The Problem With PVP Hourglass - Sea of Thieves

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  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 173

  • @briefcase4934
    @briefcase4934 ปีที่แล้ว +49

    Man this video is just the reason I don’t play hourglass anymore there are so many kids that just run away and it makes a normally ten minute fight 45 minutes

    • @Lucas-ro6zf
      @Lucas-ro6zf ปีที่แล้ว +7

      its especially bad in solo fights

    • @mattg1611
      @mattg1611 ปีที่แล้ว

      That’s why I like to get the speaker trumpet and disown them when they run

  • @thedrian
    @thedrian ปีที่แล้ว +27

    Dude these videos are all so real. They all represent what hourglass is really like cause most sweat lords and TH-camrs just win every game. I appreciate the videos cause they all show the real struggle of this game

  • @ActuallyEric
    @ActuallyEric ปีที่แล้ว +19

    Hourglass for me was agony. I did about 90% of it solo and the number of runners like the one in this video were a big part of that.
    As for how I'd implement changes to combat this, I don't think the circle needs to get smaller. Just a time limit like Arena had. It even makes sense lore-wise...I mean, the whole mode is based off an HOURGLASS. A literal countdown device.
    In Arena, you scored Silver for landing cannon shots and killing pirates. Rare could add a lore-friendly point system to this mode. Representing the Guardians? You score "valor." Servants? You score "malice."
    Whichever crew has the higher Valor/Malice at the end of the 15 minute timer wins. If it's a tie, the tiebreaker goes to whoever got that score first. And obviously sinking is an automatic game over just like it is now. If both crews are still up at the end of the timer, they both insta-dive. Nobody sinks so nobody loses supps. Loser gets loss XP, winner gets normal win XP.
    I feel like this would greatly help the mode. Couple weeks ago I fought someone who named his ship "Run Til U Quit"
    Took about 45 minutes to sink him. Horrible experience

    • @JustVenom
      @JustVenom  ปีที่แล้ว +3

      Yeah I saw mentions of a point system too I think that wouldnt be a bad idea if they pull it off right

    • @ActuallyEric
      @ActuallyEric ปีที่แล้ว +2

      ​@@JustVenom A point system would incentivize fighting and playing aggressively.
      The way I see it, loss farmers are gonna lose farm. There's really no stopping that. (Well, you could give loss XP based on how long the match goes on for. In my idea of a 15 minute match, you'd have loss XP of X Y or Z based on if the match was

  • @itsragegg
    @itsragegg ปีที่แล้ว +5

    The zones idea is what I have been wanting most. I understand peeling out to repair, and then coming back to fight. It’s the people who stay full sail the whole fight and never actually stay to fight that make hourglass grueling.

    • @АлексейЛ-д6х
      @АлексейЛ-д6х 5 หลายเดือนก่อน

      Yeah, hate them. But I think most of them are just bad, rather than being annoying on purpose. Need some design changes to the mode!

  • @kalvinchester4068
    @kalvinchester4068 ปีที่แล้ว +8

    This idea has been employed in another sailing pvp game called Naval Action (it's a good game with horrible devs). There are very certain areas where you can get certain types of medals, and these areas start off big and shrink over time. It also had a timer where if you couldn't land a shot or be hit, you can leave the battle at no expense save for your time.

    • @JustVenom
      @JustVenom  ปีที่แล้ว +1

      Damn that seems pretty good then idk how the leaving part would casually play out tho, its interesting.

    • @kalvinchester4068
      @kalvinchester4068 ปีที่แล้ว

      @JustVenom One idea I just got is that when one retreats from the battle, likely through diving and after enough time spent, the rep you gain would be based on how many hits you get off. Hitting shots counting on a different bar for rep gain, so the more you land shots the better. And might eithrr need significant amounts of hits, or the bar goes down slowly over time. And if one retreats, the one who was the more aggressive person would gain the most.
      In theory, it would encourage people to engage in fighting more, but it might need tweaking

    • @JustVenom
      @JustVenom  ปีที่แล้ว +2

      Holy shit, that's actually perfect if you think about, it can also just be whoever hit more cannon shots throughout a certain time limit or some sort of point system but it seems kinda tricky.

    • @kalvinchester4068
      @kalvinchester4068 ปีที่แล้ว

      @JustVenom the only issue is that people could "farm" it by landing a certain amount of shots and fleeing the rest of the battle. However, the rep for landing shots would only be increased by a multiplier. Like, every 20 shots you land or something.
      But that's not needed, and would need a fair amkunt of coding. Shrinking the arena is well enough to bring ships closer and to prevent running, tho not guaranteed.

    • @TheOreoMan73043
      @TheOreoMan73043 ปีที่แล้ว

      ​@@JustVenomone other thing they need to change is the matches themselves I am a LEVEL 6 servants of flame and going against people with phantom curse on my second game. Like bro I'm not PL yet and haven't owned the game for more the 3 weeks.

  • @BobJoe-y7x
    @BobJoe-y7x ปีที่แล้ว +7

    As someone with both skelly and ghost curse, I hated the times I would run into players that would just run. I do like the shrinking zone idea but I feel like the times would have to be different between the ship types. For example, galley fights tend to last longer than solo sloop fights so the devs would have to have different shrinkage times.

  • @JonezBBQ
    @JonezBBQ ปีที่แล้ว +3

    It's either a sweat that practically insta-sinks you, or it's a guy that runs away for 45 minutes. If you didn't grind the hourglass mode in the beginning, GOOD LUCK getting any of the rewards.

    • @АлексейЛ-д6х
      @АлексейЛ-д6х 5 หลายเดือนก่อน

      I hoped new players from PS5 would improve the situation... but no, they just don't play HG it seems. Only super-sweats and runners :/

  • @lollilo6030
    @lollilo6030 ปีที่แล้ว +4

    Me and my friends have blamed Rare for not taking care of this issue since season 8, we've come with a similar solutions. But because sometimes we went to annoy other people's duels, like managing to sink both ships, I think there's somthing to do to other ships that join in midfight while there's the last circle, like spowning a low tier megalodon on them or the time they hit a ship setting their hourglass on. There could be even a popup to tell the duel ships the moment another ship crosses the outer circle "there's someone joinin the fight"

    • @amethyst_dawn
      @amethyst_dawn ปีที่แล้ว

      Ooooh, honestly a system that tells both players when a third party joins would be awesome! Doesn't discourage ships from sailing in and teaming up or making it a 1v1v1 encounter, and activates their hourglass if they don't have it up already to make it a more fair encounter!
      Only alteration I'd suggest is that it'd have to show other players on the server where the hourglass circle actually is, so they know how wide of a berth to give it if they don't want to accidentally join.

    • @lollilo6030
      @lollilo6030 ปีที่แล้ว +1

      @@amethyst_dawn Like circular beacon or a wall of flames into the water

    • @amethyst_dawn
      @amethyst_dawn ปีที่แล้ว

      @@lollilo6030 I think a wall of flames is the best option, it fits the aesthetic of the hourglass mechanics!

  • @seriousalex9986
    @seriousalex9986 ปีที่แล้ว +1

    With everything else sayd i would suggest to rare to add some sort off daily or weekly deeds of some kind that award reputation. Like repair X amount of times, shoot your cannons x amount of times, something like that to make the rep grind less tedious. And HG fights starting with preset amount of supplies would be great, instead of going around the map like a headless chicken to gather them only to lose them in like 5 mins.

  • @kacperrypinski6141
    @kacperrypinski6141 ปีที่แล้ว

    another hourglass video for me to watch your absolutely goated with these uploads. stuff helps me get better too

  • @Man-qf1lw
    @Man-qf1lw ปีที่แล้ว +2

    I feel like the best way rare could deal with this is by making the border disapear after maybe 25 minutes and if the fight actually went on for that long then you can keep fighting normally just without the border and still get the same level but if the other player was running then when the border disapears you can get away from them and go down again like normal and get into a fight with someone who actually wants to.

    • @amethyst_dawn
      @amethyst_dawn ปีที่แล้ว

      This, this is a great suggestion.

  • @donke6012
    @donke6012 ปีที่แล้ว +2

    idk i feel as a player thats Oki too bad with pvp in this game. its great when you do it and the players at your skill level. but i think PVP in this game is bad. Like it all relies on what feels like exploits in the games engine. Its like when I watch blurbs and he complained about silent boarding being patched out. Like clearly the Devs i think atleast looking at past patchnotes really want to keep the combat simple which is fine. but also at the same time The PVP feels bad when your opponet just knows more engine tricks then you do. How to double gun properlly. Tucking to be practically invisible. stuff like that.

  • @dambitt
    @dambitt ปีที่แล้ว

    Another banger S O T vid. 2 things to your 2 things. First, the problem with the zone shrinking is that the meta would be, especially in solo, is to wait for the zone to shrink, board, and spawn camp, then sail their boat out of bounds. That would make naval less of a “necessity” to win the fight. Sailing OOB is kinda already a lowkey meta for solo but it really depends on your TDM skills. Second, your boat automatically repairs itself 100% when you dive but sometimes it bugs. :)

  • @SansFill-b6z
    @SansFill-b6z ปีที่แล้ว

    (1) Smaller boundaries
    (2) Water in a ship’s hull slows the ship down, the more water in the hull the slower your ship will go
    (3) a mast that is snapped with the sails down is unable to be caught/raised until it has fallen down fully…
    and suddenly running away to reset will become more challenging.

    • @АлексейЛ-д6х
      @АлексейЛ-д6х 5 หลายเดือนก่อน

      I don't mind running away to reset. It's a valid start - you should counter that by putting more pressure and not allowing to bring the mast up.
      But there are some people who just always run. They don't ever raise their sails so there is no way to circle, and that's annoying.

  • @beittomusic1694
    @beittomusic1694 ปีที่แล้ว

    Very good video dude! It was like seeing myself in ur same situation, so annoying especially when u don’t have lot of time

  • @mangosw4863
    @mangosw4863 ปีที่แล้ว

    great video!! actually the opportunities tools and toy are already there for making a more fair and fun Hourglass experience. Like entering a portal with those who are only pirate legends by buying PVP voyage from the tavern, while the environment has PVP activities, such Reaper keg boat, forts or rough rocks on the water. The match environment per match will be randomized with auto kick for none Pirate legends within the crew, when entering queue while in the queue each crew cant invite any of their friends or in a active match. Those who looking for more tough fight why not have Guild hourglass voyages to have that Faction battle. Thank you and happy sailing you all

  • @Parago0n
    @Parago0n ปีที่แล้ว +1

    Honestly i support the shrinking border idea, me and a bunch of other HG players get annoyed at this alot, another thing thats gotta be done is people entering the ring during a HG fight and third partying, was on a 5 streak with some buddies on a brig and a frikking grade 5 reaper galley showed up making us get too close to the brig letting em de-mast us and that ended us right there due to us panicking. Another thing is the out of bounds border is too forgiving and has to be tightened.

  • @andyralph4666
    @andyralph4666 ปีที่แล้ว +1

    Duuuude, solo hourglass for me has been pretty rough, Either I get someone who runs ALL match and ALL ACROSS THIS DANG MAP and takes me an hour to sink which isn’t good for me because I have a very limited time to play or I get a sweaty guy who sinks me within 5 mins and spams rolls on deck laughing. And I’m only level 42 right now in servants 😂 Sometimes I wish I could just get some loss farmers like everyone else does but I’ve only gotten one twice, meanwhile my brother got a champion streak from only L farmers.

    • @АлексейЛ-д6х
      @АлексейЛ-д6х 5 หลายเดือนก่อน

      My exact situation... but I'm at level 26 :/

    • @АлексейЛ-д6х
      @АлексейЛ-д6х 5 หลายเดือนก่อน

      NEVER I encountered a loss farmer in 69 fights I had.

    • @andyralph4666
      @andyralph4666 5 หลายเดือนก่อน

      Yo keep up the grind, I got the curse like 8 months ago, kinda worth it but not enough cosmetics, also I think I only got three lucky loss farmers 😂

  • @Popone-uq2dm
    @Popone-uq2dm ปีที่แล้ว +1

    Same thing happened to me but while I was chasing the enemy ship another sloop came and sunk me 😍

  • @ALoafOfBreadTM
    @ALoafOfBreadTM 4 หลายเดือนก่อน

    another thing i dont like is the lack of rewards from lvl 1-100 you get the figureheads and titles (if you have a captained ship you also get the decorations) from 100-200 you get the most stuff in guardians but in servants you only get the skelly curse cosmetics, i feel like players dont feel like playing hourglass when they do not get anything really exciting till lvl 100 and also i feel like making the xp you get besed on the time you were in game with a max of sth around 25 min would be great

  • @GGolddenn
    @GGolddenn ปีที่แล้ว

    finally getting the board and camping runners is the most satisfying thing

  • @XtremeDogg
    @XtremeDogg 8 หลายเดือนก่อน

    They need to implement a closing circle like PubG or any game of its type, the circle starts to get smaller as time carries on. I had the same dude do this to me in a Solo fight.

  • @wretchedwendigoSot
    @wretchedwendigoSot ปีที่แล้ว

    If you think about it what you could do is find kegs and drop them off the back of the ship a second before they blow up and then you get a boost

  • @stasis_dorito3146
    @stasis_dorito3146 ปีที่แล้ว

    Hourglass is legitimately just a place that is unfun to be.
    As someone with the skelly curse, the rewards are not worth the effort.
    Beyond cheaters, there are people out there who make hourglass unfun because of the sheer amount of space that the arena gives.
    In this case, running away is annoying, but at the same time, it’s unfortunately a legitimate strategy for all ships because rare hasn’t implemented any sort of pressure.
    A way I think to improve hourglass would be to implement a timer, and when it ends, the shroud will begin to enclose, forcing both crews to fight. This results in a quick match, rather than the potential of a 2 hour long fight.
    I think both loss and win xp should be larger to discourage hourglass burnout and loss of motivation.
    Lastly, I think weapons need tweaking.
    Ship combat is already fun enough, but boarding and dealing with the skinny hitbox old pirate that’s jumping around and blunder sniping everyone feels unfun.
    I don’t think doublegun needs a nerf, but I definitely think hit registration, and player location need a check.
    By player location, I mean where the game says your pirate is on a server.
    For example, you could be jumping around and somewhere completely different to what the enemy is seeing because of where he server thinks you are, this is what causes rubber banding.
    This make can make it either really easy or really difficult for the enemy to hit you, or for you to hit the enemy and can be really bad sometimes

  • @poorz.
    @poorz. ปีที่แล้ว

    W video hour glass def need these improvements

  • @Sanctum8888
    @Sanctum8888 ปีที่แล้ว +3

    They should make both ships equal to make it easy for newer players and fair for pro players, and also captains. I'd say 10 of each throwable, 5 chainshots, 80 cannonballs, and 40 planks. Also completely disabling gunpowder barrels and kegs as they can make sinking a ship far too easy. Any ship that chooses to intrude on the battle will have their cannons and barrels cursed and be warned that they are entering a battle zone, and similar to a battling ship leaving the bounds, the intruder will eventually sink. I'm not a balancing kinda guy, but this is what I'd do if I had the power.

  • @doogieboomstick9316
    @doogieboomstick9316 ปีที่แล้ว

    Good video with some fair comments but I personally don't think the shrinking circle would work as it would force both players to drop anchor at some point to avoid sailing out of the area. What they could do instead is simply add a global event after 15 mins. There could be a massive storm coming in 15 mins that will destroy everything or you could be fighting close to a volcano that will wipe out both ships when it explodes or kraken that captures both ships and destroys them. That would give a nice touch to these fights where you can see a huge storm coming or a massive volcano in a distance. They already have the mechanics in the game. In terms of supplies, they could potentially introduce a travelling salesman that you spawn next to (there would be 2 for both players) and you only have 30 seconds to get what you need (free) and then they sail away. Job done. You spawn, you get what you want and sail away to fight.

  • @yardenmenda5553
    @yardenmenda5553 ปีที่แล้ว

    Bro just before I watched this video I was fighting a dude that kept on running the exact same way that the first guy was doing to you and it is so annoying I completely agree with you.

  • @wretchedwendigoSot
    @wretchedwendigoSot ปีที่แล้ว

    Another idea if it goes on for another 10-20 minutes is past tier 1 then you get to fight on a small nearby island and you just have to duel and throwables would be disabled

  • @paulwall6362
    @paulwall6362 ปีที่แล้ว

    It’s hard because when I peal out for good reason like you say , people still say in running, even tho I come back quick every time and even sink them after

  • @vladimirsk2943
    @vladimirsk2943 ปีที่แล้ว +2

    In cases of them running I'm just borderline ramming them then cranking the wheel towards them and shooting chains, the fastest match with this strat pulled off the bat was below 1 minute. And catching up is all about cutting into their turn, they cant run straight cause of the circle.
    As for the time limit - i dunno, could ruin the spirit of the fight, even if its a long one.
    As for the shrinking cirle - it gives so much opportunity for tdmers and such and makes u really watch where your ship is going, up to the point, where u can't even board them yourself, but let's say circle shrinks only for the ship that is running, tho only problem is to determine criteria for running.

  • @infraredit
    @infraredit ปีที่แล้ว

    Venom you should do a vid where you go into open crew galleons and pretend to be a noob (no clothing, sailor title, etc) and then somehow get to the reaper hideout where you ask what the elevator is and when they tell you you have to play a shanty you play it

  • @ItsMe_Joe601
    @ItsMe_Joe601 8 หลายเดือนก่อน

    Haven’t played SOT in a long time and recently got into hourglass over the past month and some of these matches are horrible. I quit chasing one player the other day and caught 36 fish…. Most of my matches are against runners or those that shoot out and try and board the entire time.

  • @alertstuhl4202
    @alertstuhl4202 ปีที่แล้ว +2

    And because of these running players, in my opinion, if you want to play hourglass, you have to be really good in fighting the enemy with weapons to drive him out of bounds. This is the only way you can win against this players.

  • @L0n3w0lf-YT
    @L0n3w0lf-YT ปีที่แล้ว +2

    Had a duo of kids tell me I should give up becuase they had allllll day to run haha. About 45 mins later I managed to get on the boat, kill them both, and they instantly scuttled lmfao

  • @VaporyBeat
    @VaporyBeat ปีที่แล้ว

    I once had a fully DA player(all DA ship, clothing and weapon cosmetics) run for the entire match, at first hadn’t a clue why but he typed that he was wasting my time because I didn’t play dice( not once did he offer dice but also fuck dice), eventually he sailed close enough to a skull fort that I could cannon over, board, kill, ram into fort, then blow his ship to kingdom ho with barrels and fort tower cannons, took an hour but felt great 100% recommend🤝🤝

  • @-the-butterfly-effect-7585
    @-the-butterfly-effect-7585 ปีที่แล้ว

    Equal supplies wouldn't really work in anyway I can think because of defending, where you could either keep collecting supplies while you're doing things or lose some.

  • @Dean0094
    @Dean0094 ปีที่แล้ว

    Question how do u deal with aggressive boarders like what u r doing , i found this the most annoying strat to deal with

    • @JustVenom
      @JustVenom  ปีที่แล้ว +2

      if they only go for boards hold them a lil bit back from the ladder so you dont get shot from ladder and if you have a good amount of blunder bombs just use those to throw them off ladder. If you got time to hit them with the shotty while they are in the board animation at the top of the ladder just try to one blunder them. Its all about patience. if you're bilging from the bottom and someone comes up from the barrel side of the sloop then you can shoot them from the bottom by jumping while they are going up or from the lil windows where the map is while they are on ladder.

  • @csoverwatch7600
    @csoverwatch7600 ปีที่แล้ว

    They really gotta lower the timer of "restore your ship"! There´s no need to only be able to do it once every hour or whatever it is now. After sinking or winning a few foghts it should be possible to get rid of all those tier 3 holes...

  • @kingdave7996
    @kingdave7996 ปีที่แล้ว

    Tbh I think people don’t really talk about this because it isn’t insanely often. Most people agree stalling out for a rage quit is ineffective because people can be stubborn and it takes too long. Of course it still happens and in my 230 odd matches with 95 wins (I’m not the sweatiest so in reality it’s more 120 solo sloop matches with 95 wins since solo sloop is definitely the least sweaty hg battles) I haven’t seen a single person. Of course 230 battles isn’t insane and if I won all of them I stil would only be like 130-140 in Guardians whereas we have level 1,000s. Whenever it does happen though it is infuriating. Just grow some balls. What’s even worse is it brings a bad rep whenever you turn off to rep. I was fighting an NAL sails once and I had to constantly turn off because of the insane number of holes I had. I definitely was never gonna win the battle cause the dude also had chains for days which means you can’t really get mast up especially in solo sloop. Even then I held out hope and turned out probably 10 times just from the shear number of tier 3s. The guy claimed I was running the whole time which made me mad yes, but also I didn’t have a choice since I was in the middle of repping 5 tier 3s while trying not to sink. In the end even this battle only lasted about 20 minutes because he eventually got my mast down and no matter how many snipes I sent once you’re mast down against a good player in solo sloop you don’t have much of a chance unless you kill them if they board.

  • @keybladegames_real
    @keybladegames_real ปีที่แล้ว

    I'll admit while i'm guilty of this I at least still keep fighting. I dont exactly do what that guy did, get hit once and run for the ENTIRE match. I'm paranoid, when I get hit or we get in a circle where he can keep hitting me and at the time my cannon aim was still being refined and I was worried if I get one shotted by a cannon ball i'm doomed and the more you lose the longer the grind and you dont get alot of xp if you lose. If I take enough damage I straighten my ship out and break off. I repair and go back in. I only run to repair. To be fair I was new to pvp. I'm more confident as my skills got better and currently i'm a 66 guardian. The ghost curse is so close and yet so far!! So my point is at least I have the courtesy to keep fighting. I only run from the suspicious players and I used to run when I knew I was gonna die and was against someone a million times better than me and I needed to figure out what to do. But I rarely did that and I dont do it (as often). I do it less the more confident I got and I plan on taking it a step up and actually holding up engagements. I learned, I can manage my ship AND fight. So i'm gonna put that to the test. You'd think after sinking 86 ships I wouldn't be so nervous and stressed but I still get butterflies when the screen fades to black when I found a match and as my ship rises out of the sea boy the nerves.....so much nerves. Sure when I start matches i'm not AS anxious but it's still there. I know I come across as a bad sport and a tryhard but I REALLY want that ghost curse and you dont make progress if you lose. I fight to win, I want to get to 105 and never touch that hourglass again. Until I feel up to unlocking the stranger clothing. But i'm taking my curses and leaving until then.

    • @JustVenom
      @JustVenom  ปีที่แล้ว

      Understandable which also one thing I forgot to mention was even if the circle shrinking wasnt possible or even a bad idea, at least set them up with a set class of a specific amount of even sups for both players so both players dont worry about wasting time since they didnt spend time getting those sups. That can also help the ppl that are new to the game get an idea of pvp and can maybe even relieve ppl of that pressure which on the downside might take the feeling of high risk, high reward but idk I think for the sake of pvp especially for new players (which is what sot likes to focus on) its better to get them adjusted to the experience of pvp if they decide to play it not just for a skin.

  • @gerben004
    @gerben004 ปีที่แล้ว

    I disagree with the supply part, because I think you deserve the advantage of having more supplies when you risk going on a higher streak

  • @Kushlaa
    @Kushlaa ปีที่แล้ว

    What’s the weapon skins you’re using called?

    • @JustVenom
      @JustVenom  ปีที่แล้ว +1

      They are gun skins you cant get anymore since they were season 8 skins sadly :(

  • @amethyst_dawn
    @amethyst_dawn ปีที่แล้ว

    LONG comment here, but I think you'll find it helpful.
    That first guy you fought is the worst type of player, but I'm surprised he was using a sword. Every time I've encountered a RoDL spammer they've been a quickswap sweat who either shoots a single cannonball once before trying to board or exclusively boards, all while keeping their boat 15 miles away. Only met one with his mic turned on twice, and both of them only ever complained about naval or just said my username in a baby voice as if he was being clever.
    Moral of the story: the overlap between Boardlords, TDMers and Runners might as well be a circle.
    Either way, the suggestions of shrinking the circle over time and starting with base supplies have been suggestted to death, but I think they'll fall on deaf ears for 3 primary reasons:
    1) A moving circle of damage has a very high likelihood of bugging out, knowing the feature history of this game. Might end up shrinking to the size of a rowboat because the server didn't understand the "stop" code until too late. This wouldn't be fully fixed until 6 months later.
    2) A timer system, whether to end the match or shrink the circle, would ultimately not stop the Runners, Boardlords or time-wasters. They'd just figure out how to operate in a smaller circle, keeping their boat as far away as possible. Shrinking the circle would be fun for people who already play as intended anyways, so ultimately pointless. And ending the match prematurely once an arbitrary timer goes down would only punish people for being equally matched, unless they add a tie/draw mechanic. It would not disincentivize time-wasters.
    3) I don't think Rare would know how to code a ship spawning with base supplies without it completely overwriting whatever supplies you'd already gathered. I guaruntee that if this was implimented, it would go something like this: You gathered enough pineapples and mangos to reasonably survive a fight? Sorry, all you have is 15 coconuts and a banana. You gathered enough chainshot to be able to de-mast more than once? Whoops! Now you have to hit every chain or you can't even do that! You Have curseballs that are exceedingly hard to find? Sorry babe, those are in the shadow realm now. And on and on and on.
    There's no more being smart and using the tools the game gives you to prepare for a fight, or saying "fuck it" and going in with base supplies. Only players who are mindful of supplies starting with the same supplies as Grunglefuck McJustspawned.
    Not to mention, it would completely nullify the feature of your opponent's barrels floating to the surface either way. Because if it does overwrite your supplies, gathering theirs doesn't matter. And if it doesn't overwrite it and instead adds on to whatever supplies you have, congrats! The people who win fights now have 10,000 cannonballs while the person just joining has base Hourglass supplies, completely neutering the point of the Hourglass supply system anyways.
    Though honestly, the supply discussion is kind of a moot point since they have almost nothing to do with the outcome of a battle. I've won against people who legitimately had 20x my supplies because they sucked at boat management; and I've lost with 700 of each supply because I either got one-balled and blackscreened for 6 minutes straight some times, or plain old outskilled the rest. Supplies can help, but skill level is the ultimate decider.
    I think the best way to improve hourglass would be to actually impliment some degree of legitimate skill-based matchmaking. Something that doesn't only calculate wins vs losses, but also:
    Times your boat was hit
    Times you've hit the enemy's ship
    Times you've used cannons
    Times you've been boarded/camped
    Times you have boarded/camped
    Success rate of boarfing/camping
    Etc., Etc..
    All this is stuff they already have methods to track, given that they tie rewards and commendations to number of deaths, deckshots (meaning they can detect if you're on your ship or your enemy's), firing cannons, and when you successfully hit a player ship.
    This system would ensure that the "Naval is for noobs lolololololol" "sword bad!!!" "eww why u use blunderbomb on ladder??" crowd is gradually funneled into their little TDM macro-using circlejerk, and everyone else can have fun playing as intended using a combination of naval AND boarding, and whatever weapon/bomb loadout suits their playstyle best.
    (And just to clarify: double gunning does not automatically make you a quickswapper, TDMer, or "sword bad" wingelord. Use whatever weapons you want, just be consistent in your complaints. Hitreg and backtracking is the problem, it affects all weapons equally.)

    • @JustVenom
      @JustVenom  ปีที่แล้ว +1

      Damn the fact that alot of what you said is just up to the devs not being able to code it properly or just bug out if done is insane but yeah if thats the case then sbmm is probably the best change lol

    • @amethyst_dawn
      @amethyst_dawn ปีที่แล้ว

      @@JustVenom I genuinely love this game, the people in it, and the lore and world it's created. But you will never catch me saying that it's not fundamentally broken and buggy. I don't chalk it up to malice or greed though, just innocent incompotence.
      It's the video game equivalent of tumblr. This a hellgame, but it is OUR hellgame and you can pry it out of our cold dead hands because you just don't get this experience elsewhere.

    • @JustVenom
      @JustVenom  ปีที่แล้ว +1

      I understand that feeling, I can relate to that in certain aspects especially since this game is extremely unique and is something that makes the game very playable aside from the pvp aspects of the game.

  • @krisfog8908
    @krisfog8908 ปีที่แล้ว

    Never happens to me, but 1 successful board should put these types of players into the shadow realm, since these players are just here to hold you in a fight (waste your time) or are really unskilled.

  • @KnightBanditDayz
    @KnightBanditDayz ปีที่แล้ว

    They should add hooks you can toss on a ship and pull yourself up, or harpoon and ride the rope.

    • @JustVenom
      @JustVenom  ปีที่แล้ว

      that can add some spice to the game with the hooks but they gotta be hella balance for that to work especially in places where wave throw u like a rag doll lol

  • @EdwardArsenic
    @EdwardArsenic ปีที่แล้ว

    Needs a commendation that comes with a title: "The Coward."

  • @Razta_S
    @Razta_S ปีที่แล้ว +2

    Its “hourglass” not “minuteglass” for a reason 😂

    • @JustVenom
      @JustVenom  ปีที่แล้ว +1

      you not wrong lmao

  • @MarcoDolo-td9lf
    @MarcoDolo-td9lf ปีที่แล้ว

    yea runners are another annoying part of hourglass they should do hourglass battles kinda like battle royal that after a certain period of time the circle gets smaller would save alot of these issues

  • @blackbard6953
    @blackbard6953 ปีที่แล้ว

    This is why i cant convince me to do the half levels i need for athena blessing

  • @kirrarn2084
    @kirrarn2084 2 หลายเดือนก่อน

    and after 30-40min another crew comes in and kill you. and thats something i dont like that ppl can interfere

  • @thomaskast7842
    @thomaskast7842 ปีที่แล้ว

    This is the reason I don't solo dude, it's just non stop running and running

  • @obiwanshinobi87
    @obiwanshinobi87 5 หลายเดือนก่อน

    Tried hourglass once...
    Didn't find anyone for 15 min...
    Then left :D
    and that is my experience with hourglass

  • @lukasuhrner
    @lukasuhrner ปีที่แล้ว

    Longer match = More rep? Or is that a bad idè?

    • @JustVenom
      @JustVenom  ปีที่แล้ว +2

      That would probably make it bad since people can farm that by just waiting. Rep for hurting the ship or killing players can be flawed too as you can easily just interact with the enemy ship to hit each other for ez points.

  • @Deathstrider
    @Deathstrider ปีที่แล้ว

    Ye this is literally what i've been saying for months now. I just hope they take some time to actually do it.

  • @xidears4156
    @xidears4156 ปีที่แล้ว

    Or they could just have the exp rates increase the longer the match goes on, with a capped amount that would be less than winning 2 matches. Also they should stop raring people in hourglass. Both parties opted into the fight, rare should stay out.

  • @jimmckinnon729
    @jimmckinnon729 ปีที่แล้ว

    literally had the same thing happen the other day but still spawn camped him out zone (they were also reaper)

  • @lucky_mcgee799
    @lucky_mcgee799 ปีที่แล้ว

    Yeh i hate pvp in sot when i say that i ment shit like this to moment you hit rlly good shots and then turn away and do that for 20 minutes
    My solution: they need to have it where if you dont enage in a fight there will be s notification that says you have to fight and its by hitting a cannonball on the opponent and if you csnt well that means you forfiet
    Ik it sounds dumb but i think its suitable for bozos like this snd plus it helps encurge to hit your shots (also I can't think of any other way)

  • @winterzSOT
    @winterzSOT ปีที่แล้ว

    This is why I don’t solo anymore, I grinded my Athena curse fully solo and half of my skele curse solo and runners are deadass worse that the cheaters at this point cus at least cheaters sink u fast

  • @Cr0w1997
    @Cr0w1997 5 หลายเดือนก่อน

    Hourglass is frustrating. I don’t have a problem with the pvp itself, but the fights just get drawn out and they take way too long. 2 hour fight just to loose and a tiny bit of rep? Yeah no thanks

  • @ManiakGear
    @ManiakGear ปีที่แล้ว

    The obvious solution is to have the circle slowly shrink over time but streamers told them that would be bad for who knows fuckin why and the do whatever streamers tell them.

    • @amethyst_dawn
      @amethyst_dawn ปีที่แล้ว

      Ah yes, they do whatever streamers tell them... except fix hitreg, add more tall tales, impliment skill-based matchmaking, and improve the sandbox in big ways. But other than that, they do everything streamers tell them to!
      A shrinking circle would be bad not in and of itself as a concept, but because of both how it would interact with the mechanics of sailing and how it would be an absolute buggy mess to impliment and probably wouldn't be fixed for months. If there's one thing we don't need, it's changing the problem with hourglass from other players being obnoxious to the system being borderline unplayable.

    • @ManiakGear
      @ManiakGear ปีที่แล้ว

      @@amethyst_dawn hitreg fundamentally can't be fixed in this game by the nature of how it operates. They ARE implementing new tall tales. This isn't a skill based game how would you have skill based matchmaking? They are hand cuffed to keeping the game accessible to Xbox one so major additions to the sandbox just isn't gonna happen.
      There is no downside in making the circle shrink that doesn't already exist in the current state of it. I can't even work towards a five streak now without coming across someone who's strategy is to run away for an hour hoping I'll quit.

    • @amethyst_dawn
      @amethyst_dawn ปีที่แล้ว

      @@ManiakGear Hitreg is definitely difficult to fix, but calling it impossible is defeatist even by my standards.
      They're implimenting crossover tall tales, not SoT-focused ones. I loved A Pirate's Life and I'll probably love the Monkey Island ones, but they barely did anything for the storyline of Sea of Thieves that the Tall Tales set up. Only thing we've been getting is limited-time adventures, which if you miss them means that part of the story is permanently inaccessible for you.
      The open-world adventure mose isn't and shouldn't be skill-based, but hourglass is highly competitve and should have SBMM implimented. There's a difference between sailing around and randomly coming across someone with a chance to be either leagues above or fathoms below your skill level, and intentionally diving to seek people who only want PvP. I've explained i my own comment how it's feasible with mechanics that are already in the game, I don't feel like typing it all out again. Suffice it to say they've already have systems in place that detect all the important factors for at least over a year; all they'd need was a system to compare one player's stats with another's.
      "Major additions to the sandbox won't happen". They already improved it several times before: new enemies, tridents, sea forts, FoFs, Hourglass, Emissaries, cursed cannonballs, etc.. So clearly adding new game mechanics won't break the game. We need more of that innovation. There's a hint to that with ziplines, but I'm worried those might be tall-tale specific and have no impact on the open world.
      As far as there being no downside to the circle shrinking that doesn't already exist... you're saying that adding new mechanics would be complicated, but you think a shrinking circle would be easier? It could
      A) lock up and not shrink only to teleport to the smaller size without warning
      B) teleport the circle to a different part of the map (more likely than not to wherever they were testing the feature) so now both ships blow up randomly
      C) not stop shrinking when it's supposed to, shrinking the playable zone down to a single square (good luck galleon players!!)
      D) all of the above
      It would have to be coded specifically for different ship types because every ship has different maneuverability, and heaven help you if someone voted to fight larger crews, that would either require additional customization or a slew of bugs, more likely than not both.

  • @-talkinggorillas-
    @-talkinggorillas- ปีที่แล้ว

    Add ranked to hourglass so I have a reason to continue playing it.

  • @galaxypickle4395
    @galaxypickle4395 ปีที่แล้ว

    This happened to me yesterday. I was only able to kill him cause I got a lucky board and killed him like 6 times 😂

  • @ramblingdominguez5387
    @ramblingdominguez5387 ปีที่แล้ว

    Not going to lie, as soon as someone starts avoiding me and not wanting to fight, I leave. I don't wait a whole ass hour. On to the next one who wants to fight and get better!

  • @ShmickoGaming
    @ShmickoGaming ปีที่แล้ว

    I just loss farm with sweats, quick win or quick loss. I get no joy from a long fight win, I'll just sink and go next. get this grind done and never touch hourglass again

  • @karasu6229
    @karasu6229 ปีที่แล้ว

    happened to me as well but the lasted for 2 efin hours

  • @floki973
    @floki973 ปีที่แล้ว

    That sloop is a pro player

  • @subjectnivleis7572
    @subjectnivleis7572 ปีที่แล้ว

    some of problem with hourglass also is hackers and exploiters give me a loss farmer any day at least they get it over with my advice for hourglass is buff xp for loss nothing sucks more than fighting like hell only to lose not only your sups but your only get a tiny tic of xp add the stallers, cheaters and keg dropers that tiny xp becomes salt in the wound of your loss buff it up to where win is . they already get a streak so by buffing loss xp you're encouraging players to keep going rather than kicking them in the teeth also either let lossing players keep copy of there sups or like you said give lots of them ala arena

  • @NZgoblin
    @NZgoblin ปีที่แล้ว

    great vid

  • @ondrejmalek1322
    @ondrejmalek1322 ปีที่แล้ว

    yeah this running crap is gettign annoying, its not fun both sides, both dudes could be already in another battle, simple fix is reducing the playable arena gradually to the point if those ships having to circle eachother

  • @SkillynKas
    @SkillynKas ปีที่แล้ว

    The first change they should do is make it a little more challenging to be able of doing HG. Maybe making it so you need certain reputation on Athena’s Fortune & Reapers so you unlock the HG, this will make it so there would be people with more experience for HG pvp, this would also acknowledge some of the problems with Hackers so they have a harder time each time they create a new account

  • @Pontidenvresige
    @Pontidenvresige ปีที่แล้ว

    Love how people complain about this. And they all turn out to Solo Sloop. IT`S NOT A ONE MAN BOAT. JUST LIKE BRIG IS NOT A TWO MAN BOAT. Get friends and complain about bugs or cheaters lol.

    • @JustVenom
      @JustVenom  ปีที่แล้ว

      Sooo you want me to complain about bugs and cheats instead but not solo problems? What!?

  • @pederr1861
    @pederr1861 ปีที่แล้ว

    That only happens in solo hg dude

  • @LegalAlien6391
    @LegalAlien6391 ปีที่แล้ว

    Giving advice to rare is like talking to a brick wall smh

  • @MuntingSeason
    @MuntingSeason ปีที่แล้ว

    Please tell me this song

    • @JustVenom
      @JustVenom  ปีที่แล้ว

      P-Wave - Walk in the dark

  • @enderhil
    @enderhil ปีที่แล้ว

    when you are facing the most anoying player of all time

  • @baconcwak
    @baconcwak ปีที่แล้ว

    Big😊

  • @Anonymous-mb9kc
    @Anonymous-mb9kc ปีที่แล้ว

    Reminds me of the shitter known as WarHawKVJ. Guy does this for hours and then allies randos to get a sink. lol Yet never streams him being a runner for hours..

  • @robertlipari9061
    @robertlipari9061 2 หลายเดือนก่อน

    I would only do that if i wad out of supps

  • @HealthyEats378
    @HealthyEats378 ปีที่แล้ว

    They need to fix the cheating first, but yeah that would be nice as well

  • @fridgeXD
    @fridgeXD ปีที่แล้ว

    Sea of thieves try hard just upset me anyways just unnecessarily angry😊

  • @Catchinbiggens
    @Catchinbiggens ปีที่แล้ว

    Frrrr bro I’m trying to grind and get the skelly curse just to have people run away like this every 10 games or something it makes the match last forever and slowly drains my resources I wish you would get more rep the longer that match went on

    • @amethyst_dawn
      @amethyst_dawn ปีที่แล้ว

      Every time I see someone running consistently (i.e., more than is reasonable for repairs) I do one of 2 things:
      If they're a Boardlord, cautiously follow their boat and keep blunderbombs handy. Listen for ladders, they aren't stealthy. Don't rush in.
      If they're Pure Runners, park the boat and start fishing while they flee to the other side of the map. Don't humor them, and kill them whenever they try to board. They HATE that.

  • @lauchlauch5851
    @lauchlauch5851 9 หลายเดือนก่อน

    I agree with everything but theb is just good

  • @jacksonshurtz1291
    @jacksonshurtz1291 ปีที่แล้ว

    Is theb a hacker?

    • @JustVenom
      @JustVenom  ปีที่แล้ว

      Noooo I just slightly mentioned him cuz theb usually makes alt accounts every time he gets banned lol

  • @beittomusic1694
    @beittomusic1694 ปีที่แล้ว

    And i think that 3 partys are really annoying

  • @lukesenesac
    @lukesenesac ปีที่แล้ว

    Is it the pvp? That's always been bad. Hourglass just makes it more obvious.

    • @lukesenesac
      @lukesenesac ปีที่แล้ว

      Personally I always played cause I like sailing, player interaction, and the occasional shenanigan.
      To that end 95% of my time in the game has been spent playing merchant....the other 5% is kegging people or helping them out.
      I didn't even make it to level 20 in either faction before I just stopped. The fun of sea of thieves isn't actually pvp, it's the emergent nature of the game. Hourglass is too predictable. I don't remember half the people I've sank with friends. I remember most of the people I've helped, especially if they're young and excited to play.

    • @JustVenom
      @JustVenom  ปีที่แล้ว

      Yeah I agree with that, the player interactions is def a big reason why I play too lol

  • @scrimgodjoker148
    @scrimgodjoker148 ปีที่แล้ว

    Being a poon is a strat lmao

  • @bakura2382
    @bakura2382 ปีที่แล้ว +1

    You won why you complaining? Get better at sailing and NAVEL combat. If you get mad going the distance thats on you. You could have quit and just gave him the win and tried another match.

    • @JustVenom
      @JustVenom  ปีที่แล้ว +1

      Well I dont have a weak mindset of quitting, other ppl that go thru this have already stacked 15 to 30 minutes of sups just to experience shit like that so why would the spend all that time just to give up? Its funny that you say I should get better while saying "you should've just quit and go next"

    • @anonymous-go1tq
      @anonymous-go1tq ปีที่แล้ว

      @@JustVenomdon’t listen to him he’s probably pve bozo

    • @bakura2382
      @bakura2382 ปีที่แล้ว

      @@JustVenom you should have quit once you realized he was going to run there is a tactical advantage in making the match last as long as possible and technically its not running since he cant leave the area. But making his opponent mad or get tired to the point where you make a mistake could have left him a huge advantage to sink you. Basically you want to slaughter players quickly and whine when they refuse to play the game that way. True he made an error that allowed you to board and that was the only advantage you had because he clearly is new to pvp. But saying that Rare should change the rules so you can win quickly shows while you might be good a pvp your not good at navel. So yes next time you come across that kind of player be prepared devise a better newer strategy by improving your sailing skills because its a circle not hard to sail around and the space is already limited. Maybe Rare should give players the ability to lift ladders so its harder to board other ships if they do that I would say great to your idea then its fair on both sides.

    • @bakura2382
      @bakura2382 ปีที่แล้ว

      @@anonymous-go1tq i do enjoy the pve part of the game which is the game main focus. There is alot more to it than pvp but my point is that not everyone will make a pvp quick amd easy and that you should be talented enough not to get mad and whine that Rare needs to force everyone to play the same way.

    • @amethyst_dawn
      @amethyst_dawn ปีที่แล้ว

      Navel? You're fighting with bellybuttons?

  • @floki973
    @floki973 ปีที่แล้ว

    Lol

  • @GOLDENTACOO
    @GOLDENTACOO ปีที่แล้ว

    Runners…

  • @garymiller98
    @garymiller98 ปีที่แล้ว

    So being annoying and keeping distance isn't a strat? Seems like you got pretty pissed off and tilted some. I think that's funny.

    • @JustVenom
      @JustVenom  ปีที่แล้ว

      I mean who wouldnt find ppl getting mad funny, thats why I kept me getting angry in the video lol

  • @hoodeez
    @hoodeez ปีที่แล้ว

    poblem with pvp is you dude youre that guy who wants to talk and call people sad and cringe this channels toxic and theres a skill gap in sot with mouse users and double gun sweats

    • @JustVenom
      @JustVenom  ปีที่แล้ว +3

      I get called sad and cringe too, but I don't complain about it. Its something you'll deal with at some point in a game lol thats usually what happens in competitive environments. Also wdym mouse users and double gunning sweats?

    • @wettham_5188
      @wettham_5188 ปีที่แล้ว +1

      I understand criticism towards the toxicity but when you get forced into 40 minute+ matches repeatedly for barely any rep it wears down the spirit quickly. Like half the time you gotta get lucky (albiet with skill) in order to stop the runners so it’s extremely frustrating trying to grind HG when matches are a toss up on being fun, a total stompfest, or boat chase simulator.

    • @amethyst_dawn
      @amethyst_dawn ปีที่แล้ว +1

      The other guy was intentionally stalling the fight and spamming "rolls on deck laughing", being as annoying as possible, but Venom was being toxic for suggesting gameplay improvements?
      Ok

  • @thename7843
    @thename7843 ปีที่แล้ว

    theb cheats?

    • @JustVenom
      @JustVenom  ปีที่แล้ว +1

      No he doesn't lol I just slightly mentioned him since he just ban evades every week or so lol I like theb👍

    • @thename7843
      @thename7843 ปีที่แล้ว

      @@JustVenom 👍