Arthas Ghouls - NEW PATCH! TESTING OUT BUFFED ARTHAS! - B2GM Season 2 2024
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Arthas Ghouls - NEW PATCH! TESTING OUT BUFFED ARTHAS! - B2GM Season 2 2024
I should note, additive damage bonuses are better than multiplicative when an enemy is reducing your damage. It essentially works in reverse, in that circumstance.
For example: if someone nerfs your spell power by 50%, and you have a multiplicative 50% damage buff, your net damage will be 75% of base. If your damage buff is additive, then your damage will be 100% of base.
also with armor, armor is all multiplicative
did the janitor find the thumbdrive that contained the update that was planned 5 years ago?
260 HP more on lvl 20 than in last patch... just watched your game five days ago... that is how much you had today... 6535 vs 6272
The 120 extra health scales to about 233 health at level 18 w 4% per level. He got about 1 average auto attack tankier
I just read the patch notes, I didnt think he even needed the buffs but now its on lol. hell yeah.
The 12.5% increments on biting cold may have multiplied with each other, and that's what they patched out.
The smurfs in B2GM really ruin the games. Not enough chaos anymore.
Btw Hogger got neff too 2:00
I was wondering why so many Bronzies were picking Arthas every game this week. The buff patch explain things.
They should make that biting cold talent cause e to deal double damage vs minions and mercs. It is not only weak, but the other two talents are relatively strong jn their respective builds. Better waveclear could be quite appealing.
Other games write smth like: you get 50% increased weapon dmg - but you already habe like 500% weapon damage. So it would be 550 (Additiv) - Or they write you get 50% MORE weapon Damage = 500% weapon Damage +50% = 750% weapon Damage (for example in Path of exile)
Weird, I thought Falstad was dead :/
So, how do you see new arthas?
Nothing special, just a little bit more hp, self-healing and mana sustain. Still weak hero overall.
@Fan 100dmg +50% = 150Dmg +50% = 225 (additiv) /// 100dmg +50%+50% = 200dmg - Or to make it easier: 100Dmg +100% = 200Dmg (multiplikativ)
Other way round
100 + ( 100 * 1/2 ) + ( 100 * 1/2 ) = 200 *Additive*
100 + ( 100 * 1/2 ) + ((100 + ( 100 * 1/2 )) * 1/2 ) = 225 *Multiplicative*
yeah other way around. additiv you add all the bonuses first and then do the calc. multiplicative you multiply each time.
Other way around.
Additive:
100 +50% +50%, or more accurately, 100 + (100 x 0.5) + (100 x 0.5) = 200 damage
Multiplicative:
100 x 1.5 x 1.5 = 100 x 2.25 = 225 damage