Was there a reason to not use Koh and Sayo's on-play at 2:09? Unsure if it was to conserve resources or something. Also uh, interesting search at 17:06, maybe making mistakes under pressure? I know I've done the same lmao. Sick as hell seeing the list in action, the board control strat at the end of the last game was really neat.
Yeah wanted to keep resources, didn't want to commit 3 level 4s to a stack that would just die to a flaremon The 17 min search idk why I didn't take both LOL
They can grab their clan And then the other clan or galaxy, so you're not wrong, but also still wrong 😂 It's an important distinction to know it's not a top 3 add 2, it's 2 specific searches
was it not on the turns that I'd already used it for climbing? no idea on the timestamp but yeah that's defo an obvious optimisation to make for future hahahah. I might start using a dice or something to keep track of using the rookie once per turns so I don't waste the memory
@@KnTElixar yeah, unless you want to memory choke, using the Koh and Sayo tamer on the Lv5 is mostly not memory efficient, it's more efficient to use it on the Lv4s and use Lunamon/Coronamon on the Lv5 instead.
Yeah, if you have Corona in back and Koh & Sayo on board, you can easily go into Apollo and choke your opponent to 1, as long as you find the pieces. -Push out Corona. Go to 4 memory. -Evolve to Lv4. Tap Koh to regress and evo into another Lv4 for free. -Prock Sunmon to evo into Lv5 for free. -Activate corona to regress to gain 2 memory. Back at 4 now. -Evo into Lv5 for 1 memory. -Evo into apollo for 4 memory. -Opponent at 1 memory. Apollo does 3 checks and removes a body.
Was there a reason to not use Koh and Sayo's on-play at 2:09? Unsure if it was to conserve resources or something. Also uh, interesting search at 17:06, maybe making mistakes under pressure? I know I've done the same lmao. Sick as hell seeing the list in action, the board control strat at the end of the last game was really neat.
Yeah wanted to keep resources, didn't want to commit 3 level 4s to a stack that would just die to a flaremon
The 17 min search idk why I didn't take both LOL
The rowdy rocker is such a dope tech card.
It's so lit
May i recommended bt11 biyomon over the ukkomon, i tried the ukkos and it almost came out at the wrong time when i was trying to dig for pieces
In Bt15 this is what the guys are on cos birdnova is lit
@@KnTElixar bt16 really lit with agu and gaoga
Your Lvl 4s can grab Both red/blue Or your lvl 7s btw
They can grab their clan
And then the other clan or galaxy, so you're not wrong, but also still wrong 😂
It's an important distinction to know it's not a top 3 add 2, it's 2 specific searches
the amount of times you used koh and sayo to regress on 5s hurt me on a spiritual level
Sometimes you gotta
@@KnTElixar but you didn't have to! you had the rookie! aahgghgh!
was it not on the turns that I'd already used it for climbing? no idea on the timestamp but yeah that's defo an obvious optimisation to make for future hahahah. I might start using a dice or something to keep track of using the rookie once per turns so I don't waste the memory
@@KnTElixar yeah, unless you want to memory choke, using the Koh and Sayo tamer on the Lv5 is mostly not memory efficient, it's more efficient to use it on the Lv4s and use Lunamon/Coronamon on the Lv5 instead.
Yeah, if you have Corona in back and Koh & Sayo on board, you can easily go into Apollo and choke your opponent to 1, as long as you find the pieces.
-Push out Corona. Go to 4 memory.
-Evolve to Lv4. Tap Koh to regress and evo into another Lv4 for free.
-Prock Sunmon to evo into Lv5 for free.
-Activate corona to regress to gain 2 memory. Back at 4 now.
-Evo into Lv5 for 1 memory.
-Evo into apollo for 4 memory.
-Opponent at 1 memory. Apollo does 3 checks and removes a body.
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