Are you sure you didn’t encounter a female predator and she was the one who forcefully “did it” with you because she liked that you were a strong and worthy warrior? Because I know the predator or yautja race chooses mates that they find to be a great and worthy warrior.
Probably isn't coming out till August 7th so it should be on track. To anyone not knowing why it would come out on August 7th, just look up the date Crysis takes place in. August 7th, 2020. They also said it is coming "this summer" supporting this idea. But they also said if it gets delayed it won't be any longer than the end of September. The game is basically done.
@@DeathGodArgon it was intentionally going to launch this year. The date of the first mission is August 7th 2020. Plus the disease was more Crysis 2's plot. This is a Crysis 1 remaster.
@@thepurenewb1584 Nope, it was official expansion, it just was never released on consoles. I still own retail copies of both the original game and Warhead.
on today's standards is a full game (warhead) but on that time's standards was just an expansion to show the first game's action from the perspective of psycho, the expansion is standalone tho
@@potatofrisk8207 i think crysis 2 is like.. the worst crysis game it did look cool imma give it that and the sounds but... it just didn't feel right for some reason and the graphics are a bit no no but my old pc could run crysis 1!
"What kind of specs did you need for your PC?" Uhm take Nasa's supercomputer, and mate it with the entire US arsenal of F22's and you might be able to run Crisis
Great reactions, always nice to see you take a look at new franchises. One thing that's worth remembering about the Nanosuit is that it's techno-organic in nature, closer to the Venom symbiote than the Master Chief's MJOLNIR armour. In the "Crysis: Legion" novelization, it describes how the Nanosuit is actually beginning to assimilate Alcatraz after a while, fusing into his skin and central nervous system, breaking down his destroyed organs for nutrients, and effectively keeping him alive. It also retained a copy of Prophet's brain patterns; the Prophet you play as in the third game is basically a gestalt entity of his mind overlaid onto that of Alcatraz and sustained by the Nanosuit.
Wow, I forgot how much the trailers give away. While you're playing all the weird enemies you see start off super mysterious, and you don't even get a good look at them until an hour or two into the game. But the trailers just show off everything :P
A remaster of the original Crysis you say, I had not heard. I played both Crysis 2 and 3, but never the original, so I will officially state that this news has exited me tremendously.
These games are SO AWESOME yet so UNDERRATED imo.I believe they deserved much more recognition.Hopefully the upcoming remastered is going to be good and appreciated.
Found your channel for the Halo (my favourite game franchise of all time) and stayed for the channel. Love the enthusiasm and hard work to keep us entertained!
"I'm fairly certain, you would have needed a fairly beefy PC". You still need a beefy PC to play it. Even with a 9900K clocked to 5Ghz and a 2080 ti you can't lock it to 60fps. Portal for example from the same time period can run over 300fps on that computer (or 1000fps at 1080p). Why this game needs a remaster. Clock speeds aren't going much higher anymore so to get the game running better it needs to run on a new API as to use more cores. Absolutely necessary to give the game a future. Crysis was built around the idea of total game physics just like Half Life so everything in the game is interact-able. See a tree, you can cut it down, set it on fire, etc. See a melon, you can cut it and make it explode. See a car, you can pop a tire, flip it, etc. The world is a total physics sandbox. It's basically what Just Cause ended up becoming but a bit more extreme. Just cause has destruction but not total destruction nor full physics on how things break.
Yeah the bottleneck really is the CPU in Crysis 1. It's only using 2 threads effectively, another 2 threads a little. Not only that. But they made the game during a time when Intel though clock speeds would be going up by leaps and bounds. They made the game to be tough on the current hardware z but supposedly the CPU single core speed would be increasing massively in the next couple gens. Being that it's a forward rendered engine, even a strong graphics card today can choke if there's too many dynamic lights. They did optimize the game to limit the amount of dynamic lights, use easier lighting tricks when necessary. So for the most part modern graphics cards can handle the game fine.
@@RebootedGaming er not it cant, the game fundamentally cant run at 60fps locked when playing demanding mission scenes. Go play Ascension now an 8700K at 5GHzwhich is the same cpu as the 9900K as far as Crysis is concerned about threads drops down into the mid 30's in that mission
then you see people with no idea about game making and stuff calling crysis unoptimized mess when first of all at that time everyone tough that CPUs will only go up in frequency in future instead of multi-cores (they tough that 7-8GHz will be common in future that's why crysis scales with frequency) and more important the fact that they put the foundation for a LOT of techniques that was new into game development (and ofc the level of physics as well) (whoever thinks it was unoptimized first you don't know what you are talking about and 2nd go watch a video from like digital foundry or so on the matter)
@@LouSassol69er actually no, the original game was 2019, one year later the entire "alien" stuff was spread and by 2023 the world has crumbled (time of crysis 2)
Some of the best trailers sadly got left out of your list... Probably because of Copyright reasons since there's Hans Zimmer stuff... But anyways, I think you'd like the game series and maybe you'll even love it Like I and so many other people do... PS: Volt is bae Good hunting ❤️
So it's been quite some time since you did the reactions, and the remasters for Crysis 2 and 3 just released. Are you going to play them anytime soon? Just make sure to play on PC for maximum visuals and don't forget Crysis Warhead, even if it didn't get a remaster.
That Crysis 2 trailer cinematic trailer is the main reason I decided to give the series a try. Eerie covers of classic songs just got to me differently a decade ago.
The company, Cryteck, also did another game called Ryse: Son of Rome. It's an alternate timeline of Emperor Nero still in control of Rome. It was the first game to come out when Xbox One was first released. It's a fun game, story is a bit short, but interesting since it's focused around a man's journey for revenge.
@@Mabswer nah, let him see it. We can't tell him to skip it. Let him experience the game for himself when he plays it and let him give his opinion on it. Some people have different opinions about it. Some hate it, some liked it.
@@Mabswer not really, cause he'll want to play it still. People told him the same thing about Halo 4 and 5, yet he still wants to play them all. It's really his choice. If he wants to experience them all and give his feedback on them, let him.
@@Mabswer The game is enjoyable with its combat its just the story and animations which got cleaned up a bit. Basically like Halo 5 which he seems to enjoy. So don't count it out i think he'd have a blast.
The first crisis was a breakthrough in computer graphics. Most PCs from that time were on fire during the game. And it's not just about graphics, but virtually every aspect. The game is divided into semi-open maps. You have a lot of freedom in how you want to settle the matter. Eg smash this messenger. Maybe I'll sneak in and turn him off. Maybe I'll come in like a rambo and shoot at him. Maybe I'll throw an explosive barrel from 100 meters ... AI of opponents is quite good for those times. The bushes are your friend. You are hidden in thick bushes as long as someone doesn't come too close. Virtually anything but brick buildings can be destroyed. The exoskeleton is a lot of fun. I'm pretty sure crisis 2 was created before the invention of lootboxes. Finding players can be a bigger problem with multi. After all, it's an old game, and it's not as iconic as the original cs or old cods.
Ahhh man you skipped over one of the best trailers! It's the Crysis 2 trailer where it shows off all the Nanosuit modes in 1st Person Cinematiclally. It's fucking epic!
Really recommend DigitalFoundry's review of Crysis and the cryengine to get a great appreciation of how modern games were influenced by the first game. What they did back then was amazing!
Just played through Crysis once again, inspired by the remastered announcement. Just a great game, always enjoyed playing it and the soundtrack is awesome. The campaign last for about 10-15 hours, depending how you want to play it. For some reason 2 and 3 did not work for me, but I always find myself coming back to the original Crysis. Can't wait for the remastered!
The Warhead intro is one of the best things you could watch to get a feel for the game and your list didn't include it. You should watch it, too, next time you cover this series. Edit: You got it backwards, by the way. Halo 4 came out approximately a year after Crysis 2, and the story was very heavily inspired by the plot in C2 and C3. So was some of the art direction, with the MJOLNIR's undersuit in Halo 4 strongly resembling the Nanosuit's hexagonally-patterned synthetic musculature. Word of God even says the reason the Chief's suit changed appearances between Halo 3 and 4 is because of nanites. Crysis's suit abilities and technical details were quite different from the ones seen in Halo until that point, especially from a lore standpoint. MJOLNIR is just a suit, albeit an incredibly advanced one with a fusion reactor and cold plasma shield generator inside of it. The Nanosuit symbiotically bonds to its wearer by modifying itself using nanites to the point that it can no longer be removed safely. Most people who wear the Nanosuit too long will die or at least suffer moderate to severe injuries if they're removed from it. That's why the process of removing a Nanosuit is referring to as "skinning." A Spartan has zero problems taking off MJOLNIR powered armor.
You can say they take from each other but don't think that a 2001 game took from a 2007 game. Halo literally had 4 games before Crysis had 1. That being said that's also not true because Halo had invisible and armor abilites in development before Crysis. Not like sprint was anything new anyways because CoD had it before that. There's tons of similarities before Halo Reach and 4 to point out that Crysis took from Halo first. 1) Limited Super Soldiers (as in it's basically only you or a small team vs Alien threat). 2) The super soldiers rely on a suit. None of them went the Captain America route or did super powers. They all choose Sci fi suits and BOTH were made from the alien tech they are fighting against. 3) Not only are both FPS, have vechicles, human and alien weapons, and have useful melee (not common for original fps games) but they also had regenerating health (not common) and limited weapon system (only Halo really did that: Doom, Turok, ect all old fps u carried every damn weapon). The limited weapon made player decision and most old fps did not follow this, they only did after Halo. 4) Crysis did not have most of it's story fleshed out, not even the nanosuit portion, until 343 took over Halo. Similar to Halo specifics of the story, like I said, should be ignored. Because there was nothing hinted or mentioned at the time. In Crysis 1 there was no hints, none of the crew seemed liked it was a big deal (the suits felt like costumes to them). They constantly removed the helmet and joked around like they didn't know they could go back to their normal life. 5) Both have a artificial intelligence getting sassy with them. Jokes aside you can't say there's not enough similarities that Crysis was clearly more inspired by Halo. Look and design sure 343 took from Crisis. But majority of gameplay, theme, and even some story elements like AI or suit built off alien tech was established in Halo before Crysis.
@@peternash7104 The lore and gameplay are both completely different from Halo, pre-343i. It is a gross oversimplification to say that Crysis has anything to do with Halo's plot prior to 4. The Ceph are nothing like the Covenant beyond being hostile aliens, and the Nanosuit has essentially nothing in common with pre-343i MJOLNIR beyond augmenting the user's capabilities. It doesn't even have shields. This is like saying that Crysis is based on Call of Duty because it has sprint and ADS mechanics. Literally every point you raised is adequately explained by other FPS trends at the time. Halo wasn't exactly the only science fiction shooter with a protagonist wearing advanced armor, it was part of a long-running trend dating back at least a full decade before its launch, or did you forget about all of the sci-fi shooters on the PC in the 90s and early 2000s? I might as well say that Crysis and Halo were ripping off Half-Life because Half-Life came out first and it featured a guy in an advanced armor suit which, by HL2, was making at least limited use of alien tech. It's a correlation implies causation fallacy. (As an aside, you're wrong about Halo in Point 2: The Chief _did_ go "the Captain America route" because he is a supersoldier with significant surgical and genetic augmentations to his physiology. MJOLNIR is only meant to further enhance and complement his already preternatural physical abilities. The Nanosuit, by contrast, integrates with an unaugmented human operator and bonds with them, eventually integrating into their bodies. Completely different mechanisms.) As for the gameplay mechanics, Crysis has almost nothing in common with Halo, and in fact has another far more direct predecessor which had _nothing,_ period, to do with Halo. Ubisoft and Crytek actually made a shooter before Crysis which had many of the same mechanics, just without a suit. Instead, it was purely from a supersoldier serum. Far Cry Instincts. This is far more directly responsible for the traits we see in Crysis than Halo ever was or ever will be. The movement, type of health regen, and the energy limitations on the superpowers which were quite similar are all traceable to Far Cry Instincts, not Halo.
@@Phoenix-214 Oh come on the treatments weren't described in Halo 1, 2 or 3. We only know of the suit described by Cortana when she commented how it's designed like the Autumn and start of Halo 2 and 3 (talks about shield and gel layer). Also the suit is a much larger factor than gene manipulation because it's a power factor of 5x. It will always be 5x more significant than the genetics minimum. Freeman didn't have regenerating health, ect. He followed the old FPS style. Doom didn't let you jump around and Half-Life came nothing close to Halo gameplay. The suit was there for survival and did not flip over vehicles and shit like Halo or Crysis does. How are you going to tell me that a Sci Fi shooter where both have high jumping, vehicles, the power to lift vehicles, regenerating health, borrowed alien tech, limited super soldiers, AI voice that speaks the wearer and guides them through the game, humanities last hope vs a alien invasion, invisibility stolen from alien tech and even the button layout is similar that one couldn't possible be inspired by another. Really they both hide their face and less focus was initially placed on the individual. Only that they must be a good soldier, and they would even preach that the few times they did speak. Tell me how the AI was inspired by Far Cry Instinct, or how the alien tech incorporated in a human suit is inspired by Far Cry Instinct, or the invisible, or the suit, or even the turret removal? As I said Crysis 1 or any of the Halos didn't describe their suits until much after the first game. You keep talking about how there's a symbiotic relationship. Only in 2011 was this established and ONLY in Nanosuit 2. Prophet literally left after Crysis 1 and game back with Nanosuit 2. And the funny shit is Far Cry Instinct happened 4 years after Halo. Still doesn't disprove they took influence from Halo with even some mechanics, like regeneration health. Literally the FIRST FPS with regenerating health is Halo. Not Half-life nor Far Cry. How are you gonna pretend that they couldn't possible bum off Halo when they have nearly the same button scheme.
Also it's NOT a bad thing they took inspiration from each other. But I think it's doing a massive disservice to Halo to pretend otherwise. We want games to improve. IF Crysis never added it's own mechanics then why would anyone buy a game for more money 6 years later and has less content? The core of Crysis is Halo. And the additions to Halo is Crysis.
@@peternash7104 "Oh come on the treatments weren't described in Halo 1, 2 or 3. We only know of the suit described by Cortana when she commented how it's designed like the Autumn and start of Halo 2 and 3 (talks about shield and gel layer)." They were described in The Fall of Reach, a novel which predates the release of Halo 1, and is thus relevant to any lore discussion about Halo. It also employs an impressive miniaturized fusion reactor, another thing which sets it apart from the Nanosuit, which actually has severe limitations when it comes to its power source. "Also the suit is a much larger factor than gene manipulation because it's a power factor of 5x. It will always be 5x more significant than the genetics minimum." Genetics, surgical manipulation, and even some cybernetics, at least in terms of the neural interface and the way it interacts with the MJOLNIR power armor. "Freeman didn't have regenerating health, ect. He followed the old FPS style. Doom didn't let you jump around and Half-Life came nothing close to Halo gameplay. The suit was there for survival and did not flip over vehicles and shit like Halo or Crysis does. How are you going to tell me that a Sci Fi shooter where both have high jumping, vehicles, the power to lift vehicles, regenerating health, borrowed alien tech, limited super soldiers, AI voice that speaks the wearer and guides them through the game, humanities last hope vs a alien invasion, invisibility stolen from alien tech and even the button layout is similar that one couldn't possible be inspired by another." Because I have common sense and understand what a logical fallacy is. Halo does not have "high-jumping" in the earlier games up to 2007, first off. The only time it ever had that sort of mechanic was in Halo Reach onwards in 2010, and it didn't have Crysis-style mantling until Halo 5 which launched well after even C3. Second off, the nanosuits were not stated to be based on Ceph technology until 2011 in Crysis 2, since C1 and Warhead just treated them as advanced prototype nanotech designs. Regenerating health is _not_ unique to either franchise and Crysis's is more likely borrowed from the tactical shooters it more closely represents, such as Call of Duty. SECOND and Cortana are as different as they come, as well. Cortana has personality, SECOND is little more than a particularly intelligent biochip which integrates with your brain directly, changing it, something Cortana never does and cannot do in-lore. As for being humanity's last hope, it is a laughable, absurd conclusion that it was drawn from Halo. That's a very common theme in sci-fi shooters, or really shooters in general, because most of them are power fantasies. Duke Nukem, Quake, Doom, and Half-Life did it before either of them, so did Halo rip it off from them? As for the invis, do you _really_ think cloaking was unique to Halo prior to Crysis's launch? And like I said, the original Crysis and Warhead did not state that the Nanosuit was based on alien tech, and the cloak was present there, too. As for the button layout, could the similarities perhaps be because they are, oh, I dunno, _shooters?_ The button layout in the console games in the Crysis series far more strongly resembles Call of Duty's than Halo's, because the _gameplay_ far more strongly resembles CoD's. As for C1 and Warhead, their controls were almost nothing _like_ Halo's. Unless you're going to be _completely_ ridiculous and tell me using the WASD cluster and the mouse means it was taken from Halo, because that's been the standard control scheme for FPS games on PC ever since the first arena shooters. "Really they both hide their face and less focus was initially placed on the individual. Only that they must be a good soldier, and they would even preach that the few times they did speak." First off, none of them ever "preached" that, it's antithetical to their characters. They aren't boastful. Second off, the lack of personality and history was only really the case with Nomad, the original protagonist, and he still had a noticeably different personality than the Master Chief. Warhead had Psycho, who was anything _but_ quiet and we got a pretty good look at his face throughout the campaign. Alcatraz may not have said anything in Crysis 2 itself, but the novelization, written by the game's chief creative consultant, reveals he was very much a character unto himself with a lot of personality. Profane, cynical, direct, and uncompromising. As for Crysis 3, the dominant personality in the Nanosuit 2.0 was Prophet, a character we've seen throughout the series who, again, is very different from the Chief. Every single Crysis character was more expressive and less emotionally constrained than he was.
Crysis 1 didn’t have a big advertising budget so they didn’t make that many trailers. But when it came to the sequel they knew it was gonna be a huge hit so they advertised the shit out of it.
Crysis......Man! This game franchise always had best combination of strong presentation and strong gameplay. It is a shame that game community were so stupid enough to realise that crytek team didn't put that much microtransactions in games they made. And bugs were so little in them. You paid for what you wanted. We should have cherished this company and supported it.
They haven't announced the release date yet for the remaster, but it's probably coming on August 7th 2020, the date the game takes place. "What are the odds it takes place in 2020 and I'm watching the trailer in 2020". It was kinda on purpose. Just a note though. Crysis 1 tends to be the most talked about as 2 and 3 went more in a console centric direction which PC users liked less. It went for the more cinematic over substance style similar to what happened between Halo Reach and 4 where the game became less physics based and controls leaned way more on using a controller.
Idk who asked him to play it but you're going to heaven. And he got more out the trailers than usual xD This was the game that started it all. I mean grafical stuff. And the "Can it run Crysis?" meme is there for a reason. Some say it was a competitor against Halo. But I can't find the reason to say they took inspiration from Halo.
some answers to your questions: 1) in all 3 games the suit is able to make you invisible, bullet proof and super fast, but not all 3 at the same time, not for a long duration, and the modes themselves play differently from C1 to C2 and 3 2) The MC varies from game to game. In C1 it's Nomad (the less thicc one you saw in the crysis remastered trailer), in C2 it's Alcatraz, in C3 it's Prophet (kind of, elaborating would be spoiling the story. I know it's old, but it's still something to experience at least when it gets to C2 and 3, especially 3) 3) The hunter multiplayer mode is basically like the infection mode in Halo, but instead of the "zombies" having a sword they can go invisible and use the predator bow 4) The campaigns aren't very long if you don't count the exploration, sandbox experimentation and amount of times you might die. C1 is the longest due to having the biggest map and most to do as far as vehicles and path-finding requiring the most tactical thinking. The other 2 games are about Halo 3-ish in length and I'm not counting the length of time it would take to find all it's secrets, which I don't know how much there are, but I do know they are far from required to complete it. 5) This game was made before EA became the financial rapists they are known for. the only transactions there are that I remember are some map packs and I don't remember their price or if they're still available 6) As much as I like prophet and the nanosuit, I think Master chief would win in a contest of strength and toughness, however if prophet used more stealth and strategy (which I think he ideally does. He would have to in order to beat the Ceph, which are the name of the alien antagonists), he could defeat the chief, but it would be a tough battle as the Chief has basically the same features of the nanosuit as far as enhanced strength, speed/agility and armor, but the chief doesn't have to watch his power levels like Prophet has to; he has it all the time and I think the Chief has more advanced tech in his suit, but its difficult to judge as both suits are reverse-engineered advanced ancient/alien technology. However, The chief is vulnerable to hard hitting melee attacks which prophet is able to dish out especially in his weak spot (his head and not entirely because he has his brain in it, but because prophet could dislodge or totally damage and destroy the neural implant link he has to his suit then the very weight of the suit would either crush him or leave him vulnerable prophet finishing him off)
@@markss367 Prophet's durability isn't that crazy compared to the chiefs, but he does have some tricks he could use to exploit the chief (assuming that's what you mean by hax, I know he has the ability to hack things like automated turrets and ceph robots, but it's difficult to judge whether it would have any useful effect on the chief, however it could at the very least mess with his head just enough to get the winning drop on him, and at most disrupt his systems to a lethal degree)
@@markss367 I'm not saying he doesn't have good durability, it's just not an advantage he has over the chief in this hypothetical battle. In the stealth, and detection there of, department, prophet has the advantage because as far as I remember the chief didn't have any countermeasures to stealth outside of luck. Prophet has nanovision which can see invisible enemies and threats
The original crysis game was designed to push the limits of the new graphics engine Crytek had developed. No PC on the market was capable of running it at maximum quality settings. It is STILL better graphics then a lot of today's game, in my opinion
Dude watching this has gotten me back into crysis and crysis 2 was my first one so i decided to replay and stream it on twitch because i never really finished it
I'll just push that bell button and will wait until u starts a Metro series walkthrough. Just saw ur channel like a few hrs ago, and u already reviews a two of my favourites game series - Crysis and Metro. Thats just insane for me, hope u'll do some more gaming stuff. Thank you!
Holy shit it just came to me. 1. Coronavirus in our universe, Manhattan virus in Crysis universe 2. The games take place around the same time period 3. Alien invasion in Crysis universe, aliens beings sighted and confirmed by government officials in our universe I mean, what's next? The US is going to fully manufacture nanosuits for its armed forces? Heh...
The acting is trough the roof here. You can definitly tell he knows 100% what Crysis is about and he most likely played it. I can smell fake reactions from miles away...
The first crysis was the typical high-end benchmarker would use to push the hardware limits, liquid nitrogen as cooling and all that, man those were the days. Also, rest in peace *Keith* *Flint*
Crysis 1 was a technological marbel, no game for the next 5 years will look better or close to that. Even to this day its impressive. I mean the poor consoles of that era barely ran the game at 20fps
In order not to claim the third game, the Prophet is the protagonist of only the third game. The first game was Nomad, the second was Alcatraz. The third game greatly changed the plot of the series for itself, very contrary to previous games, especially the second game, creating a lot of inconsistencies and killing the potential of the story.
Just to clarify Lads, The Predator and I have no affairs to each other.
why so defensive chief????? why so defensive???
@@wabachi He saving himself for Cortana
Prophet would be more than 7 ft if he was offspring of chief, and we all know Spartans are virgins,
Are you sure you didn’t encounter a female predator and she was the one who forcefully “did it” with you because she liked that you were a strong and worthy warrior?
Because I know the predator or yautja race chooses mates that they find to be a great and worthy warrior.
@@daderowley4514 master chiefs suit makes him stronger than predators by a LONG shot
Back then when crysis was released, everytime someone was flexing off their powerful pc, the first question was "Can it run Crysis?"
Really hope Crysis remastered doesn't get delayed. Considering the... CRISIS we're going through right now
I'll see myself out
Tsk bruh that was a good one tho tbh lol
Probably isn't coming out till August 7th so it should be on track.
To anyone not knowing why it would come out on August 7th, just look up the date Crysis takes place in. August 7th, 2020.
They also said it is coming "this summer" supporting this idea. But they also said if it gets delayed it won't be any longer than the end of September. The game is basically done.
The coincidences of the dates and the pandemic is fucking insane
@@DeathGodArgon it was intentionally going to launch this year. The date of the first mission is August 7th 2020. Plus the disease was more Crysis 2's plot. This is a Crysis 1 remaster.
What a pile that turned out to be.
The nanosuit is probably one of the few sci-fi combat skins that a normal human could wear and have a chance against WH40K Space Marines.
implying the local techpriests dont throw themselves before the SM so they can touch you funny in peace
@@thecommentguy9380 "THIS! THIS IS SURELY THE WORK OF THE OMNISSIAH!!"
I you kinda start becoming a ceph after you let the suit fuse to your to your body
I’m barely familiar with space marines but I’m pretty sure these suits don’t stand a chance.
@@wearywanderer7018 actually they do if you the read the lore.
There's four Crysis games, Crysis Warhead is a side story for the first game.
swear warhead is a mod??
@Narkomancers so its not a mod?? Lol
@@thepurenewb1584 Nope, it was official expansion, it just was never released on consoles. I still own retail copies of both the original game and Warhead.
@@Balnazzardi ahh right fair enough then
on today's standards is a full game (warhead) but on that time's standards was just an expansion to show the first game's action from the perspective of psycho, the expansion is standalone tho
"I hope my pc can run it..."
Ah, he understands :)
Where did he say that?🤣
@@temp8955 9:05
there was also a game that came AFTER warhead which kind of continued its story with side missions. forgot its name but thats also out there
Please for the love of God watch Crysis 2 Intro Cinematic, it's better than any of the trailer for Crysis 2. Thank you!
The one real trailer that mattered. who assembles the list??
Something to look forward to when he plays it
He forgot the most important trailer, I mean... come on!!!
Technically its a cutscene for the second mission so he'll see it when he plays the game
@@Dum_Nathan it's also a trailer that was released
I love how he compares halo with everything now.
back in the days when you buy a PC the one question we ask can it run CRYSIS
If not, then your pc gonna have a crisis of its own
That phrase is the name of an achievement in crysis 2
@@potatofrisk8207 i think crysis 2 is like.. the worst crysis game
it did look cool imma give it that and the sounds but... it just didn't feel right for some reason and the graphics are a bit no no
but my old pc could run crysis 1!
@@fitmotheyap it was ok for me just didnt like it when i fired a silenced weapon and cloak turns off
@@fitmotheyapThe reason was consoles, they downgraded stuff so console could run it
Mark completely forgot about Crysis Warhead for shame mark for shame
He also forgot the Crysis 2 Nanosuit trailer
I ashamed for being named Mark now lol
warhead is a mod not official.
Boddypen I don’t know where you even got that idea in your head seen as how crytek themselves developed warhead
@@jatnebuir6006 Warhead is an official stand-alone game made by Crytek for PC only
"What kind of specs did you need for your PC?"
Uhm take Nasa's supercomputer, and mate it with the entire US arsenal of F22's and you might be able to run Crisis
actually one f22 can run crysis.
"But can it play Crysis" The cry heard around the globe in 2007 and for many years to come...
ah yes. the "cry"sis
Great reactions, always nice to see you take a look at new franchises. One thing that's worth remembering about the Nanosuit is that it's techno-organic in nature, closer to the Venom symbiote than the Master Chief's MJOLNIR armour. In the "Crysis: Legion" novelization, it describes how the Nanosuit is actually beginning to assimilate Alcatraz after a while, fusing into his skin and central nervous system, breaking down his destroyed organs for nutrients, and effectively keeping him alive. It also retained a copy of Prophet's brain patterns; the Prophet you play as in the third game is basically a gestalt entity of his mind overlaid onto that of Alcatraz and sustained by the Nanosuit.
This game is one of the most fun for such a simple concept
Crysis, are you having one today? Let me give you one, "your processing powers are too low for this game." Commence to the reeeeeing now.
Wow, I forgot how much the trailers give away. While you're playing all the weird enemies you see start off super mysterious, and you don't even get a good look at them until an hour or two into the game. But the trailers just show off everything :P
Crysis games were ahead of the time than any other fps game out there and none could match them so those statements are underrated by mine opinion :D
I remember the first time crysis 3 came out it legit gave me a warning saying yh your pc can’t run this lol.
A remaster of the original Crysis you say, I had not heard. I played both Crysis 2 and 3, but never the original, so I will officially state that this news has exited me tremendously.
These games are SO AWESOME yet so UNDERRATED imo.I believe they deserved much more recognition.Hopefully the upcoming remastered is going to be good and appreciated.
Found your channel for the Halo (my favourite game franchise of all time) and stayed for the channel. Love the enthusiasm and hard work to keep us entertained!
"I'm fairly certain, you would have needed a fairly beefy PC".
You still need a beefy PC to play it. Even with a 9900K clocked to 5Ghz and a 2080 ti you can't lock it to 60fps. Portal for example from the same time period can run over 300fps on that computer (or 1000fps at 1080p). Why this game needs a remaster. Clock speeds aren't going much higher anymore so to get the game running better it needs to run on a new API as to use more cores. Absolutely necessary to give the game a future. Crysis was built around the idea of total game physics just like Half Life so everything in the game is interact-able. See a tree, you can cut it down, set it on fire, etc. See a melon, you can cut it and make it explode. See a car, you can pop a tire, flip it, etc. The world is a total physics sandbox. It's basically what Just Cause ended up becoming but a bit more extreme. Just cause has destruction but not total destruction nor full physics on how things break.
Yeah the bottleneck really is the CPU in Crysis 1. It's only using 2 threads effectively, another 2 threads a little.
Not only that. But they made the game during a time when Intel though clock speeds would be going up by leaps and bounds. They made the game to be tough on the current hardware z but supposedly the CPU single core speed would be increasing massively in the next couple gens.
Being that it's a forward rendered engine, even a strong graphics card today can choke if there's too many dynamic lights. They did optimize the game to limit the amount of dynamic lights, use easier lighting tricks when necessary. So for the most part modern graphics cards can handle the game fine.
What are you talking about? I have a GTX1080Ti and a 9900k (not overclocked) and can run Crysis locked at 60FPS no problem
@@RebootedGaming er not it cant, the game fundamentally cant run at 60fps locked when playing demanding mission scenes. Go play Ascension now an 8700K at 5GHzwhich is the same cpu as the 9900K as far as Crysis is concerned about threads drops down into the mid 30's in that mission
then you see people with no idea about game making and stuff calling crysis unoptimized mess when first of all at that time everyone tough that CPUs will only go up in frequency in future instead of multi-cores (they tough that 7-8GHz will be common in future that's why crysis scales with frequency) and more important the fact that they put the foundation for a LOT of techniques that was new into game development (and ofc the level of physics as well) (whoever thinks it was unoptimized first you don't know what you are talking about and 2nd go watch a video from like digital foundry or so on the matter)
You mean on 4k ultra ?
It's kinda scary how Crysis 2 predicted what was gonna happen this year.....
That was 2023, not 2020.
I missed the part where humanity was bored because they where all grounded whilst the space neighbors are allowed to go out and play
2020 was the year the original game was set.
@@LouSassol69er actually no, the original game was 2019, one year later the entire "alien" stuff was spread and by 2023 the world has crumbled (time of crysis 2)
@@JaniacTheHedgehog crysis 1 was in 2020 tho
Still waiting for De Bee Geek to actually play the Crysis games.
I love the crysis games. I hope they continue the franchise.
Same
"Too much coke now I have a crisis" 🤣🤣I laughed to hard
The cool thing about crisis is the physic engine. you can cut trees in half and have it fall on a car and blow the car up.
Some of the best trailers sadly got left out of your list... Probably because of Copyright reasons since there's Hans Zimmer stuff... But anyways, I think you'd like the game series and maybe you'll even love it Like I and so many other people do...
PS: Volt is bae
Good hunting ❤️
wait was the Crysis 2 intro cinematic skipped? :( thats sad, its the most badass thing ever
So it's been quite some time since you did the reactions, and the remasters for Crysis 2 and 3 just released.
Are you going to play them anytime soon?
Just make sure to play on PC for maximum visuals and don't forget Crysis Warhead, even if it didn't get a remaster.
That Crysis 2 trailer cinematic trailer is the main reason I decided to give the series a try. Eerie covers of classic songs just got to me differently a decade ago.
You missed a few trailers , especially the crysis 2 live action movie intro
this man on a war path to play every game i swear
Which is gonna change everything for him man... It's crazy shit man I'm hype asf
"what kind of specs did you need for your pc back then?"
*Not enough*
you missed many things but at least you know what you have been missing
There is a reason why crisys spawned the hardware/computer meme "can it run crysis?"
Even modern computers are crippled at 4k....
The company, Cryteck, also did another game called Ryse: Son of Rome. It's an alternate timeline of Emperor Nero still in control of Rome. It was the first game to come out when Xbox One was first released. It's a fun game, story is a bit short, but interesting since it's focused around a man's journey for revenge.
Dee Bee Geek ....
Mass effect 1 2 3 and maybe Andromeda next pls
Hard pass on andromeda plz
@@Mabswer nah, let him see it. We can't tell him to skip it. Let him experience the game for himself when he plays it and let him give his opinion on it. Some people have different opinions about it. Some hate it, some liked it.
@@markbaltazar6916 ok, how bout not play the game but watch meme compilation of it? End result is the same
@@Mabswer not really, cause he'll want to play it still. People told him the same thing about Halo 4 and 5, yet he still wants to play them all. It's really his choice. If he wants to experience them all and give his feedback on them, let him.
@@Mabswer The game is enjoyable with its combat its just the story and animations which got cleaned up a bit. Basically like Halo 5 which he seems to enjoy. So don't count it out i think he'd have a blast.
A basic story of Crysis is that your a soldier with an alien suit who is fighting a mixture of aliens and people
Crysis is a game which was sent from Future to 2007.Its a must play game... Depending on your playstyle Gameplay time will vary.
There was joke about Crysis at that times - "Crysis is a different game genre on different PC's: somewhere shooter, somewhere turn-based strategy"
The first crisis was a breakthrough in computer graphics. Most PCs from that time were on fire during the game. And it's not just about graphics, but virtually every aspect.
The game is divided into semi-open maps. You have a lot of freedom in how you want to settle the matter. Eg smash this messenger. Maybe I'll sneak in and turn him off. Maybe I'll come in like a rambo and shoot at him. Maybe I'll throw an explosive barrel from 100 meters ...
AI of opponents is quite good for those times. The bushes are your friend. You are hidden in thick bushes as long as someone doesn't come too close.
Virtually anything but brick buildings can be destroyed.
The exoskeleton is a lot of fun.
I'm pretty sure crisis 2 was created before the invention of lootboxes. Finding players can be a bigger problem with multi. After all, it's an old game, and it's not as iconic as the original cs or old cods.
Crysis 2 was the power test for how powerful a PC was for the longest time. It legit crashed the nasa super computer on max graphics
I can’t wait till you play all the games!
Ahhh man you skipped over one of the best trailers! It's the Crysis 2 trailer where it shows off all the Nanosuit modes in 1st Person Cinematiclally. It's fucking epic!
Watched the entire video for him to react to the Crysis 2 intro trailer. I'm sad now ;-;
Its in the game so he will see it
I was today years old when I found out there's a crysis 3 lmao
Really recommend DigitalFoundry's review of Crysis and the cryengine to get a great appreciation of how modern games were influenced by the first game. What they did back then was amazing!
And still is.
Just played through Crysis once again, inspired by the remastered announcement. Just a great game, always enjoyed playing it and the soundtrack is awesome. The campaign last for about 10-15 hours, depending how you want to play it. For some reason 2 and 3 did not work for me, but I always find myself coming back to the original Crysis. Can't wait for the remastered!
The Warhead intro is one of the best things you could watch to get a feel for the game and your list didn't include it. You should watch it, too, next time you cover this series.
Edit: You got it backwards, by the way. Halo 4 came out approximately a year after Crysis 2, and the story was very heavily inspired by the plot in C2 and C3. So was some of the art direction, with the MJOLNIR's undersuit in Halo 4 strongly resembling the Nanosuit's hexagonally-patterned synthetic musculature. Word of God even says the reason the Chief's suit changed appearances between Halo 3 and 4 is because of nanites. Crysis's suit abilities and technical details were quite different from the ones seen in Halo until that point, especially from a lore standpoint. MJOLNIR is just a suit, albeit an incredibly advanced one with a fusion reactor and cold plasma shield generator inside of it. The Nanosuit symbiotically bonds to its wearer by modifying itself using nanites to the point that it can no longer be removed safely. Most people who wear the Nanosuit too long will die or at least suffer moderate to severe injuries if they're removed from it. That's why the process of removing a Nanosuit is referring to as "skinning." A Spartan has zero problems taking off MJOLNIR powered armor.
You can say they take from each other but don't think that a 2001 game took from a 2007 game. Halo literally had 4 games before Crysis had 1. That being said that's also not true because Halo had invisible and armor abilites in development before Crysis. Not like sprint was anything new anyways because CoD had it before that. There's tons of similarities before Halo Reach and 4 to point out that Crysis took from Halo first. 1) Limited Super Soldiers (as in it's basically only you or a small team vs Alien threat). 2) The super soldiers rely on a suit. None of them went the Captain America route or did super powers. They all choose Sci fi suits and BOTH were made from the alien tech they are fighting against. 3) Not only are both FPS, have vechicles, human and alien weapons, and have useful melee (not common for original fps games) but they also had regenerating health (not common) and limited weapon system (only Halo really did that: Doom, Turok, ect all old fps u carried every damn weapon). The limited weapon made player decision and most old fps did not follow this, they only did after Halo. 4) Crysis did not have most of it's story fleshed out, not even the nanosuit portion, until 343 took over Halo. Similar to Halo specifics of the story, like I said, should be ignored. Because there was nothing hinted or mentioned at the time. In Crysis 1 there was no hints, none of the crew seemed liked it was a big deal (the suits felt like costumes to them). They constantly removed the helmet and joked around like they didn't know they could go back to their normal life. 5) Both have a artificial intelligence getting sassy with them. Jokes aside you can't say there's not enough similarities that Crysis was clearly more inspired by Halo. Look and design sure 343 took from Crisis. But majority of gameplay, theme, and even some story elements like AI or suit built off alien tech was established in Halo before Crysis.
@@peternash7104 The lore and gameplay are both completely different from Halo, pre-343i. It is a gross oversimplification to say that Crysis has anything to do with Halo's plot prior to 4. The Ceph are nothing like the Covenant beyond being hostile aliens, and the Nanosuit has essentially nothing in common with pre-343i MJOLNIR beyond augmenting the user's capabilities. It doesn't even have shields. This is like saying that Crysis is based on Call of Duty because it has sprint and ADS mechanics. Literally every point you raised is adequately explained by other FPS trends at the time. Halo wasn't exactly the only science fiction shooter with a protagonist wearing advanced armor, it was part of a long-running trend dating back at least a full decade before its launch, or did you forget about all of the sci-fi shooters on the PC in the 90s and early 2000s? I might as well say that Crysis and Halo were ripping off Half-Life because Half-Life came out first and it featured a guy in an advanced armor suit which, by HL2, was making at least limited use of alien tech. It's a correlation implies causation fallacy.
(As an aside, you're wrong about Halo in Point 2: The Chief _did_ go "the Captain America route" because he is a supersoldier with significant surgical and genetic augmentations to his physiology. MJOLNIR is only meant to further enhance and complement his already preternatural physical abilities. The Nanosuit, by contrast, integrates with an unaugmented human operator and bonds with them, eventually integrating into their bodies. Completely different mechanisms.)
As for the gameplay mechanics, Crysis has almost nothing in common with Halo, and in fact has another far more direct predecessor which had _nothing,_ period, to do with Halo. Ubisoft and Crytek actually made a shooter before Crysis which had many of the same mechanics, just without a suit. Instead, it was purely from a supersoldier serum. Far Cry Instincts. This is far more directly responsible for the traits we see in Crysis than Halo ever was or ever will be. The movement, type of health regen, and the energy limitations on the superpowers which were quite similar are all traceable to Far Cry Instincts, not Halo.
@@Phoenix-214 Oh come on the treatments weren't described in Halo 1, 2 or 3. We only know of the suit described by Cortana when she commented how it's designed like the Autumn and start of Halo 2 and 3 (talks about shield and gel layer). Also the suit is a much larger factor than gene manipulation because it's a power factor of 5x. It will always be 5x more significant than the genetics minimum. Freeman didn't have regenerating health, ect. He followed the old FPS style. Doom didn't let you jump around and Half-Life came nothing close to Halo gameplay. The suit was there for survival and did not flip over vehicles and shit like Halo or Crysis does. How are you going to tell me that a Sci Fi shooter where both have high jumping, vehicles, the power to lift vehicles, regenerating health, borrowed alien tech, limited super soldiers, AI voice that speaks the wearer and guides them through the game, humanities last hope vs a alien invasion, invisibility stolen from alien tech and even the button layout is similar that one couldn't possible be inspired by another. Really they both hide their face and less focus was initially placed on the individual. Only that they must be a good soldier, and they would even preach that the few times they did speak. Tell me how the AI was inspired by Far Cry Instinct, or how the alien tech incorporated in a human suit is inspired by Far Cry Instinct, or the invisible, or the suit, or even the turret removal? As I said Crysis 1 or any of the Halos didn't describe their suits until much after the first game. You keep talking about how there's a symbiotic relationship. Only in 2011 was this established and ONLY in Nanosuit 2. Prophet literally left after Crysis 1 and game back with Nanosuit 2. And the funny shit is Far Cry Instinct happened 4 years after Halo. Still doesn't disprove they took influence from Halo with even some mechanics, like regeneration health. Literally the FIRST FPS with regenerating health is Halo. Not Half-life nor Far Cry. How are you gonna pretend that they couldn't possible bum off Halo when they have nearly the same button scheme.
Also it's NOT a bad thing they took inspiration from each other. But I think it's doing a massive disservice to Halo to pretend otherwise. We want games to improve. IF Crysis never added it's own mechanics then why would anyone buy a game for more money 6 years later and has less content? The core of Crysis is Halo. And the additions to Halo is Crysis.
@@peternash7104 "Oh come on the treatments weren't described in Halo 1, 2 or 3. We only know of the suit described by Cortana when she commented how it's designed like the Autumn and start of Halo 2 and 3 (talks about shield and gel layer)."
They were described in The Fall of Reach, a novel which predates the release of Halo 1, and is thus relevant to any lore discussion about Halo. It also employs an impressive miniaturized fusion reactor, another thing which sets it apart from the Nanosuit, which actually has severe limitations when it comes to its power source.
"Also the suit is a much larger factor than gene manipulation because it's a power factor of 5x. It will always be 5x more significant than the genetics minimum."
Genetics, surgical manipulation, and even some cybernetics, at least in terms of the neural interface and the way it interacts with the MJOLNIR power armor.
"Freeman didn't have regenerating health, ect. He followed the old FPS style. Doom didn't let you jump around and Half-Life came nothing close to Halo gameplay. The suit was there for survival and did not flip over vehicles and shit like Halo or Crysis does. How are you going to tell me that a Sci Fi shooter where both have high jumping, vehicles, the power to lift vehicles, regenerating health, borrowed alien tech, limited super soldiers, AI voice that speaks the wearer and guides them through the game, humanities last hope vs a alien invasion, invisibility stolen from alien tech and even the button layout is similar that one couldn't possible be inspired by another."
Because I have common sense and understand what a logical fallacy is. Halo does not have "high-jumping" in the earlier games up to 2007, first off. The only time it ever had that sort of mechanic was in Halo Reach onwards in 2010, and it didn't have Crysis-style mantling until Halo 5 which launched well after even C3. Second off, the nanosuits were not stated to be based on Ceph technology until 2011 in Crysis 2, since C1 and Warhead just treated them as advanced prototype nanotech designs. Regenerating health is _not_ unique to either franchise and Crysis's is more likely borrowed from the tactical shooters it more closely represents, such as Call of Duty. SECOND and Cortana are as different as they come, as well. Cortana has personality, SECOND is little more than a particularly intelligent biochip which integrates with your brain directly, changing it, something Cortana never does and cannot do in-lore. As for being humanity's last hope, it is a laughable, absurd conclusion that it was drawn from Halo. That's a very common theme in sci-fi shooters, or really shooters in general, because most of them are power fantasies. Duke Nukem, Quake, Doom, and Half-Life did it before either of them, so did Halo rip it off from them? As for the invis, do you _really_ think cloaking was unique to Halo prior to Crysis's launch? And like I said, the original Crysis and Warhead did not state that the Nanosuit was based on alien tech, and the cloak was present there, too. As for the button layout, could the similarities perhaps be because they are, oh, I dunno, _shooters?_ The button layout in the console games in the Crysis series far more strongly resembles Call of Duty's than Halo's, because the _gameplay_ far more strongly resembles CoD's. As for C1 and Warhead, their controls were almost nothing _like_ Halo's. Unless you're going to be _completely_ ridiculous and tell me using the WASD cluster and the mouse means it was taken from Halo, because that's been the standard control scheme for FPS games on PC ever since the first arena shooters.
"Really they both hide their face and less focus was initially placed on the individual. Only that they must be a good soldier, and they would even preach that the few times they did speak."
First off, none of them ever "preached" that, it's antithetical to their characters. They aren't boastful. Second off, the lack of personality and history was only really the case with Nomad, the original protagonist, and he still had a noticeably different personality than the Master Chief. Warhead had Psycho, who was anything _but_ quiet and we got a pretty good look at his face throughout the campaign. Alcatraz may not have said anything in Crysis 2 itself, but the novelization, written by the game's chief creative consultant, reveals he was very much a character unto himself with a lot of personality. Profane, cynical, direct, and uncompromising. As for Crysis 3, the dominant personality in the Nanosuit 2.0 was Prophet, a character we've seen throughout the series who, again, is very different from the Chief. Every single Crysis character was more expressive and less emotionally constrained than he was.
Is it bad I yelled " let's get it n*gga" at the start of the video
Na itd be bad if you said esketit nigga
as long as you have your N word pass its fine.
Got all 3 installed again. Looks so good maxing everything out.
Dude when he looks back at the camera gives me goosebumps man prophet is fckin cool af
It was Alcatraz
Really hoping that you play this because it's so fecking amazing.
Unless you had literally the best PC at the time, it just straight up crashed on launch back in the day.
@ 16:34 "Assassanation Kills I'm so good at them"
Laughs in Halo
*Captain Keys: "Get Cortana Off the ship master chief"*
*Dee Bee Geek: "I Need A Thingy"*
Crysis is such an underrated FPS series.
Need to play the game buddy.
I'd love to see you play the game honestly. Especially since you seem to love it as much as I do.
Crysis 4 coming👀
Crysis 1 didn’t have a big advertising budget so they didn’t make that many trailers. But when it came to the sequel they knew it was gonna be a huge hit so they advertised the shit out of it.
Crysis......Man! This game franchise always had best combination of strong presentation and strong gameplay.
It is a shame that game community were so stupid enough to realise that crytek team didn't put that much microtransactions in games they made. And bugs were so little in them. You paid for what you wanted. We should have cherished this company and supported it.
They haven't announced the release date yet for the remaster, but it's probably coming on August 7th 2020, the date the game takes place.
"What are the odds it takes place in 2020 and I'm watching the trailer in 2020". It was kinda on purpose.
Just a note though. Crysis 1 tends to be the most talked about as 2 and 3 went more in a console centric direction which PC users liked less. It went for the more cinematic over substance style similar to what happened between Halo Reach and 4 where the game became less physics based and controls leaned way more on using a controller.
Even today, no FPS campaign looks like that nor has the depth after 10-15 years
This came out around the same time as bulletstorm and vanquish. So much time spent away from the family
Knowing your reaction to Halo's music by Martin O'Donnell, I can't wait to your reaction to Crysis soundtrack by legendary Hans Zimmer.
This guy is about to hear the tragedic fate of poor Alcatraz
it's always good to hear prodigy once in a while
I don't remember much about the first crysis, but C2 & 3 rock in my opinion!
The best Crysis2 trailer for me is - Dead men walking.
Crysis campaigns are usually about 8 to 10 hours long each
I’m a mad lad may have fallen asleep during the crysis 3 trailers lol
Crysis 3 multiplayer definitely felt like Predator
Idk who asked him to play it but you're going to heaven. And he got more out the trailers than usual xD
This was the game that started it all. I mean grafical stuff.
And the "Can it run Crysis?" meme is there for a reason.
Some say it was a competitor against Halo. But I can't find the reason to say they took inspiration from Halo.
hell your giving me nostalgia vibes. i wanna play these again so badly
some answers to your questions:
1) in all 3 games the suit is able to make you invisible, bullet proof and super fast, but not all 3 at the same time, not for a long duration, and the modes themselves play differently from C1 to C2 and 3
2) The MC varies from game to game. In C1 it's Nomad (the less thicc one you saw in the crysis remastered trailer), in C2 it's Alcatraz, in C3 it's Prophet (kind of, elaborating would be spoiling the story. I know it's old, but it's still something to experience at least when it gets to C2 and 3, especially 3)
3) The hunter multiplayer mode is basically like the infection mode in Halo, but instead of the "zombies" having a sword they can go invisible and use the predator bow
4) The campaigns aren't very long if you don't count the exploration, sandbox experimentation and amount of times you might die. C1 is the longest due to having the biggest map and most to do as far as vehicles and path-finding requiring the most tactical thinking. The other 2 games are about Halo 3-ish in length and I'm not counting the length of time it would take to find all it's secrets, which I don't know how much there are, but I do know they are far from required to complete it.
5) This game was made before EA became the financial rapists they are known for. the only transactions there are that I remember are some map packs and I don't remember their price or if they're still available
6) As much as I like prophet and the nanosuit, I think Master chief would win in a contest of strength and toughness, however if prophet used more stealth and strategy (which I think he ideally does. He would have to in order to beat the Ceph, which are the name of the alien antagonists), he could defeat the chief, but it would be a tough battle as the Chief has basically the same features of the nanosuit as far as enhanced strength, speed/agility and armor, but the chief doesn't have to watch his power levels like Prophet has to; he has it all the time and I think the Chief has more advanced tech in his suit, but its difficult to judge as both suits are reverse-engineered advanced ancient/alien technology. However, The chief is vulnerable to hard hitting melee attacks which prophet is able to dish out especially in his weak spot (his head and not entirely because he has his brain in it, but because prophet could dislodge or totally damage and destroy the neural implant link he has to his suit then the very weight of the suit would either crush him or leave him vulnerable prophet finishing him off)
Prophet has alot of hax to put chief down in adition to his crazy durrability.
@@markss367 Prophet's durability isn't that crazy compared to the chiefs, but he does have some tricks he could use to exploit the chief (assuming that's what you mean by hax, I know he has the ability to hack things like automated turrets and ceph robots, but it's difficult to judge whether it would have any useful effect on the chief, however it could at the very least mess with his head just enough to get the winning drop on him, and at most disrupt his systems to a lethal degree)
@@ninjawannabe87 did u see what prophet tanked at the end of 3 he deff has good durrability
@@markss367 I'm not saying he doesn't have good durability, it's just not an advantage he has over the chief in this hypothetical battle. In the stealth, and detection there of, department, prophet has the advantage because as far as I remember the chief didn't have any countermeasures to stealth outside of luck. Prophet has nanovision which can see invisible enemies and threats
@@ninjawannabe87 actually alcatraz can see cloaked foes without the nanovision so prophet can to.
Add on the ways the n2 can spot cloaked foes.
Really hope that Crytek made Crysis 4 and it's one of my favourite game
The original crysis game was designed to push the limits of the new graphics engine Crytek had developed. No PC on the market was capable of running it at maximum quality settings. It is STILL better graphics then a lot of today's game, in my opinion
im so glad this masterpiece is being acknowledged again
I've completed crysis 1 and 2 recently and I'm really craving for more.
Crysis 2 had a really thrilling campaign story
Played 3 yet?
Personally, I’ve played all 3, and I find 2 is the best. I even made a video on it 😁
Dude watching this has gotten me back into crysis and crysis 2 was my first one so i decided to replay and stream it on twitch because i never really finished it
I'll just push that bell button and will wait until u starts a Metro series walkthrough.
Just saw ur channel like a few hrs ago, and u already reviews a two of my favourites game series - Crysis and Metro. Thats just insane for me, hope u'll do some more gaming stuff. Thank you!
Crysis 1 on the hardest difficulty gave me an aneurysm lmao
Ever tried using stealth
You missed the crysis 2 intro cinematic which i would say one of the best intros for a game.
Holy shit it just came to me.
1. Coronavirus in our universe, Manhattan virus in Crysis universe
2. The games take place around the same time period
3. Alien invasion in Crysis universe, aliens beings sighted and confirmed by government officials in our universe
I mean, what's next? The US is going to fully manufacture nanosuits for its armed forces? Heh...
The acting is trough the roof here. You can definitly tell he knows 100% what Crysis is about and he most likely played it. I can smell fake reactions from miles away...
Yea he knows the basic stuff u can read any where
For sure play Crysis. Should be a long enough wait where you can finish up your current series before the remastered releases.
I played Crysis late but I fell in love with the saga!
In the past, the footage in the game was presented.
But now as you all know
The first crysis was the typical high-end benchmarker would use to push the hardware limits, liquid nitrogen as cooling and all that, man those were the days.
Also, rest in peace *Keith* *Flint*
Who is Flint
@@markss367 The main singer of The Prodigy
@@norXmal aaaa sad to hear it rip
Crysis graphics was way ahead of its time
Yall remember when we said "Can your computer crisis" when you would talk about your pc specs
"Just nuke it!" You probably should know that all thing happens faster BECAUSE of nuke. aliens just absorb it energy
I can't wait until he gets into F.E.A.R
Played the first game so long ago, can't wait for the remaster!
Hype is strong with this one.
Crysis 1 was a technological marbel, no game for the next 5 years will look better or close to that. Even to this day its impressive. I mean the poor consoles of that era barely ran the game at 20fps
omg nearly got finishing the halo reaction and im like this guy gotta react to crysis and here we are great!
all those statements were true. back then crysis was the benchmark. it was afaik the most hyped franchise at the time.
Also crisis is brilliant, having come from when EA still made games instead of flashy paywalls
In order not to claim the third game, the Prophet is the protagonist of only the third game. The first game was Nomad, the second was Alcatraz. The third game greatly changed the plot of the series for itself, very contrary to previous games, especially the second game, creating a lot of inconsistencies and killing the potential of the story.