UV Mapping in Maya 2023 made EASY. My process explained

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  • เผยแพร่เมื่อ 22 ต.ค. 2024

ความคิดเห็น • 67

  • @tomhikon
    @tomhikon ปีที่แล้ว +60

    Much appreciated thank you. As a 3d design student who really enjoys modelling and texturing, the UV aspect on more than one occasion has had me second guessing at my choice of career goal. I've learned much from your tutorials, again thank you. Follow-up: Just used your method on a high poly lamp that I just wasn't able to make texture properly, and now it looks awesome. So many thank yous!

    • @leonelaguilar1263
      @leonelaguilar1263 11 หลายเดือนก่อน

      It makes me want to pay someone to uv edit for me 😭

    • @tomhikon
      @tomhikon 11 หลายเดือนก่อน

      @@leonelaguilar1263 I hear you lol at least the texturing part is fun

  • @brca9585
    @brca9585 หลายเดือนก่อน +1

    Man, this is the first time i understood UV mapping from watching a clip. The way you shown it feels so grounded and easy to understand. Thanks mate!

  • @alldittogames
    @alldittogames 11 หลายเดือนก่อน +25

    easily the most boring, unsattisfying, wrist-slashing excercise. You are a real hero actually appearing to enjoy this as the majority of us here are probably not enjoying this process at all!

    • @MHTutorials3D
      @MHTutorials3D  11 หลายเดือนก่อน +7

      I actually enjoy it... like I enjoy putting red hot needles under my nails LOL

    • @alldittogames
      @alldittogames 11 หลายเดือนก่อน

      @@MHTutorials3D how about a topic suggestion. To create a workflow for isometric tile generation. Say, we have a small town scene and need to cut isometric tiles to be inserted into a game which, when put together, will re-create such a town. I am sure there is a lot of trickery involved there and since the isometric games are now gaiging back some popularity, this could be a useful topic. Either way, many thanks for your vids, we have all grown up with them and ocasionally reviewing them. I, for one, is a big fan of your vids, even when they are on a boring topic-side, just like this one. LOL

    • @audiogus2651
      @audiogus2651 หลายเดือนก่อน

      For well over a decade there was no 'unwrap'. Those were the dark times. Now I enjoy UVing as much as modelling.

  • @larissahostetter2335
    @larissahostetter2335 11 หลายเดือนก่อน +1

    You have made unwrapping less of a chore. I mean some object are a bit much to unwrap but this makes it a bit easier! ❤❤❤

  • @user-lf8zm5bl4n
    @user-lf8zm5bl4n 6 วันที่ผ่านมา

    Best UV tutorial.

  • @7kirito627
    @7kirito627 3 หลายเดือนก่อน +2

    Thank you for the warm welcome Sir

  • @reggiestorm5348
    @reggiestorm5348 10 หลายเดือนก่อน +4

    thanks for the refresh ...very well explained

    • @7kirito627
      @7kirito627 3 หลายเดือนก่อน

      No problem!

  • @Harmzz
    @Harmzz ปีที่แล้ว +2

    You can also use the 3d cut & sew tool under the uv menu.

  • @salomon_gutierrez
    @salomon_gutierrez 8 หลายเดือนก่อน

    Nice, good to see what Maya can now do with Uvs.

  • @potato_723
    @potato_723 2 หลายเดือนก่อน +1

    This video is really helpful

  • @yumeiqiao874
    @yumeiqiao874 18 วันที่ผ่านมา

    Thank you this is very helpful

  • @Damian_DH
    @Damian_DH 3 หลายเดือนก่อน

    bro is there any way to pack together the UV shells? in the most optimized way? like when u have too many shells like 0.0001 distance between each other?
    edit - nvm is Layout/ Layout along option

  • @harshkurkute4581
    @harshkurkute4581 9 หลายเดือนก่อน

    Thanks. Your video helps me a lot.

    • @7kirito627
      @7kirito627 3 หลายเดือนก่อน

      No problem hope you enjoyed !

  • @HassanAli-l9e1i
    @HassanAli-l9e1i ปีที่แล้ว +1

    This really helped thank you! Could you also do some more complicated models as well?

    • @MHTutorials3D
      @MHTutorials3D  ปีที่แล้ว +1

      Complicated ? Like what ?

    • @serwizzart
      @serwizzart ปีที่แล้ว

      Like a car maybe? Or a building :)

  • @CarlosSantos-qn8oc
    @CarlosSantos-qn8oc ปีที่แล้ว +1

    Hello, MH
    Why are the UV clipping marks highlighted when I create the NORMAL MAP AND AMBIENT OCLUSION ?
    Thanks

  • @sketchsawyer
    @sketchsawyer ปีที่แล้ว +2

    It just doesn't work the same on my model. This is melting my brain and I want to cry.

  • @vikramsharma2389
    @vikramsharma2389 ปีที่แล้ว +2

    Welcome back Mike

    • @7kirito627
      @7kirito627 3 หลายเดือนก่อน

      Thanks !

  • @k1ngsmanyt391
    @k1ngsmanyt391 10 หลายเดือนก่อน

    Awesome tutorial man

  • @Millu30
    @Millu30 4 หลายเดือนก่อน

    Do you know by any chance how to aling UV soo edges are PixelPerfect?
    I remember that there was an option of doing it but don't remember where it was :L

  • @TheIcelandicBoy
    @TheIcelandicBoy ปีที่แล้ว

    Thanks for showing us how to do it on Maya 2023. Though I have to ask, what's the best way to UV map/unfold a model that is more cylinder shaped, or a sphere?

    • @MHTutorials3D
      @MHTutorials3D  ปีที่แล้ว +1

      A cylindrical projection ( or spherical one )

  • @nekochan3231
    @nekochan3231 3 หลายเดือนก่อน

    Help me why is it that every time I thought it's already cut, the vertices are still somehow connected and when I drag the so called 'cut' face, it drags the vertices from the point which it should've been severed from? I'm legit losing my mind please

  • @LBC213CPT
    @LBC213CPT ปีที่แล้ว +1

    Great tutorial 👌. Thank you

    • @MHTutorials3D
      @MHTutorials3D  ปีที่แล้ว

      Thank YOU

    • @7kirito627
      @7kirito627 3 หลายเดือนก่อน

      @@MHTutorials3D Thank YOU

  • @konstantinkrestianikov3043
    @konstantinkrestianikov3043 ปีที่แล้ว

    Mike please give tutorial about rigging character. I studied this topic from different tutorials, but I have a problem with Skinning Painting. I paint over the leg - I move and some vertex stretches on the ear after the leg. And so I didn't do everything. whatever part of the body you do... I have already started to study rigging in a blender, but I still want to achieve this in Maya. Thanks a lot for the UV tutorial.

    • @MHTutorials3D
      @MHTutorials3D  ปีที่แล้ว +2

      I have an entire playlist on rigging, animation, weight painting etc on my channel

    • @DarkFoxOkajima
      @DarkFoxOkajima ปีที่แล้ว +1

      Make sure to add the appropriate joint influence to the affected area (e.g. if you have a head joint make sure it covers the ears as well) most times Maya assigns random influence if some vertices have none.
      Another thing is sometimes using mirror skin weights can produce weird results like that, usually nothing disruptive but you might need to do some tweaking.
      Good luck with your studies!

  • @keithyakouboff8755
    @keithyakouboff8755 ปีที่แล้ว +1

    Curious... When you lay out the UVs with the Layout button, they get scattered everywhere so that the UV slices of one object are not grouped together in the grid. Also, their relative proportions get whacked out too, and when I try to fix that, the layout gets messed up.
    The only way I've can see to do this is to lay everything out manually. But, in a production schedule, that is not feasible.
    Any suggestions?

  • @mr.j7899
    @mr.j7899 ปีที่แล้ว

    Awesome tutorial Mike

  • @Natalie_5126
    @Natalie_5126 5 หลายเดือนก่อน

    Why does nothing appear when I hit camera based projection

  • @chloelaartiste
    @chloelaartiste ปีที่แล้ว

    Thanks!

    • @MHTutorials3D
      @MHTutorials3D  ปีที่แล้ว

      Thank you so much !

    • @7kirito627
      @7kirito627 3 หลายเดือนก่อน

      Thanks so so sso much for the donation chloeartiste

  • @Am-I-Real
    @Am-I-Real ปีที่แล้ว

    Hey Mike thanks for the tuto!!! Now, how can I send this map to photoshop for example? to create textures....

    • @MHTutorials3D
      @MHTutorials3D  ปีที่แล้ว

      Save it as a JPEG

    • @Am-I-Real
      @Am-I-Real ปีที่แล้ว

      @@MHTutorials3D Great thanks!!

    • @7kirito627
      @7kirito627 3 หลายเดือนก่อน

      Thanks! Save it as a JPEG!

  • @SOS_MOVIE
    @SOS_MOVIE ปีที่แล้ว

    You Can Delete the Garbeg Down to have more space..

  • @naorihaissen3256
    @naorihaissen3256 11 หลายเดือนก่อน

    how can i separate objects that are from blender?

  • @irfanirz7510
    @irfanirz7510 ปีที่แล้ว

    Sir please tell me how can group uv maps

  • @ozgurpektas2612
    @ozgurpektas2612 ปีที่แล้ว

    Is there a procedural way to shrink(resize) all uv shells respectful to their center after uvlayout is done?

    • @tsuhgiaiko4294
      @tsuhgiaiko4294 ปีที่แล้ว

      Are you possibly referring to texel density??

    • @ParsleyPunch
      @ParsleyPunch ปีที่แล้ว

      ​@@tsuhgiaiko4294it would certainly effect the texel density

  • @beeloobhai9200
    @beeloobhai9200 8 หลายเดือนก่อน

    so you need just one shader ?

    • @7kirito627
      @7kirito627 3 หลายเดือนก่อน

      Yes

  • @ParsleyPunch
    @ParsleyPunch ปีที่แล้ว

    Am I the only one who enjoys UVing

    • @Xander315
      @Xander315 6 หลายเดือนก่อน

      Yes

  • @sodkosodok6733
    @sodkosodok6733 9 หลายเดือนก่อน

    Looks very untidy How texture gonna look real on that ?

  • @JoeyJoejoe-sq9io
    @JoeyJoejoe-sq9io 6 หลายเดือนก่อน

    You'll hate this. UV Mapping is awful. It's worse than looking for a wedding ring in a septic tank. When you're done, your head will hurt. Now lets begin...

  • @worldtech8908
    @worldtech8908 ปีที่แล้ว +2

    1st view

    • @MHTutorials3D
      @MHTutorials3D  ปีที่แล้ว +1

      Super

    • @worldtech8908
      @worldtech8908 ปีที่แล้ว +2

      @@MHTutorials3D can you please make video on UDIMs

  • @sodkosodok6733
    @sodkosodok6733 9 หลายเดือนก่อน

    It definitely crashes is not good UV at all you are not teaching layout and unfold planar etc.. just look very dirty and texture is not gonna be good

  • @sodkosodok6733
    @sodkosodok6733 9 หลายเดือนก่อน

    UV Doesn't look good at all