Sonic Team's Other Games

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  • เผยแพร่เมื่อ 2 มิ.ย. 2024
  • I would love to see new entries in some of these series. A 3D Ristar, a new NiGHTS with full 3D flying, a new Burning Rangers that can properly realize the game's concept. So much cool stuff that Sonic Team could do if they stopped making so many Puyo games lol. Or at least give the licenses out to other devs and publishers like they did with Streets of Rage 4.
    And yes, I know I pronounced Puyo wrong. Sue me.
    btw, fun fact: The director of Sega Superstars is the same guy who directed Sonic Unleashed and created Chao.
    You can support me here if you want. ko-fi.com/pariah695
    0:00 Intro
    0:25 Ristar
    3:35 NiGHTS
    9:39 Burning Rangers
    13:13 ChuChu Rocket
    15:23 Samba de Amigo
    17:05 Phantasy Star Online
    18:03 Puyo Puyo
    20:18 Billy Hatcher and the Giant Egg
    22:52 Astro Boy
    23:22 Feel the Magic: XY/XX
    23:58 Sega Superstars
    25:13 Outro
  • เกม

ความคิดเห็น • 232

  • @mariobroultimate1808
    @mariobroultimate1808 ปีที่แล้ว +163

    Ristar and Billy Hatcher deserve another chance.

    • @phorchybug3286
      @phorchybug3286 ปีที่แล้ว +12

      At least Ristar keeps reappearing on classic Genesis collections.
      So that's a plus.

    • @WaffleYabbler
      @WaffleYabbler ปีที่แล้ว +2

      @@phorchybug3286 Ristar was spectacular, but I’ve never played Billy Hatcher 😔

    • @kindasomeviews
      @kindasomeviews ปีที่แล้ว +4

      I've been wanting them to give another crack at Billy Hatcher. Such a fun concept and was a great way to start my mornings before school. I miss their references too

    • @machadragonii145
      @machadragonii145 6 หลายเดือนก่อน

      Yeah they need Morden remakes or squeals

  • @johnnycakemusic4069
    @johnnycakemusic4069 ปีที่แล้ว +86

    It's honestly very criminal how Ristar hasn't had another game in a looooong time!
    His game is SOO good

    • @inendlesspain4724
      @inendlesspain4724 ปีที่แล้ว +6

      I wish they made a whole series out of Ristar; it's aesthetic and tone really resonates with me.

    • @tivvy2vs21
      @tivvy2vs21 ปีที่แล้ว +1

      Is the game gear version a completly different game like sonic?

    • @probablydes
      @probablydes ปีที่แล้ว +2

      ​@@tivvy2vs21 the game gear game feels sorta like an extension to the genesis version like a few new levels and bosses

  • @_dot_tea2774
    @_dot_tea2774 ปีที่แล้ว +28

    Give me the real first Sonic Team Boost Game.
    ST: *gives Sonic Unleashed*
    I said the *real* first Sonic Team Boost Game.
    ST: *gives Sonic Rush*
    The *REAL* first Sonic Team Boost Game!!!
    ST: *gives NiGHTS*
    Perfection.

  • @gameguider321GO
    @gameguider321GO ปีที่แล้ว +53

    For anyone wondering:
    Ristar is officially pronounced "Wrist-tar" (Rist to emphasize Ristar's stretchy arms and the Star part is... quite self-explanatory)

    • @lemon5000-tj6nv
      @lemon5000-tj6nv ปีที่แล้ว +5

      ive been saying it right the whole time

    • @The1andonlysharpshooter
      @The1andonlysharpshooter ปีที่แล้ว +7

      I don’t think the star is explained enough

    • @megaredcats
      @megaredcats ปีที่แล้ว +7

      @@The1andonlysharpshooter hes… literally a star

    • @The1andonlysharpshooter
      @The1andonlysharpshooter ปีที่แล้ว +6

      @@megaredcats I don’t think you’re being clear enough.

  • @silveramyknux241
    @silveramyknux241 ปีที่แล้ว +27

    For whatever reason, from Sonic and NiGHTS’ constant crossovers/cameos with each other, I always felt more obligated to play NiGHTS as if it was a missing link to the Sonic franchise. I literally bought JoD for that very reason.

  • @Zejgar
    @Zejgar ปีที่แล้ว +80

    I'm eternally thankful to Sonic Adventure for including the NiGHTS pinball and to Sonic Riders for including entire stages based on Sega games. Their habit of inserting other properties into Sonic for little to no reason made and kept me aware of their legacy and made me feel warm inside, even though I knew next to nothing about any of them. Even the littlest things like the Billy Hatcher gun in Shadow and the shape of a Neutral Fly Chao in the Adventure games added so much for me.

    • @johnnycakemusic4069
      @johnnycakemusic4069 ปีที่แล้ว +10

      They even had the NiGHTS DLC in Sonic Lost World

    • @spongebobfan78
      @spongebobfan78 ปีที่แล้ว +3

      @@johnnycakemusic4069 Which is already packed in the PC port, unlike the Wii U version, which is a limited-edition (or something) exclusive.

    • @Laekith
      @Laekith ปีที่แล้ว +2

      Shows they're proud of them, it's nice

    • @artey6671
      @artey6671 ปีที่แล้ว +2

      I'm more grateful for the NiGHTS table in Sonic Pinball party because the pinball physics aren't busted in that game. There's even a secret table that I only learned about recently.

    • @darkspinechronic-1825
      @darkspinechronic-1825 11 หลายเดือนก่อน

      ​@@artey6671what's the secret table? And isnt Pinball Party on GBA or nah?

  • @thetbhresistance7042
    @thetbhresistance7042 ปีที่แล้ว +83

    The depth from NiGHTS comes from execution, how fast you can go through the rounds while collecting as many points as possible, so min-maxing, because you have full flight control on a 2d plane with moves like the drill dash you have a basically infinite amount of optimization possible. It’s still pretty basic but if you go look at score runs of the game you can see what I mean

    • @thetbhresistance7042
      @thetbhresistance7042 ปีที่แล้ว +14

      The game also is sorta like a marathon run in that sense where it’s testing your ability to perform well over a long period of time, if you make one mistake in a run, it can be crucial.

    • @captainpoopindoofus3853
      @captainpoopindoofus3853 ปีที่แล้ว +13

      @@thetbhresistance7042 think he’s aware of its skill ceiling but probably felt underwhelmed in a way that makes him not wanna care. I agree though that nights real fun just comes from getting as much score as you can as fast as you can that even applies to the bosses. Thought it would be his kind of game considering how much he likes “speed running” sonic games but apparently it’s got as much going on as sa2 so bleh.

    • @MagillanicaLouM
      @MagillanicaLouM ปีที่แล้ว +2

      Yup. Just pure arcadey "git gud" goodness. Not sure what's hard to see here, but a lot of gamers have the mindset games need "MORE" (whatever that entails) to be good

    • @TheGerkuman
      @TheGerkuman ปีที่แล้ว +1

      The game doesn't make it clear that once you destroy the capsule thing, you're supposed to purposefully miss the gate and do extra laps to bump up the score.

    • @captainpoopindoofus3853
      @captainpoopindoofus3853 ปีที่แล้ว +2

      @@TheGerkuman fair although I guess it comes down to discovery. Like if you didn’t have any access to guides or whatever surely an idea will pop in your head that makes you think “hmm could I maybe go over the gate?”. It’s very likely that you may stumble upon that and realize that’s what you’re suppose to do if you want an A grade. Sure it could’ve made it more clear but given the amount of options you have I don’t think it’s a huge problem.

  • @denistshiaba7000
    @denistshiaba7000 ปีที่แล้ว +10

    Fun fact: Ristars game used to be called "Feel", and Ristar looked different in that version.
    Another fun fact: the Sonic Robo Blast 2 special stages are based off of nights.

  • @DollarinoJones
    @DollarinoJones ปีที่แล้ว +22

    Oh baby you KNOW I’m here for Ristar.
    Sonic Flash RPGs Represent.

    • @gameguider321GO
      @gameguider321GO ปีที่แล้ว +2

      W Ristar and Sonic Flash RPGs as a whole

  • @macuser7048
    @macuser7048 ปีที่แล้ว +26

    NiGHTS has a ton of depth to it but it's stuff you gotta go out of your way to find and do.

    • @Laekith
      @Laekith ปีที่แล้ว +1

      You're talking about the pet raising stuff, he said he doesn't like the Chao garden so I doubt that would change his mind on the game

    • @macuser7048
      @macuser7048 ปีที่แล้ว

      @@Laekith Yeah well I do like it.

    • @GamingintheAM0801
      @GamingintheAM0801 ปีที่แล้ว

      It's also a score attack game; it revolves around racking up as many points as possible. Which Pariah has said he's not a fan of, he's basically a speedrunner.

    • @macuser7048
      @macuser7048 ปีที่แล้ว

      @@GamingintheAM0801 Isn't speedrunning a form of competition?

    • @Laekith
      @Laekith ปีที่แล้ว

      @@GamingintheAM0801 no the problem is that the game is easy and repetitive which is an awful combination

  • @PlaystationFreak719
    @PlaystationFreak719 ปีที่แล้ว +25

    I never understood why so many people have a problem with puyo puyo having a story and characters

    • @TheStarBot
      @TheStarBot 11 หลายเดือนก่อน +11

      He never had an problem, he just thought it was uncommon
      Which is understandable, there isn't any puzzles games like that

  • @macuser7048
    @macuser7048 ปีที่แล้ว +16

    All these games are great and deserve a comeback. Almost all of them are only a single game franchise sometimes with a Game Gear demake. NiGHTS got lucky with a sequel on the Wii.

    • @alphonsejohnson5601
      @alphonsejohnson5601 ปีที่แล้ว +1

      Too bad NiGHTS: Journey Of Dreams didn't sell too well, and had average reviews at best. But the final nail in the coffin was Balan wonderworld's failure, Because of that, The creators of NiGHTS left sega, dooming the franchise forever, unless the fans do something about it.

  • @henriquezioto8760
    @henriquezioto8760 ปีที่แล้ว +19

    I'm a big nights fan, and completing a level in nights doesn't require much, even getting A rank it's not that hard, what you would wanna get is the highest score possible. The gameplay of nights is simple, but it's also very fast and requires extreme precision on execution, the game is full of very sharp turns and since the camera is very close and moves very unexpectedly, every thing comes at you at the last minute, so you are constantly readjusting and reacting to stuff. It's all about the desire for perfection in executing a run of nights as fast and precise as possible. All of this works cause flying is nights feels and looks very good, the game levels are very imaginative and constantly introduce unique and fun gimmicks that are all designed in accordance with the flow of the gameplay. The game is also appropriately short for the substance it provides.

  • @Random_User666
    @Random_User666 ปีที่แล้ว +9

    Fun Fact, Samba De Amigo for Dreamcast is the highest rated Sonic Team game on Metacritic.

  • @DonutSwordsman
    @DonutSwordsman 11 หลายเดือนก่อน +6

    Billy hatcher was a great unique short game to me as a kid. I really wish they would have tried a sequel, the art style was so cool

  • @A_Mouse
    @A_Mouse ปีที่แล้ว +16

    chuchu rocket is actually one of my favorite games and although it's rare to see the game get any attention it still brings a smile to my face anytime anyone talks about it. it's a shame that not much really happens with the franchise anymore but if any game deserves another chance, it's this one.

    • @qstmrk8004
      @qstmrk8004 ปีที่แล้ว

      there is a free indie game inspired by it called duck marines available for pc

  • @Farkonso
    @Farkonso ปีที่แล้ว +42

    Sonic actually has a few lines about "mean beans" in PPT2, at least in the dubbed versions. Also the reasons for Puyo Puyos massive cast stems from Compile's Madō Monogatari

    • @EggFighterXB-
      @EggFighterXB- ปีที่แล้ว

      ​@@JaxTheEpic Ringo, all of her friends and all the Tetris crew are Puyo original, right?

    • @EggFighterXB-
      @EggFighterXB- ปีที่แล้ว

      whoops I meant to respond you

  • @HeroChaofromSonic
    @HeroChaofromSonic ปีที่แล้ว +13

    Ristar's Japanese name is リスター, Risutā. So I think it's pretty clear that his name is pronounced like "ree-star".
    Also as a fun fact, the game has a ridiculous amount of localization changes, such as making the enemies look angrier, making Ristar's standing sprite look angrier, changing story details, removing the names of the hidden treasures, and more.

    • @baraksha1
      @baraksha1 ปีที่แล้ว +2

      The way I look at it is that Ristar is literaly just ...well... "Whrist Star"

    • @HeroChaofromSonic
      @HeroChaofromSonic ปีที่แล้ว +2

      @@baraksha1 Honestly that pronunciation could be correct too, even going by the Japanese name. Rice-star is definitely incorrect though.

    • @MagillanicaLouM
      @MagillanicaLouM ปีที่แล้ว +2

      @@HeroChaofromSonic the リ is short so yeah I think "wristar" is the way to go.

  • @avlynkatabiya2849
    @avlynkatabiya2849 ปีที่แล้ว +18

    Puyo Puyo is simple addicting fun for me. It's simple with the gameplay but the complexity comes in the form of how do you want to set up your chains? There's a couple of well-known common setups, that is compiled online and some games also teach, like the stairs or sandwich. I guess I'd say I also like the games for the surprisingly large amount of lore it has. This also stems from part of the cast being originally a part of a JRPG series, but even the reboot, Puyo Pop Fever has lore, though from what I remember, most of said Puyo Pop Fever lore is in Puyo Pop Fever 2.

  • @TheDiego908
    @TheDiego908 ปีที่แล้ว +21

    I'm happy knowing that I "played" and had fun with NiGTHS through SRB2's special stages, I never felt like playing them before

    • @americaonline3835
      @americaonline3835 ปีที่แล้ว

      i enjoyed stages 1 trough 5, i really hate stage 6, but i'm not prepared for stage 7 at all

    • @shupasopni
      @shupasopni ปีที่แล้ว +5

      Yeah for some reason I also couldn't get into Nights, but liked the special stages in SRB2. I think they are just just the right amount of stiff. Better physics overall.

    • @Josuh
      @Josuh ปีที่แล้ว +4

      Honestly surprised the nights styled special stages haven't been done by sonic team themselves yet

  • @AmethystLeslie
    @AmethystLeslie ปีที่แล้ว +27

    18:37 Honestly, the characters and stories keep us Puyo fans coming back. Most Puyo fans aren't super good at the gameplay and would rather just watch the cutscenes or absorb some other Puyo media cuz they want content of their favorite characters. Not saying that they're all complex characters in super deep JRPG-like stories, but they are cute and charming and we love them.

    • @qstmrk8004
      @qstmrk8004 ปีที่แล้ว

      i agree although the story presentation from puyo puyon onward kinda suck

    • @AmethystLeslie
      @AmethystLeslie ปีที่แล้ว +1

      @@qstmrk8004 You know what, fair. Presentation peaked with Sun.

    • @yutavergil
      @yutavergil 6 หลายเดือนก่อน

      tbh thats so true, i fell in love with the game because of how cute the character designs are and their story (even if almost nonexistent) but the gameplay sometimes is so tiring!

  • @naturalace5375
    @naturalace5375 ปีที่แล้ว +6

    Puyo Puyo is the one Sonic team series that's more popular than Sonic in Japan, but it's the other way around abroad. Funny how Puyo Puyo is still relevant to this day, yet is overshadowed by NiGHTS and Billy Hatcher which have been irrelevant for years.

  • @ChaosAngelZero
    @ChaosAngelZero ปีที่แล้ว +7

    Oh yeah, the reason why the Puyo Puyo games have characters in them is because they are actually a spinoff of the Madou Monogatari series of dungeon-crawling JRPGs, which featured characters and a plot.

  • @mushroomdude123
    @mushroomdude123 ปีที่แล้ว +4

    Ristar is one of my favorite platformers ever. Whoever decided to make it a secret unlockable in Sonic Mega Collection is a saint. This game needs a sequel badly.

  • @the.bloodless.one1312
    @the.bloodless.one1312 ปีที่แล้ว +6

    Burning Rangers main theme fucking SLAPS!!! God damn, that soundtrack, peak Sega coolness!!

  • @Fatih_M177
    @Fatih_M177 ปีที่แล้ว +10

    We need more Ristar games tbh
    even if it isn't really a sonic team game

  • @alexandermckay9521
    @alexandermckay9521 ปีที่แล้ว +8

    Feel the Magic and Rub Rabbits were actually very popular when they came out. A lot of my friends had those games.

  • @okamiprincess
    @okamiprincess ปีที่แล้ว +4

    Puyo Puyo tetris 2 is one of my fav games of all time. You would enjoy it. My family loves the multiplayer mode

  • @rafresendenrafresenden.1644
    @rafresendenrafresenden.1644 ปีที่แล้ว +5

    That NiGHTS game looks so cool, I hope we get a new sequel, same for Billy Hatcher.

  • @Hologramburrito
    @Hologramburrito ปีที่แล้ว +6

    i wish sonic team puyo games were more like the compile games.
    puyo puyo 2 is one of my favorite puzzle games of all time.

  • @Slenderquil
    @Slenderquil ปีที่แล้ว +4

    Puyo, Ristar, and Chuchu rocket are my favorite games quite. They're all lots of fun

  • @chronoblue418
    @chronoblue418 ปีที่แล้ว +5

    I hope people start using tracks from Billy Hatcher in their hacks. That OST is so slept on for how perfect they would be in a sonic setting. Some that I think would be good for sonic being Bossa Nova of Briney Air, Boney Dino Dance, Passionate and Silent Sea, Pinball like Echo, Odd March(Think Carnival Night) and Sandstorm Sitar. Bonus being "Afternoon Desert" sounding like something from Spyro.

  • @NerotheGame
    @NerotheGame ปีที่แล้ว +6

    It's pronounced Ristar. Hope I was able to clear that up.

  • @tretendo
    @tretendo ปีที่แล้ว +3

    Sonic Team also assisted with the development of the 2019 Sakura Wars game.

    • @inendlesspain4724
      @inendlesspain4724 ปีที่แล้ว +3

      Yeah, and I think that game uses the Hedgehog Engine 2.

    • @MagillanicaLouM
      @MagillanicaLouM ปีที่แล้ว

      And apparently Valkyria Chronicles, at least 4

  • @justinr1094
    @justinr1094 ปีที่แล้ว +2

    NiGHTs Journey of Dreams is my favorite non-Sonic Sonic Team game by a landslide. I can't believe how overlooked it is!

    • @alphonsejohnson5601
      @alphonsejohnson5601 ปีที่แล้ว +1

      Because Balan wonderworld failed so badly, The creators of NiGHTS left sega, Killing off any chance of our wonderful nightmaren returning with sequels or spin-offs.

    • @justinr1094
      @justinr1094 ปีที่แล้ว

      I've pretty much given up on any of my favorite Sega games getting sequels at this point. I just appreciate each game for what it is, and replay them again once there's enough time passed since the last play through.
      I guess I'd rather Sega series become dormant than become horrible messes like the Sonic series has in the last 10+ years.
      You know, thinking about it, it's kind of a miracle that they were able to get Journey of Dreams finished before Sonic Team USA had to close their doors. Too much later and it easily could've been lost to time, and we wouldn't have known what we were missing out on. I kind of take that for granted sometimes.
      I guess my point is that even though Sega's best days are behind us and it'll never be quite the same again, I'm super grateful for the run they had. I'll continue to enjoy what they were able to accomplish, even if it's retrospectively and they're library of titles aren't new and shiny anymore.
      Anyways, those are my thoughts. Now that I've randomly written a really long comment you never asked for in response to your one sentence long comment, I'll go play some more Journey of Dreams haha!

  • @musicfromtheinternet
    @musicfromtheinternet ปีที่แล้ว +1

    your style of thumbnails is really cool and always draws me in, and your videos are great and keep my attention !!! keep doin what ur doin

  • @macuser7048
    @macuser7048 ปีที่แล้ว +4

    How can you hate the gameplay for Burning Rangers??????? O.O It's so much fun!

  • @kilometersperminute4113
    @kilometersperminute4113 ปีที่แล้ว +20

    Please make a 1 hour video on how MMOs are disgusting.

    • @inendlesspain4724
      @inendlesspain4724 ปีที่แล้ว +2

      I second this.
      Personally, it's the grinding; from time to time I see a few MMOs that really call my attention but then I remember they're MMOs which means I'll have to spend a lot of time grinding to get anywhere and it just puts me off entirely.

    • @mino000
      @mino000 ปีที่แล้ว

      @@inendlesspain4724 ^

    • @Josuh
      @Josuh ปีที่แล้ว +1

      MMO's are only good if you don't play almost anything else, they take so much time, sometimes the line between gacha and MMO is pretty blurry too

    • @Laekith
      @Laekith ปีที่แล้ว +3

      MMOs were the gacha games of the 2000s, enough said.
      Mindless grinding, huge messy UIs, time gated stuff, a billion different currencies and resources, scummy monetization. Trash

  • @justsomesimplenuclearbirbs4313
    @justsomesimplenuclearbirbs4313 9 หลายเดือนก่อน +3

    The Puyo Puyo franchise originally was just a spinoff series to a series known as Madou Monogatari. But Compile, the original creator of the Maduo Monogatari series, banked a bit to much on the Puyo Puyo spinoff series after it became a huge success in Japan resulting in Compile eventually going bankrupt after getting a bit *too* ambitious with the series.
    As a result, the Puyo Puyo license was given to SEGA with the original plan Compile had being to reclaim the license after earning enough money to pay off an ever growing debt. This plan failed, Compile went defunct and SEGA's held the Puyo Puyo license since 2001, making games for Puyo Puyo series every couple of years or so on multiple systems with very rare official English localizations as the series is mostly Japan exclusive.

  • @innocentzbat
    @innocentzbat 11 หลายเดือนก่อน +1

    as someone who grew up in an EyeToy heavy childhood, I can confirm SEGA Superstars was the best game for the device. It's not an amazing game obviously, but it's absolutely fun and sharing with friends makes it even better. I wish they'd give the EyeToy another shot for the PS5, but the EyeToy was only ever truly successful in Europe, in the US it had less than half the amount of games Europe got. We had EyeToy Play 1 and 2, but 3 was never released in the states :/

  • @Enthusiasm441
    @Enthusiasm441 ปีที่แล้ว

    Even if you didn't like it, thank you so much for putting some spotlight on NiGHTS. It's literally my favorite game.

  • @gameshirostudios
    @gameshirostudios ปีที่แล้ว +2

    NiGHTS is one of my favorite games, so I feel compelled to explain why I love it. You’re clearly not one of the people who plays the stages in 1 loop, gets a D and complains, which may indicate it’s just not for you. Still, I’ll try to frame why I find it fun in a way that may resonate with you.
    NiGHTS’ gameplay loop is akin to a Sonic level where you are asked to time-attack the stage as many times as possible within the time limit, while also ensuring you go after the collectibles.
    The challenge comes in routing the stage to maximize points while minimizing time, and pursuing consistent execution. There is a also sense of excitement that comes with the decision to either bank your points at the palace or attempting one last loop of the stage.
    It’s supremely euphoric to make it back to the palace with 1 second left on the timer.

    • @gameshirostudios
      @gameshirostudios ปีที่แล้ว

      Got to the part about Journey of Dreams.
      Fans of the first generally dislike it, or at the very least, think it’s a step down. I strongly prefer the first game, but I still like the second.
      As for the character design: Most fans I see prefer the original design, as do I.

  • @victoriabell9546
    @victoriabell9546 7 หลายเดือนก่อน

    The fact that bro said that Burning Rangers was so bad that he cussed it out was wild, but then used "fricken" to describe the music is also wild! Also the fact that bro proceeded to cuss out the controls of ChuChu Rocket, the controls and controllers of Samba De Amigo Wii and Astro Boy, Sega Superstars, Puyo Puyo, and Phatasy Star Online is also wild.

  • @macuser7048
    @macuser7048 ปีที่แล้ว

    I've played Feel the Magic and Rub Rabbits. Weird games but the mini games in them are AWESOME

  • @Laekith
    @Laekith ปีที่แล้ว +1

    You're underestimating the Project Rub games, also Puyo Puyo's cast is so good especially in the GBA game

  • @magolor-3100
    @magolor-3100 ปีที่แล้ว +3

    Fun fact about puyo puyo:
    It's actually more popular than sonic in japan

    • @naturalace5375
      @naturalace5375 ปีที่แล้ว +2

      Another fun fact about Puyo Puyo:
      Despite that it's still relevant today, it's over shadowed by NiGHTS and Billy Hatcher which are irrelevant today. At least in America.

  • @harrisoncora4259
    @harrisoncora4259 ปีที่แล้ว +6

    Really? Because I love the gameplay for Nights. It’s so simple that it becomes addicting.
    Edit: I can give you tips on Puyo Puyo because I’ve gotten really good at the game.

  • @AllStarKingD
    @AllStarKingD ปีที่แล้ว +1

    Playing NiGHTS is easy. Gather enough orbs and hit the circular water ball thing (0:19). Once you gather enough orbs for it, bonus time begins and you get extra points. Avoid going straight to the next section by flying above the palace (0:24). Do as many laps as you possibly can while building up your score before the timer runs out (or you will get a F rank) That’s it really. The more you play and memorize the levels, the better it gets.
    It’s counter intuitive but once you get it the gameplay is outstandingly made. The game really needed a tutorial. I didn’t like NiGHTS but once I found out how to actually play it I fell in love for a while and it definitely feels like a Sonic time-attack with wings so it’s really cool.

  • @sanicsanic6890
    @sanicsanic6890 19 วันที่ผ่านมา

    Ristar was actually developed by Sonic Team, as for it's level data, it uses Sonic 1's table format with Sonic 2-style compression, which I find very interesting.

  • @Dax_Shiba
    @Dax_Shiba ปีที่แล้ว

    Dude Ristar was such a good game. Sega Genesis collection on Xbox memories kicking in 🥹

  • @TheRealSuperKirby
    @TheRealSuperKirby ปีที่แล้ว

    I was just on a ristar high, perfect timing.

  • @milesseawind
    @milesseawind ปีที่แล้ว +1

    It's worth noting that Phantasy Star 1 was the first game that oshima and naka worked on together. It was considered the best 8 bit console rpg and in the top 5 master system games. It could debatably could be considered the first "sonic team" game as the internal divisions at Sega were not really distinct separate entities until after sonic 1 was released.

  • @justinc.5591
    @justinc.5591 ปีที่แล้ว

    Most of these characters I first learned about from Sonic & Sega All-Stars Racing.

  • @spacecat275
    @spacecat275 ปีที่แล้ว +2

    Feel like people like Nights for the same reason you like 3d zelda. Its a jack of all trades. They don't play it for the gameplay. The sense of this creator's childlike wonder, glee, beauty, etc that the rollercoaster like gameplay system delivers. I'd find it difficult to name one that has the same kind of resonance this emanates from start to finish. Greater than the sum of its parts type of game.

  • @gamefreakDX
    @gamefreakDX 8 หลายเดือนก่อน +1

    Except for Astro Boy and Feel the Magic, I know of every game on this list.
    The Puyo games are interesting. Like you said, they weren't originally by Sonic Team, but rather, by Compile, which no longer exists - they went bankrupt (they let the popularity of Puyo get to their heads). Back then, the Puyo series was actually a spin-off to an RPG series called Madou Monogatari.
    Like the modern day, the Puyo series is very comedy-focused, though I think it was funnier back then. I'm kinda okay with modern Puyo, but I just prefer the sincerity of classic Puyo (in conjunction with the more serious Madou Monogatari games).

  • @xiaostrr
    @xiaostrr ปีที่แล้ว +1

    puyo puyo acknowledged

  • @fernandoportal5422
    @fernandoportal5422 ปีที่แล้ว +3

    I watched this video because of puyo puyo and I found everything pretty entertaining.
    You should play puyo puyo tetris you'll like it.

  • @runningoncylinders3829
    @runningoncylinders3829 ปีที่แล้ว

    Look at all those Eggman's Puyos!

  • @macuser7048
    @macuser7048 ปีที่แล้ว +1

    You can find the maracas for Samba de Amigo in most flea markets in California because a bunch of families over there bought it back when it came out and they sell them there complete in the box for good prices. At least before Covid. No idea if it's still like that but check it out.

  • @sanglish18
    @sanglish18 ปีที่แล้ว +6

    Journey of Dreams removes the exaggerated amount of laps and I would say it's better designed as a normal game as you have to chase a bird with a key that unlocks the next section. Although the game has that thing you have about games in generald that in certain moments you have to play minigames and some missions as only the human characters which are the most simple of the simple gameplay ever.
    It's nice to play through the story though since it tells the same plot as the Saturn game but it's actually decently told and you can actually understand what's going on as you progress.
    I'm not gonna say as if I'm THAT good at the Saturn game, but looking at the footage I just couldn't ignore how you were constantly breaking links and not chaining properly, it seems you were kind of just moving like "whatever" and collecting stuff when I think the main appeal is to chain as much as possible while maintaining the best angle possible in you analog stick, when you focus on chaining (which is what gives the most points) instead of just pure collecting then the game becomes extremely challenging, but I won't blame you for that since the PC version did that horrible thing of adding cross-shaped deadzone to the analog input so you are constantly forced to move in straight lines like a D-Pad which is HORRIBLE for this game, play the Saturn version and you'll be able to adjust every tiny angle of your movement with no deadzone getting in the way, measuring precise angles with your analog stick to maneuver as perfectly as possible through the map as you chain as much as possible is pretty difficult.
    I recommend taking a look at high score runs to see the kind of level one can get.

  • @macuser7048
    @macuser7048 ปีที่แล้ว

    Oshima's games are bizarre and cool like the stuff Treasure makes. :D

  • @FourCl0vers
    @FourCl0vers ปีที่แล้ว

    A 3D Ristar and NiGHTS 3 would be so fucking cool. Both of those characters are long overdue for a new game they star the main role in, especially Ristar.

  • @gregtom3272
    @gregtom3272 ปีที่แล้ว

    also , finally , we have yet an other person who talk about some thing else from sonic team other than sonic , seriously , it's kind of sad how sonic team's reputation was tarnished by the bad reception of some sonic games when they make so much goodness out there , even if it's not perfect

    • @sebastianperezboeff985
      @sebastianperezboeff985 ปีที่แล้ว +1

      Its also kinda sad how sonic is pretty much the only thing sonic team is known for, i mean, it makes sense, their studio name literally has sonic on it, but to see them only be refered as the team who only makes sonic games is also sad

  • @bluebellsforever
    @bluebellsforever 8 หลายเดือนก่อน

    You definitely need to do story videos on the puyo games, especially puyo puyo tetris 2, that game has the best writting from the 2010s sonic team games.

  • @tivvy2vs21
    @tivvy2vs21 ปีที่แล้ว +3

    Nights might be the best game sonic teams ever made, its one of the only games ive got all achievements on so far, was so disappointed when i played the demo for balan wonderworld
    If you dont like nights gameplay, have you played klonoa? Its very similar in everything else, but its a normal platformer
    I got journey of dreams as a kid, never understood it, but i still have it and will pop it into my wii u one of these days

  • @murkywaters5502
    @murkywaters5502 ปีที่แล้ว

    Cool video.

  • @lemon5000-tj6nv
    @lemon5000-tj6nv ปีที่แล้ว

    ive played joirney of dreams years ago, but i never actually finished it cuz whenever that one cutscene where NiGHTS vanishes there'd always be a problem with reading the disc

  • @yousefslimani99
    @yousefslimani99 9 หลายเดือนก่อน +1

    Well at least I can do 4 chains on any puyo puyo games and I actually proud of myself 19:30

  • @jiazji
    @jiazji ปีที่แล้ว

    Extremely rare Burning Rangers respect lets go

  • @novastriker
    @novastriker ปีที่แล้ว +2

    Can you make a video talking about Balan Wonderworld? I know that the game doesn't have the best reputation but it would be nice to hear your input about it, since it takes inspiration from Nights.

  • @LongSinceDead1
    @LongSinceDead1 ปีที่แล้ว +7

    Hard disagree with you about NiGHTs. I respect the fact that you don’t find the gameplay enjoyable but people do legitimately find the act of controlling NiGHTs and mastering the controls and levels rewarding. It’s a game that takes a while for it’s mechanics to click, but when it does, everything comes together to create a gorgeous audio visual spectacle that’s extremely addictive, especially as you improve and start going for higher rankings. There are all sorts of nuances to the mechanics that you realize the more you play.
    Also if you ever get the chance, I recommend trying to play the Saturn version with the 3D Saturn controller. For whatever reason, the 2012 remaster’s movement isn’t anywhere near as smooth as the original’s which is a shame. I don’t think playing the Saturn version with the analog controller will radically change your mind but it does make the game more fun.
    EDIT: In regards to the second game, “Journey of Dreams”, it’s a bit more divisive amongst NiGHTs fans. While it superficially resembles the original, it made a lot of changes to the controls, structure, storytelling and level objectives that serve to distinguish it from the first game’s more focused and movement based approach. Some people like it, some hate it, I think it’s solid but nowhere near as good as the first game. It has its own unique charm and it feels like it was made with a lot of passion.

    • @papersonic9941
      @papersonic9941 5 หลายเดือนก่อน +1

      For what it's worth, there's a mod for the Steam version that improves the controls

  • @junkyardcrow1748
    @junkyardcrow1748 ปีที่แล้ว +1

    We have less in common then I thought, taste-wise. Ristar is one my top platformers, which I'd rate above Sonic 1 and perhaps even 2 for being so tightly designed and consistently being the perhaps most charming game ever all the way through. Hearing you basically unrecommend Billy Hatcher to people was heartbreaking, lol. I know I don't have much of a ground to criticize from since I'm a picky bastard myself, but I'd really like to where this supposed treasure trove of platformers more worth playing than Billy Hatcher from '03 are that can match it's top-notch creativity, presentation, variety, and art design. It's a contender for the real SA3 in my book.
    Oh well, I already knew you fell in love with Sonic Heroes, a game I can barely stomach looking at anymore, let alone playing again. Different strokes I guess.

  • @ChaosAngelZero
    @ChaosAngelZero 11 หลายเดือนก่อน +1

    Just looked it up, and it's true: Burning Rangers was released before both Ocarina of Time on Nintendo 64 and Metal Gear Solid on PlayStation. Technically it's a *VERY* impressive game when put in that context and considering the amount of people who worked on it.

    • @galten7361
      @galten7361 8 หลายเดือนก่อน

      Huh then.

  • @waggieentertainment9387
    @waggieentertainment9387 ปีที่แล้ว

    My boy Ristar!!!

  • @SubsonicSparkle
    @SubsonicSparkle ปีที่แล้ว +2

    Very much appreciate this video as a big Sonic Team fan. Nights is one of my all-time faves and has always been super interesting to me, especially how it relates to your ongoing *score vs time attack* mentality. It’s gameplay loop is really an attempt to reconcile the intended play-style of a game like Sonic 3 with that of Sonic CD, and stems from a frustration the team had with the Sonic series. Yuji Naka would joke once that he designed Sonic 1 to be something you play quite slow and deliberately the first few times, then slowly get faster with practice, but every time he’d watch someone play it, they’d sprint through all the challenges right from the start. This informed the much more streamlined and speedy design of Sonic 2 and 3, whereas CD instead doubled-down on the more deliberate pacing of Sonic 1 with its time-travel.
    Nights was explicitly designed to be a very artful and deliberate experience, yet when it was first being made, test players would just dart around completing objectives time-attack style. This resulted in them rethinking the game’s structure into what Yuji Naka described as “two games in one”: the beginning of each lap is a race to destroy the Ideya Capsule is quick as possible, then the rest of the timer is spent fully exploring the stage and using Nights’ abilities (essentially Naka and Oshima’s design approaches occurring simultaneously).
    The depth of Nights is really in its fluid controls and dense level design. You can experience most laps at least 3 or 4 different ways if you’re properly exploring them and maximising points. It’s very much a Sonic CD-type game with super vertical stages full of hidden routes and secrets. As someone who’s been playing this game for years, I still find new stuff constantly. Using tricks and loops to optimise your routes and collect chips really evokes the graceful, artful feeling Sonic Team was going for. You can clearly see them planting the seeds for what would become the ranking system of SA2, one that’s less built around zippy traversal and more around fully interacting with the stage. I think Nights takes a lot of the core appeal of classic Sonic movement and makes it more creative and freeform (the same reason why CD is my favourite), which gives it a ridiculously high skill-ceiling. ShayMay has a great vid about Nights’ gameplay loop that makes pretty similar points.
    The sequel is similar in ways but feels less arcadey and more modern. Stages have much more scripted elements and don’t emphasise creative or player-driven traversal nearly as much, making them much less replayable. I don’t hate it but it’s nowhere near as enjoyable as the original. I can’t speak on Burning Rangers but all I’ve consistently heard is it controls like total shit without the Saturn 3D pad lol.

  • @ChaosAngelZero
    @ChaosAngelZero ปีที่แล้ว

    I don't know if the Sega Saturn could render bigger three-dimensional environments than the ones found in Burning Rangers, but I'm pretty sure that even if it could they would've stuck to the smaller ones simply because it's a game about firefighting and randomized stages once you beat the main campaign.

  • @imbio6930
    @imbio6930 ปีที่แล้ว

    Hey! I wondered if you could suggest some solid Cloud gaming emulating services! Would really appreciate it!(For laptops but you can make for Phones too)

  • @billyFishy
    @billyFishy ปีที่แล้ว

    The only reason that i know burning rangers is for it's awesome ost in SAASRT

  • @macuser7048
    @macuser7048 ปีที่แล้ว +1

    PSO2 New Genesis is PSO2 but with an open world kinda like BOTW. I tried it out back when it was in testing and it was pretty limited, but it should be much better now. You just have to level up to explore more because parts of the overworld map are locked off to you until you reach certain levels. That killed the open world for me since there was a level cap at the time too. It should be fine now though.

  • @JustinW332
    @JustinW332 ปีที่แล้ว +1

    Nights in the Wii, while it was kinda panned, was a formative game for me. I loved the dream world of Nighttopia. And everything you said except about the gameplay is how I feel. From what I've heard about the first game, the appeal is the score attack. and you had to play with the with the special controller to really get the full experience. The sequel is not as loved as the original because they added story with voice acting and people felt like the story took away from the surreal, open ended nature of the original. The main levels were the same concept as the first game but they added extra levels with different gameplay elements and then there were harder versions of the bosses. Fans didn't like the story or voice acting. But I never heard anything against the redesign. I thought that it was beautiful. Though it wasn't really that different. though the scoring system in journey of dreams is more time based. It's less about score and more about how quickly you can chase down this bird thing and make it back to the start before time runs out.

  • @aortaplatinum
    @aortaplatinum ปีที่แล้ว +2

    Ooooh fuck yeah, I love when SonicTeam gets to make stuff that isn't Sonic, because from like Sonic Adventure-Sonic 06, I get the feeling very few people at SonicTeam actually wanted to make Sonic games. That's why we got NiGHTS and Burning Rangers after Sonic 3K, and when those didn't keep Bernie Stolar from shooting the Saturn in the dick at E3 1997, SEGA was like "okay we know you're sick of Sonic but we NEED this series because it's really popular outside Japan. So make a Sonic every year or so and we'll let you keep making your other weird experimental games"
    Prepare for a massive wall of text I'm sorry I love NiGHTS and I want to talk a lot about it.
    It's extremely bizarre to me that you don't enjoy NiGHTS' gameplay, it seems like it would be right up your alley since it's so fast-paced and score attacky and arcadey. Maybe it's just because fans found it at the right time in their life, or because they had a Saturn and so few Saturn games released outside Japan they got REALLY good at it, that so many people like it. I'm watching your gameplay and I think you could really benefit from checking out high score runs or looking into the old fan forums and sites, because the goal of each lap, or Mare, is actually multi-tiered. When you first spawn as Elliot or Claris, you want to grab a couple Blue Chips from nearby you so you already have some in your stock before you Dualize with NiGHTS. Once you Dualize, that starts phase 2, when you want to get up to the 20 Blue Chips needed to break the Ideya Capture and that starts phase 3, where your score is doubled, but if you run out of time you lose it all. So it becomes a risk and reward system, you want to figure out the best route through each Mare to maximize your score, completing as many laps around the Mare as possible and then swooping back into the NiGHTS Capture with just a couple seconds left on the clock.
    So it's spawn>get mugged by Nightmarens>grab Blue Chips>dualize>floor it towards 20 chips and then the capture>maximize score without running out of time. And do note that your bonus score, how much extra score you get for how fast you break the Ideya Capture, starts when you spawn as the Dreamer, NOT once you dualize. So you can't just walk around, get 20 chips, dualize, and still get the same bonus.
    I will say though that the currently available PS2/HD remake of the game is not very good as far as remakes go. Because Saturn architecture is so unique, the code for NiGHTS had to essentially be eyeballed and entirely rewritten by SEGA Shanghai, the development studio. They got to use the art assets, animations, music, and sound effects, and that's it, everything else had to be "felt out" and rebuilt from scratch. So if you get the opportunity to play the Saturn version, emulated or on real hardware, do it. It's gonna feel weird at first since you're used to the PS2 version, but the momentum, control, and acceleration feel TOTALLY different, it's a lot more free form feeling and less rigid. Plus the PS2 version screws up a lot of gimmicks, like the water bubbles in Elliot's first Dream, Splash Garden at 6:29- they're supposed to send you straight through to the end but they fling you out in the PS2 version.
    Now your assumptions about NiGHTS Journey of Dreams are actually... kinda completely wrong. You'd probably actually really enjoy it because while the core 2.5D flying gameplay is still there, each Dream now has 5 different goals, and the first one is actually a speedrunning challenge- you're not hunting down chips and trying to boost your score, but you're instead chasing down a bird with a key to unlock your cage and go to the next lap. The first goal is always a speedrunning challenge and the last goal is always a harder version of that Dream's boss, but the three in-between can be literally anything, from saving Nightopians from being sucked up into a black hole, to totally different gameplay as a horrifying shape-shifted boat or roller coaster car NiGHTS. In addition, the game is also very divisive, if you liked NiGHTS 1 you probably won't like it's Wii prequel [yes it's a prequel, it's hinted at but never stated or heavily implied or anything but I'm a big NiGHTS nerd so boom it's a prequel], and vice versa. Same with the character redesign, I love both but some people only want one and they cling to it for dear life.
    So anyways check out Journey of Dreams through Dolphin or something, you'd probably like it.
    And ermm ackshually Puyo Pop Fever was also released on Dreamcast in Japan 🤓
    And now for something much simpler- I agree with everything you said about Burning Rangers and pretty much every other game here lol. Except Phantasy Star Online. I fuckin HATE PSO. They're soulless pieces of overly complex shit that steal and tarnish the name of Phantasy Star, to the point it's difficult to find anything pertaining to the original, REAL Phantasy Star games online unless you type in the full title of one of those games. At least we got Skies of Arcadia, another single-player RPG directed by Phantasy Star II and IV director Rieko Kodama God rest her soul.

  • @sehtuk3953
    @sehtuk3953 ปีที่แล้ว

    NiGHT's redesign is well received, but the only big gripe I see people have with it is the lack of the purple cuff around their neck. Nothing major, but just a "man I wish NiGHTS still had that".

  • @JamesChessman
    @JamesChessman ปีที่แล้ว +1

    Good vid but bro ya don’t really get NiGHTS, it really is deep and amazing, I promise. I need to make a vid about the correct way to play. You don’t get it till u can get an A on each stage, also the kids are meant to walk around first and gather tons of chips, BEFORE first touching the pavilion, then shoot to the capture device, THEN spend maximum time collecting the GOLD chips (bonus time is all double points), each round ur meant to collect stuff till the clock almost runs out. The AI Life system is very deep and it’s basically a system of making each one happier, by showing them love, and it evolves the music. It’s basically sending love… to our deceased pets and making their spirits happy. This also is similar to the couple stages in Ristar with the little background characters singing along and adding more voices to evolve the music. And ristar bird characters are basically the same bird Nightopians in NiGHTS

  • @andrewdowell6474
    @andrewdowell6474 ปีที่แล้ว

    I've also never seen the appeal in Nights. I played it on a friend's Saturn about 20 years ago and was extremely underwhelmed.

  • @shilze1
    @shilze1 ปีที่แล้ว +2

    NiGHTs Journey of Dreams is actually not very similar in terms of what you're doing, it's way more linear and there's variety in what you're doing, outside of just flying around in stages that mimic the original design (but really they seem to rely more on time for high ranks than the original)
    Also maybe I'm biased because it's what I know better but I like the redesign they did and I think it's basically the idealized modern version of NiGHTs and just overall looks more appealing.

  • @Mr.Maguro
    @Mr.Maguro ปีที่แล้ว +1

    For some reason I prefer playing with score for NiGHTS than in Sonic, probably because the game is designed is for that but I jusy find it weirdly addicting.
    I've heard that the remake/sequel on Wii does stuff in terms of plot and alternative gameplay styles that piss fans off. Now, personally I love NiGHTS redesign in that game, the little yellow puff thing in their chest should have been white instead of yellow and it would've been perfect.

  • @elmark3550
    @elmark3550 ปีที่แล้ว

    I have always wanted to try burning rangers

  • @macuser7048
    @macuser7048 ปีที่แล้ว

    I count Phantasy Star series also because of Yuji Naka's involvement.

  • @macuser7048
    @macuser7048 ปีที่แล้ว

    PSO is still active if you can believe it.

  • @mguymario
    @mguymario ปีที่แล้ว +1

    15:43 You not missing out on much as the Wii version is just a enhanced port. You can also use 2 Wii remotes to control the game.

  • @silveramyknux241
    @silveramyknux241 ปีที่แล้ว

    I prefer the JoD redesign of NiGHTS as it doesn’t look as polygonal or just looks more alive.

  • @heavellsway7194
    @heavellsway7194 ปีที่แล้ว +2

    out of any of these games i have only played and beaten ristar (pronounced "Riss-tar" he he) so yeah i relate and think that it's indeed a very solid and polished game,
    as a request, would you be interested in talking about the rayman games? or at least rayman origins and/or legends? i know that origins and legends are very kid-friendly, fairly and simply straitforward games that are pretty easy and really not that punishing but they are still very fun solid semi-collectathon platformers and i would very much like to listen to you analyze them for a bit even if there aren't many deep and complex stuff in these games
    also one more thing, this is completely unrelated but out of pure curiosity would you mind sharing your pc specs?

    • @Pariah6950
      @Pariah6950  ปีที่แล้ว +3

      I will definitely talk about Rayman at some point. Funny you downplay Origins and Legends here. Those games have tons of awesome movement stuff.

    • @heavellsway7194
      @heavellsway7194 ปีที่แล้ว +2

      @@Pariah6950 if you're talking about how your character has different animations for example when you jump while holding up or down or the different attack sprites and rolling and stuff like that then i think these little details are super slick but if you're talking about, again for example, sprint-attacking then jumping for extra speed or sliding downhills to gain momentum or switching quickly between stomping to running and attacking and stuff like that then yes i think that these things are quite impressive but what i meant is that i don't think the game requires you to perform much of these great movement things to get through the game normally, i'm not talking about the land of the livid dead or some of the treasure chasing stages from origins or the time attack stages or some of the music levels in legends because that shit can get tough sometimes but even then it's mostly about accuracy and quick reaction rather than mixing and matching between all the moves you have at your disposal and again, it's all optional so if someone were to go through the game without trying to 100% they'll have a breeze
      sorry for the longest fucking comment ever

  • @chimentifamily
    @chimentifamily ปีที่แล้ว

    Billy hatcher was awesome

  • @Itz_Jello
    @Itz_Jello ปีที่แล้ว

    WE ARE BURNING RANGERS GO
    HYPER BURNING RANGERS WOW

  • @unnamed12346
    @unnamed12346 ปีที่แล้ว +1

    People have forgotten how for a time, Sonic Team then (And even to a degree now sometimes even if people think otherwise) was making games outside the Blue blur
    What was funny was that during the time of the Saturn's run, Sonic Team in Japane once got a call from a kid, and said kid actually asked "Who is Sonic?" and that was kind of the idea of how much Sonic had been moved on from while they worked on other games
    And on NiGHTS' redesign.... I've seen it's basically a significantly toned down variant of the Classic vs Modern Sonic Discourse. I personally like the latter, but I've seen some say that it's a bit overdesigned, not unlike the changes made to Sonic (I'd say NiGHTS' rival, Reala, was more slightly overdesigned, but it's neither here nor there)

    • @danyo5786
      @danyo5786 ปีที่แล้ว

      idk man it just looks like night's other outfit got dirty or something and they changed clothes for the afternoon. not that big of a redesign if you ask me.

    • @unnamed12346
      @unnamed12346 ปีที่แล้ว

      @@danyo5786 It's subtle in a way that long-time fans notice it and have their preferences, but I like it.
      Really the biggest redesign is Reala from the classic to modern look

  • @SnaksiXD
    @SnaksiXD ปีที่แล้ว

    Yeah, not only is Sonic Team making Puyo games, THEY NEVER FUCKING LOCALIZE THEM.

  • @innocentzbat
    @innocentzbat 11 หลายเดือนก่อน

    Burning Rangers 2 or HD HAS to happen

  • @phzuh
    @phzuh ปีที่แล้ว

    i’ll do my taxes later, Pariah just dropped

  • @Lukkak09
    @Lukkak09 ปีที่แล้ว

    Kinda funny that almost every dead Sega IP was made by Sonic Team (but if Atlus or Rovio are working on reviving any of these IP's I would be down for that).

  • @PurplePikmin383
    @PurplePikmin383 11 หลายเดือนก่อน

    I personally like Nights’ redesign for the Wii