When doing a scrappy build, I really like the placeable bramble, it’s very good at not only covering imperfections, but it also gives your camp a more established look.
I'm liking the build muchly, not usually a fan of the "junk yard" look but you've pulled it off really well, it really would suit your ghoul junkie character as well.
Oh... wanted to build on top of it as well. Thanks for the heads up, it saves me time with lining the stairs out. Love how you make those scrap walls, looks really cool
There are some pretty awesome hangar type builds doing the rounds on reddit at the moment so you can build structures over the plane but I really wanted to use the bridges to build scaffolding, walkways and an upper floor on the top. Unfortunately the collision box is just too large up there to get the floors close enough to look right. 🙄
Good vid.i made a pretty solid camp with the plane.used the bar set stacked x3 high to make walls to divide kitchen - living room and bedroom...dont know how to record though but it's the best camp I made to date
If you're just wanting to share on Reddit or social media, photomode is the easiest option. For recording I use OBS on PC. Shadowplay works well to if you have an Nvidia GPU. Playstation and Xbox both have systems that will allow you to record gameplay too though you might have too look those up and they do have a few limitations.
i was disappointed with how small felt inside the plane.. but i got it for free so i guess is all ok, i did a CABLE of X-MEN roleplay build and i thought it would suit his survivalist style haha I Think i may do a small vid for him?
It's definitely on the cards. I've been meaning to do one for a bit but with all the new stuff coming i thought I'd wait until I can do a more thorough job.
The space is a little small, but I imagine they did it so that wall decorations will place properly. They wouldn't work particularly well with the rounded walls.
Fantastic build, think I’ll pick this up later. Off topic I know but are you posting your Ghoul play through? I can’t always make the live stream but would love to watch it afterwards. Great channel by the way, all the best.
Glad you like it. 😊 I put all the streams into playlists afterwards, so whilst they won't appear in the video list, you can find them there. The most recent Fallout 76 streams are here: th-cam.com/play/PLULPJNm760DjxulyXZ8IDy4RHTKWFu7S1.html
Looks great! I was actually about to venture into a new camp build using this aircraft. This'll be my first new camp build since deploying my first. Is it best to scrap everything at my current camp? My budget is maxed and I want to start from scratch? Any info is greatly appreciated and I enjoy the videos.
If you find a new spot you can just drop the camp unit down and it'll store everything from your old camp. You'll still need to scrap what you don't plan to use again but its reasonably easy to do that from the stored objects tab once you've moved. It's basically what I do every time.
There's a specific one that comes with the flying fortress, I think that's the only one that will snap in. I think it's called the flying fortress door... You'll know it when you see it!
I made an error yesterday during your stream, and I will mention in today's video. The 150+ streamers taking donations for St Judes, is the 14th to 20th of December, not the 20th to 24th... Now I'm actually going to watch THIS video before leaving additional feedback lol
I'm pretty sure they'll reappear in the Atomic Shop before too long. It's worth checking all the featured tabs each week if there's something in particular you're looking for.
@@DarthXionGames Thank you, and that’s good to hear. Hoping it will be back around Christmas time or even before it! Until then I will just keep gathering plans 😎
This is easily one of my favorite builds from you, it definitely looks like something you'd stumble upon in the actual game. Bethesda needs to either take note or just hire you on as a designer altogether
Thanks Kade! I'd like to have a few wooden support beams that wee could add to structures to really make them look more like they belong. Junk fences will do for now though!
Nice build. It amazes me how casual you and others are about buying cosmetics from the atom store. You paid £50 for the game, £100 a year for the privilege of making it playable, and now you're paying god knows how many more hundreds just to get the cosmetics that were free in Fallout 4, and which should have been expanded for free in this version.
We get more than enough stuff for free in the game anyway. They'd be well within their rights to charge for updates if they wanted to, but they don't. Nobody has any right to get somebody else's work for free, just like buying one album doesn't entitle you to the rest of a band's back catalogue or future albums for free. Updates, camp objects and everything else cost money to make, in staff wages if nothing else, and the servers will be costing them money every minute the game is live too. They have to make that back somehow. Given that the stuff in the Atomic Shop is entirely optional I think it's perfectly reasonable to charge for it. As for FO1st; I played the game for 2 1/2 years without it with no issues. I have it now because it saves me money in the long run and makes video recording more convenient. It's by no means a necessity though.
@@DarthXionGames We didn't get their work for free - we paid premium price for it and it was a complete dumpster fire for the first 18 months. The "free stuff" you're referring to was their attempt to win back approval after the worst launch in gaming history AND an attempt to woo new players to their -drug den- game so that they could sell micro-transactions to them. Much of the paid content already existed in Fallout 4, so no, it doesn't cost staff wages to make "new" content, but even if it did, the entire piddlingly-small content catalogue could be accomplished by a single moderately competent sweatshop 3D user in a year at a cost of less than $50k, which for a game with millions of sales is inconsequential. Yes, I accept that servers have a cost - nobody asked for them to host them, but it was their way of controlling unpaid mods. Howard said as much when he whined that they had "no point of contact" with the millions of Skyrim players. But ok, let's say Beth was not simply one of the greediest, scummiest companies in gaming, Fallout 1st is MASSIVELY overpriced and MORE than covers server costs. And let's ignore the fact that they literally crippled the game so that they could sell you the solution. Please don't give me that "Bethesda has to make a profit somehow" line. More than 50% of their yearly revenue and their 7.5 billion dollar worth comes from microtransactions. You make it sound as though they are struggling to make ends meet. This is not survival - it's greed. You played the game for 2.5 years with no issues? I don't believe you. Ignoring the absolute legion of bugs, the STILL abysmal design, the 2010 graphics, and the outdated game engine, (all of which I assume is not what you mean by that), the constant weight limit and deconstruction grind is hugely irritating and inconvenient. The fact that Beth includes scrap boxes and sells scrap kits PROVE that they know it, and it was DESIGNED to be that way. I'd be curious to know how a £100 subscription is SAVING you money? YOU represent one of the greatest problems with Bethesda, and I don't mean that unkindly Xion, but you are so keen to immerse yourself in the post-apocalyptic world (as we all are), that you accept being repeatedly kicked in the teeth for the privilege, and it's happened so long, that you don't even realise that you're being kicked in the teeth any more. This exploitative, low effort crap is NOT how games have always been, but the standards have slid and slid because the publishers know that they can get away with it. You make great builds Xion but you HAVE to hold these companies to a higher standard or things will never improve. Keep up the great builds mate.
What we paid for is the base game, nothing more. Everything they have added free since is a bonus, one which Bethesda didn't have to provide, but chose to even before the game launched. The suggestion that it was a "dumpster fire" for 18 months is not true either. Though the game had, and has, plenty of bugs it was no worse than anything else they've made. Any suggestion otherwise is simply people who either are exaggerating the situation to validate their closed minded preconceptions or the voices of those who stand to make money from bashing the game. Neither of these are reliable opinions. Further more there have been a number of releases in the last few years that have gone at least as badly as 76, if not worse so the suggestion that it's "the worst launch in gaming history" is not even close to true. As for bringing things over from FO4: Fallout 76 is not Fallout 4. Though the initial design work is there, there is far more involved than a simple cut-and-paste. 76's building system is a new set of mechanics built from the ground up for a new game. Though it's visually similar there are a number of fundamental differences in the way it works. Incidentally, suggesting that the same could be achieved by exploiting a few people is rather a contemptable attitude to both the people at Bethesda who do the hard work and to people who actually are exploited. Your observation about Servers and mods makes no sense either. You can't have an online game without servers. Mods play a key role in the enduring popularity of Bethesda's games, they have no reason to limit them nor any intention of doing so, with the exception of in Fallout 76, which as a multiplayer game, means that mods must be limited to prevent mod users implementing changes to their game that has a negative impact on the games of others, (imagine for example a PvP griefer with the Mini nuke firing minigun mod from FO4). I can say from personal experience that Bethesda are happy to help and support people who create content, be that videos, streams or mods, around their game, and they provide a number of free tools to facilitate that. As for nobody asking, there have been calls for an online Fallout game for as long as online gaming has been around. Your speculation about Bethesda's revenue is just that - speculation. As a private company they choose not to share their financial details publicly, so other than the MS sale price, any other figures are pure guesswork. Fallout 1st isn't cheap, its true, but it's hardly over priced. The monthly Atoms included are worth more than the cost of the subscription on their own without even considering the private worlds, (yet more server expense), and the other perks that are included. As I said before I picked it up simply for convenience when making videos and because I now have to buy far fewer Atoms than I did before. Whilst it does mean I have a few less Atoms over all, it does encourage me to consider my spending of them, hence the saving. That may not be true for everyone, but that's a different matter. Regarding the "no issues" point, I simply meant that the benefits of FO1st are nice, but hardly essential. I enjoyed the game just as much with out it, though as I said there were some hurdles when it came to making videos that now don't have to worry about. The deconstruction and weight limit stuff are standard features in crafting and survival focused games and MMOs - no matter the developer. That may not be everyone's cup of tea, but that just means survival type games aren't for them, not that they are bad. I personally detest RTS games. They're not bad games but I don't like them. The graphics and design stuff however is hyperbolic nonsense. The problem in the community is not that people don't hold developers to account, I myself and many others have called out an number of issues in the past, but rather that gamers have no grasp of reality and delude themselves into thinking that they have some kind of right to expect things to be perfect by their own personal definition of the word, at all times. They don't. Game development is a creative art, and just like music not every album is going to be to every fan's taste. It is an unfortunate fact that as games get bigger and more complex, as they have been doing and will continue to do, that more problems will arise. It would be lovely if every game was perfect and bug free at launch, and could be developed in a year, unfortunately that's not a realistic expectation. The idea that the game was or is bad, is nothing but personal opinion not fact, and the suggestion that 76 was unplayable, (which I note you didn't say, though many others with similar opinions have), is also factually untrue. When it comes down to it, if you don't like a thing, don't buy it and don't play it. EDIT. Two essays here is probably enough! I hope I've changed your mind, but if not that's fair enough. Equally I've seen nothing in the last 3 years that changes my perspective either so we should probably leave it at that.
@@DarthXionGames Wow, you have completely drunk the koolaid. I can only imagine how much Todd loves people like you. The game was demonstrably and quantifiably awful from day one, and is still severely lacking by the standards of all impartial gamers. Your response is SO full of outright factual inaccuracies, I have to doubt _your_ impartiality now. No saving you from yourself.
Great use of the old wreckage lying around the wasteland! We featured this build on our wasteland construction website.
When doing a scrappy build, I really like the placeable bramble, it’s very good at not only covering imperfections, but it also gives your camp a more established look.
I did find myself wishing I had those on this one. I'll have to keep an eye on the atomic shop for them.
I'm liking the build muchly, not usually a fan of the "junk yard" look but you've pulled it off really well, it really would suit your ghoul junkie character as well.
I'm thinking i'll probably use the plane for his camp eventually. Unless they come out with something even more appropriate before then!
Love it, but I'd get rid of the raider cage tree thing. Doesn't quite fit with the surroundings. Still, awesome looking camp!
Oh... wanted to build on top of it as well. Thanks for the heads up, it saves me time with lining the stairs out. Love how you make those scrap walls, looks really cool
There are some pretty awesome hangar type builds doing the rounds on reddit at the moment so you can build structures over the plane but I really wanted to use the bridges to build scaffolding, walkways and an upper floor on the top. Unfortunately the collision box is just too large up there to get the floors close enough to look right. 🙄
Good vid.i made a pretty solid camp with the plane.used the bar set stacked x3 high to make walls to divide kitchen - living room and bedroom...dont know how to record though but it's the best camp I made to date
If you're just wanting to share on Reddit or social media, photomode is the easiest option. For recording I use OBS on PC. Shadowplay works well to if you have an Nvidia GPU. Playstation and Xbox both have systems that will allow you to record gameplay too though you might have too look those up and they do have a few limitations.
i was disappointed with how small felt inside the plane..
but i got it for free so i guess is all ok, i did a CABLE of X-MEN roleplay build and i thought it would suit his survivalist style haha
I Think i may do a small vid for him?
I would love to see a BoS outpost/military camp build once the BoS bundle comes out.
It's definitely on the cards. I've been meaning to do one for a bit but with all the new stuff coming i thought I'd wait until I can do a more thorough job.
@@DarthXionGames that would be awesome!
Was planning on building this, but I realized I didn’t have the junk fences. Are they apart of a bundle or are they standalone? Great build overall
They come as a set together bin the Atomic Shop. You'll have to keep an eye out though as they're not available right now.
I so wish that they offered a version without the internal square walls, (i.e. the wide open fuselage).
The space is a little small, but I imagine they did it so that wall decorations will place properly. They wouldn't work particularly well with the rounded walls.
@@DarthXionGames Still, the option to have it w/o those interior walls would have been nice. Thanks!
Works nicely as one side of a camp instead of a wall....
I could watch these videos all day. Infact I have 😂
Mucho appreciation! 🥰
Alot of people complaining about the size of the interior but i actually like it cramped😂 only thing I'd change is make the cock pit accessible
Very nice.
This looks really good and now i wish I had the junk fences lmao
I'm sure they'll be back in the Atomic Shop before long!
Fantastic build, think I’ll pick this up later. Off topic I know but are you posting your Ghoul play through? I can’t always make the live stream but would love to watch it afterwards. Great channel by the way, all the best.
Glad you like it. 😊
I put all the streams into playlists afterwards, so whilst they won't appear in the video list, you can find them there.
The most recent Fallout 76 streams are here:
th-cam.com/play/PLULPJNm760DjxulyXZ8IDy4RHTKWFu7S1.html
@@DarthXionGames Cheers Darth, kept looking in there but couldn't see them, all good now, thank you.
Looks great! I was actually about to venture into a new camp build using this aircraft. This'll be my first new camp build since deploying my first. Is it best to scrap everything at my current camp? My budget is maxed and I want to start from scratch? Any info is greatly appreciated and I enjoy the videos.
If you find a new spot you can just drop the camp unit down and it'll store everything from your old camp. You'll still need to scrap what you don't plan to use again but its reasonably easy to do that from the stored objects tab once you've moved. It's basically what I do every time.
cant get a door to fit. which did you use?
There's a specific one that comes with the flying fortress, I think that's the only one that will snap in. I think it's called the flying fortress door... You'll know it when you see it!
I made an error yesterday during your stream, and I will mention in today's video. The 150+ streamers taking donations for St Judes, is the 14th to 20th of December, not the 20th to 24th... Now I'm actually going to watch THIS video before leaving additional feedback lol
It’s sad that I don’t own the junk fences
I'm pretty sure they'll reappear in the Atomic Shop before too long. It's worth checking all the featured tabs each week if there's something in particular you're looking for.
@@DarthXionGames I do check the featured tabs
I’m late to this video too, but I love this pre fab! Would you happen to remember the last time you saw it in the atomic shop?
☺️ this one came back over the summer. It was pretty popular though I think, so it'll be back.
@@DarthXionGames Thank you, and that’s good to hear. Hoping it will be back around Christmas time or even before it! Until then I will just keep gathering plans 😎
🤞
@@DarthXionGames Just replying here because it seemed fitting, but ask and you shall receive! The Flying Fortress is back this week!
Always cool to see the good stuff making a reappearance.
This is easily one of my favorite builds from you, it definitely looks like something you'd stumble upon in the actual game. Bethesda needs to either take note or just hire you on as a designer altogether
Thanks Kade! I'd like to have a few wooden support beams that wee could add to structures to really make them look more like they belong. Junk fences will do for now though!
I jist bought it and i dont even see it in my camp inventory i only have the door wtf
It should be under misc structures. It's the 4th one down for me. 😊
So I guess I'm the only one who checks to see if my Camp is getting nuked when I see Death From Above. lol
Nice build. It amazes me how casual you and others are about buying cosmetics from the atom store. You paid £50 for the game, £100 a year for the privilege of making it playable, and now you're paying god knows how many more hundreds just to get the cosmetics that were free in Fallout 4, and which should have been expanded for free in this version.
We get more than enough stuff for free in the game anyway. They'd be well within their rights to charge for updates if they wanted to, but they don't. Nobody has any right to get somebody else's work for free, just like buying one album doesn't entitle you to the rest of a band's back catalogue or future albums for free. Updates, camp objects and everything else cost money to make, in staff wages if nothing else, and the servers will be costing them money every minute the game is live too. They have to make that back somehow. Given that the stuff in the Atomic Shop is entirely optional I think it's perfectly reasonable to charge for it.
As for FO1st; I played the game for 2 1/2 years without it with no issues. I have it now because it saves me money in the long run and makes video recording more convenient. It's by no means a necessity though.
@@DarthXionGames We didn't get their work for free - we paid premium price for it and it was a complete dumpster fire for the first 18 months. The "free stuff" you're referring to was their attempt to win back approval after the worst launch in gaming history AND an attempt to woo new players to their -drug den- game so that they could sell micro-transactions to them. Much of the paid content already existed in Fallout 4, so no, it doesn't cost staff wages to make "new" content, but even if it did, the entire piddlingly-small content catalogue could be accomplished by a single moderately competent sweatshop 3D user in a year at a cost of less than $50k, which for a game with millions of sales is inconsequential.
Yes, I accept that servers have a cost - nobody asked for them to host them, but it was their way of controlling unpaid mods. Howard said as much when he whined that they had "no point of contact" with the millions of Skyrim players. But ok, let's say Beth was not simply one of the greediest, scummiest companies in gaming, Fallout 1st is MASSIVELY overpriced and MORE than covers server costs. And let's ignore the fact that they literally crippled the game so that they could sell you the solution. Please don't give me that "Bethesda has to make a profit somehow" line. More than 50% of their yearly revenue and their 7.5 billion dollar worth comes from microtransactions. You make it sound as though they are struggling to make ends meet. This is not survival - it's greed.
You played the game for 2.5 years with no issues? I don't believe you. Ignoring the absolute legion of bugs, the STILL abysmal design, the 2010 graphics, and the outdated game engine, (all of which I assume is not what you mean by that), the constant weight limit and deconstruction grind is hugely irritating and inconvenient. The fact that Beth includes scrap boxes and sells scrap kits PROVE that they know it, and it was DESIGNED to be that way.
I'd be curious to know how a £100 subscription is SAVING you money?
YOU represent one of the greatest problems with Bethesda, and I don't mean that unkindly Xion, but you are so keen to immerse yourself in the post-apocalyptic world (as we all are), that you accept being repeatedly kicked in the teeth for the privilege, and it's happened so long, that you don't even realise that you're being kicked in the teeth any more. This exploitative, low effort crap is NOT how games have always been, but the standards have slid and slid because the publishers know that they can get away with it.
You make great builds Xion but you HAVE to hold these companies to a higher standard or things will never improve. Keep up the great builds mate.
What we paid for is the base game, nothing more. Everything they have added free since is a bonus, one which Bethesda didn't have to provide, but chose to even before the game launched. The suggestion that it was a "dumpster fire" for 18 months is not true either. Though the game had, and has, plenty of bugs it was no worse than anything else they've made. Any suggestion otherwise is simply people who either are exaggerating the situation to validate their closed minded preconceptions or the voices of those who stand to make money from bashing the game. Neither of these are reliable opinions. Further more there have been a number of releases in the last few years that have gone at least as badly as 76, if not worse so the suggestion that it's "the worst launch in gaming history" is not even close to true.
As for bringing things over from FO4: Fallout 76 is not Fallout 4. Though the initial design work is there, there is far more involved than a simple cut-and-paste. 76's building system is a new set of mechanics built from the ground up for a new game. Though it's visually similar there are a number of fundamental differences in the way it works. Incidentally, suggesting that the same could be achieved by exploiting a few people is rather a contemptable attitude to both the people at Bethesda who do the hard work and to people who actually are exploited.
Your observation about Servers and mods makes no sense either. You can't have an online game without servers. Mods play a key role in the enduring popularity of Bethesda's games, they have no reason to limit them nor any intention of doing so, with the exception of in Fallout 76, which as a multiplayer game, means that mods must be limited to prevent mod users implementing changes to their game that has a negative impact on the games of others, (imagine for example a PvP griefer with the Mini nuke firing minigun mod from FO4). I can say from personal experience that Bethesda are happy to help and support people who create content, be that videos, streams or mods, around their game, and they provide a number of free tools to facilitate that. As for nobody asking, there have been calls for an online Fallout game for as long as online gaming has been around.
Your speculation about Bethesda's revenue is just that - speculation. As a private company they choose not to share their financial details publicly, so other than the MS sale price, any other figures are pure guesswork.
Fallout 1st isn't cheap, its true, but it's hardly over priced. The monthly Atoms included are worth more than the cost of the subscription on their own without even considering the private worlds, (yet more server expense), and the other perks that are included. As I said before I picked it up simply for convenience when making videos and because I now have to buy far fewer Atoms than I did before. Whilst it does mean I have a few less Atoms over all, it does encourage me to consider my spending of them, hence the saving. That may not be true for everyone, but that's a different matter.
Regarding the "no issues" point, I simply meant that the benefits of FO1st are nice, but hardly essential. I enjoyed the game just as much with out it, though as I said there were some hurdles when it came to making videos that now don't have to worry about. The deconstruction and weight limit stuff are standard features in crafting and survival focused games and MMOs - no matter the developer. That may not be everyone's cup of tea, but that just means survival type games aren't for them, not that they are bad. I personally detest RTS games. They're not bad games but I don't like them. The graphics and design stuff however is hyperbolic nonsense.
The problem in the community is not that people don't hold developers to account, I myself and many others have called out an number of issues in the past, but rather that gamers have no grasp of reality and delude themselves into thinking that they have some kind of right to expect things to be perfect by their own personal definition of the word, at all times. They don't. Game development is a creative art, and just like music not every album is going to be to every fan's taste. It is an unfortunate fact that as games get bigger and more complex, as they have been doing and will continue to do, that more problems will arise. It would be lovely if every game was perfect and bug free at launch, and could be developed in a year, unfortunately that's not a realistic expectation.
The idea that the game was or is bad, is nothing but personal opinion not fact, and the suggestion that 76 was unplayable, (which I note you didn't say, though many others with similar opinions have), is also factually untrue. When it comes down to it, if you don't like a thing, don't buy it and don't play it.
EDIT. Two essays here is probably enough! I hope I've changed your mind, but if not that's fair enough. Equally I've seen nothing in the last 3 years that changes my perspective either so we should probably leave it at that.
@@DarthXionGames Wow, you have completely drunk the koolaid. I can only imagine how much Todd loves people like you. The game was demonstrably and quantifiably awful from day one, and is still severely lacking by the standards of all impartial gamers. Your response is SO full of outright factual inaccuracies, I have to doubt _your_ impartiality now. No saving you from yourself.