+J.P. Well... the same guys who are behind the Slaughtering Grounds made this little gem, so I highly doubt they'll be putting anything on their store page anytime soon...
AdvancePlays I thought those were the enemies from Alone in the Dark Illumination or many other "survival" "horror" "game" that was shat out from greenlight. With those $100's of donations, I guess a poor child is getting a can of soup.
Looking back at this, I definitely see the DigHom on it. That fucking title screen. And it's quite funny that people were calling it the next Slaughtering Grounds.
***** Those native american ghosts look a lot like demons. Native Americans are getting a lot of negative press lately, first Adam Sandler now this...it's a conspiracy i tell you.
The saddest thing of this is from the start it actually looks like a pretty cool and creepy FPS. Then the laziness of the "developer" starts to show and ruins what could've been a fun experience.
I remember my company was try to get greenlight steam and decided not to because its hard and valve standard was very high. So we just developed a mobile games, now crap like this can get into steam store? Seriously?
Wow, just wow Jim. You are so spoiled, here someone made this amazing game, with minutes of their precious time, and you just have to tear them down. I hope you feel good about yourself.
I have a feeling that this is more flipped asset Tom-Foolery...why is that though? The odds of someone being able to create a decent looking world, textures, avoid clipping, etc etc...yet have god awful looking "unique" textures/animations/etc...stands out pretty boldly that it's clear what was and wasn't made by the "developer" (and I use that term very loosely).
I seriously doubt creator of this game and the creator of these assets are the same person, because assets look fairly competent while game itself is not.
Internet Ghost Holy bananas, Batman. It's exact copy paste again. No wonder I thought I've seen this map before. I think there is another game that uses this same exact asset pack.
Well, I THOUGHT it was garbage until Silly Mode, now it's a strong contender for my GOTY award, which is a crudely drawn penis on notebook paper that says "You Rock Dawg".
This has assets in common with The Note--specifically, that motel-looking building with three/four identical rooms in a row. Also, the dev promoted Digital Homicide on the Steam discussion page for this game. What a twist!
This could be salvaged into something passable with some work. By some work, I mean several more months. I am fairly certain those naked red dudes were hitting you through the walls. At least the ammo pickups are different for different weapons. So there's that.
I can hear the developer "misrepresentation" complaint now. "UMMM actually the enemies do make noise you just had your volume down low. You can close the doors behind you so they don't follow you. You can turn on your flashlight by pressing the right bracket key and the ampersand simultaneously."
randomly spawning aoe zombies. just awful. the only thing worthy of praise in this entire game is the protagonist's manicure. amazing finger nails on that man.
While the animations and models are poor, that's actually, more or less, the correct way to hold a small/medium sized combat torch. You want to hold it fairly high and hit overhead with it, striking your opponent in the cranium (near the eyes is a good place if you're attacking from the front) with the reinforced front rim, which on the better ones also has steel studs, blades, spikes or other. It's gonna take you quite a few whacks to kill a man with one of those though which is why I prefer full sized combat torches for "legal" night self defence. They also emit light which can be really handy and gives you a good excuse as to why you're walking around with a club.
"Some say this is the next slaughtering grounds" ... Oh how right you were Jim, might ask you for a lottery numbers next, you being a psychic and all!!!
The way the slide of the pistol knocks back a half-second after actually firing drives me up the fucking wall. I mean, I know it's the least of this game's worries, but still. *Fuck.*
IMPORTANT FIND!! IMPORTANT FIND!! I went back and watched Jim's video on "The Note" and I'm fairly certain this game took the whole map from The Note. But no one should care because they both are bad games. Just a precious find worth mention.
It looked as though some of the shell casings from the pistol became pickup-able ammo after being fired, but only when inside that house. From what I can tell the way they handled picking up ammo was making it so that shells are able to be picked up in certain areas, so you could technically pick up your bullets over and over.
Jim, just thought I'd say that I love your attitude and insights into the gaming world since I discovered you on the escapist (when it was good) to the point of you labelling a video crap, crap, crappy and me still watching 18 minutes of it! Keep up the good work!
Jim, some weird news of the day. Steam has suddenly stopped approving games. And usually they greenlight 75 games at once, constantly in bulk, but last time they did around 25, and all of a sudden stopped. Something is happening at Valve, Not sure if bad things or good, cause a lot of good devs are waiting too, for some sort of info. Valve being the usual Valve, doesn't really speak in general, not even with the people who sell games on their store. Dunno if you can look more in depth into it, but i thought you might find it interesting. I'm unable to give you more details about it, especially here. Cheers. *update. My info was from yesterday, was just out with some other steam devs. Now i see there are 50 approved. But they just show a number. Yet there are some strange cases of games approved with a few hundred votes, when a while back, you needed tens of thousands of positive votes. The approval though it's in a bit of a freeze. Hope they rework some of the ways they did it until now, and put some anti shovelware in place.
This game consistently reminds you of how shitty it is. Clipping through walls and other objects, terrible AI, terrible character models, mediocre gun sounds, boring level design, enemies who can hit you from ridiculous distances, enemies which are sometimes invisible for no reasons, enemies make no sound, the game is too dark (probably to hide the wretched textures), enemies arbitrarily spawn right next to the player, there is no real challenge to the game as there isn't a penalty for death other than having to run back to where you were, and the objectives are repetitive, have no real purpose, and are unimaginative. Fuck this game in it's stinky butt.
These look just like the same building assets we saw in "The Note", as a matter of fact that's the same street configuration with the same trees and background as "The Note".
What appears to be happening is the enemys have a set aggro range. Regardless of any factors, they will start to attack you if you enter a certain radius; factors such as obstacles, vertical height, and distance traveled after entering their range are not regarded by the AI. Also, they have exceptionally fast respawn times, so whenever Jim enters a house, they respawn and start to move towards him. I wonder if the respawn is affected the player or if it's solely determined by a timer.
Just a late congratulations on the success of Jimquisition live, it was fantastic. Pulled off incredibly well, I expected it to be a little rough around the edges due to it being a live show but it wasn't even that! Great introduction, hair-raising energy and atmosphere, passionate speaking, a meaningful connection with the audience (who were also brilliant!). Hope the success spurs you on to taking up more outlandish projects like that in the future!
You know, they could have done something with zombies hitting you from a distance ... give them a plague aura that hits you after a short warning period to get away or something, have the aura linger around on the bodys for a short period of time, have them not spawning at random behind you, etc ... but that would require some basic amount of effort...
I was just looking at this on the store because it has an awesome name, and as soon as I saw the screenshots, I went yep Jim's gonna be all over this one.
I like the way the controls on the title screen have Jump = Spacebar where as everything else follows a key = function formatting. It's like they give NEGATIVE fucks.
I'm pleased to not be the only one to find touching enemies hurting you being bullshit unless they are on fire or covered in spikes or something. I always found it stupid that touching an enemy would just hurt you for no reason.
I expected the "silly mode" to be something like an overly colourful happy world like Pyro vision version of the game. But I should have known their idea of silly is to have fart and burp noises coming out of guns.
Ultimate First Person Shooter Unity pack and what I assume to be the Shooter AI pack with the zombies reskinned. Plus I'm positive I have seen those buildings before.
Oh my goodness. I could only survive 14 minutes of this garbage. The lack of light caused such a strain on my eyes that my brain hurts now. Thanks game.
1:52, that's the exact same diner from the game Jim did a while back where it was haunted and he had to run around turning off everything that made noise
"Rather superior to the Slaughtering Grounds"
Better watch out, they might put that on their Steam store page...
J.P. I bet this dev did even less of the actual coding (compared to digital homocide) too.
J.P. Superior...load...of...[f]uck[ing]...good.
-Jim Sterling
J.P. they manage to copy paste better without white lines around them.
+J.P. Well... the same guys who are behind the Slaughtering Grounds made this little gem, so I highly doubt they'll be putting anything on their store page anytime soon...
It is Digital Homicide though
Probably the most disinterested enemies I've seen in a while. Just saunter up to you, sometimes not even bothering to hit you.
AdvancePlays I thought those were the enemies from Alone in the Dark Illumination or many other "survival" "horror" "game" that was shat out from greenlight. With those $100's of donations, I guess a poor child is getting a can of soup.
AdvancePlays maybe they used to be hipsters, ironically being zombie things ironically trying to kill..... cos irony
Lucipher07 Too much irony!!! Not enough Indie Goodness...
AdvancePlays zombies of leisure
Jon Masnari LeiZure
Pfff The Slaughtering Grounds wishes to be this game.
It turns out that this game is made by Digital Homicide too LOL.
+TheDorianTube I mean are these people memes at this point.
+TheDorianTube As it was proven (see the latest jimquisition) this game and slaughtering grounds were made by the same guys
"Well, the game's somewhat playable when you can just spam sheep everywhere."
Jim Sterling 2015
bruh
Looking back at this, I definitely see the DigHom on it. That fucking title screen. And it's quite funny that people were calling it the next Slaughtering Grounds.
Ah I see, If you make everything dark no one will realize that it is all store bought assets.
I can see "Silly Mode" catering to the under-5's who accidently bought this or perhaps the people who like Happy Madison Productions.
This is why we don't go to Ravenholm.
siliodon Ravenholm at least had a priest and spinning blades.
siliodon Don't relate a great fucking game to this please. :'(
siliodon this game gave me more nightmares than Ravenholm
siliodon 'tis a silly place :(
siliodon We certainly dont...
The first time I went I didn't understand the "gravity" of the situation...
I'll see myself out
Did all this happen because Jim made too much noise in the diner and let those native American ghosts out?
***** Those native american ghosts look a lot like demons. Native Americans are getting a lot of negative press lately, first Adam Sandler now this...it's a conspiracy i tell you.
Gorvar the Dinoman no they're called redskins for a reason
***** Was that a Beyond Two Souls reference?
Tony Davis It was a reference to Joe's Diner.
goodjoejoe Oh, my bad...
"D'you want some leggings? I sell leggings door to door!" I lost it XD
The saddest thing of this is from the start it actually looks like a pretty cool and creepy FPS. Then the laziness of the "developer" starts to show and ruins what could've been a fun experience.
I remember my company was try to get greenlight steam and decided not to because its hard and valve standard was very high. So we just developed a mobile games, now crap like this can get into steam store? Seriously?
"Next Slaughtering Grounds" and it's actually done by Digital Homicide. So fucking poetic :')
Wow, just wow Jim. You are so spoiled, here someone made this amazing game, with minutes of their precious time, and you just have to tear them down. I hope you feel good about yourself.
Sarcasm right? lol
I have a feeling that this is more flipped asset Tom-Foolery...why is that though?
The odds of someone being able to create a decent looking world, textures, avoid clipping, etc etc...yet have god awful looking "unique" textures/animations/etc...stands out pretty boldly that it's clear what was and wasn't made by the "developer" (and I use that term very loosely).
BUT WHAT ABOUT THE GUN SOUND EFFECTS, JIM?
6:53 Jesus, those keys are massive! They're almost as big as the Keyblade!
No wonder those monsters sneak up on ya, making no noise....
They're dabbling in the art of 'floating standing still'.
i lost it at the cow just suddenly falling through the ground
I seriously doubt creator of this game and the creator of these assets are the same person, because assets look fairly competent while game itself is not.
Jokeritu They're almost certainly unity store assets.
saraphilosophizes They are: www.assetstore.unity3d.com/en/#!/content/20736 and www.assetstore.unity3d.com/en/#!/content/39110
Internet Ghost Holy bananas, Batman. It's exact copy paste again. No wonder I thought I've seen this map before. I think there is another game that uses this same exact asset pack.
Internet Ghost Jesus christ....
Internet Ghost How do you even find this out? Lol. But FFS the entire fucking level is just an asset.
Well, I THOUGHT it was garbage until Silly Mode, now it's a strong contender for my GOTY award, which is a crudely drawn penis on notebook paper that says "You Rock Dawg".
This has assets in common with The Note--specifically, that motel-looking building with three/four identical rooms in a row. Also, the dev promoted Digital Homicide on the Steam discussion page for this game. What a twist!
Since 12:37 this video is pure gold for me. I enjoyed Jim's comments so much.
This opening is not a game... It is a checklist.
edit: I take that back, this entire thing is a checklist
Funny watching this and all the others Jim did with the future knowledge that this game was made by Digital Homicide under a pseudonym.
I actually kinda miss DigiHom being stupid, with that being said, the lawsuit must not have been fun.
Thank God for Jim F'n Sterling Son.
Anyone remember joe s diner?yea that was exactly same building
denis opet You mean that one copied the other ? Or it's an asset flip ? Well, is it EXACTLY the same building ?
ChaoticPesme75 that with diner sign
ChaoticPesme75 It's an asset flip.
Dat One Guy you re right
denis opet that slender "copy" and "martial law" use the same buildings too
Ironic that the people who called it "the next Slaughtering Grounds" were actually correct...
No wonder people said this is the next Slaughtering Ground, because it was actually made by the same people
This could be salvaged into something passable with some work. By some work, I mean several more months. I am fairly certain those naked red dudes were hitting you through the walls.
At least the ammo pickups are different for different weapons. So there's that.
When people called that "The next Slaughtering Grounds", they didn't know how right they were.
I can hear the developer "misrepresentation" complaint now. "UMMM actually the enemies do make noise you just had your volume down low. You can close the doors behind you so they don't follow you. You can turn on your flashlight by pressing the right bracket key and the ampersand simultaneously."
randomly spawning aoe zombies. just awful. the only thing worthy of praise in this entire game is the protagonist's manicure. amazing finger nails on that man.
While the animations and models are poor, that's actually, more or less, the correct way to hold a small/medium sized combat torch. You want to hold it fairly high and hit overhead with it, striking your opponent in the cranium (near the eyes is a good place if you're attacking from the front) with the reinforced front rim, which on the better ones also has steel studs, blades, spikes or other. It's gonna take you quite a few whacks to kill a man with one of those though which is why I prefer full sized combat torches for "legal" night self defence.
They also emit light which can be really handy and gives you a good excuse as to why you're walking around with a club.
The Slaughtering Grounds was all around shit.
Devil's Share is just unfinished.
Still bad, but not unredeemable.
brainflash1 It's finished, It was just asset flips.
"Want any leggings? I sell leggings door to door" made me lose my shit.
I love the idea of a dim witted demon who's a lularoe hun
There has to be a new genre called Sterlingbait that's literally shitsauce put on greenlight just to get an early access squirt.
dude the red text is directly ripped from slaughtering grounds
And the TH-cam algorithm has decided to file this under... Fallout: New Vegas
Man, majority of DigiHomos games are so bloody dark.Even owls and bats can't play this crap. It's not so hard to light up the levels, Romine brothers.
"Search for tools"
*Puts together a list of everyone that that would defend Digital Homicide for any reason*
Found them!
Hey, atleast this guy added some sort of objectives to his asset pack slap together. That's actually a step up than most :O
They are evolving!!!
I bet the dev has no idea to create/code health packs so just gives you a lot of health instead.
I thought at the beginning it was by Digital Homicide at first.
"Some say this is the next slaughtering grounds" ... Oh how right you were Jim, might ask you for a lottery numbers next, you being a psychic and all!!!
"What about the title - do you want to spell check the title at least?"
"Naaaaaaaaaaahhh"
Maybe it's about devils who share.
Awe fuck yeah! I've been looking for new Satan brand leggings.
My old ones just don't smell of fire , brimstone and burning genitalia anymore.
The FPS wasn't programmed by the game creator, it is an asset called uFPS.
This commentary is gold. I'm laughing so hard. Thanks Jim for going through this for our entertainment.
I've got a sheepgun!
Devils cher? 'Cos I'm strong enough to live without you!!! lalalaaa
Do you believe in life after Hell?
The way the slide of the pistol knocks back a half-second after actually firing drives me up the fucking wall. I mean, I know it's the least of this game's worries, but still.
*Fuck.*
Jim Sterling... making shitty games fun to watch... one stinker at a time. Thanks man!
IMPORTANT FIND!! IMPORTANT FIND!! I went back and watched Jim's video on "The Note" and I'm fairly certain this game took the whole map from The Note. But no one should care because they both are bad games. Just a precious find worth mention.
Asset alert asset alert class
It looked as though some of the shell casings from the pistol became pickup-able ammo after being fired, but only when inside that house.
From what I can tell the way they handled picking up ammo was making it so that shells are able to be picked up in certain areas, so you could technically pick up your bullets over and over.
I love how he collects the explosives and the "find keys" bullet points gets a second green check mark :D
Jim, just thought I'd say that I love your attitude and insights into the gaming world since I discovered you on the escapist (when it was good) to the point of you labelling a video crap, crap, crappy and me still watching 18 minutes of it! Keep up the good work!
The big plot twist of this game was that it was actually developed by the Romino Brothers 😂
16:26 Excellent; this is a Steam Greenlight trailer for AZZHOLES
Jim, some weird news of the day. Steam has suddenly stopped approving games. And usually they greenlight 75 games at once, constantly in bulk, but last time they did around 25, and all of a sudden stopped.
Something is happening at Valve, Not sure if bad things or good, cause a lot of good devs are waiting too, for some sort of info. Valve being the usual Valve, doesn't really speak in general, not even with the people who sell games on their store.
Dunno if you can look more in depth into it, but i thought you might find it interesting. I'm unable to give you more details about it, especially here.
Cheers.
*update. My info was from yesterday, was just out with some other steam devs. Now i see there are 50 approved. But they just show a number. Yet there are some strange cases of games approved with a few hundred votes, when a while back, you needed tens of thousands of positive votes. The approval though it's in a bit of a freeze. Hope they rework some of the ways they did it until now, and put some anti shovelware in place.
10/10 - GOTY 2015
"The game is somewhat playable when you can spam sheep everywhere." - Jim Sterling
Those gun sounds where AWESOME, btw @_@
Clearly you aren't giving this wonderful work of art the positive attention it clearly deserves because of your bias, sir.
This game consistently reminds you of how shitty it is. Clipping through walls and other objects, terrible AI, terrible character models, mediocre gun sounds, boring level design, enemies who can hit you from ridiculous distances, enemies which are sometimes invisible for no reasons, enemies make no sound, the game is too dark (probably to hide the wretched textures), enemies arbitrarily spawn right next to the player, there is no real challenge to the game as there isn't a penalty for death other than having to run back to where you were, and the objectives are repetitive, have no real purpose, and are unimaginative. Fuck this game in it's stinky butt.
Wow, so this game was actually made by Digital Homicide? That makes perfect sense.
when those objective check-marks appear... i have a throwback to 90s web pages with the cheesy .gif firework.
These look just like the same building assets we saw in "The Note", as a matter of fact that's the same street configuration with the same trees and background as "The Note".
My God it's almost prophetic to call it the next slaughtering grounds, they're just doing it to themselves.
What appears to be happening is the enemys have a set aggro range. Regardless of any factors, they will start to attack you if you enter a certain radius; factors such as obstacles, vertical height, and distance traveled after entering their range are not regarded by the AI.
Also, they have exceptionally fast respawn times, so whenever Jim enters a house, they respawn and start to move towards him. I wonder if the respawn is affected the player or if it's solely determined by a timer.
I think I've seen that motel layout three times now, and that house layout over a dozen.
When those dudes move closer and just slide forward without any animation it actually really does scare the shit out of me ;___;
The derpest of devils on that opening screen
I found the developer's YT channel. Can't wait to see the other 4 games he's -stitching together from assets- working on!
"Another big pile of nonsense" haha, well I guess that sums the game up!
Just a late congratulations on the success of Jimquisition live, it was fantastic. Pulled off incredibly well, I expected it to be a little rough around the edges due to it being a live show but it wasn't even that!
Great introduction, hair-raising energy and atmosphere, passionate speaking, a meaningful connection with the audience (who were also brilliant!).
Hope the success spurs you on to taking up more outlandish projects like that in the future!
You know, they could have done something with zombies hitting you from a distance ... give them a plague aura that hits you after a short warning period to get away or something, have the aura linger around on the bodys for a short period of time, have them not spawning at random behind you, etc ... but that would require some basic amount of effort...
Those noises that play when you complete objectives sound like they'd be really fuckin' helpful when the mobs get close enough to start damaging you.
I was just looking at this on the store because it has an awesome name, and as soon as I saw the screenshots, I went yep Jim's gonna be all over this one.
Another great game by Digital Homicide.
I love the way Jim says "Brilliant". He sounds like Stephen Merchant.
That dramatic sound plays every time you pick up an item. Does it play too when the player takes a shit?
The scary music that plays every time you pick up an item is the best.
The scariest part of this game is that the code for the "zombie" pathfinding is advanced enough to handle stairs.
I like the way the controls on the title screen have Jump = Spacebar where as everything else follows a key = function formatting.
It's like they give NEGATIVE fucks.
My friend just sent me a gifted copy of Devils Share. What did I do to deserve this?
17:50 must have been the first walking animation in this video. Impressive, most impressive
Oh it's the same map as a previous Squirty Play (The Note), but with a few buildings more. Recognised it from the house on the hill.
I recognize the buildings, they're from the same asset pack that the game where Jim was driving the truck around used.
During the entire video the Slaughtering Grounds theme was playing in my head; 'BAM BAM BAMBAMBAM BAM BAM BAMBAMBAMBAM'
Just because a game sells for less that a dollar, or 80p, if you're in the UK, doesn't mean to say it is okay for it to be absolutely terrible.
I'm pleased to not be the only one to find touching enemies hurting you being bullshit unless they are on fire or covered in spikes or something. I always found it stupid that touching an enemy would just hurt you for no reason.
So, all this time was Digital Homicide
I love how it keeps making the same "scary" cue for every single new objection.
Would you say it's the next Slaughtering Grounds?
I expected the "silly mode" to be something like an overly colourful happy world like Pyro vision version of the game. But I should have known their idea of silly is to have fart and burp noises coming out of guns.
Ultimate First Person Shooter Unity pack and what I assume to be the Shooter AI pack with the zombies reskinned. Plus I'm positive I have seen those buildings before.
Um. The fridge and oven are models from Fallout: New Vegas.
Oh my goodness. I could only survive 14 minutes of this garbage. The lack of light caused such a strain on my eyes that my brain hurts now. Thanks game.
"Devils Share" what nice guys, i want to meet these sharing devils, they sound like real nice dudes
1:52, that's the exact same diner from the game Jim did a while back where it was haunted and he had to run around turning off everything that made noise