If you want a hard time creating a map, try Rise of Nations. The game's land generation tool deletes portions of your carefully-crafted terrain to make the shores less jagged. And it keeps doing this every time you go in to the tool to edit the terrain. I started off with Europe and ended up with three potatoes surrounded by water.
+unifieddynasty RoN is great but that map maker is abysmal. It could've been a great scenario editor but they like barely put _any_ effort into it. The maps feel super small, too, even big huge (when trying to make a map)
unifieddynasty interested in playing a RON game? I made a scenario that I invested about 50 hours in making. It a ww2 map of Europe with 8 major nations (axis and allies) -and when you defeat Germany the allies transitions to against the soviets and you fight over conquered Berlin and then slowly into Russia battle by battle
Historically Huns were killing both roman and barbarian alike, you might want to work that angle into your map to make it a tad more interesting; the goal of the roman team is to survive, the goal of the barbarian team is to survive the hun onslaught and destroy rome, and the goal of the huns is to wreck absolutely everything. You could give huns an early advantage in terms of starting resources and harvestable food sources, but restrict their farming so that the huns would need to constantly conquer new areas to stay in the game. Just a thought.
That's one way to look at it. The other way I think is to view it as barbarians having several options, which gives more opportunity to think outside the box and less repetition in gameplay
I think so too, it just seems a bit too easy that half the settlements are so close to the waterfront. I mean what would be the point of investing in a standing army when you can just build a navy and take out 2-3 of the key building sites, while your allies make their way to the other landlocked places. Maybe allow the Romans to have a significant naval presence to at least help deter or at least make the navy focused players work for it?
ortegaajesus1998 the population change was one of several I had to do to rebalance the game after trying it with other people online. It was a series of testing, and then adding buffs to barbarians and nerfs to Romans to finally get to the more balanced point it is now. Don't you think it adds to the historical aspect if the Romans are completely outnumbered by hordes of cavalry archers and huskarls, trying to hold on as they slowly lose ground? I'm sure the Romans thought things seemed pretty unfair at the time, too!
***** there are several strategies I've found work as Romans, but I'm sure there are others, too. Building docks to physically block the water access points is very effective, and almost unbreakable if there's castles beside it as well. Walls and castles are also much stronger than in regular games because imperial age can't be researched. Romans should also build walls (which they didn't do in either of the games I showed) and can afford much more expensive units than the barbarians - staying near max population limit with cataphracts in the later game. They should probably prioritize cataphracts and mangonels over cheaper units. Building 3 layers of walls at the Pyranees mountains and having 10 or so mangonels behind them, I was able to hold the entrance to Spain for around 15 minutes against waves of huskarls and cav archers, just to give one of example. The Eastern Empire should also focus more on building defences in red's territory than his own, and I have yet to see an Eastern player really go all-in trying to defend red. That's just a few things I've noticed in playing it. It's really not as unbalanced as it might seem at first glance - there's lots of things that Romans can do to help themselves survive :)
Yeah, and the Romans were outnumbered by the total of the factions, and not one single faction outnumbering the Roman (Seriously how could be so many of them if they weren't even able to build cities). Also, in many battle were the Romans fought against the Huns the Romans outnumbered the Huns 4 to 1 and still lost. (due to Hun cavalry and raid tactic which the Romans weren't prepared, also the Romans liked to tell in these battles that they were outnumbered so that it would not hurt their roman pride) The downfall of the empire was actually caused due the lack of resource as it led to Romans not being able to pay its own Army in the end which was then used by the Goths to march through Rom. So you could balance the game if you either made the resource on the Roman side more scarce or (my favorite option) if you added an upkeep cost for the roman side (like every minute they lose 1 food, 1 wood and 1 gold for every population they have. If you did that I think would be ok to incread the pop lim for the Romans. But that are just my thoughts.
Relux the Relux Rome did have a lot of plagues in the period, and the Roman Empire actually declined in population between 150 and 400 ad. I've heard even the city of Rome, at one point having 1.5 million people in the early empire, had less than 100k people when the western empire dissolved. The upkeep cost idea is intriguing, though. I like it!
There's an updated version of the map here: steamcommunity.com/sharedfiles/filedetails/?id=611392075 Single player version: steamcommunity.com/sharedfiles/filedetails/?id=611403348 Video explaining the changes: th-cam.com/video/o35ceXEvV5Q/w-d-xo.html
+Spirit Of The Law I don't really think I could manage editing one of these, but I could consider it. In case I don't...you can use the same map (or close to it) for the Islamic conquest of the Iberian Peninsula and their push into what is now France from the West and western Turkey from the East. It would play out similarly - a few empires on one side, and this works great with the expansions now (Persians, Saracens, Turks, Berbers for example) attacking from North Africa into the Iberian Peninsula and Turkey into the heartland of Europe (place civs with historical accuracy), and a few European civs on the defensive - Spain, France, and Byzantines, for example. The map may need to be shifted North some (probably no easy way to do that), or place on a larger template to give some more room to North Africa. Anyway, I think it would be an interesting mod to a similar cool custom scenario that is already in place. Hopefully people won't get too political and all with the idea.
That first game was crazy. Maybe put a nerf on coastal attacks? IIRC at the Rock of Gibraltar the Romans put up guards and such, maybe you could put watchtowers and a couple galleys? just my 2 cents. Great vid as always!
Cole Carter yeah, the water is pretty important, but the romans could build docks to physically block ships at constantinople, the English channel, and at Gibraltar with a castle or two at each, and eliminte the water threat. There's definitely little strategies like that which people would start using if they played it 2 or 3 times haha
Spirit Of The Law Ooooh I didn't think about that! Jutting docks out into the channel to block flow! I'm sure the Japanese could use a general of your quality to command their troops in real time haha
For a real historic accuracy, the Huns should be another team, with the mission of destroying one of the nomadic civilizations. because the huns was what pushed in the nomads.. I now many years too late
The Roman players should have 500 population caps because Roman always have far more people than the barbarians, the Roman lost on management which is what 500 pop cap would do to bad players.
Lag on map? With today's computers? I'm sorry, there is no longer any reason to have a pop cap in any RTS game. Age of Mythology and beyond were made in days pop caps were no longer needed.
@@paaperman Did a no fog map with 8 Ai highest diff FFA with 500 caps it was one giant cluster fuck, with thousands upon thousands of moving units. But no lags what so ever and my pc isn't even that great. So lags is utter BS
Law just an idea but maybe you can restrict the type of units each barbarian can make? maybe huns not allowed to build barracks? only horse archers and light cavalry? and goths only infantry.... no horses, vikings too, etc?
Very nice man, I don't play this game but I am always proud to see people making a game community come alive again. Thanks for showing what you did here.
Dude I have to say, this is an awesome map, very detailed, well done. The only thing I would sugest is that you let them Byzantines reach the Imperial age, as it would make sense to let them have superior armor and weaponry, as well as economy upgrades. Also, you should allow them to research Chemistry, for some cool fire arrows and proyectiles (greek fire maybe..?), but lock the gunpowder tecs, for obvious reasons.
1:08 Why is it so hard to make a map from scratch? The Geographer's answer to the mathematician ;) : Because maps are projections! In this case you are trying to put a "Winkel" projection map on a basically "Peters" or "equal area" projection map that is also tilted to give the impression of an isometric view! Sources: -Places and Regions in Global Context, Human Geography (2nd edition) by Paul Knox and Sallie Marston -De Grote Bos Atlas (51st edition) by Wolters-Noordhoff Atlas Productions
Have you throught about giving the roman factions bigger pops say like 600 each. They would still be at a disadvantage from a lot more going on but army sizes would be the same?
I think it looks good, maybe the Wonders should be castles instead, so they are able to defend themself a little? Of course, using canons or trebuches it woulden't matter, but it would nerf the galleys a little if nothing else.
Dude this looks amazing! Just 2 ideas for you: 1. increase the population cap of the Roman players and/or 2. decrease the number of barbarian players by 1 or 2
Evoshun I suppose someone could always set player 7 or 8 as a computer on easiest so it's a 2v5 with an easy computer ally, which would contribute very little to the group effort. I think it's about balanced as it is right now, to be honest, and I'd worry about the Roman players steamrolling the barbarian towns in the first 20 minutes if they were any more powerful. I think the Romans each start with 4 TCs (maybe East is 3, can't remember), so they not only have more villagers, but also more TCs out of the gate, along with all the economic buildings and military buildings they need. They can also wall and build castles, so the barbarians need a big edge on population to give them a fighting chance haha
+TheMV1992 Hey, some of us American's are quite knowledgeable when it comes to geography. That said, when you're the center of the world, everywhere else starts to look like just another border. :P
I suck at this game because I cant handle a lot of units at the same time, I always play in standard difficulty. building custom maps is fun though and the fact that you did all the drawing process is awesome
MOS long time fans of the channel may find this ironic, but I know next to nothing about Japanese history during the time period that AoE takes place :s ... except that their infantry attacked 33% faster than other civilizations
Spirit Of The Law Lol!!! (At the 33% part). Japan's history during that time is simple, really. They were isolated and closed off all trade/contact from foreign nations. In reality - historically speaking, having them go against china & korea wouldn't be right since they didn't engage in any feuds. At least to my knowledge, but they did technically go up against the Mongol Empire, and defeated them via kamikaze or divine wind. Very interesting stuff. If you'd be willing to take any suggestions or recommendations I'd recommend you to quickly research Feudal Japan. I promise you won't be disappointed :)
@여름이 I love eastern asian cultures and I've been reading about their history since nearly a decade, but I almost forgot some parts (mostly because now I'm focused in XIX and XX century). Thanks a lot for your explanation :D
Deny the Barbarian players cartography.. This would be a suitable nerf as it is historically accurate! Out of curiosity can you adjust the Teutonic knights so they are a bit cheaper and a bit weaker and call them legionaries? That would be cool.
surely champions make sense as a trash-murdering, not-as-strong-as-a-Teutonic-knight melee unit? Also faster than your average champ as the legions valued athleticism. + imperial skirmishers as auxiliaries
About the scenario editor and player definitions (in FE at least), some time ago I figured out that in the scenario editor, player x always means "the x-th player in the player list" and doesn't go by color, while when choosing the game settings, the color (and player number you choose there) makes you get the corresponding colored units and buildings in the scenario.
Map size Ludikris would have been better.. And dunno why but I could never get the true feel of playing the roman era scenarios in AOE. For me the scale of the Roman empire isn't enough in AOE. RTW has ruined me I guess. And, Huns sacking Egypt, 11
I built a scenario like this. Mine had a wider timeline. 476-1453 roughly. You play as the Byzantines and have to manage the Eastern Empire. You have an AI Italian ally in Rome who will pay you 1000 gold in tribute every 15 mins as long as they are alive. Your objectives are taking back the Vandal Kingdom in Africa, defeating the Goths, Persians and the Avars while protecting your own borders. You can recruit legionaries and centurions by bringing villages to certain places and it costs gold. You can recruit Crusader Knights later in the game by bringing villagers to the cathedral and use them to fight the Turks. Overall, a really fun scenario that is incredibly challenging. Thanks Spirit for the inspiration.
Great detail on the map, well done! Would be interested to see a video of you playing as a roman though, seems hard for them to win based on what I've seen in this video
Seems more accurate to me to have Franks and Teutons alongside the Goths, Vikings and Huns instead of three Goth players. Might be a balance issue, not sure. But the Teutons (Lagobards/Vandals?) and Franks were also involved in the fall.
I think the Teutons represent Germanic people rather than just the Teutonic order (Which is their special unit). After all the Order was composed of Germans and AoE2 represent cultures. Kinda like the Franks are there to represent France and the Britons the English. Its kind of Psedo history but the game makes a lot of shortcuts like that.
+Pasan Etternavn but the franks didnt invade the roman empire during the fall they were allies until the very end in fact the franks really enjoy killing Germans, and their son france also enjoy killing germans (well france is roman/frank son)
+gigaya777 Some Franks are allies of ROme. Some others are Ennemies, like the Wisigoths are allies of Romans and the Ostrogoths are allies of the Huns ^^ In fact, none of the Barbarians peoples are united, and the different kings and tribes fight for one side or other ;)
respect for all of the hard work! love to start playing age of empires II again, I'm waiting for a new computer but it won't be long before I can start playing again! I really missed this game, and I'm happy to see that there is still love for this game although its an old game. I say it's old but gold, definitely going to check the updates and maps on steam!
Half of Anatolia is desert in this map, but actually, those brown color in geologic map are mountainous areas, rather than being desert. Blacksea region is snowy for 7-8 months, snow in the mountains melts away in June. There is no snow in desert.
That paper-over-minimap idea is ingenious, I will remember that if I ever make a historical map. I wonder why you didn't use an actual map as a basis instead of a rough hand-drawing, though.
I don't know if you know, but if you checked those precipitation maps, you should know that in the XVth century Earth's climate was kind of different than the one we got today, if you think that this (geographical accuracy in your map, including the tipe of terrains) is important you should look into a historical precipitation maps and historic descriptions of regions and sites. But what you show on this video seems pretty awesome to me!
Amazing, i used to do the same as you did with the minimap, make a fairly similar recreation of what i wanted to create!!! hope you continue with the great job editing your own scenarios!!!!
do you have plans to make a de conversion? also it would be interesting to give the roman objectives to alexandria, rome, thessalonike, syricusa, and constantople as they made up the pentarchy
Looks really good, but there's something missing: I would suggest Constantinople really really ought to be a seventh victory location, owing to historical accuracy!
This scenario is really cool! I was wondering why you decided to make a scenario about the collapse of the Western Roman Empire. I'm a student of Roman history and was wondering if you are too.
can you do an entire series on scenario creator? it would really help people who would like to make their on maps. im currently busy on a War of the Five Kings scenario with tons of unique heroes and stuff.
Main Issue with map editing of shapes is that the globe is round and the map is perpendicular.... The difference is not huge but it does in a way morph the whole map and squishes it weird places in both axis.
As a creator of scenario myself, I LOVED this video. Thanks a lot for the tips (for doing a realistic map from a sandwich bag^^ that's genius =) ). I suscribed and hope playing it soon online =)
If you want a hard time creating a map, try Rise of Nations. The game's land generation tool deletes portions of your carefully-crafted terrain to make the shores less jagged. And it keeps doing this every time you go in to the tool to edit the terrain. I started off with Europe and ended up with three potatoes surrounded by water.
+unifieddynasty rise of nations was amazing. Does it still have a community?
Russell Morgan I wouldn't know. Haven't played in several years as well lol.
+unifieddynasty RoN is great but that map maker is abysmal. It could've been a great scenario editor but they like barely put _any_ effort into it. The maps feel super small, too, even big huge (when trying to make a map)
unifieddynasty interested in playing a RON game? I made a scenario that I invested about 50 hours in making. It a ww2 map of Europe with 8 major nations (axis and allies) -and when you defeat Germany the allies transitions to against the soviets and you fight over conquered Berlin and then slowly into Russia battle by battle
Three potatoes surrounded by water. Yeah, Europe in a nutshell.
Bob Ross - The Joy of Map Creating
Happy little trees
Happy little goths
Happy little deaths
this arbalest is lonely, so we're gonna make another one so he can have a friend
Maybe there is a town center here
Historically Huns were killing both roman and barbarian alike, you might want to work that angle into your map to make it a tad more interesting; the goal of the roman team is to survive, the goal of the barbarian team is to survive the hun onslaught and destroy rome, and the goal of the huns is to wreck absolutely everything. You could give huns an early advantage in terms of starting resources and harvestable food sources, but restrict their farming so that the huns would need to constantly conquer new areas to stay in the game.
Just a thought.
that is a very good idea man!
The idea with no farms for the Hun player is very accurate
Barbarians and romans were fighting them too... But it is gamey
im very late but that is up to the player
Seems a little unfair that all the cities are so close to the water that you can just bombard them with ships.
That's one way to look at it. The other way I think is to view it as barbarians having several options, which gives more opportunity to think outside the box and less repetition in gameplay
Spirit Of The Law I think it's amazing that you're replying to comments on a video that's over a year old. Good on you mate
I think so too, it just seems a bit too easy that half the settlements are so close to the waterfront. I mean what would be the point of investing in a standing army when you can just build a navy and take out 2-3 of the key building sites, while your allies make their way to the other landlocked places. Maybe allow the Romans to have a significant naval presence to at least help deter or at least make the navy focused players work for it?
Just take out the bombardment ships from the barbarians
Also a bit unfair the Romans have less population. 320 will always loose to 1200.
Looks awesome but I feel Romans need A LOT more population wtf..And very unfair in water too, but I LOVE IT
ortegaajesus1998 yeah, 320 vs 1200 is just to hard :/
ortegaajesus1998 the population change was one of several I had to do to rebalance the game after trying it with other people online. It was a series of testing, and then adding buffs to barbarians and nerfs to Romans to finally get to the more balanced point it is now.
Don't you think it adds to the historical aspect if the Romans are completely outnumbered by hordes of cavalry archers and huskarls, trying to hold on as they slowly lose ground? I'm sure the Romans thought things seemed pretty unfair at the time, too!
***** there are several strategies I've found work as Romans, but I'm sure there are others, too. Building docks to physically block the water access points is very effective, and almost unbreakable if there's castles beside it as well. Walls and castles are also much stronger than in regular games because imperial age can't be researched. Romans should also build walls (which they didn't do in either of the games I showed) and can afford much more expensive units than the barbarians - staying near max population limit with cataphracts in the later game. They should probably prioritize cataphracts and mangonels over cheaper units.
Building 3 layers of walls at the Pyranees mountains and having 10 or so mangonels behind them, I was able to hold the entrance to Spain for around 15 minutes against waves of huskarls and cav archers, just to give one of example. The Eastern Empire should also focus more on building defences in red's territory than his own, and I have yet to see an Eastern player really go all-in trying to defend red.
That's just a few things I've noticed in playing it. It's really not as unbalanced as it might seem at first glance - there's lots of things that Romans can do to help themselves survive :)
Yeah, and the Romans were outnumbered by the total of the factions, and not one single faction outnumbering the Roman (Seriously how could be so many of them if they weren't even able to build cities).
Also, in many battle were the Romans fought against the Huns the Romans outnumbered the Huns 4 to 1 and still lost. (due to Hun cavalry and raid tactic which the Romans weren't prepared, also the Romans liked to tell in these battles that they were outnumbered so that it would not hurt their roman pride)
The downfall of the empire was actually caused due the lack of resource as it led to Romans not being able to pay its own Army in the end which was then used by the Goths to march through Rom.
So you could balance the game if you either made the resource on the Roman side more scarce or (my favorite option) if you added an upkeep cost for the roman side (like every minute they lose 1 food, 1 wood and 1 gold for every population they have. If you did that I think would be ok to incread the pop lim for the Romans.
But that are just my thoughts.
Relux the Relux Rome did have a lot of plagues in the period, and the Roman Empire actually declined in population between 150 and 400 ad. I've heard even the city of Rome, at one point having 1.5 million people in the early empire, had less than 100k people when the western empire dissolved.
The upkeep cost idea is intriguing, though. I like it!
Wow, 3 years later and after recently picking up AOE 2 HD, I have been playing on your Europe map and customizing it for myself! Thanks! :)
There's an updated version of the map here: steamcommunity.com/sharedfiles/filedetails/?id=611392075
Single player version: steamcommunity.com/sharedfiles/filedetails/?id=611403348
Video explaining the changes: th-cam.com/video/o35ceXEvV5Q/w-d-xo.html
No constantinople??? :O constantinople was 2nd important and largest city of the empire how could u forget that?
+Spirit Of The Law I don't really think I could manage editing one of these, but I could consider it. In case I don't...you can use the same map (or close to it) for the Islamic conquest of the Iberian Peninsula and their push into what is now France from the West and western Turkey from the East. It would play out similarly - a few empires on one side, and this works great with the expansions now (Persians, Saracens, Turks, Berbers for example) attacking from North Africa into the Iberian Peninsula and Turkey into the heartland of Europe (place civs with historical accuracy), and a few European civs on the defensive - Spain, France, and Byzantines, for example. The map may need to be shifted North some (probably no easy way to do that), or place on a larger template to give some more room to North Africa. Anyway, I think it would be an interesting mod to a similar cool custom scenario that is already in place. Hopefully people won't get too political and all with the idea.
+kaplinbaa he did it... well the european half, look at 7:51 you can see the wonder (Hagia Sophia)
+Chris C Ummm, do you work at valve? :D
heh, that would be pretty cool, but i do not. sorry!
Going with Militia against Cataphracts? The absolute madman.
That first game was crazy. Maybe put a nerf on coastal attacks? IIRC at the Rock of Gibraltar the Romans put up guards and such, maybe you could put watchtowers and a couple galleys? just my 2 cents. Great vid as always!
Cole Carter yeah, the water is pretty important, but the romans could build docks to physically block ships at constantinople, the English channel, and at Gibraltar with a castle or two at each, and eliminte the water threat. There's definitely little strategies like that which people would start using if they played it 2 or 3 times haha
Spirit Of The Law Ooooh I didn't think about that! Jutting docks out into the channel to block flow! I'm sure the Japanese could use a general of your quality to command their troops in real time haha
For a real historic accuracy, the Huns should be another team, with the mission of destroying one of the nomadic civilizations. because the huns was what pushed in the nomads.. I now many years too late
The Roman players should have 500 population caps because Roman always have far more people than the barbarians, the Roman lost on management which is what 500 pop cap would do to bad players.
allows for too much of a boom and snowball.. also lag on the map
Lag on map? With today's computers? I'm sorry, there is no longer any reason to have a pop cap in any RTS game. Age of Mythology and beyond were made in days pop caps were no longer needed.
@@alex_zetsu worst words ever... pls uninstall internet ty
@@StoffiePrductions How do you uninstall internet?
@@paaperman Did a no fog map with 8 Ai highest diff FFA with 500 caps it was one giant cluster fuck, with thousands upon thousands of moving units. But no lags what so ever and my pc isn't even that great.
So lags is utter BS
You should create a crusades scenario
Would be a cool if there was a trigger to give the other roman player the full 320 population if the other one disconnects
H4Z4RD5 Spirit Of The Law That's what i thought. Trigger it (if possible).
Good job!
That would be nice - prevent the one from getting screwed over when they take over both side's units. Also applicable to Barbarians?
That's me. I was the green guy in the video. Pretty bad score.
thought the whole time "lol they got a afk" :D
Really
Law just an idea but maybe you can restrict the type of units each barbarian can make? maybe huns not allowed to build barracks? only horse archers and light cavalry? and goths only infantry.... no horses, vikings too, etc?
Good idea
ever think that if they can't build a barracks they can't build a stable
The DarkestLight this.
@@thedarkestlight4563 there's a way around: barracks are craftable, but infantry units are disabled (the barrack doesn't spawn any unit).
dude you did a really good job on the map. I don't even play this game, I just watched this to see the map.
Very nice man, I don't play this game but I am always proud to see people making a game community come alive again. Thanks for showing what you did here.
Spirit of the Law AKA, the Bob Ross of the AOE community
Very cool, custom maps always seemed like one of the best aspects about strategy games in my opinion.
i would actually like to see more scenario vids from you!
This truly is a piece of art. It's brilliant, graceful and simplistic yet complicated. I salute you!
ahh yes algorithm, just what I wanted to see, Spirit of the Law's slightly different speech pattern from 6 years ago.
maybe think about putting western Romans as the Italian civ, another guy made a similar Roman map and he had the Italians with a legionaire unit
I think babrbarians must be at war between each other.
yep, that would be more accurate
Dude I have to say, this is an awesome map, very detailed, well done. The only thing I would sugest is that you let them Byzantines reach the Imperial age, as it would make sense to let them have superior armor and weaponry, as well as economy upgrades. Also, you should allow them to research Chemistry, for some cool fire arrows and proyectiles (greek fire maybe..?), but lock the gunpowder tecs, for obvious reasons.
This doesn't make me think you're Martha Stwart, this makes methink you're Bob Ross.
Nice of you to share the map for others to use!
dang, you sir are an artist. hats off to you for making the map!
congratulations for all the work you spent on this
So time consuming it’s amazing some of the maps people have made. Like the game of thrones map that has 50million triggers it’s just amazing.
1:08 Why is it so hard to make a map from scratch?
The Geographer's answer to the mathematician ;) :
Because maps are projections!
In this case you are trying to put a "Winkel" projection map on a basically "Peters" or "equal area" projection map that is also tilted to give the impression of an isometric view!
Sources:
-Places and Regions in Global Context, Human Geography (2nd edition) by Paul Knox and Sallie Marston
-De Grote Bos Atlas (51st edition) by Wolters-Noordhoff Atlas Productions
Have you throught about giving the roman factions bigger pops say like 600 each. They would still be at a disadvantage from a lot more going on but army sizes would be the same?
Pretty ingenious of you to use a thin layer to sketch a realistic model. Well done.
Just saw a game on this map. Didn't imagine you created. Congratulations.
I think it looks good, maybe the Wonders should be castles instead, so they are able to defend themself a little? Of course, using canons or trebuches it woulden't matter, but it would nerf the galleys a little if nothing else.
That's some high level map-making skills you got there.
Dude this looks amazing! Just 2 ideas for you:
1. increase the population cap of the Roman players
and/or
2. decrease the number of barbarian players by 1 or 2
Evoshun I suppose someone could always set player 7 or 8 as a computer on easiest so it's a 2v5 with an easy computer ally, which would contribute very little to the group effort. I think it's about balanced as it is right now, to be honest, and I'd worry about the Roman players steamrolling the barbarian towns in the first 20 minutes if they were any more powerful. I think the Romans each start with 4 TCs (maybe East is 3, can't remember), so they not only have more villagers, but also more TCs out of the gate, along with all the economic buildings and military buildings they need. They can also wall and build castles, so the barbarians need a big edge on population to give them a fighting chance haha
No way! An american that knows his geography!
+TheMV1992 lol I'm Canadian. But the US can take credit, it's ok.
+Spirit Of The Law This comment is the perfect reply in all ways.
+TheMV1992 Hey, some of us American's are quite knowledgeable when it comes to geography.
That said, when you're the center of the world, everywhere else starts to look like just another border. :P
+HitodamaKyrie and thats what he meant hahaha
+Justin Galipeau just enough to have a horrible reputation for being so though.
You should limit the Barbarian players to just the Feudal age.
Castle*
Unique units boy.
@@lynarisevershadeshadowfall1684
Well, the Goths don't need castles for that.
Damn, what is with those moonwalking units? Has to be one of the most amazing glitches I've seen in AOE II.
I suck at this game because I cant handle a lot of units at the same time, I always play in standard difficulty. building custom maps is fun though and the fact that you did all the drawing process is awesome
8:39 WOlolo my favorite part hahaha, but seriously cool map! keep making more videos.
Cool. I was never a big AoE fan, but i like this map.
Man idk why I got here but this brings me soo much memories hearing the sound of it, and that lololo
Very cool. I wish that, when talking about it, you'd refer more to the actual locations. It's hard to tell where (geographically) everything is.
Just want to say that I've been playing this map recently again, and it's really great if you get a bunch of friends to play together.
Drew Durnil made a video on this map a few days ago
How about a Japan vs Korea & China map? Or better yet a Mongol vs Japan scenario would be great too!
MOS long time fans of the channel may find this ironic, but I know next to nothing about Japanese history during the time period that AoE takes place :s
... except that their infantry attacked 33% faster than other civilizations
Spirit Of The Law Lol!!! (At the 33% part). Japan's history during that time is simple, really. They were isolated and closed off all trade/contact from foreign nations. In reality - historically speaking, having them go against china & korea wouldn't be right since they didn't engage in any feuds. At least to my knowledge, but they did technically go up against the Mongol Empire, and defeated them via kamikaze or divine wind.
Very interesting stuff. If you'd be willing to take any suggestions or recommendations I'd recommend you to quickly research Feudal Japan. I promise you won't be disappointed :)
@여름이 I love eastern asian cultures and I've been reading about their history since nearly a decade, but I almost forgot some parts (mostly because now I'm focused in XIX and XX century). Thanks a lot for your explanation :D
awesome map work! I was able to use it to create a conquer Europe scenario for me and my friends
Deny the Barbarian players cartography.. This would be a suitable nerf as it is historically accurate!
Out of curiosity can you adjust the Teutonic knights so they are a bit cheaper and a bit weaker and call them legionaries? That would be cool.
surely champions make sense as a trash-murdering, not-as-strong-as-a-Teutonic-knight melee unit? Also faster than your average champ as the legions valued athleticism. + imperial skirmishers as auxiliaries
Better call them Comitatenses like the late legionaries.
I already gave up at France and Spain lol
You really have the spirit
I really really love this map. Keep up the good work !!
Great work, man, can't wait to play it!
About the scenario editor and player definitions (in FE at least), some time ago I figured out that in the scenario editor, player x always means "the x-th player in the player list" and doesn't go by color, while when choosing the game settings, the color (and player number you choose there) makes you get the corresponding colored units and buildings in the scenario.
Map size Ludikris would have been better.. And dunno why but I could never get the true feel of playing the roman era scenarios in AOE. For me the scale of the Roman empire isn't enough in AOE. RTW has ruined me I guess.
And, Huns sacking Egypt, 11
TyrannosaurHex I did that in Barbarian invasion. Invade with the Huns through Armenia to Egypt :p
Friend Wilson
Not to mention when Moors conquered Russia, or Egypt was conquering the baltic states. xD
+TyrannosaurHex Ludikris is unfortunately for most players unplayable due to the lags.. :/
Doesn't really look like the Romans have much of a chance...
I don't know, doesn't seem very balanced. Great idea though! Looks like fun!
Romans are about endure. You can win even having a single town center
I built a scenario like this. Mine had a wider timeline. 476-1453 roughly. You play as the Byzantines and have to manage the Eastern Empire. You have an AI Italian ally in Rome who will pay you 1000 gold in tribute every 15 mins as long as they are alive.
Your objectives are taking back the Vandal Kingdom in Africa, defeating the Goths, Persians and the Avars while protecting your own borders.
You can recruit legionaries and centurions by bringing villages to certain places and it costs gold. You can recruit Crusader Knights later in the game by bringing villagers to the cathedral and use them to fight the Turks.
Overall, a really fun scenario that is incredibly challenging.
Thanks Spirit for the inspiration.
What is the name of the scenario ?
that sandwich bag idea is ingenious
Its the little things that make you a genius. Placing a rough sketch of Europe on the screen :)
I'd really appreciate if this was uploaded for the old non-HD players that might wanna play it. I really want to, but, for now, I can't.
+Kakonoma just get it on steam its only 20$ and i got it for 5$ on sale
bob the bulder But I don't want to buy the game that I already have. The price doesn't matter.
Kakonoma u salty?
Great detail on the map, well done! Would be interested to see a video of you playing as a roman though, seems hard for them to win based on what I've seen in this video
This is phenomenal. Trying this this week
you should do a punic wars scenario (rome vs cathargo)
there is one
What about Increasing pop for Rome/byzantene when either drops? One of them leaving is basically cutting their army in half.
well done, mate! it is a very interesting episode of history...
2:38 to be historically accurate, the area what today is germany, austria, check republic, was almost complete forests at that time.
I don't know this is in my recommended, but i kind of like it.
Seems more accurate to me to have Franks and Teutons alongside the Goths, Vikings and Huns instead of three Goth players.
Might be a balance issue, not sure. But the Teutons (Lagobards/Vandals?) and Franks were also involved in the fall.
+Pasan Etternavn Teutons are the teutonic order right if they are they werent involved in the fall of rome their a crusader group
I think the Teutons represent Germanic people rather than just the Teutonic order (Which is their special unit). After all the Order was composed of Germans and AoE2 represent cultures. Kinda like the Franks are there to represent France and the Britons the English.
Its kind of Psedo history but the game makes a lot of shortcuts like that.
Pasan Etternavn ah i see what you mean then, i myself dont know much about the germanic tribes
+Pasan Etternavn but the franks didnt invade the roman empire during the fall they were allies until the very end in fact the franks really enjoy killing Germans, and their son france also enjoy killing germans (well france is roman/frank son)
+gigaya777 Some Franks are allies of ROme. Some others are Ennemies, like the Wisigoths are allies of Romans and the Ostrogoths are allies of the Huns ^^
In fact, none of the Barbarians peoples are united, and the different kings and tribes fight for one side or other ;)
One. Gosh damn you did a lot of work
Two, this is frickin awesome, I love what you did
respect for all of the hard work! love to start playing age of empires II again, I'm waiting for a new computer but it won't be long before I can start playing again!
I really missed this game, and I'm happy to see that there is still love for this game although its an old game. I say it's old but gold, definitely going to check the updates and maps on steam!
Half of Anatolia is desert in this map, but actually, those brown color in geologic map are mountainous areas, rather than being desert. Blacksea region is snowy for 7-8 months, snow in the mountains melts away in June. There is no snow in desert.
i cant believe we used to play aoe2 with the game looking like this
That paper-over-minimap idea is ingenious, I will remember that if I ever make a historical map. I wonder why you didn't use an actual map as a basis instead of a rough hand-drawing, though.
That mechanic for dropped barbarian players is pretty smart.
I don't know if you know, but if you checked those precipitation maps, you should know that in the XVth century Earth's climate was kind of different than the one we got today, if you think that this (geographical accuracy in your map, including the tipe of terrains) is important you should look into a historical precipitation maps and historic descriptions of regions and sites.
But what you show on this video seems pretty awesome to me!
Amazing, i used to do the same as you did with the minimap, make a fairly similar recreation of what i wanted to create!!! hope you continue with the great job editing your own scenarios!!!!
You should play as the Romans
Dude, awesome. Very tempted to download and play a game.
Roses are red
Violets are blue
Wololo
Now roses are blue too
Aha I had this downloaded ages before I heard of you, played it with my mates good fun
This is the best you tube channel!
Lol, your tracing technique is genius!
I gotta try this, never tried anything off the steam workshop tbh. hope I can figure it out
The rivers should be pinched off from the main ocean. It just turns into a ship rush.
do you have plans to make a de conversion? also it would be interesting to give the roman objectives to alexandria, rome, thessalonike, syricusa, and constantople as they made up the pentarchy
Looks really good, but there's something missing: I would suggest Constantinople really really ought to be a seventh victory location, owing to historical accuracy!
This scenario is really cool! I was wondering why you decided to make a scenario about the collapse of the Western Roman Empire. I'm a student of Roman history and was wondering if you are too.
"Huns are down in Egypt, it's a thing you know" :)
the map looks beautiful
THIS IS AMAZING
This looks like an awesome idea man
can you do an entire series on scenario creator? it would really help people who would like to make their on maps. im currently busy on a War of the Five Kings scenario with tons of unique heroes and stuff.
"The slowest calvary charge I ever seen"
rly nice idea men keep going with great ideas and videos :)!
5:14
Red: "Oh fuck everyone against me basically"
Purple: "Im with you"
Red: "Dam,"
Love the idea, also great video. Might give this a go when I can.
Main Issue with map editing of shapes is that the globe is round and the map is perpendicular.... The difference is not huge but it does in a way morph the whole map and squishes it weird places in both axis.
Thats a pretty cool scenario!
As a creator of scenario myself, I LOVED this video. Thanks a lot for the tips (for doing a realistic map from a sandwich bag^^ that's genius =) ).
I suscribed and hope playing it soon online =)
10:00 Horsemen riding at 300km/s along Turkey... "slowest" in quite the overstatement!
Faster than some meteors