If, set bonuses didnt exist, id still have like 30-45K defense. Also specific stats on components roll on weekly rolls appearantly (which is od) also means the stats are up to change in the future. In the part where im talking about the shield i am doing both hp conversation and increased shield. If you pick one. The increased shield is better
Hi ryechew in the video. The spongebobsquarepants spreadsheet shows values for components. The HP and DEF stats for sensor and memory are different from whats shown in game. For some reason in game. Mythic sensors provide 50% normal Def value and memory 75% normal HP. Sensor DeF 2385. Others 4683. Memory HP 484. Other 646 Auxillery shield 50% compared to other. It almost looks like the games original idea was to have a 4th stat MP that could roll on a components main top stat. Being that its perk was 50% efficiency on processor. Each components (main perk) has a efficiency cut to 1 perk. Hp/ def /shield.
Thanks for the video. congrats on 20k Reminds me of the fisherman tale. Tell a man a S tier build and hell have 1 good build. Teach a man how to theorycraft and they'll have numerous S builds.
@@whitestreamz Hi, Spongebob Squarepants here 😅 Ok so, on the Main Stats subject it appears that depending on the week, the main stat can be either 2386/4683DEF and 484/646HP or 206/275Shield, it's been brought up to me earlier during the current rotations, Matter of fact, every non-set items can roll 4683/646, it just seems to depend on the farming spot/rotation you're in On the external components sets subject, i plan on adding a new tab with sets main stats and effects, this will be done after the full UI rework that is going on in the sheet since a few days Why? Because those sets have set main stats that are different from base non-sets external components So uh, hopefully this clears a bit of the fog on External Components main stats part !
@@illumo_d2 great info. Not quite sure how you mean. So will my current components stats will change by next week? Or just farm new ones next week for a permanent better stat?
@@Nyukes I'm a Yujin main and I love him, he is very hard to farm, and in the shop he costs more than the usual. People play with me and I can tell the difference im making in healing. I've saved so many in intercept bosses it's ridiculous. I know I'll be more valuable once raid dungeons are introduced.
What I love about Ryechews are two things 1, that he's not saying the "trust me bro" or just showing one clip to show he's right, but is willing to put in the extra effort to show, explain and do deep dive into the math to back it up. 2, And this might be the big plus in his character what I've seen in multiple vids. He's willing to admit when he'd made a mistake or that his previous vids aren't up-to-date anymore, corrects it, and makes an vid giving a brief explanation why and how things had changed in previous vids compared to new ones
@@ryechew You going back and correcting things and giving the deep dive with numbers makes you my favorite TFD content creator by far. Thank you for all your amazing work!
Ngl people in Reddit are equally as bad as most TH-cam channels. In the end a descendent who has 20k def and 30k hp is not going to be the same across the board. It literally does not matter as long as you properly balance the stats for each descendent. When it’s going to matter is when you put everything into one stat or the other with no regard as to what it is you’re doing. It’s really tiring to constantly tell people you build according to the descendent and not what some spread sheet says because it’s different for each one.
They are. One problem I have with Gley is deciding between HP modules and defence modules, as well as HP vs DEF components. How to min/max the damage I can take vs how many component slots I'm taking up in my build. 230% HP bonus is a no brainer, but I'm unsure between another HP mod on top of that, or the DEF conversion mod. Components would also play a large factor. Too complicated for me to figure out in my head
@@MxStellago to around 30/32k defence as Gley. No need to go higher. Since you effectively eat a third of her HP for a proper rotation activation of Massacre I would recommend hitting at least 14k HP.... And also find a friend who likes to play Yujin and get him Duty and Sacrifice mode. Almost full HP heal with 2k toks per second are insane on bosses)))
@MxStella if external components is not the answer I had the same problem, hp amplification increase hp stimulus accelerant things like this I still have infinite ammo up I use a skill duration python reactor
I realize this is an old video, it might be like this with the intro bosses but the harder a boss hits the more valuable defence will be , but yeah 100% agree with the current boss damage, its not worth it to stack.
I have my own excel file with many tables on builds, tests and other thing. These videos helped develop a set understanding of the game and enabled me to make my own builds
I can piece together a good build when I know what everything does so build guides are meh to me, but that's why your videos are so useful, cus you explore the deeper mechanics that let me know how to make a good build in the first place, thanks man, much respect 👍
Thanks for another good video. I can share the results of running infiltration in kingston for 001 , 200x2 times over the last couple of days. I did it mostly to get an feeling if i can trust the announced droprates. 200 times with sharen un stealth, 200 times with sharen going berserk to not get the additional awards. I chose this location to get the low carbon stuff, plus probably an ultimate lepic part in the process, whilst chosing to spend some hrs on it anyway. Results. 200 times infiltrating stealth. 79 pieces of 001 . It says 20% for doing it and 5-20% for infiltrating. I got 17 sensory dep(hp) modules, which has a 10% chance. So it dropped 8.5% of the times, which is well within reason. 200 times going rambo got me 43 001, and 22 sensory dep. Almost exacly 20% drop for the 001, and also the module is well within reasonable fluct.. So to sum it up it looks like the droprates are as they say. One takeaway is that the 5-20% droprate is much closer to 20.. than to 5... Also I only got the stabalizers when doing stealth... but that also makes sense... because even though the chance is still small when doing it stealth... its relatively huge compared to doing it rambomode... Last thing... i got an avarege of 13.7 low carbon activators... pr run.. You need 55 to make 1 energy activator... so if this is true for most ppl, it means we end up with .1 low carbon short, when doing 4 runs.. we need to do 5. 😂 I know its random, but knowing them i almost feel like its designed that way.
I think 5-20% depends on how successful your infiltration is. I've fucked up an infiltration before after killing 1 tower, and still got the odd numbered material. So my assumption is that if you're fully succeeding at your infiltration, you're always on the 20% drop chance for the odd numbered material.
@@giorgioosiris3216 thanks.. chance and statistics can mess with our brains and logic :-) ... the other day i was trying to ge5 an energy activator and got it in the first try... I of course knew i was Lucky, but kinda thought 6% is a higher chance than hitting the number on a roulette, so its not that weird, because I have done that before . Then I ran something w a 20% chance 9 11 times and had not got it... and thought it was impossible... but reality is that this is a greater chance to have happen than to get the 6% in first try
I'm really glad I found you for this kind of information. I wonder when someone will figure out formulas to figure out effective hit points for all stat ranges so that we can figure our our builds even better. It wouldn't even need to be that detailed, just show based on max rolls on each possible external component and base stats for each descendant to give an idea what to aim for
Formulating a build is fairly simple to me, since its similar to Warframe. But I do lack some understanding on what to aim for in certain aspects, so your vids help to fill in those gaps, without having to test everything myself - Thanks!
I believe the term you were looking for is “effective health” which is a term used in online games to specify your actual health when mitigations are taken into consideration.
Great video and information, its a good thing this is finally being cleared up and with this bigger platform info will spread and improve everyones experience in game. Side Note: I dont usually say things like this but I've been watching "smaller TH-cam creators" and people were attacking them for bringing this to light. Players and creators of this game need to be honorable and give them their flowers. Not trying to be negative or anything.
Well, thank you, I learned that there are sets in the game and I've been trying to think about the best way to build my bunny, now that you've given me a better idea on what I should be doing then I can do it.
Omg this spreadsheet is godly man. Love it!!! I strughle with components.... cant decide what to keep and what to run and then what set x.x Give me more storage Nexon!
I was running high defense before and hve since brought that down to about 15k-20k on all the characters I have unlocked. That gave me the option of running with more HP and squeeze in a little bit more damage. I have mediocre items at the moment, but I’m sure I will be able to improve my HP when I get better external components. As it is, I main Freyna and I rarely go down in any content. I’m slowly building up my Freyna to where I can consistently solo all the hard bosses I can.
would love too see a video on every character with their best modules for bossing/mobbing + best reactors and components, and if needed, weapons choice too. love ur videos man !
My Ajax is currently running 68k def, 676 shield, 13.5k hp and I can survive most any encounters I come across, while my Blair has to run higher hp or he goes down within seconds of his shield cracking. I mitigate both by using “An Iron Will”. If you’re spunky, you can run “Overwhelming Hp” along with it and disregard shield for more Hp pool. It really depends on your shield amount to justify the trade. I also run a farming build on Ajax that trades def for Hp and he still survives with 24k def, but his Hp is bumped to 23k. There’s a balance somewhere and I think we are getting close to figuring it out.
I said f it and put the whole annihilation set on as soon as I got it and the balance of hp and def rather than all def increased my survivability crazy. Then an immune to “x” status mod for whatever boss will be your best friend if you want real comfort
The math is clear. HP scaling in the game is much higher than Defense. Focusing on HP will outperform any Defense-balanced or pure Defense build. Spend a maximum of 3 modules on this. (Any more than that and you lose a lot of damage and utility).
Love these videos and i find your thought process similar to how i think which makes the information you give very easy to understand. I was wondering do you plan on going over elemental damage and elemental procs anytime soon? No one seems to understand how it works and some people are even claiming it’s a “bug” that elemental damage doesn’t apply to weak point, but applies to crit damage,but i’m pretty sure that’s intended, as elemental damage is already very strong, people just don’t know when to build for it.I did all the testing for elemental modules and how to maximize elemental damage along with hitting 200k procs, in which i can confirm that elemental damage is not bugged at all, rather it’s simply broken but people don’t know what to look for when building it. summary of how to build for elemental damage; Elemental builds are for weapons with high firearm attack( snipers, scout rifles, rocket launchers) and the way modules interact is a compound effect. Simple example if you have a weapon like a sniper with 100k firearm attack base, put toxic enhancement on(adds 30% toxic attack), then your weapon does 100k dmg and 30k toxic. Now if you add a module that increases toxic attack like toxic gunbarrel, it increases toxic attack by 90%, so your weapon is now 100k dmg and 57k toxic. Your elemental proc will be based off of 57k toxic, which will lead to a strong dot. Crit also applies, meaning if you crit x2 and apply a 114k toxic proc, your damage will be based off 114k.Now let’s say you used a sub machine gun with 10k base firearm attack, same modules, you will get 5.7k, which not only is lower, but now we have to talk about attribute effect rate. AL guns apart from rocket launchers, scout rifles, snipers, have very low attribution rates, so your chance of getting a proc is very low anyways, along with gaining more value from not building elemental based, as weak point damage isn’t calculated. Rocket launchers become the best option for elemental builds as they tend to have high crit chance, high crit multipliers, are not weak point oriented, have high attribution rate effects, and tend to have high base power too, Guardian r4 for example having base power beat only by the piercing light. But why build elemental/ crit sniper over weak point/crit sniper? 1 shotting colossus frenzy parts. parts such as the pyromaniac tube during frenzy mode do not take weak point damage, however they do take extra damage respective to their element weakness, alongside being able to get crit, meaning building an elemental sniper rifle you can break boss parts during immunity phase extremely easy. What about the second reason? Elemental procs if landed can easily net out more damage from a single bullet than a weak point crit build. I’m going to stop there i could go on forever but i think anyone reading all of this will get the general premise of elemental damage now. I want to spread this information and expand upon it because this makes even harder colossus a joke, as you can bypass immunity phases with ease, which as more content comes out like gluttonous, this will be good for the community to be able to take on any challenge with ease.
Agreed. Few points: 1.) Firearm attack mods apply to the base firearm attack while Elemental mods apply to the TOTAL firearm attack(outside firearm ATK% buffs from descendants, etc, included) 2.) The '90% Elemental' mods apply to the total elemental including weapon roll, so is like adding a second elemental mod. 3.) Think the only thing limiting these builds atm is how much of a pain it is to slot catalysts for all the elements. Between: Rifling, Action Reaction, insight, concentration, conc prio, 40 is already taken(with catalysts). Between the 2 element mods 32(without catalysts). Leaves 8 for 3 mod slots. Much easier to turn off brain and slap a bunch of weak-point. We REALLY need a multi-slot catalyst.
I run auto-immunity, and I'd point out that because it is a blanket incoming damage mitigation, it reduces both physical and elemental damage. The only other mod that does this is Safe Recovery, which gives -4.5% incoming final damage. As far as external components go, an alternative to grinding out hard mode colossi for set components is to go to the map, and turn on Difficulty Level rewards. Two hard mode maps will be chosen to drop a specific slot of external component. For instance, this week Frozen Valley drops Processors. If you farm Command Relay, you can farm for a max rolled processor with the specific rolls you want.
Having two DEF lines on your Memory unit gives you 8-9k total DEF (depending on your rolls). You add the ~2k innate DEF of your descendant to that, and you get roughly 10-11k DEF. Paired up with Iron Defense or Spear and Shield, you sit at around 19-20k DEF, which is a really nice amount to have for the average descendant. I think it's very much worthwhile to have double defense on Memory, because you just get so much out of it since almost every build already runs one of the purple defense mods for extra damage.
@@ryechew How do you know slayer set doesn't come with double DEF, is it on the spreadsheet (don't see it) or the in-game help tells you that (don't recall it shows substats)
I'm getting so confused with all the "tips" out there. Broken down. Memory with Def/Def. HP everything else. Roughly 40k Def And as much HP I can juice out?
The way I'm doing this, as generalized values, is to have one mod for each defensive status: Defense, health, shield, and resistance. My generalized external components are Power (HP, HP, Resistance), Sensor (HP, HP Regen, Resistance), Memory (DEF, DEF, Resistance), and Processor (Shield, Shield, Resistance). This is how I build it in a default way to any Descendant. Some Descendants require more of one thing, or less than other things, then it's different for specification. For example, I believe Ajax and Ultimate Ajax are the only ones able to reach 64k DEF or more, so I wouldn't have shield on them.
Due to how hard it was to farm Hard Bosses in the initial few days, before investing enough into the weapons and descendant I ended up going for non set parts with HP, Def or Shield + one of the elemental resists. I also run HP and Def increase, and I usually have between 7k to 8k HP and 1k to 1.5k shields, depending on Descendant, and I found this to be an very comfortable and versatile way to play against bosses. Obviously, with poor play you still get clapped, but this definitely makes the bosses a lot less punishing and its probably not for everybody.
in terms of BASE stats for components: note: boss SHIELD aux > gold aux boss DEF sensor > gold sensor boss HP memory > gold memory gold SHIELD processor > boss processor
Set components got different main stat values, and some are randomized +-156 or something. Not like non-set gold components which have fixed values for main stat.
Coming from Warframe I can say that You WILL build a lot of different builds for different content in the game, different game style and focus on diff abilities. That's how they intended it. Sure there's a build that will work almost everywhere but you get the point.
Sadly on TFD Mod cost is too high. In warframe i think potatoes double your mod capacity while in TFD it only add 20 or 30 ? So no build diversity, you pretty much locked into 1 build.
I really love oyur videos! And the Information you back it up with. To be honest I struggle a lot with Ajax. How much Defence should I put in him or go for more HP or a balance of both and stuff. I know it's always a thing on how you play and stuff but I struggle to put something together that really feels good or "right". In terms of Damage, being tanky and foremost... Defence and HP and stuff. And I really would like to ask if you could do a video for an Ajax build.
Gley "main" here (I still run Bunny for farming and trashmobs, but I built Gley for actually challenging content) and you would still use Slayer set on her meta build currently is Massacre and it benefits a lot from skill damage as the main boost.
The pyromaniac fight is a skill check fight that I had difficult in. Even with 3000 + fire resistance I would die in a hit, UNTIL I was able to level up my defense ( to be able to survive a little more) and my hp because I essentially didn't have enough hp to be able to survive his attacks
I love, learning the numbers and ignoring the meta, instead of going for the optimal number im just trying to make it so i never die. Running ajax with his skill mod where shield and def scale with health. Because of this i just focus hp modules and shield/hp substats for the ones i can. then i have various hp/shield mods and using overwhelming hp mod I have 47.5k hp and because of his shields scaling on hp i can use his abilities and they last their full duration no matter what because nothings going to be able to go through 23k shield health which also has the damage red. I get with 34k def (i only have the single increase def mod). even with everything because of catalysts i was able to fit all the mods and have space for a max level autoimmunity mod and max lvl mod for whatever elemental immunity mod i need for bosses/grinding. atp in time the only thing i need to truly max out my health is get a better roll on my auxiliary for hp since it only rolled 706. suffice to say, I did all this just so i could revive in hard dead brides ice dome because i have a personal vendetta against her
I don’t think defense matters much at all. Maybe people don’t know how to avoid boss attacks, but my Ajax only has 9k health with 27k defense and I can’t recall the last time I died once reaching that. Hard intercept, hard bosses, HP feels more important. Just chase the glowing red orbs. I always fail intercepts because someone will get hurt, with a dozen health orbs on the ground, and they just don’t heal up. Getting chipped away until they die. Doing hard mode public intercepts, that’s honestly that main problem I see. Players just not healing, it will be there, but players either don’t bother or have misplaced confidence
2:39 the base HP/Defense/Shield values are incorrect on Aux Power, Sensor, and Memory, each has one stat that is lower. Aux Power has lower base shield, Sensor has lower base defense, and Memory has lower base HP. Only the Processor doesn't have one of it's base stats lower than the others.
In other words EHP is more valuable than both and understanding the DR threshold, diminishing returns allows you to math out for yourself if more health or Def is gonna be better for you
If you're playing sharen as a sniper you're playing overcharged edge, and if you're playing overcharged edge you definitly don't want more shield. The cost is %age based of your total shield, so the bigger your shield pool is, the longer it takes for you to replenish it.
Unless you get overcharged edge from randomly crafting it, it drops from Molten Fortress, the final boss of hard mode. That is a hard sell for many. Battlesuit Melting Rounds is arguably just as good and you can build Shields if one likes.
in theory defense should help quite a bit vs big hits because its a percentage reduction. In practice, I'm not really sure defense is doing anything at all.
Any chance I can convince you to adopt the term “effective HP/shield” instead of “damage takeable points”? The latter is a mouthful, while the former is more concise, used across a wide variety of other games and genres, and will thus be more generally understood (and less painful to listen to). 😊 Appreciate the guide though!
as long as you have a good amount of hp, you can get away with 10k def. in my experience it starts to get really risky the farther below that you get. As far as what a "good amount of hp" is, do you cease to exist when a colossus or something looks at you? if so, then you do not have a good amount of hp.
My Ajax has 1500 shield 21k hp and 134k defense when an iron will procs. I run annihilation set with a stat of 4K resistance for each element. I can count on one hand the amount of time I’ve been downed. I Rez full teams of pugs. Generally do around 35mil to the colossus. I say all that to say I built my guy based off your first video about defense and never really looked back. I may try to include that percentage of incoming dmg mod too. Anyways I appreciate you man you don’t owe me an apology.
Hey Ryechew, any chance we can get a video on the boss buff effects? I know hard mode executioner has a buff, but I can't seem to find any info on what it is. I've seen people on reddit claiming it's up to a 60% damage reduction to incoming damage while it's on the boss. I've been trying to figure out what the value level of Piercing Light and Absolute Curse is for their 'dispel' effect which removes boss buffs, but aside from the Executioner's buff I'm not sure what value Dispel actually has. I love the solid math and testing you've done, so I feel like your the guy to ask about this one, which is why I thought I'd put it forward as a possible video idea. I suppose you could wrap in the 'purification' effect as well, which removes debuffs on yourself, as the game doesn't specify what exactly swamp walker's stank does to you, but it debuffs me as well at some point. If Dispel alone isn't enough for a full video, Purification getting paired in would make a lot of sense to me as it's a debuff remover.
Executioner does give himself damage reduction when he goes into a “charging up” like animation either before or after going into frenzy state. When he has the green shield like icon under his name you will be doing less damage to him, what that number is Idk, but 60% sounds about right. When you use absolute curse by removing a mountable weak point on him, I.e his shoulder plates and chest crystal, you remove the entire buff on him at least until he reapplies it. Hopefully you would have killed him by then. Swamp walkers stank is toxin damage. If you stand in it too much (similar to devours toxic pools) or let yourself be bombarded by his missiles you will get a poison debuff that eats your health regardless if you have shields.
@@iamzer0938 Oh, interesting. I saw another debuff other than poison (on hard mode at least) so I thought Swamp Walker was doing more than just poison. Thanks man!
@@arunasoul1075 i can go and double check for you brother because the only debuff ive seen from him was his poison effect. I will report back once I get an answer!
Double def roll on memory and a def processor puts you at 16k or very close to 16k defence depending on the descendants base stats, that paired with hp modules already let's you facetank everything what bosses throw at you. That opens up a slot for another dmg module which can be a massive dmg gain. No spear and shield / iron defence or increased def equipped.
Imo getting the ~40% DR from ~16k def. is more than plenty for any dmg focused descendant. At least that's how I'm feeling while playing bunny for the last 3 Intercept bosses which force you to party up. No problems surviving whatsoever.
Finally. Of course Rye ends up being the voice of reason. Ajax main here. Desired power fantasy was one where I could just stand in, around, shrug off &/or not feel any damage. My current set running body enhancement sees me running around with 18k hp, almost 5k shield, 71k defense AND auto immunity for an additional 10% DR. When I tell you that I never get downed by ANYTHING, I mean it, lmao. Past few days seeing more & more channels telling people they don't need any defense whatsoever & JUST hp has been super triggering. Especially when most of my hard intercepts, I spend JUST as much time having to pick up all the pugs as I do actively fighting the boss. I'm ALWAYS the rez guy because I'm ALWAYS the only one surviving everything.
Defense is better for Ajax than any other descendents by far. Other channels are not telling people they don’t need defense, they’re telling them they don’t need as much as they originally thought and to put more in HP. Tell you what, play a non-Ajax descendent, get 50K defense, and 5K HP and tell me that doesn’t feel much more squishy as opposed to 15K defense and 10 to 15K HP. But but but 50K defense. 🤡
@@Solomonlikeyup, you’re 100% correct, I was running Freyna before with 50k ish Defense and barely 4800 HP and I was dying much more often than now that I run 15k Defense and 8k HP. My HP still low cuz I got garbage Externals😂 but I die way less now. The grind is real, but I’m slowly building up to my finished Freyna build to be able to solo all the bosses I can while also maintaining good AOE for farming.
people see diminishing returns and assume it's always bad to go over a certain amount. They want a simple one size fits all, they don't care to take the time to find the optimal number for a specific build. I think that is okay, but people are infact spreading misinformation saying that hp is always better and defense is almost useless. It's nice to see yet another nuanced take from someone who seems to enjoy going more in-depth with advice rather than saying just run this and not to think about it. I really appreciate that as I often do my own testing and come up with similar ideas though different opinions sometimes. You're def the best TFD content creator I've seen so far FOR ME. Literally your least valuable video for me has been more valuable than any other creator's video (not to talk badly on other creators of course, your stuff is just what I am looking for
@@xyriliawhitestrake7263 you’re not lying and those are the ones who forget that diminishing returns come in 3 stages. They are also the ones who probably claim they’ve played for 300hrs and never understood what EHP is and will flame anyone that tries to teach them.
me personally I went form around 60k defense and 8k HP to 10k defense and 20k HP with Bunny. More HP is insanely more efficient than defense. I was fully able to solo all of the Hard bosses way more easily with HP rather than with defense. So to put my two cents in, use components with double HP and HP/Defense with an elemental resistance, and for the modules use increased HP and HP Amplification. Remember, building tanky is better than a glass cannon
Not to throw a wrench into anyone's data, the spongeman's data is slightly off when it comes to the main stat of the external's. Aux - will always have lower shield main stat Sensor - will always have lower DEF main stat Memory - will always have lower HP main stat Processor - No lower main stats. The only time that i've these rules not apply is when it comes to set items. Those still have the regular main stat. I could be off but I've been spreadsheeting my drops and the stats on them since I started playing on day 1.
This is true, and not all rare components follow the spreadsheet either when it comes to the their core stats. They're also in belief that the main stat of the component being either lower or higher is dependent on the week it's farmed and that's also not true, when you look in the access info and compare the components at a base level 1 you can see that they have a base value which doesn't change depending on the week, just different parts have higher and lower main stats, excluding set bonus like the annihilation sensor for example which always has the high end for defense compared to a base defense sensor.
I used to think the same thing for Bunny until I realized that if you spec properly into dps, everything dies around you before you can get "clapped" ... I do around 1.5 mill per tick on crits, everything within 27 meters gets fried, including bosses.
Yeah it's a super common Miss conception that bunny dies or needs to run HP, if you don't have her specific module yet, HP/def is good for her bossing setup, but you should never run it for general content, at 21 range, 100% uptime and max power numbers you should be on spawn killinf every enemy that isnt classified as a mission boss. and if your build isn't doing that, you're wasting your own time.
I'm not sure we can ever recommend overwhelming shield. It converts 2% (not a typo) of your Max HP to shields, which can then be affected by other shield mods, and then sets youe HP to 1. If you have 10,000 hp, this module will give you +200 shield and then -9999 HP. That bonus shield can then be affected by other modules, let's say +300% bonus shields from other modules to be gratuitous. This will amount to a total gain of +800 total shield, for the cost of 9999 total HP. That cannot be worth it even on Enzo or Kyle. Ranking up the module only decreases its cost from 16 down to 6. You'd need to stack a lot of +HP modules and +shield modules to get any value and you'd still have far less EHP that if you just hadn't equipped it.
So I'm really trying to get the most out of Sharen. Her transcendent module that uses shield in stealth makes me worry about running shields over def/hp. Thoughts? I do not have the mind to figure this stuff out, but appreciate those of you who do.
ajax's stats get pretty insane if you use the ajax body enhancement mod mine has 35k hp 36k sheild 122k defense 3000-4000 on fire ice electric havnt gotten toxic yet
It is sad that Gley basically has to run useless stats with static rolls on set gear as most comes with shields, MP, shield recovery, and MP recovery. I personally think Gleys passive should convert a portion of MP to HP, Shields to DEF, Shield recovery to HP rec modifier, and MP recovery to HP recovery %. This way she would get some benefit from stats she can't use and gain something from them.
I actually run HP-Def Enzo, but i never realized that in combat shield recovery goes this high. I guess i need to try roll for it and see if i can make him stronger than a wet napkin. Also on a topic of "out of combat" recovery - in some circumstances it seems that dealing damage with your abilities doesn't trigger the combat as well as shooting your firearm. I've used Nazeistra's to recover people's shields and getting staks of buffs from recovering, while still having out of combat regen. Even tossing grenades on Lepic on occassion doesn't trigger combat.
There is a 1hp Enzo build with overcharged shields. Since his 3 is always up and off cooldown, he benefits the most in the game with max shields. So max shields and a reasonable amount of defense is a good option, since defense helps even with shields up.
I was wondering what DBNO stands for in game, Down But Not Out. DBNO Duration being the time when you are downed and the amount of time your allies have to revive you before you die. Just incase anyone wondered about this also.
Can you do an analysis on Yujin's heals? His Skill Description with Skill Power x 100% and Target Max HP x X% ain't mathing up. Would really appreciate a in depth analysis on how ti min-max his heals
I have suspicion that Yujin power modifier pitifully low like enzo 4th skill. With focus on non attribute and focus on fusion your heal tick will jump so much (around 1k ish).
Press U on PC. is called "Register Attach Item" if you are hovering over an item. also thats the icon to "favorite" an item so it doesnt get deleted when you mass select a bunch of items.
Defense is needed for Ajax and his abilities I run other characters at 6k def/1k shileds/20k HP Face tank everything that I have played so far It just feels better that 20k defense 500 shields 10k HP Haven't gone down since I switched it
I run 20k HP and 25k DEF on most builds, but it might be a bit overkill since I can just face tank bosses, 2x HP mods, 1x DEF mod HP Aux with Max HP+Fire HP Sensor with Max MP+Chill DEF Memory with DEF+Electric HP Processor with Max Shield+Toxin
Maybe I missed but does defense effect shields (obviously effects health). Second, what would you want on Kyle. Also wouldnt the set with more shields be better than slayer for Kyle if your just wanting tankiness?
If, set bonuses didnt exist, id still have like 30-45K defense. Also specific stats on components roll on weekly rolls appearantly (which is od) also means the stats are up to change in the future. In the part where im talking about the shield i am doing both hp conversation and increased shield. If you pick one. The increased shield is better
Hi ryechew in the video. The spongebobsquarepants spreadsheet shows values for components.
The HP and DEF stats for sensor and memory are different from whats shown in game.
For some reason in game. Mythic sensors provide 50% normal Def value and memory 75% normal HP.
Sensor DeF 2385. Others 4683.
Memory HP 484. Other 646
Auxillery shield 50% compared to other.
It almost looks like the games original idea was to have a 4th stat MP that could roll on a components main top stat.
Being that its perk was 50% efficiency on processor.
Each components (main perk) has a efficiency cut to 1 perk. Hp/ def /shield.
@@whitestreamz I will let him know.
Thanks for the video. congrats on 20k
Reminds me of the fisherman tale.
Tell a man a S tier build and hell have 1 good build. Teach a man how to theorycraft and they'll have numerous S builds.
@@whitestreamz Hi, Spongebob Squarepants here 😅
Ok so, on the Main Stats subject
it appears that depending on the week, the main stat can be either 2386/4683DEF and 484/646HP or 206/275Shield, it's been brought up to me earlier during the current rotations,
Matter of fact, every non-set items can roll 4683/646, it just seems to depend on the farming spot/rotation you're in
On the external components sets subject, i plan on adding a new tab with sets main stats and effects, this will be done after the full UI rework that is going on in the sheet since a few days
Why? Because those sets have set main stats that are different from base non-sets external components
So uh, hopefully this clears a bit of the fog on External Components main stats part !
@@illumo_d2 great info. Not quite sure how you mean. So will my current components stats will change by next week? Or just farm new ones next week for a permanent better stat?
'He who specs DEF, gets clapped. He who specs HP, gets clapped. He who specs both, takes a little longer to get clapped" - Sun Tzu or something
Full DEF bad
Full HP good
A bit of DEF with that HP better, though
Go HP because when raids come in Yujins like me will be able to top you off and feel better.
@@gabrielrodriguez9142sadly I have only seen like 2 yujins in more than 150 hours of gameplay which is sad because he is very useful in battle
@@Nyukes I'm a Yujin main and I love him, he is very hard to farm, and in the shop he costs more than the usual. People play with me and I can tell the difference im making in healing. I've saved so many in intercept bosses it's ridiculous. I know I'll be more valuable once raid dungeons are introduced.
@@gabrielrodriguez9142 Don't top me off I need to walk a tightrope
What I love about Ryechews are two things
1, that he's not saying the "trust me bro" or just showing one clip to show he's right, but is willing to put in the extra effort to show, explain and do deep dive into the math to back it up.
2, And this might be the big plus in his character what I've seen in multiple vids. He's willing to admit when he'd made a mistake or that his previous vids aren't up-to-date anymore, corrects it, and makes an vid giving a brief explanation why and how things had changed in previous vids compared to new ones
If you go back and watch most videos. Most people are wrong about a lot of things. I always hated they never fixed it.
@@ryechew You going back and correcting things and giving the deep dive with numbers makes you my favorite TFD content creator by far. Thank you for all your amazing work!
@@ryechewyou and solidfps are the only people I watch regarding TFD. Rest are just copying each other and reading Reddit posts
@@ryechew thanks for all the hard work bro
Ngl people in Reddit are equally as bad as most TH-cam channels. In the end a descendent who has 20k def and 30k hp is not going to be the same across the board. It literally does not matter as long as you properly balance the stats for each descendent. When it’s going to matter is when you put everything into one stat or the other with no regard as to what it is you’re doing. It’s really tiring to constantly tell people you build according to the descendent and not what some spread sheet says because it’s different for each one.
With Gley, she has no shield or MP, so all those modules that rip away shield or MP, or only take effect at 0. Those are all just positives for her.
They are. One problem I have with Gley is deciding between HP modules and defence modules, as well as HP vs DEF components. How to min/max the damage I can take vs how many component slots I'm taking up in my build. 230% HP bonus is a no brainer, but I'm unsure between another HP mod on top of that, or the DEF conversion mod. Components would also play a large factor. Too complicated for me to figure out in my head
@@MxStellago to around 30/32k defence as Gley. No need to go higher. Since you effectively eat a third of her HP for a proper rotation activation of Massacre I would recommend hitting at least 14k HP....
And also find a friend who likes to play Yujin and get him Duty and Sacrifice mode. Almost full HP heal with 2k toks per second are insane on bosses)))
@@MrTsukihami I'm not sure how to get her to 14k HP and 32k defense without sacrificing damage or cooldown mods
@@MxStella external components
@MxStella if external components is not the answer I had the same problem, hp amplification increase hp stimulus accelerant things like this I still have infinite ammo up I use a skill duration python reactor
I realize this is an old video, it might be like this with the intro bosses but the harder a boss hits the more valuable defence will be
, but yeah 100% agree with the current boss damage, its not worth it to stack.
I have my own excel file with many tables on builds, tests and other thing. These videos helped develop a set understanding of the game and enabled me to make my own builds
I can piece together a good build when I know what everything does so build guides are meh to me, but that's why your videos are so useful, cus you explore the deeper mechanics that let me know how to make a good build in the first place, thanks man, much respect 👍
Worth noting, if you're not running a set, some of the set pieces get higher values, such as the annihilation memory getting 646 HP instead of 484.
Thanks for another good video.
I can share the results of running infiltration in kingston for 001 , 200x2 times over the last couple of days.
I did it mostly to get an feeling if i can trust the announced droprates. 200 times with sharen un stealth, 200 times with sharen going berserk to not get the additional awards.
I chose this location to get the low carbon stuff, plus probably an ultimate lepic part in the process, whilst chosing to spend some hrs on it anyway.
Results.
200 times infiltrating stealth. 79 pieces of 001 . It says 20% for doing it and 5-20% for infiltrating.
I got 17 sensory dep(hp) modules, which has a 10% chance. So it dropped 8.5% of the times, which is well within reason.
200 times going rambo got me 43 001, and 22 sensory dep. Almost exacly 20% drop for the 001, and also the module is well within reasonable fluct..
So to sum it up it looks like the droprates are as they say.
One takeaway is that the 5-20% droprate is much closer to 20.. than to 5...
Also I only got the stabalizers when doing stealth... but that also makes sense... because even though the chance is still small when doing it stealth... its relatively huge compared to doing it rambomode...
Last thing... i got an avarege of 13.7 low carbon activators... pr run..
You need 55 to make 1 energy activator... so if this is true for most ppl, it means we end up with .1 low carbon short, when doing 4 runs.. we need to do 5. 😂 I know its random, but knowing them i almost feel like its designed that way.
I think 5-20% depends on how successful your infiltration is. I've fucked up an infiltration before after killing 1 tower, and still got the odd numbered material.
So my assumption is that if you're fully succeeding at your infiltration, you're always on the 20% drop chance for the odd numbered material.
@@VWoodKatic seems logical. I actually thought that you had to fully succed to have a chance at all. But it sounds reasobable what you're saying
@@christianhellem VWoodKatic is correct. Each shutdown nets you X% increase up to 20% for shutting down each objective while infiltrating.
Great work, thanks for restoring my faith in the drop rates, new player here, just got into endgame. Appreciate you
@@giorgioosiris3216 thanks.. chance and statistics can mess with our brains and logic :-) ... the other day i was trying to ge5 an energy activator and got it in the first try... I of course knew i was Lucky, but kinda thought 6% is a higher chance than hitting the number on a roulette, so its not that weird, because I have done that before .
Then I ran something w a 20% chance 9 11 times and had not got it... and thought it was impossible... but reality is that this is a greater chance to have happen than to get the 6% in first try
I'm really glad I found you for this kind of information. I wonder when someone will figure out formulas to figure out effective hit points for all stat ranges so that we can figure our our builds even better. It wouldn't even need to be that detailed, just show based on max rolls on each possible external component and base stats for each descendant to give an idea what to aim for
I wasted so much time and investments on maxing DEF, because of the YT streamers pushing it so hard. This vids are very helpful.
Formulating a build is fairly simple to me, since its similar to Warframe.
But I do lack some understanding on what to aim for in certain aspects, so your vids help to fill in those gaps, without having to test everything myself - Thanks!
I believe the term you were looking for is “effective health” which is a term used in online games to specify your actual health when mitigations are taken into consideration.
Shut up keyboard warrior 🙄
I always appreciate and value your analysis of the topic you are covering. Keep it up
Great video and information, its a good thing this is finally being cleared up and with this bigger platform info will spread and improve everyones experience in game.
Side Note: I dont usually say things like this but I've been watching "smaller TH-cam creators" and people were attacking them for bringing this to light. Players and creators of this game need to be honorable and give them their flowers. Not trying to be negative or anything.
Love watching this guy for TFD content. Gives us a better understanding, thanks man!
Well, thank you, I learned that there are sets in the game and I've been trying to think about the best way to build my bunny, now that you've given me a better idea on what I should be doing then I can do it.
Thank you for this, I didn't even know about slayer set and it is exactly what I need
Omg this spreadsheet is godly man. Love it!!!
I strughle with components.... cant decide what to keep and what to run and then what set x.x
Give me more storage Nexon!
I was running high defense before and hve since brought that down to about 15k-20k on all the characters I have unlocked. That gave me the option of running with more HP and squeeze in a little bit more damage. I have mediocre items at the moment, but I’m sure I will be able to improve my HP when I get better external components. As it is, I main Freyna and I rarely go down in any content. I’m slowly building up my Freyna to where I can consistently solo all the hard bosses I can.
You're one of the best TH-camrs for this game. You and Moxsy, but you literally came out of nowhere lol. Good stuff, man!
would love too see a video on every character with their best modules for bossing/mobbing + best reactors and components, and if needed, weapons choice too. love ur videos man !
That would be too easy then. Come on.
@@kerch6071 ?
My Ajax is currently running 68k def, 676 shield, 13.5k hp and I can survive most any encounters I come across, while my Blair has to run higher hp or he goes down within seconds of his shield cracking. I mitigate both by using “An Iron Will”. If you’re spunky, you can run “Overwhelming Hp” along with it and disregard shield for more Hp pool. It really depends on your shield amount to justify the trade. I also run a farming build on Ajax that trades def for Hp and he still survives with 24k def, but his Hp is bumped to 23k. There’s a balance somewhere and I think we are getting close to figuring it out.
My ajax 55k Def 45k HP and 0 shield, i am immortal.
In other games this is called EHP, when calculating your HP and damage mitigation
The phrase "damage takeable" is generally referred to as "Effective HP' in common game interactions. Just an fyi.
Oh good I wasn't the only one thinking there's an easier way to say that 😊
I don't know why I'm here. I haven't even cleared the game yet. Don't even have lvl 100 gear to worry about min/max
I said f it and put the whole annihilation set on as soon as I got it and the balance of hp and def rather than all def increased my survivability crazy. Then an immune to “x” status mod for whatever boss will be your best friend if you want real comfort
The math is clear. HP scaling in the game is much higher than Defense. Focusing on HP will outperform any Defense-balanced or pure Defense build. Spend a maximum of 3 modules on this. (Any more than that and you lose a lot of damage and utility).
Holy shit am I tired of killing pyromancer at this point and not getting even a single decent processor with HP as main stat.
people really need to see this, im sick of picking them up on hard bosses
I took off all of my def components and swapped to hp. Now I don’t die anywhere near as much
Great information, thanks.
Hugely helpful as always, thanks bro!
Love these videos and i find your thought process similar to how i think which makes the information you give very easy to understand. I was wondering do you plan on going over elemental damage and elemental procs anytime soon? No one seems to understand how it works and some people are even claiming it’s a “bug” that elemental damage doesn’t apply to weak point, but applies to crit damage,but i’m pretty sure that’s intended, as elemental damage is already very strong, people just don’t know when to build for it.I did all the testing for elemental modules and how to maximize elemental damage along with hitting 200k procs, in which i can confirm that elemental damage is not bugged at all, rather it’s simply broken but people don’t know what to look for when building it.
summary of how to build for elemental damage; Elemental builds are for weapons with high firearm attack( snipers, scout rifles, rocket launchers) and the way modules interact is a compound effect. Simple example if you have a weapon like a sniper with 100k firearm attack base, put toxic enhancement on(adds 30% toxic attack), then your weapon does 100k dmg and 30k toxic. Now if you add a module that increases toxic attack like toxic gunbarrel, it increases toxic attack by 90%, so your weapon is now 100k dmg and 57k toxic. Your elemental proc will be based off of 57k toxic, which will lead to a strong dot. Crit also applies, meaning if you crit x2 and apply a 114k toxic proc, your damage will be based off 114k.Now let’s say you used a sub machine gun with 10k base firearm attack, same modules, you will get 5.7k, which not only is lower, but now we have to talk about attribute effect rate. AL guns apart from rocket launchers, scout rifles, snipers, have very low attribution rates, so your chance of getting a proc is very low anyways, along with gaining more value from not building elemental based, as weak point damage isn’t calculated. Rocket launchers become the best option for elemental builds as they tend to have high crit chance, high crit multipliers, are not weak point oriented, have high attribution rate effects, and tend to have high base power too, Guardian r4 for example having base power beat only by the piercing light.
But why build elemental/ crit sniper over weak point/crit sniper? 1 shotting colossus frenzy parts. parts such as the pyromaniac tube during frenzy mode do not take weak point damage, however they do take extra damage respective to their element weakness, alongside being able to get crit, meaning building an elemental sniper rifle you can break boss parts during immunity phase extremely easy. What about the second reason? Elemental procs if landed can easily net out more damage from a single bullet than a weak point crit build.
I’m going to stop there i could go on forever but i think anyone reading all of this will get the general premise of elemental damage now. I want to spread this information and expand upon it because this makes even harder colossus a joke, as you can bypass immunity phases with ease, which as more content comes out like gluttonous, this will be good for the community to be able to take on any challenge with ease.
Agreed. Few points: 1.) Firearm attack mods apply to the base firearm attack while Elemental mods apply to the TOTAL firearm attack(outside firearm ATK% buffs from descendants, etc, included) 2.) The '90% Elemental' mods apply to the total elemental including weapon roll, so is like adding a second elemental mod. 3.) Think the only thing limiting these builds atm is how much of a pain it is to slot catalysts for all the elements. Between: Rifling, Action Reaction, insight, concentration, conc prio, 40 is already taken(with catalysts). Between the 2 element mods 32(without catalysts). Leaves 8 for 3 mod slots. Much easier to turn off brain and slap a bunch of weak-point. We REALLY need a multi-slot catalyst.
I run auto-immunity, and I'd point out that because it is a blanket incoming damage mitigation, it reduces both physical and elemental damage. The only other mod that does this is Safe Recovery, which gives -4.5% incoming final damage. As far as external components go, an alternative to grinding out hard mode colossi for set components is to go to the map, and turn on Difficulty Level rewards. Two hard mode maps will be chosen to drop a specific slot of external component. For instance, this week Frozen Valley drops Processors. If you farm Command Relay, you can farm for a max rolled processor with the specific rolls you want.
Having two DEF lines on your Memory unit gives you 8-9k total DEF (depending on your rolls). You add the ~2k innate DEF of your descendant to that, and you get roughly 10-11k DEF. Paired up with Iron Defense or Spear and Shield, you sit at around 19-20k DEF, which is a really nice amount to have for the average descendant.
I think it's very much worthwhile to have double defense on Memory, because you just get so much out of it since almost every build already runs one of the purple defense mods for extra damage.
@@DaShikuXI I agree. But then I can't have slayer set lol
@@ryechew How do you know slayer set doesn't come with double DEF, is it on the spreadsheet (don't see it) or the in-game help tells you that (don't recall it shows substats)
@@SToad That's because the Slayer set memory module only rolls with shield as the main stat, you can see this via the Access Module section in-game
@@farhannoor7224 Ahhh okie thank you
I'm getting so confused with all the "tips" out there. Broken down.
Memory with Def/Def.
HP everything else.
Roughly 40k Def
And as much HP I can juice out?
The way I'm doing this, as generalized values, is to have one mod for each defensive status: Defense, health, shield, and resistance.
My generalized external components are Power (HP, HP, Resistance), Sensor (HP, HP Regen, Resistance), Memory (DEF, DEF, Resistance), and Processor (Shield, Shield, Resistance).
This is how I build it in a default way to any Descendant. Some Descendants require more of one thing, or less than other things, then it's different for specification.
For example, I believe Ajax and Ultimate Ajax are the only ones able to reach 64k DEF or more, so I wouldn't have shield on them.
Pretty easy to reach 70k+ DEF on descendants if you just focus on it. Would not advise it but its certainly doable
I love how you made the chest of the bunny black like how it should of been idk why they locked use into the pink shit stain
Due to how hard it was to farm Hard Bosses in the initial few days, before investing enough into the weapons and descendant I ended up going for non set parts with HP, Def or Shield + one of the elemental resists.
I also run HP and Def increase, and I usually have between 7k to 8k HP and 1k to 1.5k shields, depending on Descendant, and I found this to be an very comfortable and versatile way to play against bosses.
Obviously, with poor play you still get clapped, but this definitely makes the bosses a lot less punishing and its probably not for everybody.
in terms of BASE stats for components:
note:
boss SHIELD aux > gold aux
boss DEF sensor > gold sensor
boss HP memory > gold memory
gold SHIELD processor > boss processor
Set components got different main stat values, and some are randomized +-156 or something. Not like non-set gold components which have fixed values for main stat.
I didn't think I would be eating breakfast being enlightened by your breakdown. Good stuff man!
ha...doing that right now :).
You’re a blessing to this community. Thank you very much for sharing your findings. Love the work. Keep firing away and stay healthy, please. 🍻
Coming from Warframe I can say that You WILL build a lot of different builds for different content in the game, different game style and focus on diff abilities. That's how they intended it.
Sure there's a build that will work almost everywhere but you get the point.
Sadly on TFD Mod cost is too high. In warframe i think potatoes double your mod capacity while in TFD it only add 20 or 30 ? So no build diversity, you pretty much locked into 1 build.
Shout out to spongebob for the data man. What a legend
Thanks a lot, glad it helps :D
@@Spring_27_84 Me !
would love to see your take on the absolute tankiest ajax build possible!
I really love oyur videos! And the Information you back it up with.
To be honest I struggle a lot with Ajax. How much Defence should I put in him or go for more HP or a balance of both and stuff. I know it's always a thing on how you play and stuff but I struggle to put something together that really feels good or "right". In terms of Damage, being tanky and foremost... Defence and HP and stuff.
And I really would like to ask if you could do a video for an Ajax build.
Gley "main" here (I still run Bunny for farming and trashmobs, but I built Gley for actually challenging content) and you would still use Slayer set on her meta build currently is Massacre and it benefits a lot from skill damage as the main boost.
Thank you for all the useful information.
The pyromaniac fight is a skill check fight that I had difficult in. Even with 3000 + fire resistance I would die in a hit, UNTIL I was able to level up my defense ( to be able to survive a little more) and my hp because I essentially didn't have enough hp to be able to survive his attacks
I have always felt most comfortable with a fairly even split on def and health. Sad that so many people cant think for themselves
I love, learning the numbers and ignoring the meta, instead of going for the optimal number im just trying to make it so i never die. Running ajax with his skill mod where shield and def scale with health. Because of this i just focus hp modules and shield/hp substats for the ones i can. then i have various hp/shield mods and using overwhelming hp mod I have 47.5k hp and because of his shields scaling on hp i can use his abilities and they last their full duration no matter what because nothings going to be able to go through 23k shield health which also has the damage red. I get with 34k def (i only have the single increase def mod). even with everything because of catalysts i was able to fit all the mods and have space for a max level autoimmunity mod and max lvl mod for whatever elemental immunity mod i need for bosses/grinding. atp in time the only thing i need to truly max out my health is get a better roll on my auxiliary for hp since it only rolled 706.
suffice to say, I did all this just so i could revive in hard dead brides ice dome because i have a personal vendetta against her
I don’t think defense matters much at all. Maybe people don’t know how to avoid boss attacks, but my Ajax only has 9k health with 27k defense and I can’t recall the last time I died once reaching that. Hard intercept, hard bosses, HP feels more important. Just chase the glowing red orbs. I always fail intercepts because someone will get hurt, with a dozen health orbs on the ground, and they just don’t heal up. Getting chipped away until they die. Doing hard mode public intercepts, that’s honestly that main problem I see. Players just not healing, it will be there, but players either don’t bother or have misplaced confidence
so many wonderful videos of yours.... you often use valby when talking about modules... but I wonder what you think would be the perfect build for her
2:39 the base HP/Defense/Shield values are incorrect on Aux Power, Sensor, and Memory, each has one stat that is lower. Aux Power has lower base shield, Sensor has lower base defense, and Memory has lower base HP. Only the Processor doesn't have one of it's base stats lower than the others.
Hi, please refer to the answer i posted under pinned comments
@@illumo_d2I didn't even know it rolled weekly. So crazy
Except on set pieces, where the value is always the maximum possible
@@s8r4 thats not true though, some of them have a lower values when compared to a non set piece with the same stat
In other words EHP is more valuable than both and understanding the DR threshold, diminishing returns allows you to math out for yourself if more health or Def is gonna be better for you
Great video. I agree
If you're playing sharen as a sniper you're playing overcharged edge, and if you're playing overcharged edge you definitly don't want more shield. The cost is %age based of your total shield, so the bigger your shield pool is, the longer it takes for you to replenish it.
Unless you get overcharged edge from randomly crafting it, it drops from Molten Fortress, the final boss of hard mode. That is a hard sell for many.
Battlesuit Melting Rounds is arguably just as good and you can build Shields if one likes.
in theory defense should help quite a bit vs big hits because its a percentage reduction. In practice, I'm not really sure defense is doing anything at all.
Do no sleep on MP in combat, I haven't tested numbers, but it's served me very well
Agreed, got a part the other day with both MP up and MP Regen, and I use it with every power-hungry character.
characters like enzo need that boost of mp plus from sensors because you are mainly hiding and shooting with your guns.
Any chance I can convince you to adopt the term “effective HP/shield” instead of “damage takeable points”? The latter is a mouthful, while the former is more concise, used across a wide variety of other games and genres, and will thus be more generally understood (and less painful to listen to). 😊
Appreciate the guide though!
as long as you have a good amount of hp, you can get away with 10k def. in my experience it starts to get really risky the farther below that you get. As far as what a "good amount of hp" is, do you cease to exist when a colossus or something looks at you? if so, then you do not have a good amount of hp.
Extremely helpful 🤘🙏🤘
My Ajax has 1500 shield 21k hp and 134k defense when an iron will procs. I run annihilation set with a stat of 4K resistance for each element. I can count on one hand the amount of time I’ve been downed. I Rez full teams of pugs. Generally do around 35mil to the colossus. I say all that to say I built my guy based off your first video about defense and never really looked back. I may try to include that percentage of incoming dmg mod too. Anyways I appreciate you man you don’t owe me an apology.
Hey Ryechew, any chance we can get a video on the boss buff effects? I know hard mode executioner has a buff, but I can't seem to find any info on what it is. I've seen people on reddit claiming it's up to a 60% damage reduction to incoming damage while it's on the boss.
I've been trying to figure out what the value level of Piercing Light and Absolute Curse is for their 'dispel' effect which removes boss buffs, but aside from the Executioner's buff I'm not sure what value Dispel actually has.
I love the solid math and testing you've done, so I feel like your the guy to ask about this one, which is why I thought I'd put it forward as a possible video idea. I suppose you could wrap in the 'purification' effect as well, which removes debuffs on yourself, as the game doesn't specify what exactly swamp walker's stank does to you, but it debuffs me as well at some point. If Dispel alone isn't enough for a full video, Purification getting paired in would make a lot of sense to me as it's a debuff remover.
Executioner does give himself damage reduction when he goes into a “charging up” like animation either before or after going into frenzy state. When he has the green shield like icon under his name you will be doing less damage to him, what that number is Idk, but 60% sounds about right. When you use absolute curse by removing a mountable weak point on him, I.e his shoulder plates and chest crystal, you remove the entire buff on him at least until he reapplies it. Hopefully you would have killed him by then. Swamp walkers stank is toxin damage. If you stand in it too much (similar to devours toxic pools) or let yourself be bombarded by his missiles you will get a poison debuff that eats your health regardless if you have shields.
Just use piercing light. Removes buffs
@@iamzer0938 Oh, interesting. I saw another debuff other than poison (on hard mode at least) so I thought Swamp Walker was doing more than just poison. Thanks man!
@@arunasoul1075 i can go and double check for you brother because the only debuff ive seen from him was his poison effect. I will report back once I get an answer!
Double def roll on memory and a def processor puts you at 16k or very close to 16k defence depending on the descendants base stats, that paired with hp modules already let's you facetank everything what bosses throw at you. That opens up a slot for another dmg module which can be a massive dmg gain. No spear and shield / iron defence or increased def equipped.
Imo getting the ~40% DR from ~16k def. is more than plenty for any dmg focused descendant. At least that's how I'm feeling while playing bunny for the last 3 Intercept bosses which force you to party up. No problems surviving whatsoever.
I'm surprised you didn't recommend MP recovery in combat, but you did for the modifier. The former I can't live without.
I hope you’ll make an enzo build in the future. He’s a bit tricky to build in my opinion.
Another dose of Ryechew content, there we go.
PLEASE do a Ajex build guide for optimal tankiness! ❤
Finally. Of course Rye ends up being the voice of reason. Ajax main here. Desired power fantasy was one where I could just stand in, around, shrug off &/or not feel any damage. My current set running body enhancement sees me running around with 18k hp, almost 5k shield, 71k defense AND auto immunity for an additional 10% DR. When I tell you that I never get downed by ANYTHING, I mean it, lmao. Past few days seeing more & more channels telling people they don't need any defense whatsoever & JUST hp has been super triggering. Especially when most of my hard intercepts, I spend JUST as much time having to pick up all the pugs as I do actively fighting the boss. I'm ALWAYS the rez guy because I'm ALWAYS the only one surviving everything.
Currently in the camp of 30k hp 115k defence 0 shield (it was about 17k pre “overwhelming hp”), the juggernaut power fantasy is as real as it gets
@PapaAwiz but they have all that hp though!
Defense is better for Ajax than any other descendents by far. Other channels are not telling people they don’t need defense, they’re telling them they don’t need as much as they originally thought and to put more in HP. Tell you what, play a non-Ajax descendent, get 50K defense, and 5K HP and tell me that doesn’t feel much more squishy as opposed to 15K defense and 10 to 15K HP. But but but 50K defense. 🤡
@@Solomonlikeyup, you’re 100% correct, I was running Freyna before with 50k ish Defense and barely 4800 HP and I was dying much more often than now that I run 15k Defense and 8k HP. My HP still low cuz I got garbage Externals😂 but I die way less now. The grind is real, but I’m slowly building up to my finished Freyna build to be able to solo all the bosses I can while also maintaining good AOE for farming.
@@eddyram4932 💯🎯 I was the same way with 51K defense and 4.5K HP wondering why I was still so squishy.
people see diminishing returns and assume it's always bad to go over a certain amount. They want a simple one size fits all, they don't care to take the time to find the optimal number for a specific build. I think that is okay, but people are infact spreading misinformation saying that hp is always better and defense is almost useless. It's nice to see yet another nuanced take from someone who seems to enjoy going more in-depth with advice rather than saying just run this and not to think about it. I really appreciate that as I often do my own testing and come up with similar ideas though different opinions sometimes. You're def the best TFD content creator I've seen so far FOR ME. Literally your least valuable video for me has been more valuable than any other creator's video (not to talk badly on other creators of course, your stuff is just what I am looking for
@@xyriliawhitestrake7263 you’re not lying and those are the ones who forget that diminishing returns come in 3 stages. They are also the ones who probably claim they’ve played for 300hrs and never understood what EHP is and will flame anyone that tries to teach them.
me personally I went form around 60k defense and 8k HP to 10k defense and 20k HP with Bunny. More HP is insanely more efficient than defense. I was fully able to solo all of the Hard bosses way more easily with HP rather than with defense. So to put my two cents in, use components with double HP and HP/Defense with an elemental resistance, and for the modules use increased HP and HP Amplification. Remember, building tanky is better than a glass cannon
ive capped most my builds at 30k def and around 20k hp and find that to be most comfortable without leaning too much into wasted def territory
Not to throw a wrench into anyone's data, the spongeman's data is slightly off when it comes to the main stat of the external's.
Aux - will always have lower shield main stat
Sensor - will always have lower DEF main stat
Memory - will always have lower HP main stat
Processor - No lower main stats.
The only time that i've these rules not apply is when it comes to set items. Those still have the regular main stat. I could be off but I've been spreadsheeting my drops and the stats on them since I started playing on day 1.
This is true, and not all rare components follow the spreadsheet either when it comes to the their core stats. They're also in belief that the main stat of the component being either lower or higher is dependent on the week it's farmed and that's also not true, when you look in the access info and compare the components at a base level 1 you can see that they have a base value which doesn't change depending on the week, just different parts have higher and lower main stats, excluding set bonus like the annihilation sensor for example which always has the high end for defense compared to a base defense sensor.
I used to think the same thing for Bunny until I realized that if you spec properly into dps, everything dies around you before you can get "clapped" ... I do around 1.5 mill per tick on crits, everything within 27 meters gets fried, including bosses.
Yeah it's a super common Miss conception that bunny dies or needs to run HP, if you don't have her specific module yet, HP/def is good for her bossing setup, but you should never run it for general content, at 21 range, 100% uptime and max power numbers you should be on spawn killinf every enemy that isnt classified as a mission boss.
and if your build isn't doing that, you're wasting your own time.
Not to mention Sharen has a transcendent mod that ramps her Ambush damage based on Shield consumption
I'm not sure we can ever recommend overwhelming shield. It converts 2% (not a typo) of your Max HP to shields, which can then be affected by other shield mods, and then sets youe HP to 1. If you have 10,000 hp, this module will give you +200 shield and then -9999 HP.
That bonus shield can then be affected by other modules, let's say +300% bonus shields from other modules to be gratuitous. This will amount to a total gain of +800 total shield, for the cost of 9999 total HP. That cannot be worth it even on Enzo or Kyle. Ranking up the module only decreases its cost from 16 down to 6.
You'd need to stack a lot of +HP modules and +shield modules to get any value and you'd still have far less EHP that if you just hadn't equipped it.
The ego of people. " I know what im doing but thanks for the video anyway" lol
So I'm really trying to get the most out of Sharen. Her transcendent module that uses shield in stealth makes me worry about running shields over def/hp. Thoughts? I do not have the mind to figure this stuff out, but appreciate those of you who do.
Doesn't going into stealth take her out of combat? So her shields replenish.
But getting hit by an aoe would suck
“Not everyone can be gley” is way to real
maybe someone should do BiS Guide for every Descendant xD but after all pretty usfull Video
I haven’t found a set I really love. Tomb vanguard 2 set seems sort of nice
ajax's stats get pretty insane if you use the ajax body enhancement mod mine has 35k hp 36k sheild 122k defense 3000-4000 on fire ice electric havnt gotten toxic yet
It is sad that Gley basically has to run useless stats with static rolls on set gear as most comes with shields, MP, shield recovery, and MP recovery.
I personally think Gleys passive should convert a portion of MP to HP, Shields to DEF, Shield recovery to HP rec modifier, and MP recovery to HP recovery %. This way she would get some benefit from stats she can't use and gain something from them.
This is the only man I trust
Slayer is still nice on Enzo as it gives you a bigger mag. But shield and shield recovery would be more tanky.
Another great video
thank u spongebob
No problem ! Glad it helps :D
I actually run HP-Def Enzo, but i never realized that in combat shield recovery goes this high. I guess i need to try roll for it and see if i can make him stronger than a wet napkin.
Also on a topic of "out of combat" recovery - in some circumstances it seems that dealing damage with your abilities doesn't trigger the combat as well as shooting your firearm. I've used Nazeistra's to recover people's shields and getting staks of buffs from recovering, while still having out of combat regen. Even tossing grenades on Lepic on occassion doesn't trigger combat.
There is a 1hp Enzo build with overcharged shields. Since his 3 is always up and off cooldown, he benefits the most in the game with max shields. So max shields and a reasonable amount of defense is a good option, since defense helps even with shields up.
I was wondering what DBNO stands for in game, Down But Not Out. DBNO Duration being the time when you are downed and the amount of time your allies have to revive you before you die. Just incase anyone wondered about this also.
Can you do an analysis on Yujin's heals? His Skill Description with Skill Power x 100% and Target Max HP x X% ain't mathing up. Would really appreciate a in depth analysis on how ti min-max his heals
I have suspicion that Yujin power modifier pitifully low like enzo 4th skill. With focus on non attribute and focus on fusion your heal tick will jump so much (around 1k ish).
Great Video !!! Take my like good SIR !!!!!!!!!!!
@Ryechews - great content and information. Thank you very much.
How do you get the little pinkish hearts to show up on your items?
Press U on PC. is called "Register Attach Item" if you are hovering over an item.
also thats the icon to "favorite" an item so it doesnt get deleted when you mass select a bunch of items.
Defense is needed for Ajax and his abilities
I run other characters at 6k def/1k shileds/20k HP
Face tank everything that I have played so far
It just feels better that 20k defense 500 shields 10k HP
Haven't gone down since I switched it
I run 20k HP and 25k DEF on most builds, but it might be a bit overkill since I can just face tank bosses,
2x HP mods, 1x DEF mod
HP Aux with Max HP+Fire
HP Sensor with Max MP+Chill
DEF Memory with DEF+Electric
HP Processor with Max Shield+Toxin
Maybe I missed but does defense effect shields (obviously effects health). Second, what would you want on Kyle. Also wouldnt the set with more shields be better than slayer for Kyle if your just wanting tankiness?
JFC... When this video started it stuck me.
You're Brozime for TFD.
20 seconds ago is crazy. Notification gang 🔝
Aye. 20 seconds is wild
Small thing, but I absolutely prefer the chill music while you're talking.