You can place images underneath the map and build off of them, unfortunately height map importing isn't an option right now so we are restricted on what we can create. There are some interesting height map applications which can represent irl locations so I'm hoping it can be done eventually
I'd hazard a guess that the feedback sfx models give unit feedback, which is cool to see. Could literally make a giant forest fire scenario
sdb seems to be scenery data base as it pretty much showed all connections within scenery
Could you make an example video where you make a small custom area (city, forest, roads, deployment zones, etc.)
Sure thing!
Yes please, I was going to ask in comments would anyone know how to create a new layer, i.e Command_Zone
Many thanks for the tutorial! btw can we actually being able to play with the edited maps in skirmish mode?
We can't play on the maps yet, the Devs are still working on export functionality
Raytrace must be the Line of sight
Would anyone know how to create a new layer, i.e Command_Zone ?
Does it allow for import of goggle maps locations and such? The terrain itself is auto generated or is there a way to use real terrains?
You can place images underneath the map and build off of them, unfortunately height map importing isn't an option right now so we are restricted on what we can create. There are some interesting height map applications which can represent irl locations so I'm hoping it can be done eventually
@@awoodenbox96roger thanks man