    @Vali.N ปีที่แล้ว

    God tier content never stops!

  • @SkinClub
    @SkinClub ปีที่แล้ว

    2:22 the traffic cone has been planted 👽

  • @octavelapize6657
    @octavelapize6657 ปีที่แล้ว

    when you fake reload you want the opponent to starting rushing you as soon as reloading sound starts, so its too late when they realize it

  • @MyrksA
    @MyrksA ปีที่แล้ว

    Myth : Only women find NadeKing attractive.
    Myth busted by me.

  • @reboooot
    @reboooot ปีที่แล้ว

    The best is when wall hackers say "I heard you pull your gun out"

  • @yilmazozhan7587
    @yilmazozhan7587 ปีที่แล้ว +1

    I have over 700 hours and i never knew there was a third option when nading (middle click)

  • @freeEnd_
    @freeEnd_ ปีที่แล้ว

    Myth: Zeus makes less damage if the enemy is further away and doesnt onehit

  • @CycloonYT
    @CycloonYT ปีที่แล้ว

    Myth 41 busted; Nadeking cannot upload a bad video

  • @Vatsal.Mittal
    @Vatsal.Mittal ปีที่แล้ว +5

    this is just a old anomaly video for csgo and not cs2

    • @NadeKing
      @NadeKing  ปีที่แล้ว +1

      There must be some similarities as I told Anomaly some of the stuff :D but I tried to keep it as fresh as possible.. Here are surely at least some unique info even for potentially same topics.

    • @Vatsal.Mittal
      @Vatsal.Mittal ปีที่แล้ว +1

      hmm@@NadeKing

  • @kaguru1
    @kaguru1 ปีที่แล้ว

    might aswell just shoot the legs from now on pistol rounds,great video 😅

  • @cocaola_boy
    @cocaola_boy ปีที่แล้ว +1

    i love u man keep it up !

  • @1nspir3dx
    @1nspir3dx ปีที่แล้ว +11

    Great video NadeKing. Keep up the great work and much love from Ukraine

    • @NadeKing
      @NadeKing  ปีที่แล้ว +11

    • @1nspir3dx
      @1nspir3dx ปีที่แล้ว

      @@NadeKing

    • @freeEnd_
      @freeEnd_ ปีที่แล้ว

      ​@@NadeKingdaym 😅

    • @justaboy9481
      @justaboy9481 ปีที่แล้ว

      ​@@NadeKingcringe

    • @bulgaria_681
      @bulgaria_681 11 หลายเดือนก่อน

      ​@@justaboy9481cope

  • @genrikh-b5c
    @genrikh-b5c 2 หลายเดือนก่อน

    the only reason when i quick reload is when im in a fight or when i have to rotate, pulling a pistol is faster than reloading

  • @harry.balsonya6
    @harry.balsonya6 7 หลายเดือนก่อน +1

    why in 5:51 is man so shaky with the awp, look at the viewmodel when he pulls it out

  • @Bengr0
    @Bengr0 ปีที่แล้ว

    Nadeking the Mythbuster

  • @BicheCS
    @BicheCS ปีที่แล้ว

    They fixed the knife combo btw. Now right right left always kill.

  • @kipchickensout
    @kipchickensout ปีที่แล้ว +2

    in CS:GO some pistols (elite, glock and CT starting pistols) did more damage to legs than they did to an armored chest, and the other pistols the exact opposite - i wonder if that's still the case
    I hope someone tests that in-depth since you mentioned that the exact spot mattered in CS2

  • @sxlg_32
    @sxlg_32 ปีที่แล้ว

    I have seen a crazy amount of golds from cases in CS2. Think 6 out of maybe 150 cases.

  • @ryuhanja3415
    @ryuhanja3415 ปีที่แล้ว

    Shooting enemies in abdomen does the most damage it counts as a body shot but the armour doesn’t cover the abdomen

  • @enso8762
    @enso8762 ปีที่แล้ว

    The first one wasn't a myth, the devs just "fixed" it lol

  • @kemphoss-4791
    @kemphoss-4791 ปีที่แล้ว

    callouts are good! a myth new players should learn about

  • @ra2zy629
    @ra2zy629 ปีที่แล้ว

    very useful for all players keep it up 👍

  • @onamayo
    @onamayo ปีที่แล้ว

    Nadeking really scraping the bottom of the barrel for ideas now

    • @NadeKing
      @NadeKing  ปีที่แล้ว

      xD appreciate the criticism
      I think I have some banger ones recorded, it has just taken ages to edit them, soon soon :)
      come back in some time and tell your honest opinion whether u like the ideas or nah

  • @aidenmai1976
    @aidenmai1976 11 หลายเดือนก่อน

    lmao you can only get the grenade to do about 60 damage, but i take over 90 damage from it every day

  • @vitorx4
    @vitorx4 ปีที่แล้ว

    hey, whats that usp skin that nadeking showed many times throughout the video? I loved it

  • @DrCanadasubscripts
    @DrCanadasubscripts ปีที่แล้ว

    when planting and they fake and get off, does it continue to make the sound or can you clearly hear them get off of the device?

  • @phowbow3161
    @phowbow3161 ปีที่แล้ว

    I still have one question: Can chicken still block shots?

  • @Hostile2430
    @Hostile2430 ปีที่แล้ว

    Ok here's a myth or fact idk but fire spread of mollies in CS2 seems much more consistent than CSGO
    I've been caught by Molly so many times in csgo because the random fire spreading but in CS2 it seems mollies remain confined to the places

  • @NikhilSharma-zf1qi
    @NikhilSharma-zf1qi ปีที่แล้ว

    Thanks for all the info

  • @Legendary-ps5qn
    @Legendary-ps5qn ปีที่แล้ว +1

    What was the AWP doing at Myth 15💀

  • @lijevidesnilik
    @lijevidesnilik ปีที่แล้ว

    Myth: nadeking can flash you from T spawn on mirage if you're on A site inferno? Is this true?

  • @sleepytattoos
    @sleepytattoos ปีที่แล้ว

    Dropping bomb to your team makes no sound fyi, so you can pass it around without audio cues

  • @dudeguy334
    @dudeguy334 ปีที่แล้ว

    you should still be able to drop bomb directly to a teammate without making sound

  • @BromTeque
    @BromTeque ปีที่แล้ว +1

    Regarding myth 22. Molotovs used to do more damage to armored opponents than incendiaries in CSGO at some point. I don't remember if it was a bug or if it was "fixed" at some point. It is at least good to know they are equal in CS2.

  • @ivandrobnjak9180
    @ivandrobnjak9180 ปีที่แล้ว

    Shotguns need a bit of nerf, that shot is too op

  • @bergusf362
    @bergusf362 ปีที่แล้ว +1

    How to use the bomb radius? Is there any command?

  • @MichaelBurt-rm4tc
    @MichaelBurt-rm4tc ปีที่แล้ว

    I figured the last one out by flashing my self as i jump off of vertigo

  • @bay0r
    @bay0r ปีที่แล้ว

    bombradius: you can survive the bomb in front of the altar on inferno...

  • @idcrafter-cgi
    @idcrafter-cgi 7 หลายเดือนก่อน

    Is the Zeus Recharge audible to others or only when dropped?

  • @deltras3306
    @deltras3306 ปีที่แล้ว

    3 day's ago I save myself blocking an AWP shot with a flash bang ( first and last time in life luck xD ) so yes it's still possible to block damages