Whenever I try to make something satisfying to play, I always think back to those first 4 things, they are essential for making your game feel good to play. And of course, I'll probably never make a game that doesn't have a leaderboard. They add a LOT of value to your game, and are very easy to create with GDevelop. 👍 -Wesley
Something nice too is not to make animations too long if they're not necessary when doing your UI For example, when you press buttons on the UI you might have an animation of the button going down because it's been pressed, but if that animation is too long then the player can feel frustrated because it's too slow and we're used to extremely short (1 or 2 frames) animations when press a button Also, if you have a menu that you don't control with mouse (or cursor), then you must have a option selector, and when you move trough the menu, that selector must be fast, specially if you're going to use that menu a lot
I would mention as a quick side note to using game assets from the store to be sure to check the license. Some assets require attribution and credit while some are Public Domain as well as other variants. I know you want to keep this video simple as well :P so I'm hoping this channel will make a video going over this in the future as I'm sure the store contributors would really appreciate it :) .
Hey could you make another tutorial on the physics behaviour? I'm struggling on how to make a stickman with ragdoll physics walk and rotate back upright after a period of time from falling over.
Hmm...It would be a complex build in my opinion. First you need different body parts ( physics objects ). Then you need an object called ' Skeletal'. So here's how it all works - The Ragdolls will Snap to the Points present in the object Skeletal to give it an animation like walk or idle. Use Lerp ( Linear Interpolation ) to make it all smooth. When The ragdoll has to fall down, just make the ragdoll no longer snap to the points in the object Skeletal...
Another way of making your game better: lighting VFX such as glowing objects, casting shadows, or a light around the player revealing hidden objects in a pitch black room/scene.
2:50 would the tween back to scale 1 code snippet become a performance problem? It seems it will run every frame when the cursor is anywhere instead of the button. Whats the best way to prevent this leak - especially in a larger project where there can be a lot of these active at all times? Btw awesome video, keep em coming!
It would be cool to see some kind of video about clicker/idle games. I wanted to create one, but hit a wall when it comes to adding rebirth system and menaging timers to properly work
That game was made in GDevelop, but not by me. The game is linked in the description. I can break down the parts for you though. That white line is likely a shape painter object drawn between the center of the object and the cursor position while the left mouse button is held. And then when the mouse button is released, set all physics forces applied to the object to 0, and apply new physics forces from the ball object toward the position of the mouse. The shape painter object is explained well in the GDevelop wiki, and we have a couple of videos on this channel about the physic engine and how to use it. 👍 -Wesley
Sir , i want to ask , i choose duck as my character and i do a playform character to my duck and add platform for the grass , but when i preview the duck is gone , how to solve it ?
The increasing pitch is a good idea if and only if, getting the objects one after another in a certain window of time would get sonething for the player, if it is just sound you will create a misleading idea
You can publish to steam, it's a little more work with the achievements and things, but it's possible. Check out Hyperspace Dogfights and Miko Adventures Puffball. They were both made with GDevelop. -Wesley
I'm working on getting it released with the leaderboard and everything. 👍 I've got a few other projects I'm working on first, but eventually. 😅 -Wesley
@@GDevelopApp Nice, I had made a base aka prototype Pachinko game in Godot, just using the gravity of the physics engine. It's nice to see someone else creating this type of game.
Dear GDevelop team, sorry for an off-topic question, but is there any chance GDevelop 5 gets support for Steamworks, perhaps via an extension? Maybe by adding support for Greenworks (which is for JS and Electron stuff, which GDevelop 5 is based on if I'm not mistaken) or a similar solution? 🙏🙏
hello official gdevelop youtube channel i am experiencing an issue how do i detect when a physics object collides with a specific side (in my case, the top) of another physics object? thanks!
There's a "titan souls" like boss fight on the example list. It's not very visually impressive(I made it a long time ago), but the concept is all there, with different phases based on the boss' health. -Wesley
What is that sprite creation tool shown in this video? It's not the built-in Piskel. Kinda sad that not even the official channel wants to use that janky, crashy contraction. xD
As far as the leaderboard goes, great concept but I have one issue with it: It's a centralized service, an issue I also have with stuff like server lists in multiplayer games. I see no reason not to use the default one but to be fair, with issues like cyberattacks and frankly society becoming more radical to the point where cancel culture is reaching content creators for what they make, it would be nice to know anyone could host their own and games can pick different services. It's a feature I may suggest at some point even if I don't consider it urgent per say.
Whenever I try to make something satisfying to play, I always think back to those first 4 things, they are essential for making your game feel good to play.
And of course, I'll probably never make a game that doesn't have a leaderboard. They add a LOT of value to your game, and are very easy to create with GDevelop. 👍
-Wesley
Something nice too is not to make animations too long if they're not necessary when doing your UI
For example, when you press buttons on the UI you might have an animation of the button going down because it's been pressed, but if that animation is too long then the player can feel frustrated because it's too slow and we're used to extremely short (1 or 2 frames) animations when press a button
Also, if you have a menu that you don't control with mouse (or cursor), then you must have a option selector, and when you move trough the menu, that selector must be fast, specially if you're going to use that menu a lot
Gdevelop is growing so fast and it's really exciting!
I would mention as a quick side note to using game assets from the store to be sure to check the license. Some assets require attribution and credit while some are Public Domain as well as other variants. I know you want to keep this video simple as well :P so I'm hoping this channel will make a video going over this in the future as I'm sure the store contributors would really appreciate it :) .
This was such a great video and I learned a lot of new things. Plus, I’m liking how the tutorials are also leveling up as y’all grow!
Gdevelop is a phenomenal tool, makes the whole process of developing a good looking 2d game really really fast!
Very useful and well explained! I understand the engine now but wouldn't have thought of most of those points specifically. Thank you as always!
This is more useful than I thought it would've been.
Really good, concise video. I learned something. 10/10 would recommend.
Hey could you make another tutorial on the physics behaviour? I'm struggling on how to make a stickman with ragdoll physics walk and rotate back upright after a period of time from falling over.
Ask someone in the gdevelop discord
Hmm...It would be a complex build in my opinion.
First you need different body parts ( physics objects ).
Then you need an object called ' Skeletal'.
So here's how it all works - The Ragdolls will Snap to the Points present in the object Skeletal to give it an animation like walk or idle. Use Lerp ( Linear Interpolation ) to make it all smooth.
When The ragdoll has to fall down, just make the ragdoll no longer snap to the points in the object Skeletal...
@@RPNDR_ Thanks I'll try this now :) but I think this will work!
@@MrCrusader1000 Welcome, Pal.
If you need any further help, feel free to ask me :)
Another way of making your game better: lighting VFX such as glowing objects, casting shadows, or a light around the player revealing hidden objects in a pitch black room/scene.
Thinking that GDevelop Started in 2021.. This is the Start of an Easier Future
GDevelop was first created way before 2021. GDevelop is actually pretty old. 😅
-Wesley
@@GDevelopApp Sheesh
2:50 would the tween back to scale 1 code snippet become a performance problem? It seems it will run every frame when the cursor is anywhere instead of the button. Whats the best way to prevent this leak - especially in a larger project where there can be a lot of these active at all times?
Btw awesome video, keep em coming!
One tween fires when you hover over, the other when you move out. It will only trigger when you leave the box, not just by being outside the box.
@@Igglepud Thank you, this helps.
Aaaaaahhhh... I build my own camera shake a while back.. and now there's an easy to use plugin...
Haha.. thanks for this tutorial 😊
I used to have to set it up for my games, but now it's so much easier to add. 👍
-Wesley
Great video 😉👏🏻 GDevelop have a lot of amazing tools to make awesome games
It would be cool to see some kind of video about clicker/idle games. I wanted to create one, but hit a wall when it comes to adding rebirth system and menaging timers to properly work
I have a question ? How to do the transaction that come while crossing doors in your game THE CONVICTION OF GUN DUDE
Thanks, very interesting tutorial 👍
Are those examples available?. The pachinko looks nice.
Thanks for the video.
Edit: Just saw the pachinko example in Gdev.
thank you for the video
This app is so gooddddddd❤
Thanks, very interesting and usefull tutorial
This makes it more difficult to choose between Godot and G-Develop for my next 2D game lol.
0:21 Can you explain how you made that player follow that line and got flinged in that direction????
That game was made in GDevelop, but not by me. The game is linked in the description.
I can break down the parts for you though. That white line is likely a shape painter object drawn between the center of the object and the cursor position while the left mouse button is held. And then when the mouse button is released, set all physics forces applied to the object to 0, and apply new physics forces from the ball object toward the position of the mouse.
The shape painter object is explained well in the GDevelop wiki, and we have a couple of videos on this channel about the physic engine and how to use it. 👍
-Wesley
@@GDevelopApp Thank you Wesley, I hadn't expected to get such fast reply tho ❤❤
Tbh, gdevelop is basically free and upgraded version of roblox. Just kidding, nice video
very useful info
I would like to see a video on a survival game
Sir , i want to ask , i choose duck as my character and i do a playform character to my duck and add platform for the grass , but when i preview the duck is gone , how to solve it ?
I LOVE GDEVELOP
The increasing pitch is a good idea if and only if, getting the objects one after another in a certain window of time would get sonething for the player, if it is just sound you will create a misleading idea
6:24 ඞ
Serious Question : What is the new font called that is used by most of the UI in GDevelop 5's new version ?
make a tutorial on how to properly or bare minimum on how to debug the game, so players don't get stuck making a game
How to trouble shoot is on the list. 👍
The schedule for the summer is kind of set in stone, but in the fall I plan to get that one out. 👍
-Wesley
sir how will i learn pixel art & gaming animation??
I have a question Gdevelop 5 Is it possible to publish a game to steam or is it only going to be android, ios and web stuff
You can publish to steam, it's a little more work with the achievements and things, but it's possible. Check out Hyperspace Dogfights and Miko Adventures Puffball. They were both made with GDevelop.
-Wesley
@@GDevelopApp thank you so much 😊 can’t wait now because I’m making “Box Boy” lol I’ll get better but can’t wait to show my friends of what I made
you guys should make this video featured or something
We put it on the homepage of the engine. 👍
But maybe it can be our "unsubscribed" video for a while too. 👀
-Wesley
Thanks is there an example for the Pachinko game?
I'm working on getting it released with the leaderboard and everything. 👍
I've got a few other projects I'm working on first, but eventually. 😅
-Wesley
@@GDevelopApp Nice, I had made a base aka prototype Pachinko game in Godot, just using the gravity of the physics engine. It's nice to see someone else creating this type of game.
Hello, how can i download past versions of gdevelop, like gdevelop 4?
How to clear recent Projects list??
can gdevelop make a tutorial video on how to make a random level generator like issic games
muy buen video 👍
Nice Tio
YES
Dear GDevelop team, sorry for an off-topic question, but is there any chance GDevelop 5 gets support for Steamworks, perhaps via an extension? Maybe by adding support for Greenworks (which is for JS and Electron stuff, which GDevelop 5 is based on if I'm not mistaken) or a similar solution? 🙏🙏
hello official gdevelop youtube channel i am experiencing an issue
how do i detect when a physics object collides with a specific side (in my case, the top) of another physics object?
thanks!
How Do You Make a Bossfight Example
There's a "titan souls" like boss fight on the example list.
It's not very visually impressive(I made it a long time ago), but the concept is all there, with different phases based on the boss' health.
-Wesley
Can You Like Make Tutorial For it I Don't Know How To Make One
I have a problem that I can't post a video. Every time I put a video it doesn't work in Gdevelop
What video format are you using? Have you checked the GDevelop wiki page for the video object?
-Wesley
Make sure that it doesn't have any sound...
can i play the fighting game you were making?
It's a game template called "Conviction of gundude" you can find it with the other game templates in engine. 👍
-Wesley
Can You Learn Us How to Make This Game of GunDude Escape
You left out resizing while running for platformers.😃
I got a idea Bossfight tutorial
What is that sprite creation tool shown in this video?
It's not the built-in Piskel. Kinda sad that not even the official channel wants to use that janky, crashy contraction. xD
Haptic Feedback
How dare you Wesley !!!
As far as the leaderboard goes, great concept but I have one issue with it: It's a centralized service, an issue I also have with stuff like server lists in multiplayer games. I see no reason not to use the default one but to be fair, with issues like cyberattacks and frankly society becoming more radical to the point where cancel culture is reaching content creators for what they make, it would be nice to know anyone could host their own and games can pick different services. It's a feature I may suggest at some point even if I don't consider it urgent per say.
Random level generator please 🥺
Tutorial gdevelop online
Great tips