Very good looking animations and creatures. It "slightly" sucks that you have to swap out some of the best units in factions to get new units. Vampire Lords - Necropolis, Minotaur Lords - Dungeon ect. Replacing Archangels in Castle is also VERY difficult.
Woohoo, let's go! Amazing mod for VCMI. Same as Master of Puppets is for WOG. Great job. Thanks to the creators and promoters! Happy Holidays and a productive 2020! I'm looking foward for that Factory Town for HOTA to drop.
The thing I look most forward to in a heroes 3 mod is the creatures. In my opinion, if the creatures don't fit in with the Homm3 universe, then the mod is shit. This....This is pure fucking gold. Of course Erathia's holy armies would have paladins. Of course there would be dryads in the forests of AvLee. Of course Bracada would have a dragon golem, we already have one made of crystal, so this makes sense. Of course Succubi. Of course werewolves, Necropolis is basically Innistrad from MTG. Of course Dungeon would have weird alien Cthulhu people. Of course there would be ziggurats in the wastelands of Krewlod, and to have a scary ass winged snake monster guard them, that's so cool. Of course Troll witches, we have Ogre Shamans, we have trolls, so why not troll witches? The only controversial point for me are the tritons, since they don't really fit in with the elementals, but I'mn willing to let that slide, because it's cool.
@@moss1805 Well i just aint sure about that troll she. If there would be normal witches, id be cool with that, but as it is... i would preffer the trolls as neutral units.
I think they fit well in their towns because Couatls live in Ziggurats which are in desert and Troll Witches are....witches. Btw, alternative creatures are supposed to be different and bring new feeling to the town so...
@@linhttm58 Quetzalcoatl is god from Aztec culture, and putting him into the zigguart from Mesopotamia culture is just riddiculus, not to mention that they put them into barbarian culture from desert, when Aztec is mostly from rain forests. This is tragic.
Actually, HotA was supposed to future these alternative creatures too like you can see in the early beta screenshots. But somehow the idea was canceled so that's why the Satyrs are now Neutral units (they were supposed to be Rampart's alternative creature).
What does the "Permanent rage" for Werewolves do? Didn't see anything in battle that would give it away. They don't seem like a good alternative to Vampires Lords. Vampire Lords can fly, have no enemy retaliation, can resurrect themselves... and they have 40 health. Werevolves can't fly, their attacks will be retaliated, cannot resurrect themselves, and their 20% increased durability against ranged attacks is weaker than simply having 33% more health at all times. Not to mention they are slower. I guess them being cheaper would be one upside. But what upside is that when all the combat potential of Vampires is completely sacrificed? So unless the Permanent rage is super awesome, it doesn't seem to compete with otherwise one of the best units in the game.
i get that it's way better to just be able to choose freely, but I think it'd be interesting if instead of the whole "alternative" concept each town had a single "might/magic" tier and it was these units. Castle - (tier 7) Might: Templar, Magic: Angel Rampart - (tier 4) Might: Pegasus, Magic: Dryad Tower - (tier 7) Might: Drake Golem, Magic: Giant Conflux - (tier 3) Might: Triton, Magic: Water Elemental Fortress - (tier 5) Might: Gorgon, Magic: Troll Hag Stronghold - (tier 6) Might: Cyclops, Magic: Coatl Necropolis - (tier 4) Might: Werewolf, Magic: Vampire Inferno - (tier 4) Might: Demon, Magic: Succubus [i find it fun that when playing heretic you'd have access to 8 units, though that'd force you to not use imps as fodder and easy demon material] Dungeon - (tier 5) Might: Minotaur, Magic: Illithid Additionally, my own idea if it was compatible with HotA: Cove: (tier 6) Might: Nix, Magic: Siren [winged fish-like creature, has a hypnotising ability that has 20% chance of occuring when the siren is targeted; if it occurs, the enemy unit attacks the unit closest to the siren instead, friend or foe; I'd just put Fangarms here but let them stay neutral since dungeon already has very similar monsters]
Paladin has growth of 2 per week so it's reasonable that it isn't as strong as AA's. It got phoenix treatment, except Phoenixes are still better (highest speed in the game, rebirth, immune to armageddon)
@@centrumheroesiii7068 Nie dziwie się, jak robicie taką mieszankę jak Quetzalcoatl z kultury Azteckiej, w Zigguardzie kultury Mezopotamskiej i to na pustyni barbarzyńców, gdzie Aztekowie mieszkali w górach oraz bliżej lasów tropikalnych. Sorry, pewnie włożyliście dużo pracy, ale to aż kłuje w oczy i się nie klei. Do tego dochodzi słabość tych nowych jednostek, mają bardzo słabe staty i umiejętności , nie nadrabiając tego przyrostem z wyjątkiem succubusa, który wydaje się być warty zmiany za demona.
Is there a way to REBUILD everything in Heroes 3 with a new overhaul (using Blender 3D modeling) and present it or play it in the same way? I know you get top down view mode in Unreal engine and can set up grid systems. But how epic would it be to rebuild this entirely? I'm eager to help out with my Blender skills. Not like Heroes 4 (that 3d was crap). But Heroes 3 as it is, just modern looking. I have sooo many ideas. Also, you guys need to use the resize mod. This nonsense of everything the same height is ridiculous.
tritons dont fit for me in town where it was about elemets also buterfly ladies not fit for me at all should there be something like wisps or something more "elemental"
Everything looks cool. But why werewolves belongs to necropolis? That's weird. They looks more like something from Citadel or Rampart. And Couatls aesthetically looks more like something from Fortress town.
Witam, świetna robota. Dalibyście listę rzeczy, jakie zostały dodane? Najbardziej zależy mi na czarach, umiejętnościach drugorzędnych i jednostkach neutralnych. Pozdrawiam
Niestety nie mamy takiej dokumentacji. Większość rzeczy pokazujemy na filmikach. Na forum Kwasowej Groty jest za to ogromna baza informacji: www.forum.acidcave.net/topic.php?TID=2035
Looks great, but mostly is kinda weird. Everything further is own position and should not be taken as expert facts, I just love that game. Castle: interesting mechanics, but lacks speed and +50% damage to Devils, so quite doubtful. Rampart: really good stuff, pegases lack armor and hp, and I suppose dryads vary the game plan, paying more to defence rather than simply suicide diving onto enemy or flying around map. Tower: sure, tower dragons is always a great idea. That is one of four that I really appreciate. Inferno: OK, pretty badass guys. Sure, lack of demons as core infantry will show itself in a while, but they still can be risen by pitlords. Supposingly the best exchange so far. Necropolis: 1/10. you exchange one of the toughest self-healing flying lord vampires, who show to be the strongest unit of all at their tier, to pretty much useless werewolves who seem to be a bit stronger version of zombies. +1 due to cool graphics. Dungeon: oh god these guys are badass. I just adore how they look, and they are great with their hypnosis. Sure, in endgame they won't be so useful 'cause pretty much every high-tier unit has hypnosis resistance, but keeping in mind how fast you can reach this building - great and well-balanced by their low speed and attack. Still they seem to be OP in the beginning, so you basically choose whether you want to make end-game or start-game strategy. Stronghold: well there we go. Strong siege units replaced by strong and cheap melee ones that can fly through the walls. Still, reminds me of some sieges won simply by cyclops due to the fact that most units in the stronghold are ground-only. Fortress: once again, 0/10. Gorgons are well-known high-tier unit killer. They are pretty much the best in their tier, specifying on stronger units rather that cannon fodder. Hydras, for an example, are much better against huge amounts of weak ones, so that high-tiers in Fortress are freaking balanced. However, troll witches are simply another ground unit that heals itself and casts "slow", but is just not good anough. 15 hp is kinda attack of one basilisk + few hero attack bonuses. That is not the tier where this unit should be, from my point of view. At tier 5 it is pretty good, but knowing how weak Fortress high-tiers are, this one is not the best choice. Conflux: you pretty much exchange water elementals to kinda same tritons. Neither better nor worse, caster rather than shooter. In the end, most of low-tier conflux are still interchangeable in any battle. To draw the line, pretty good, but I feel like Necropolis and Fortress are developers' less favourite cities. Castle - pretty doubful exchange from any position. Conflux - pretty useless, you could have just left water elementals. Other ones - great stuff!
Google: download VCMI for Heroes 3. Install latest build. Go to that folder, look for subfolder: mods. Copy this mod to that folder. Start: VCMI launcher, unable the mod. Start game
Dryads - cool! Succubus -Finally! Werewolf - YESSS but they aren't undead units! Belongs to Dungeon or Fortress! Paladins - ok but they should be weakest 7.level Feather Serpents in Stronghold? NAH! Trolls - yes, Mind suckers - hell no! They belongs to D&D. Golem dragon - huh no animation sucks sorry and they look bad....Tritons ok but with HoTA they should goes to Pirate town.
Creatures are pretty boring I think. Drake Golem, really? Could've done a sphinx, or a rakshasa. So many betters to chose from. Werewolf is good. Triton is a joke
The art of the creatures and the construction are great, details very similar to the original.
Sprites and theirs animation look just amazing.
Very good looking animations and creatures. It "slightly" sucks that you have to swap out some of the best units in factions to get new units. Vampire Lords - Necropolis, Minotaur Lords - Dungeon ect. Replacing Archangels in Castle is also VERY difficult.
My thoughts exactly. Mighty gorgons too.
Would have preferred Coatls to replace something other than Cyclops...
Woohoo, let's go! Amazing mod for VCMI. Same as Master of Puppets is for WOG. Great job. Thanks to the creators and promoters! Happy Holidays and a productive 2020! I'm looking foward for that Factory Town for HOTA to drop.
The thing I look most forward to in a heroes 3 mod is the creatures. In my opinion, if the creatures don't fit in with the Homm3 universe, then the mod is shit. This....This is pure fucking gold.
Of course Erathia's holy armies would have paladins.
Of course there would be dryads in the forests of AvLee.
Of course Bracada would have a dragon golem, we already have one made of crystal, so this makes sense.
Of course Succubi.
Of course werewolves, Necropolis is basically Innistrad from MTG.
Of course Dungeon would have weird alien Cthulhu people.
Of course there would be ziggurats in the wastelands of Krewlod, and to have a scary ass winged snake monster guard them, that's so cool.
Of course Troll witches, we have Ogre Shamans, we have trolls, so why not troll witches?
The only controversial point for me are the tritons, since they don't really fit in with the elementals, but I'mn willing to let that slide, because it's cool.
Also the animation of the troll witch spilling her soup when she gets hit made me cackle....for some reason.
@@moss1805 Well i just aint sure about that troll she. If there would be normal witches, id be cool with that, but as it is... i would preffer the trolls as neutral units.
Paladins were in HOMM 1 and 2. Kind of thought they were represented with crusaders but oh well.
Great mod but I think troll witches and Gold Serpent should be swapped. Each fit better with the theme of the other castle (monster / greenskin)
I think they fit well in their towns because Couatls live in Ziggurats which are in desert and Troll Witches are....witches. Btw, alternative creatures are supposed to be different and bring new feeling to the town so...
@@linhttm58 Quetzalcoatl is god from Aztec culture, and putting him into the zigguart from Mesopotamia culture is just riddiculus, not to mention that they put them into barbarian culture from desert, when Aztec is mostly from rain forests. This is tragic.
IMO, jeden z najlepiej wykonanych modów.
The Ziggurat is the real MVP for not costing 20 crystals.
So cool that people are still working on HoMM3 content
skills and stats aside... OMG MORE D&D MONSTERS! Illithids and Alhoons was a genius addition to dungeon, theme-wise
Preatty cool graphics, would love to see these monsters added as neutral mobs in HOTA.
Actually, HotA was supposed to future these alternative creatures too like you can see in the early beta screenshots. But somehow the idea was canceled so that's why the Satyrs are now Neutral units (they were supposed to be Rampart's alternative creature).
You can play both mods together with VCMI
Nie sadzilem ze tego dozyje :D
Wesolych Swiat!
What does the "Permanent rage" for Werewolves do? Didn't see anything in battle that would give it away.
They don't seem like a good alternative to Vampires Lords. Vampire Lords can fly, have no enemy retaliation, can resurrect themselves... and they have 40 health. Werevolves can't fly, their attacks will be retaliated, cannot resurrect themselves, and their 20% increased durability against ranged attacks is weaker than simply having 33% more health at all times. Not to mention they are slower. I guess them being cheaper would be one upside. But what upside is that when all the combat potential of Vampires is completely sacrificed? So unless the Permanent rage is super awesome, it doesn't seem to compete with otherwise one of the best units in the game.
I think they get +1 attack every turn
i get that it's way better to just be able to choose freely, but I think it'd be interesting if instead of the whole "alternative" concept each town had a single "might/magic" tier and it was these units.
Castle - (tier 7) Might: Templar, Magic: Angel
Rampart - (tier 4) Might: Pegasus, Magic: Dryad
Tower - (tier 7) Might: Drake Golem, Magic: Giant
Conflux - (tier 3) Might: Triton, Magic: Water Elemental
Fortress - (tier 5) Might: Gorgon, Magic: Troll Hag
Stronghold - (tier 6) Might: Cyclops, Magic: Coatl
Necropolis - (tier 4) Might: Werewolf, Magic: Vampire
Inferno - (tier 4) Might: Demon, Magic: Succubus [i find it fun that when playing heretic you'd have access to 8 units, though that'd force you to not use imps as fodder and easy demon material]
Dungeon - (tier 5) Might: Minotaur, Magic: Illithid
Additionally, my own idea if it was compatible with HotA:
Cove: (tier 6) Might: Nix, Magic: Siren [winged fish-like creature, has a hypnotising ability that has 20% chance of occuring when the siren is targeted; if it occurs, the enemy unit attacks the unit closest to the siren instead, friend or foe; I'd just put Fangarms here but let them stay neutral since dungeon already has very similar monsters]
YES!! Finally!!! I'm so very happy I couldn't wait to play The Tides of War!!!!! 😁🎊👌
Wspaniały świąteczny prezent
No to prezent za święta zrobiliście
The paladins look cool as hell, but they just seem to be so much worse then the angels, not that most lvl 7's don't.
Paladin has growth of 2 per week so it's reasonable that it isn't as strong as AA's. It got phoenix treatment, except Phoenixes are still better (highest speed in the game, rebirth, immune to armageddon)
@@alewis514 in that case, they are pretty good, phonixes were broken any way.
Fajny prezent.
Na święta planowałem H2 z modem bożonarodzeniowym ale to się wydaje ciekawsze...
Finally!!!!!!!!!! thx u God!!!!!!!!! ToT
Let the gods of Enroth Bless you!
i really liked the trolls.
ps i always imagined werewolves in rampart
Fajnie jakby jeszcze jedna jednostka dla Hoty była i kooperacja jakaś. Dobra robota z tymi modelami
HotA nie za bardzo chce z nami współpracować. Szkoda oczywiście, musimy działać sami,
@@centrumheroesiii7068 Nie dziwie się, jak robicie taką mieszankę jak Quetzalcoatl z kultury Azteckiej, w Zigguardzie kultury Mezopotamskiej i to na pustyni barbarzyńców, gdzie Aztekowie mieszkali w górach oraz bliżej lasów tropikalnych. Sorry, pewnie włożyliście dużo pracy, ale to aż kłuje w oczy i się nie klei. Do tego dochodzi słabość tych nowych jednostek, mają bardzo słabe staty i umiejętności , nie nadrabiając tego przyrostem z wyjątkiem succubusa, który wydaje się być warty zmiany za demona.
@@Arthurroo00 Wydaję mi się, że nie to jest powodem, ale to prawda, że te jednostki wyglądają dużo słabiej
Круто! Но шота вы напутали. Троллей в Цитадель нада было, а змеев с крыльями В Крепость!!!
Is there a way to REBUILD everything in Heroes 3 with a new overhaul (using Blender 3D modeling) and present it or play it in the same way? I know you get top down view mode in Unreal engine and can set up grid systems. But how epic would it be to rebuild this entirely? I'm eager to help out with my Blender skills. Not like Heroes 4 (that 3d was crap). But Heroes 3 as it is, just modern looking. I have sooo many ideas. Also, you guys need to use the resize mod. This nonsense of everything the same height is ridiculous.
Znakomita robota
tritons dont fit for me in town where it was about elemets
also buterfly ladies not fit for me at all should there be something like wisps or something more "elemental"
Great Mod :D thx :D
Hello, when i end my turn, go to the next day, my map was revealed. I dont know how to turn off this. Some one help pls? TY
Everything looks cool. But why werewolves belongs to necropolis? That's weird. They looks more like something from Citadel or Rampart. And Couatls aesthetically looks more like something from Fortress town.
i wish VCMI would be playable so i can play this but lacking so many features now hota has, it has become unplayable to me. sad
i messed around with the VCMI and i coudlt work....so its really busted?
Very nice
the graphics are well done
Witam, świetna robota. Dalibyście listę rzeczy, jakie zostały dodane? Najbardziej zależy mi na czarach, umiejętnościach drugorzędnych i jednostkach neutralnych. Pozdrawiam
Niestety nie mamy takiej dokumentacji. Większość rzeczy pokazujemy na filmikach. Na forum Kwasowej Groty jest za to ogromna baza informacji: www.forum.acidcave.net/topic.php?TID=2035
Awesome!
I wish there is Battle Animation Turbo mod in VCMI.
Wog and Hota have it. but. VCMI doesn't have
The creatures look and fit the game, but they are inferior to the old ones, ESPECIALLY THE WEREWOLF.
Looks great, but mostly is kinda weird. Everything further is own position and should not be taken as expert facts, I just love that game.
Castle: interesting mechanics, but lacks speed and +50% damage to Devils, so quite doubtful.
Rampart: really good stuff, pegases lack armor and hp, and I suppose dryads vary the game plan, paying more to defence rather than simply suicide diving onto enemy or flying around map.
Tower: sure, tower dragons is always a great idea. That is one of four that I really appreciate.
Inferno: OK, pretty badass guys. Sure, lack of demons as core infantry will show itself in a while, but they still can be risen by pitlords. Supposingly the best exchange so far.
Necropolis: 1/10. you exchange one of the toughest self-healing flying lord vampires, who show to be the strongest unit of all at their tier, to pretty much useless werewolves who seem to be a bit stronger version of zombies. +1 due to cool graphics.
Dungeon: oh god these guys are badass. I just adore how they look, and they are great with their hypnosis. Sure, in endgame they won't be so useful 'cause pretty much every high-tier unit has hypnosis resistance, but keeping in mind how fast you can reach this building - great and well-balanced by their low speed and attack. Still they seem to be OP in the beginning, so you basically choose whether you want to make end-game or start-game strategy.
Stronghold: well there we go. Strong siege units replaced by strong and cheap melee ones that can fly through the walls. Still, reminds me of some sieges won simply by cyclops due to the fact that most units in the stronghold are ground-only.
Fortress: once again, 0/10. Gorgons are well-known high-tier unit killer. They are pretty much the best in their tier, specifying on stronger units rather that cannon fodder. Hydras, for an example, are much better against huge amounts of weak ones, so that high-tiers in Fortress are freaking balanced. However, troll witches are simply another ground unit that heals itself and casts "slow", but is just not good anough. 15 hp is kinda attack of one basilisk + few hero attack bonuses. That is not the tier where this unit should be, from my point of view. At tier 5 it is pretty good, but knowing how weak Fortress high-tiers are, this one is not the best choice.
Conflux: you pretty much exchange water elementals to kinda same tritons. Neither better nor worse, caster rather than shooter. In the end, most of low-tier conflux are still interchangeable in any battle.
To draw the line, pretty good, but I feel like Necropolis and Fortress are developers' less favourite cities. Castle - pretty doubful exchange from any position. Conflux - pretty useless, you could have just left water elementals. Other ones - great stuff!
Ух, просто огонь)
cool!
Скажите,где в настройках указать,чтобы можно было покупать таких же героев?Уже улучшенных,те которых заменили
nice work, but totally broken (why would anyone change angel for templar..) and some are not thematic (conflux and dungeon come to mind)
How is werewolf undead? Best keep the vampires.
how do u play this version can some1 pls explain to me, im having a hard time
Google: download VCMI for Heroes 3. Install latest build. Go to that folder, look for subfolder: mods. Copy this mod to that folder. Start: VCMI launcher, unable the mod.
Start game
Cool, but I ain't gonna pick werewolves over vampire lords
So, basic idea of this mod is adding one alternative creature to each castle?
Yes. But also you'll get new artifacts, spells, neutral, skill, banks...
There are also new heroes that are connected with the alternative creatures like you can see. There are new heroes's secondary skills too.
Paladin #1
so dragon golem on dragon golems ?
kinda sus strill funny how it look like mechanical copy of crystal dragon
Ten mod działa bez vcmi? Na zwykłym Heroes 3 ? Na gogowskiej wersji będzie dzialac ?
Nie działa bez vcmi. W instalatorze są dołączone pliki vcmi.
Tak, instalujesz na czyste H3 SoD. Właśnie odpaliłem i działa na wersji GOG. I co najważniejsze stabilnie !!!
Mod jest kompatybilny z HD+ Mod?
Is this mod compatible with HotA and HD mod?
No, only for VCMI
I know Bone Dragons are weak, but exchanging them for Werewolves sounds like a huge downgrade for Necromancers
вам бы в Хоту пойти работать
a skad wziasc h3 sod?
Nie działa. Nagracie poradnik instalacji? :D
Zapraszam na forum, pomożemy. Co do filmiku, to może wkrótce.www.forum.acidcave.net/topic.php?TID=2035&page=1
Too bad VCMI still has that useless AI or else it would be actually fun to play with these mods...
No
Broken balance lol what the heck
Dryads - cool! Succubus -Finally! Werewolf - YESSS but they aren't undead units! Belongs to Dungeon or Fortress! Paladins - ok but they should be weakest 7.level Feather Serpents in Stronghold? NAH! Trolls - yes, Mind suckers - hell no! They belongs to D&D. Golem dragon - huh no animation sucks sorry and they look bad....Tritons ok but with HoTA they should goes to Pirate town.
Creatures are pretty boring I think. Drake Golem, really? Could've done a sphinx, or a rakshasa. So many betters to chose from. Werewolf is good. Triton is a joke