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art of rally | sophie's pov
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- เผยแพร่เมื่อ 12 ส.ค. 2024
- a rally game where every stage is a trailblazer stage.
thanks to wolf141 and tetra for providing the voices of gordon and vincent respecfully in the epilogue.
twitch: / sophiethedullahan
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0:00 intro
0:13 the state of racing games
2:24 the game
4:36 presentation
8:02 gameplay
12:14 cars and stages
17:53 conclusion
19:21 epilogue
Alot of what makes art of rally hard or annoying is just baked into it. I find the minimalism style super appealing, especially as someone who 100%'ed Absolute Drift. But so many leaps of faith and blind corners. Restarts and lower difficulty help me clear the game, but if I'm beating the AI too much I don't feel challenged.
It's pure indie game tho. A style and design that have obvious shortcomings, but they went with it anyway. Idk if Funny Skeletor would have added voice acting to this kind of game, and it's definitely possible to make it fit in this style. But a co driver would have been the only way to keep the minimalist style without adding arrows in the middle of the screen. I imagine they didn't want to interrupt the visuals with big arrows so we get this unfortunate blind turn problem.
Oh and you didn't experience it but the jumps in the release version were AWFUL. Basically if you left the ground there was a 75% chance you'd just spin out or land extremely sloppy even on dead on straights. They fixed it later so I'm only bringing it up cause I kept dying to them.
Time to go watch your Ridge Racer 4 video :)
SHOX HUGE W
Beamng is the best game with better physics than most games.